











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 50 / 664% |
| Size | small |
| Lifes / Deaths | Killed by Fart_Smella at level 50 on the 20th Haze 123rd year of Ascendancy at 23:18 / 2Killed by Elandar at level 50 on the 21st Haze 123rd year of Ascendancy at 00:13 |
Primary Stats
| Strength | 47 (base 44) |
| Dexterity | 130 (base 66) |
| Constitution | 64 (base 39) |
| Magic | 22 (base 16) |
| Willpower | 52 (base 33) |
| Cunning | 123 (base 64) |
Resources
| Life | -150/1335 |
| Mana | 604/604 |
| Stamina | 110/352 |
| Healing Factor | 1.5993965053825 |
| Regeneration | 8.396831653258 |
Speed
| Mental | +20% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 8 |
| See Stealth | 53.704911194728 |
| See Invisible | 62.704911194728 |
Offense: Mainhand
| Damage | 154 |
| Accuracy | 76 |
| Crit Chance | 89% |
| APR | 25 |
| Speed | 0.83 |
Offense: Offhand
| Damage | 115 |
| Accuracy | 76 |
| Crit Chance | 94% |
| APR | 36 |
| Speed | 0.75 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Mind
| Mindpower | 57 |
| Crit Chance | 52% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +56% |
| Acid | +26% |
| Nature | +10% |
| Fire | +32% |
| Darkness | +45% |
| Arcane | +46% |
| Cold | +21% |
| All | +4% |
Offense: Damage Penetration
| Acid | +50% |
| Physical | +39% |
| Lightning | +60% |
| Arcane | +45% |
| Fire | +35% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 30 (89.687909656376%) |
| Defense | 108 |
| Ranged Defense | 108 |
| Fatigue | 0 |
| Physical Save | 57 |
| Spell Save | 47 |
| Mental Save | 55 |
Defense: Resistances
| Acid | + 59%( 76%) |
| Blight | + 59%( 76%) |
| Arcane | + 41%( 76%) |
| Cold | + 61%( 76%) |
| All | + 30%( 76%) |
| Physical | + 59%( 76%) |
| Lightning | + 57%( 76%) |
| Light | + 57%( 76%) |
| Temporal | + 47%( 76%) |
| Mind | + 41%( 76%) |
| Darkness | + 71%( 76%) |
| Fire | + 76%( 76%) |
| Nature | + 49%( 76%) |
Defense: Immunities
| Disarm Resistance | 50% |
| Confusion Resistance | 20% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 20% |
| Poison Resistance | 10% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 625 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 744 damage for 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 216 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 971% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Stealth | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Duelist | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Assassination | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You failed to protect the lone alchemist from death by orc assassin. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1621. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Neralaith' (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +10 Lck +5 Dex offense ------ Damage +12% arcane defense ------ Armor +3 Resistance +15% lightning Stealth +8 Life +40.00 Poison Resist +10% Pinning Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A pair of boots made of leather. |
| Light source | Yveleda1.0 Encumbrance T3 lite [Rare] Arcane While equipped: Stats +6 Wil +13 Cun +4 Con offense ------ Spell Crit +5% Spellpower +5 (+2 eff.) Ignore resists +10% acid When Hit 4 acid defense ------ Resistance +10% blight +11% darkness other ------- Light +4 Infravision +8 See Invisibility +9 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 turn cooldown Effective talent level: 1.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 27 blight damage or heals 38 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Aeribretha the Ashfame (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: offense ------ Physical Crit +2.0% Mind Crit +3% Physical Power +30 (+7 eff.) Mindpower +8 (+3 eff.) Damage +14% darkness +11% physical Ignore resists +10% fire defense ------ Defense +2 (+0 eff.) Resistance +8% physical +10% darkness +12% light Healmod +15% other ------- Max hate +7.00 A pointy cloth hat, very wizardly... |
| On hands | Beturiata (0 def, 21 armour)1.0 Encumbrance T4 hands armor [Rare] Nature While equipped: offense ------ On-Hit 15 physical Damage +10% physical defense ------ Armor +21 Resistance +9% acid +6% physical +9% temporal +6% blight Healmod +10% Blind Resist +20% Unarmed combat: Weapon Damage 129% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +15 physical On-crit, radius 2 +12 physical On Hit: 10% Sand Breath level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | focusing voratun torque of psionic shield [power 145] (24/25 cooldown)2.0 Encumbrance T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 145 for 5 turns Puts all charms on 25 turn cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Sulfurvault0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +6 Cun offense ------ Damage +6% nature +27% darkness On-Hit (Melee): * 20% chance to slow global speed by 62% * 20% chance to reduce all saves and defense by 34 defense ------ Defense +12 (+2 eff.) Resistance +6% mind +12% nature Rings make your fingers look great! |
