SlingGunner the level 13 Orc Gunslinger by Manul

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNightmare Roguelike
SexMale
RaceOrc
ClassGunslinger
Level / Exp13 / 19%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity46 (base 39)
Constitution14 (base 11)
Magic11 (base 10)
Willpower13 (base 10)
Cunning29 (base 28)

Resources

Life306/306
Steam100/100
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite4
Infravision5
See Stealth5
See Invisible5

Offense: Mainhand

Damage27
Accuracy50
Crit Chance14%
APR2
Speed1.00

Offense: Offhand

Damage27
Accuracy50
Crit Chance14%
APR2
Speed1.00

Offense: Spell

Spellpower11
Crit Chance7%
Speed1

Offense: Mind

Mindpower20
Crit Chance7%
Speed1

Offense: Damage Bonus

Arcane+4%
All0%

Defense: Base

Armour (hardiness)16 (63.914983985962%)
Defense45
Ranged Defense45
Fatigue0
Physical Save21
Spell Save8
Mental Save19

Defense: Resistances

Cold+ 15%( 70%)
Physical+ 15%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Implants
Infusions
Implants
Infusions

Class Talents

Steamtech / Elusiveness1.30
0/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
1/5
0/5
0/5
0/5
Steamtech / Bullets mastery1.30
1/5
4/5
0/5
0/5
Steamtech / Gunslinging1.30
4/5
1/5
1/5
1/5
Steamtech / Gunner training1.30
5/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
3/5
1/5
1/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Race / Orc1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
4/5
3/5
0/5
0/5

Effects

talent

Quests

active
done
active
done
active
active

Equipment

Quiver
On hands
On head
Around waist
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

A Fistful of Gold (Nightmare (Roguelike) difficulty) Buy an item from an AAA.
By SlingGunner the Orc Gunslinger level 11
17th Retaking 124th year of Ascendancy at 13:20
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By SlingGunner the Orc Gunslinger level 10
15th Retaking 124th year of Ascendancy at 08:40
see stats

Log

You gain 2.06 gold from the melting of impenetrable steel mail armour of acid resistance (2 def, 11 armour).
You collect a new ingredient:
lump of steel (1).
You gain 1.56 gold from the melting of
cleansing steel mail armour (2 def, 6 armour).
You gain 0.25 gold from the melting of
rough leather gloves (0 def, 1 armour).
You gain 1.25 gold from the melting of
spellwoven linen robe of protection (2 def, 2 armour).
You gain 1.15 gold from the melting of
shimmering woollen robe (0 def, 0 armour).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel steamsaw (102% power, 0 apr).
You gain 2.94 gold from the melting of
surging ash starstaff of might (111% power, 3 apr, light element).
You gain 0.50 gold from the melting of
ash starstaff (111% power, 3 apr, darkness element).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 1.00 gold from the melting of
Serpent's Glare (91% power, 15 apr, nature damage).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel mace (105% power, 3 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.00 gold from the melting of
iron mace of amnesia (108% power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.71 gold from the melting of
flaming iron mace of paradox (105% power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.44 gold from the melting of
balanced iron mace (107% power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.95 gold from the melting of
acidic iron greatmaul of massacre (132% power, 1 apr).
You collect a new ingredient:
lump of steel (1).
You gain 1.87 gold from the melting of
steel dagger of daylight (103% power, 6 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.70 gold from the melting of
steel battleaxe of massacre (138% power, 2 apr).
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 0.68 gold from the melting of
regeneration infusion (heal 60; 16 cd).
There is a Entrance to the Vaporous Emporium here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.