| Around neck | Betavea the Shimmeroath0.1 Encumbrance T5 amulet jewelry [Random Unique] Master While equipped: Stats +8 Dex +9 Cun +10 Con offense ------ Physical Power +9 (+2 eff.) Move Speed +10% Combat Speed +10% Damage +6% physical Ignore resists +25% lightning +20% arcane defense ------ Armor +6 Defense +12 (+2 eff.) Fatigue -9% Max Resistance +6% all Physical save +24 (+7 eff.) Life Regen +5.00 other ------- Stamina/turn +1.20 Light +3 Amulets make your neck look great! |
| In main hand | Galeworth the voratun dagger (146% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Master Weapon Damage 147% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +8 lightning +4 arcane On-Hit, radius 1 +16 acid On Critical: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +7 Dex offense ------ Physical Crit +15.0% Physical Power +13 (+3 eff.) Combat Speed +10% Damage +9% arcane Ignore resists +10% lightning +14% physical +15% acid Accuracy +38 (+9 eff.) Ignore Armor +12 Sharp, short and deadly. |
| Around waist | Girdle of Preservation1.0 Encumbrance T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil defense ------ Resistance +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Physical save +15 (+4 eff.) Spell save +15 (+5 eff.) Mind save +15 (+5 eff.) Confus Resist +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | Swordbreaker (129% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 129% Range: 1.0x-1.3x Uses 50% Dex, 50% Cun Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+3 eff.) Physical save +15 (+4 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
| Cloak | Guise of the Hated (14 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun offense ------ Physical Crit +10.0% Mind Crit +10% Mindpower +20 (+6 eff.) On-Hit 30 mind 30 darkness Damage +4% all When Hit 30 mind 30 darkness defense ------ Defense +14 (+2 eff.) Resistance +10% darkness +10% mind Mind save +10 (+3 eff.) Stealth +12 other ------- Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness level 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | elven-silk robe 'Branorion' (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Nature While equipped: offense ------ Damage +22% acid +25% physical +28% fire +21% arcane +17% cold On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 16 defense ------ Resistance +9% lightning +11% light +53% fire +15% all +18% acid +17% physical +10% blight +29% cold +5% arcane +12% darkness Physical save +17 (+5 eff.) Spell save +38 (+12 eff.) Mind save +18 (+6 eff.) other ------- Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Primal Infusion (affinity 15%; reduction 3; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the sneak (power 29; resist 39%; move 42%; dur 5; cd 22)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 39% all resistance, you move 42% faster, and you are invisible (power 29). Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 249; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 249 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+3 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
gold amulet 'Ebonysage' =mag=0.1 Encumbrance T3 amulet jewelry [Rare] Arcane While equipped: Stats +7 Mag offense ------ Ignore resists +20% darkness When Hit 4 darkness defense ------ Resistance +18% cold +20% light +6% darkness Amulets make your neck look great! |
voratun amulet 'Jetfame'0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: Stats +4 Str offense ------ Physical Crit +2.0% Physical Power +10 (+2 eff.) Combat Speed +10% Damage +9% darkness +25% physical On-Hit (Melee): * 20% chance to reduce damage dealt by 27% defense ------ Resistance +15% darkness +15% cold Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Coalwaker0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +6% lightning +12% darkness +13% mind Accuracy +25 (+6 eff.) Ignore Armor +1 defense ------ Armor +10 Defense +10 (+2 eff.) Resistance +6% darkness +13% mind Physical save +6 (+2 eff.) Rings make your fingers look great! |
Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +8% physical Accuracy +10 (+3 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Physical save +45 (+12 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Lightningquick the voratun ring =roll=0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master While equipped: offense ------ Physical Power +20 (+5 eff.) Spellpower +11 (+5 eff.) Mindpower +20 (+6 eff.) Damage +24% acid +6% all defense ------ Fatigue -8% Resistance +6% lightning +14% blight +9% fire +15% nature +6% acid Poison Resist +26% Disease Resist +16% other ------- Encumbrance +28 Rings make your fingers look great! |
Wheel of Fate0.1 Encumbrance T4 ring jewelry [Unique] Arcane While equipped: offense ------ Physical Power +11 (+3 eff.) Spellpower +13 (+6 eff.) Mindpower +13 (+4 eff.) When Hit 2 temporal defense ------ Resistance +9% temporal +3% darkness +11% blight +12% nature +9% mind Spell save +3 (+1 eff.) Blind Resist +37% Poison Resist +20% Disease Resist +18% Stun Resist +10% other ------- Infravision +5 See Stealth +21 See Invisibility +17 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
stralite ring 'Ulildir'0.1 Encumbrance T4 ring jewelry [Rare] Arcane While equipped: offense ------ Ignore resists +10% physical When Hit 10 physical defense ------ Defense +30 (+5 eff.) Physical save +18 (+5 eff.) Unlife -80.00 life Blind Resist +44% other ------- Max stamina +30.00 Infravision +6 See Stealth +21 See Invisibility +19 Rings make your fingers look great! |
Curezephyr, (118% power, 7 apr) =mag=1.0 Encumbrance T3 dagger 1H weapon [Rare] Arcane Weapon Damage 119% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Hit: * Create an explosion dealing 45 lightning damage (1/turn) While equipped: Stats +3 Str +3 Mag offense ------ Damage +15% lightning +15% nature Ignore resists +16% lightning defense ------ Defense +15 (+3 eff.) Resistance +9% blight +6% acid Confus Resist +20% Sharp, short and deadly. |
Kinetic Spike (147% power, 40 apr)1.0 Encumbrance T5 dagger 1H weapon [Unique] Psionic Weapon Damage 147% Range: 1.0x-1.3x Uses 30% Wil, 30% Cun, 40% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +40 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Physical Power +15 (+4 eff.) Ignore resists +30% physical Accuracy +8 (+2 eff.) other ------- Masteries +0.20 Psionic/Augmented striking Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage. Uses 10 power out of 10/10 A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
Mercy (143% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Unique] Psionic Weapon Damage 144% Range: 1.0x-1.3x Uses 45% Cun, 55% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +15.0% Attack Speed 100% On Hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost While equipped: Stats +6 Str +6 Dex offense ------ Critical power +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
Shantiz the Stormblade (111% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Nature Weapon Damage 111% Range: 1.0x-1.3x Uses 100% Dex, 0% Cun Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Spelldrinker (132% power, 8 apr) =mag=1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane Weapon Damage 132% Range: 1.0x-1.3x Uses 35% Cun, 20% Mag, 55% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +9.0% Attack Speed 100% On Hit: 15% Disperse Magic level 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag defense ------ Resistance +12% arcane Spell save +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
chilling voratun dagger of shearing (147% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Arcane/Master Weapon Damage 147% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +9 cold While equipped: offense ------ Ignore resists +7% all Accuracy +15 (+4 eff.) Ignore Armor +8 Sharp, short and deadly. |
truestriking stralite dagger of crippling (132% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego++] Master Weapon Damage 133% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +8.0% Ignore resists +9% physical Accuracy +13 (+4 eff.) Ignore Armor +11 Sharp, short and deadly. |
warbringer's voratun dagger of shearing (146% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego++] Master Weapon Damage 147% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +4 Con offense ------ Physical Power +6 (+1 eff.) Ignore resists +12% all +10% physical Accuracy +9 (+3 eff.) Ignore Armor +14 defense ------ Disarm Resist +20% Sharp, short and deadly. |
blazebringer's voratun greatmaul of crippling (180% power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon Reqs Str 48 [Ego++] Nature/Master Weapon Damage 180% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +114 fire On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +21.0% Global Speed +15% Ignore resists +28% fire Massive two-handed mauls. |
elemental dwarven-steel greatsword of massacre (157% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Arcane/Master Weapon Damage 157% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Hit: * Create an explosion dealing 45 cold damage (1/turn) While equipped: offense ------ Damage +12% cold Ignore resists +10% cold Massive two-handed swords. |
elemental dwarven-steel greatsword of massacre (157% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Arcane/Master Weapon Damage 157% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Hit: * Create an explosion dealing 45 cold damage (1/turn) While equipped: offense ------ Damage +12% cold Ignore resists +10% cold Massive two-handed swords. |
enhanced drakeskin leather sling of dampening4.0 Encumbrance T5 sling 1H weapon Reqs Shoot [Ego+] Nature/Disrupt Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 While equipped: Stats +13 Str +12 Dex +10 Mag +11 Wil +13 Cun +13 Con defense ------ Resistance +13% acid +16% lightning +17% cold +15% fire +6% all Spell save +14 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
Malasahor the Frozenwarden (136% power, 6 apr, physical element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Rare] Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +18% Critical power +20.00% Physical Power +35 (+9 eff.) Spellpower +15 (+7 eff.) Mindpower +25 (+7 eff.) Damage +18% cold +12% mind +30% physical Ignore resists +31% cold Ignore Armor +6 other ------- EQ when Hit +0.16 Psi when Hit +0.28 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Top Half) (143% power, 0 apr, arcane element)2.5 Encumbrance T5 staff 1H weapon Reqs Mag 35 [Unique] Arcane A part of set. Weapon Damage 144% Range: 1.0x-1.2x Uses 100% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: Stats +5 Wil offense ------ Spell Crit +15% Spellpower +30 (+14 eff.) Damage +35% arcane defense ------ Mind save +8 (+3 eff.) other ------- Talents +1 Command Staff The top part of Telos' broken staff. |
enhanced stralite waraxe of evisceration (142% power, 5 apr) =mag=3.0 Encumbrance T4 waraxe 1H weapon [Ego++] Nature/Master Weapon Damage 142% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On Critical: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +6 Str +3 Dex +8 Mag +9 Wil +6 Cun +7 Con offense ------ Physical Crit +11.0% Physical Power +8 (+2 eff.) One-handed war axes. |
Emblem of Evasion1.0 Encumbrance T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck defense ------ Ranged Defense +20 (+3 eff.) Deflect Projectile +15% Slow Projectiles +30% Evasion: (Instant) Effective talent level: 5.2 Power cost 30 out of 30/30. Range melee/personal Cooldown: 17 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 40% chance to evade melee and ranged attacks and 69 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Emelaldann the hardened leather belt =mag=1.0 Encumbrance T3 belt armor [Rare] Arcane While equipped: Stats +2 Con +12 Mag offense ------ Physical Crit +6.0% Physical Power +15 (+4 eff.) Accuracy +15 (+4 eff.) Ignore Armor +4 defense ------ Resistance +3% physical other ------- Mana/turn +0.29 Max mana +29.00 A belt that goes around your waist. |
balancing hardened leather belt of dampening1.0 Encumbrance T3 belt armor [Ego++] Nature/Master While equipped: Stats +5 Cun +4 Dex offense ------ Physical Crit +10.0% Mind Crit +7% defense ------ Resistance +7% acid +7% fire +5% lightning +7% cold A belt that goes around your waist. |
noble's drakeskin leather belt of the vagrant1.0 Encumbrance T5 belt armor [Ego++] Nature/Master While equipped: Stats +6 Wil +7 Cun +5 Con offense ------ Mindpower +10 (+3 eff.) Against +45% Summoned defense ------ Resist Against +43% Summoned Mind save +12 (+4 eff.) A belt that goes around your waist. |
cashmere cloak of the hunter (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Nature While equipped: offense ------ Accuracy +17 (+4 eff.) defense ------ Defense +2 (+0 eff.) Fatigue -6% Life +41.00 other ------- Max stamina +17.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Veleba' (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +5 Mag +8 Wil offense ------ Mind Crit +2% Mindpower +20 (+6 eff.) Damage +23% darkness +27% blight Ignore resists +15% darkness defense ------ Defense +3 (+1 eff.) Resistance +25% darkness Spell save +29 (+9 eff.) Mind save +13 (+4 eff.) Stealth +23 other ------- Max mana +69.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak of conjuring (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego+] Arcane While equipped: offense ------ Spell Crit +6% Critical power +28.00% Spellpower +10 (+5 eff.) Damage +15% arcane Ignore resists +14% arcane defense ------ Defense +3 (+1 eff.) other ------- Max mana +79.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
marshal's elven-silk cloak of implacability (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego++] Nature/Master While equipped: Stats +5 Str +5 Con defense ------ Defense +3 (+1 eff.) Physical save +16 (+5 eff.) Mind save +13 (+4 eff.) Unlife -50.00 life Life +64.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
marshal's elven-silk cloak of the hunter (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego++] Nature/Master While equipped: Stats +4 Str +3 Con offense ------ Accuracy +21 (+5 eff.) defense ------ Defense +3 (+1 eff.) Fatigue -6% Physical save +12 (+4 eff.) Life +191.00 other ------- Max stamina +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative elven-silk cloak of backstabbing (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego++] Nature/Master While equipped: offense ------ Critical power +16.00% Accuracy +10 (+3 eff.) Ignore Armor +9 defense ------ Defense +3 (+1 eff.) Resistance +14% nature +15% blight Stealth +12 Life Regen +7.00 Healmod +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Worm Nest (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag offense ------ Spell Crit +8% Spellpower +15 (+7 eff.) Move Speed +32% Damage +22% blight defense ------ Resistance +13% all Damage Reduction +22 all Carrion Feet: Effective talent level: 3.0 Power cost 15 out of 20/20. Range 7 Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Zubydalle (3 def, 3 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Nature/Master While equipped: Stats +2 Str +7 Con offense ------ Damage +24% nature +9% acid defense ------ Armor +3 Defense +3 (+1 eff.) Resistance +9% blight +9% acid +15% all Crit Resistance 5.00% Physical save +22 (+6 eff.) Life +40.00 Life Regen +5.20 Healmod +14% Poison Resist +31% Disease Resist +29% other ------- Light +3 Infravision +2 See Invisibility +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Crackledeath' (0 def, 0 armour) =roll=2.0 Encumbrance T5 cloth armor [Random Unique] Arcane While equipped: Stats +2 Str +2 Dex +3 Mag +4 Wil +6 Cun +4 Con offense ------ Spell Crit +17% Spellpower +20 (+10 eff.) Damage +21% temporal +41% light +9% mind +19% arcane +31% darkness Ignore resists +10% lightning defense ------ Resistance +15% all Crit Resistance 15.00% other ------- Max mana +80.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Flametreason' (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +7 Str +20 Mag +12 Wil offense ------ Spellpower +17 (+8 eff.) Spellpower/crit +7 Damage +22% lightning +30% temporal +6% fire +20% cold +48% physical Ignore resists +10% fire +12% temporal +15% mind +11% physical defense ------ Resistance +11% lightning +8% cold +15% all Anomaly Control +16 Silence Resist +48% other ------- EQ when Hit +0.08 Max hate +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of life (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Nature While equipped: Stats +7 Str +7 Mag +6 Wil offense ------ Damage +12% lightning +21% physical +15% cold defense ------ Resistance +6% lightning +5% cold +13% blight +13% all Life +40.00 Life Regen +1.50 Healmod +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
wanderer's pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats +4 Cun +4 Con defense ------ Armor +5 Physical save +16 (+5 eff.) Mind save +16 (+5 eff.) other ------- Stamina/turn +1.30 Max stamina +23.00 A pair of boots made of leather. |
Manisus the Dourtide (0 def, 2 armour) =mag=1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats +3 Mag +2 Wil offense ------ Spellpower/crit +10 Damage +18% mind +12% arcane defense ------ Armor +2 Resistance +6% darkness Life Regen +6.00 other ------- Stamina/turn +1.20 Max mana +40.00 Max stamina +23.00 Unarmed combat: Weapon Damage 115% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 10% Nightmare level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Noonhash (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Rare] Arcane While equipped: Stats +6 Cun +14 Mag offense ------ Mindpower +25 (+7 eff.) Spellpower/crit +10 defense ------ Armor +3 Resistance +25% light +10% darkness other ------- Psi when Hit +0.20 Light +3 Infravision +2 Unarmed combat: Weapon Damage 132% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +40 light +50 darkness Starfall: Puts all charms on 20 turn cooldown Effective talent level: 1.0 Power cost 20 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 61.51 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady drakeskin leather gloves of archery (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Master/Psionic While equipped: Stats +5 Cun +4 Dex offense ------ Accuracy +16 (+4 eff.) Ignore Armor +14 defense ------ Armor +3 Physical save +9 (+3 eff.) Mind save +6 (+2 eff.) Disarm Resist +20% Unarmed combat: Weapon Damage 134% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +14 Ignore Armor +13 Critical Rate +5.0% Attack Speed 100% On Hit: 10% Perfect Control level 5 On Hit: 15% Perfect Strike level 5 Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of Eternal Night (0 def, 3 armour)2.0 Encumbrance T4 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: defense ------ Armor +3 Fatigue +3% Damage Reduction +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
drakeskin leather cap 'Glimmerpride' (0 def, 8 armour) =roll=2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Wil offense ------ Physical Power +9 (+2 eff.) Damage +6% arcane +18% light Ignore resists +5% arcane defense ------ Armor +8 Fatigue +5% Resistance +5% arcane +10% physical +3% light +3% darkness Physical save +31 (+8 eff.) other ------- Infravision +1 A cap made of leather. |
grounding hardened leather cap of blood magic (0 def, 3 armour) =mag=2.0 Encumbrance T3 head armor [Ego+] Arcane/Nature While equipped: Stats +5 Mag +5 Wil offense ------ Spell Crit +2% Damage +10% blight +8% arcane defense ------ Armor +3 Fatigue +3% Resistance +8% lightning +5% temporal A cap made of leather. |
Vorildatira the voratun mail armour (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training ,Str 48 [Rare] Psionic While equipped: Stats +9 Mag +7 Wil +9 Cun offense ------ Spell Crit +7% Ignore resists +31% blight +31% arcane On-Hit (Melee): * 25% chance to reduce all saves and defense by 34 defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +15% temporal Mind save +22 (+7 eff.) other ------- Mana-on-crit +2.49 A suit of armour made of mail. |
Duathelburst the drakeskin leather armour (20 def, 12 armour)9.0 Encumbrance T5 light armor [Random Unique] Nature/Master While equipped: offense ------ Damage +3% darkness On-Hit (Melee): * 24% chance to reduce damage dealt by 27% defense ------ Armor +12 Defense +20 (+3 eff.) Fatigue +8% Resistance +21% acid +10% physical +6% fire +42% cold +6% arcane +9% temporal Physical save +22 (+6 eff.) other ------- Breathe water A suit of armour made of leather. |
9 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
441 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
10 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+1 eff.) Physical save +8 (+3 eff.) Spell save +8 (+2 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
soldier's voratun pickaxe (dig speed 13 turns)3.0 Encumbrance T5 digger tool [Ego+] Master While equipped: Stats +3 Str defense ------ Armor +4 Defense +6 (+1 eff.) Resistance +8% physical While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "Home, Horrific Home"2.0 Encumbrance T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Lifebinding Emerald0.0 Encumbrance T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resistance +10% blight Affinity +15% nature Life Regen +2.00 Healmod +30% Item imbue powers: Stats +15 Con Resistance +10% blight Affinity +15% nature Life Regen +2.00 Healmod +30% Stun Resist +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
9 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Unlighttouch =mag=1.0 Encumbrance T3 lite [Rare] Disrupt While equipped: Stats +3 Cun +7 Mag offense ------ Damage +21% mind Ignore resists +10% darkness On-Hit (Melee): * 20% chance to reduce all saves and defense by 34 defense ------ Resistance +6% mind +3% all Spell save +7 (+2 eff.) other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
void-walker's dwarven lantern1.0 Encumbrance T5 lite [Ego+] Arcane While equipped: defense ------ Resistance +9% cold +9% temporal Out-of-Phase Defense +20 Out-of-Phase Resistance +19% Out-of-Phase Resilience +26% other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Demonic Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed Skull3.0 Encumbrance T5 red gem [Unique] Arcane While carried: Spellpower +7 (+3 eff.) When Hit 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
64 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
11 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
innervating stralite torque of psionic shield [power 125] (24/25 cooldown)2.0 Encumbrance T4 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 125 for 5 turns Puts all charms on 25 turn cooldown 100% to reduce fatigue by 37% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
5 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
15 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Fart_Smella the Halfling Rogue level 33
6th Decay 122nd year of Ascendancy at 20:58 see stats
A different point of view (Nightmare (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Fart_Smella the Halfling Rogue level 50
19th Dusk 123rd year of Ascendancy at 04:16 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By Fart_Smella the Halfling Rogue level 32
78th Haze 122nd year of Ascendancy at 17:03 see stats
Back and there again (Nightmare (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Fart_Smella the Halfling Rogue level 42
59th Pyre 123rd year of Ascendancy at 03:31 see stats
Bookception! (Nightmare (Roguelike) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Fart_Smella the Halfling Rogue level 50
3rd Haze 123rd year of Ascendancy at 08:43 see stats
Brave new world (Nightmare (Roguelike) difficulty)
Went to the Far East and took part in the war.By Fart_Smella the Halfling Rogue level 36
9th Regrowth 123rd year of Ascendancy at 07:33 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Fart_Smella the Halfling Rogue level 20
35th Dusk 122nd year of Ascendancy at 05:18 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Fart_Smella the Halfling Rogue level 33
2nd Decay 122nd year of Ascendancy at 00:43 see stats
Demonic Invasion (Nightmare (Roguelike) difficulty)
Stopped a demonic invasion by closing their portal.By Fart_Smella the Halfling Rogue level 45
3rd Mirth 123rd year of Ascendancy at 11:22 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By Fart_Smella the Halfling Rogue level 35
6th Regrowth 123rd year of Ascendancy at 06:25 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By Fart_Smella the Halfling Rogue level 35
6th Regrowth 123rd year of Ascendancy at 00:53 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Fart_Smella the Halfling Rogue level 20
34th Dusk 122nd year of Ascendancy at 22:12 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Fart_Smella the Halfling Rogue level 26
38th Haze 122nd year of Ascendancy at 16:48 see stats
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By Fart_Smella the Halfling Rogue level 22
43rd Dusk 122nd year of Ascendancy at 07:01 see stats
Fear of Fours (Nightmare (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Fart_Smella the Halfling Rogue level 50
44th Dusk 123rd year of Ascendancy at 22:39 see stats
Flooder (Nightmare (Roguelike) difficulty)
Defeated Ukllmswwik while doing his own quest.By Fart_Smella the Halfling Rogue level 48
1st Flare 123rd year of Ascendancy at 21:12 see stats
Fool of a Took! (Nightmare (Roguelike) difficulty)
Killed oneself as a halfling.By Fart_Smella the Halfling Rogue level 50
20th Haze 123rd year of Ascendancy at 23:18 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Fart_Smella the Halfling Rogue level 34
5th Allure 123rd year of Ascendancy at 06:19 see stats
Invasion from the Depths (Nightmare (Roguelike) difficulty)
Stopped a naga invasion by closing their portal.By Fart_Smella the Halfling Rogue level 50
18th Dusk 123rd year of Ascendancy at 16:37 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Fart_Smella the Halfling Rogue level 10
5th Mirth 122nd year of Ascendancy at 23:59 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Fart_Smella the Halfling Rogue level 20
34th Dusk 122nd year of Ascendancy at 07:04 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Fart_Smella the Halfling Rogue level 30
69th Haze 122nd year of Ascendancy at 11:34 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Fart_Smella the Halfling Rogue level 40
3rd Pyre 123rd year of Ascendancy at 03:08 see stats
Level 50 (Nightmare (Roguelike) difficulty)
Got a character to level 50.By Fart_Smella the Halfling Rogue level 50
16th Dusk 123rd year of Ascendancy at 21:56 see stats
Orcrist (Nightmare (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Fart_Smella the Halfling Rogue level 50
43rd Dusk 123rd year of Ascendancy at 00:15 see stats
Poisonous (Nightmare (Roguelike) difficulty)
Sided with the assassin lord.By Fart_Smella the Halfling Rogue level 23
65th Dusk 122nd year of Ascendancy at 15:09 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Fart_Smella the Halfling Rogue level 34
2nd Regrowth 123rd year of Ascendancy at 09:52 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Fart_Smella the Halfling Rogue level 25
36th Haze 122nd year of Ascendancy at 12:05 see stats
Sliders (Nightmare (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Fart_Smella the Halfling Rogue level 35
6th Regrowth 123rd year of Ascendancy at 08:31 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Fart_Smella the Halfling Rogue level 9
5th Mirth 122nd year of Ascendancy at 09:58 see stats
The Legend of Garkul (Nightmare (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Fart_Smella the Halfling Rogue level 50
15th Haze 123rd year of Ascendancy at 08:42 see stats
The Rat Lich (Nightmare (Roguelike) difficulty)
Killed the terrible Rat Lich.By Fart_Smella the Halfling Rogue level 21
42nd Dusk 122nd year of Ascendancy at 10:57 see stats
The Restless Dead (Nightmare (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Fart_Smella the Halfling Rogue level 18
31st Dusk 122nd year of Ascendancy at 18:49 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Fart_Smella the Halfling Rogue level 23
5th Haze 122nd year of Ascendancy at 12:37 see stats
The bigger the better! (Nightmare (Roguelike) difficulty)
Did over 3000 damage in one attack.By Fart_Smella the Halfling Rogue level 44
78th Pyre 123rd year of Ascendancy at 06:33 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Fart_Smella the Halfling Rogue level 15
7th Dusk 122nd year of Ascendancy at 16:14 see stats
There and back again (Nightmare (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Fart_Smella the Halfling Rogue level 37
41st Regrowth 123rd year of Ascendancy at 16:10 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Fart_Smella the Halfling Rogue level 23
4th Haze 122nd year of Ascendancy at 17:14 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Fart_Smella the Halfling Rogue level 24
28th Haze 122nd year of Ascendancy at 19:59 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Fart_Smella the Halfling Rogue level 16
11st Dusk 122nd year of Ascendancy at 09:14 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Fart_Smella the Halfling Rogue level 50
20th Haze 123rd year of Ascendancy at 23:19 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Fart_Smella the Halfling Rogue level 32
78th Haze 122nd year of Ascendancy at 13:52 see stats
You were not supposed to see that! (Nightmare (Roguelike) difficulty)
Read a Forbidden Tome.By Fart_Smella the Halfling Rogue level 50
2nd Haze 123rd year of Ascendancy at 15:45 see stats
Log
Fart_Smella resists!
Elandar hits Fart_Smella for (185 reacted , -5 stam), (26 absorbed), 162 cold (162 total damage).
Mirror Image (Elandar) hits Fart_Smella for (44 to ice), 67 cold (67 total damage).
Fart_Smella uses focusing voratun torque of psionic shield!
Fart_Smella deactivates Stealth.
Wretchling's acid area effect hits Elandar for 20 acid damage.
Wretch titan's acid area effect hits Elandar for 22 acid damage.
The shield around Argoniel crumbles.
Talent Disengage is ready to use.
Epidemic from Argoniel hits Fart_Smella for (42 flat reduction), 0 blight (0 total damage).
Elandar casts Arcane Vortex.
Mirror Image (Elandar) casts Arcane Vortex.
Argoniel uses Infusion: Wild.
Argoniel lessens the pain.
Argoniel casts Soul Rot.
Argoniel's spell attains critical power!
Melee retaliation hits Iceblock for 44 darkness, 33 fire, 6 acid, 32 mind, 44 darkness, 33 fire, 6 acid, 16 mind (210 total damage).
Argoniel receives 95 healing from Blood Splash.
Argoniel hits Fart_Smella for (68 flat reduction), 0 blight, (23 flat reduction), 0 blight, (86 flat reduction), 0 blight, (25 flat reduction), 0 blight (0 total damage).
Fart_Smella resists the disease!
Argoniel's Soul Rot hits Fart_Smella for (145 flat reduction), (30 to ice), 45 blight (45 total damage).
Elandar casts Manathrust.
Elandar's spell attains critical power!
Elandar shrugs off the effect 'Frozen'!
Wretch titan's acid area effect hits Elandar for 20 acid damage.
Elandar hits Fart_Smella for (145 flat reduction), (27 to ice), 40 cold, (145 flat reduction), (92 to ice), 139 arcane (179 total damage).
Elandar hits Argoniel for (129 to bones), 0 cold, (194 to bones), 0 arcane (0 total damage).
Wretchling's acid area effect hits Elandar for 20 acid damage.
Fart_Smella the level 50 halfling rogue was blasted to death by a Elandar on level 11 of High Peak.


































































































































































