










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Doombringer |
| Level / Exp | 10 / 18% |
| Size | medium |
| Lifes / Deaths | Killed by netherworm mass at level 10 on the 3rd Summertide 122nd year of Ascendancy at 02:13 / 1 |
Primary Stats
| Strength | 36 (base 34) |
| Dexterity | 14 (base 10) |
| Constitution | 17 (base 12) |
| Magic | 24 (base 22) |
| Willpower | 13 (base 10) |
| Cunning | 16 (base 11) |
Resources
| Life | -134/315 |
| Mana | 43/169 |
| Stamina | 20/134 |
| Vim | 133/153 |
| Healing Factor | 1.112941519274 |
| Regeneration | 0.27823537981851 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 2 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 63 |
| Accuracy | 41 |
| Crit Chance | 10% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| Lightning | +4% |
| Mind | +3% |
| Physical | +9% |
| Cold | +9% |
| Nature | +11% |
Offense: Damage Penetration
| Cold | +15% |
Defense: Base
| Armour (hardiness) | 21.522593642275 (62.32946707186%) |
| Defense | 5 |
| Ranged Defense | 5 |
| Fatigue | 15 |
| Physical Save | 24 |
| Spell Save | 18 |
| Mental Save | 13 |
Defense: Resistances
| Nature | + 22%( 70%) |
| Acid | + 22%( 70%) |
| Darkness | + 3%( 70%) |
| Cold | + 27%( 70%) |
| Mind | + 12%( 70%) |
| Lightning | + 8%( 70%) |
| Fire | 0%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 104 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Corruption / Torture | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Oppression | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Grinosin the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Con defense ------ Armor +3 Fatigue -3% Resistance +3% darkness Physical save +6 (+3 eff.) other ------- Encumbrance +21 Infravision +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Neralle the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Mind Crit +1% defense ------ Resistance +12% mind other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Hailwind the iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Con offense ------ Ignore resists +15% cold When Hit 2 cold On-Hit (Melee): * 10% chance to reduce damage dealt by 11% defense ------ Armor +3 Fatigue +5% Resistance +9% cold other ------- See Invisibility +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron torque of psionic shield [power 25] (11/25 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Freezetitan0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +2 Cun offense ------ Damage +11% acid +9% cold On-Hit (Melee): * 10% chance to slow global speed by 37% defense ------ Resistance +22% acid +3% lightning other ------- Psi when Hit +0.04 Rings make your fingers look great! |
| On fingers | copper ring of nature (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +11% nature defense ------ Resistance +22% nature Rings make your fingers look great! |
| Around waist | Sleetwing1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +2 Cun offense ------ Mindpower +3 (+2 eff.) defense ------ Resistance +3% cold Physical save +5 (+3 eff.) Unlife -60.00 life Healmod +5% Disease Resist +10% A belt that goes around your waist. |
| In main hand | Bill's Tree Trunk (136% power, 7 apr)5.0 Encumbrance T1 greatmaul 2H weapon [Unique] Master Weapon Damage 137% Range: 1.0x-1.7x Uses 130% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +1.5% Attack Speed 100% While equipped: Shattering Blow: Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 13 Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
| On hands | storm iron gauntlets of dexterity (+3) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex offense ------ On-Hit 5 lightning Damage +4% lightning Accuracy +11 (+4 eff.) defense ------ Armor +1 Fatigue +1% Resistance +5% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | impenetrable iron mail armour of cold resistance (2 def, 9 armour)14.0 Encumbrance T1 heavy armor [Ego] Master While equipped: defense ------ Armor +9 Defense +2 (+2 eff.) Fatigue +12% Resistance +15% cold A suit of armour made of mail. |
| Cloak | linen cloak 'Ce'Nagathra' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Damage +3% mind defense ------ Defense +1 (+1 eff.) Spell save +6 (+4 eff.) Mind save +3 (+3 eff.) Life +32.00 Confus Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet 'Elanor'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Str offense ------ Damage +9% physical Ignore Armor +3 other ------- Stamina/turn +1.00 Amulets make your neck look great! |
Inventory
movement infusion (speed 439%; cd 10)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 439% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
iron greatsword of erosion (114% power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Ego] Nature Weapon Damage 114% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On-hit +7 nature Massive two-handed swords. |
Lustrezephyr (75% power, 13 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature Weapon Damage 75% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +13 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +3 Str offense ------ Mind Crit +1% Mindpower +4 (+3 eff.) Ignore resists +10% light defense ------ Physical save +6 (+3 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mindwoven linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Psionic While equipped: offense ------ Mind Crit +3% Mindpower +3 (+2 eff.) defense ------ Resistance +7% all Mind save +16 (+11 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of rough leather boots 'Eilinarin' (0 def, 2 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: defense ------ Armor +2 Resistance +3% lightning +3% acid Spell save +12 (+7 eff.) Healmod +5% Disarm Resist +10% other ------- Stamina/turn +3.00 Infravision +1 A pair of boots made of leather. |
miner's iron helm (0 def, 5 armour)3.0 Encumbrance T1 head armor [Ego] Master While equipped: defense ------ Armor +5 Fatigue +5% other ------- Infravision +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
71 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Boombringer the Shalore Doombringer level 6
77th Pyre 122nd year of Ascendancy at 02:50 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Boombringer the Shalore Doombringer level 10
2nd Summertide 122nd year of Ascendancy at 22:23 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Boombringer the Shalore Doombringer level 10
3rd Summertide 122nd year of Ascendancy at 02:12 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Boombringer the Shalore Doombringer level 9
1st Summertide 122nd year of Ascendancy at 00:03 see stats
Log
Boombringer killed Grey mold!
Netherworm mass hits Boombringer for (8 absorbed), 0 temporal, (9 absorbed), 0 darkness, (11 absorbed), 0 darkness (0 total damage).
Ce'Netta the skeleton magus's Shoot hits Boombringer for (16 absorbed), 0 physical, (4 absorbed), 0 cold (0 total damage).
Melee retaliation hits Netherworm mass for 2 cold, 2 cold (5 total damage).
Your shield crumbles under the damage!
The shield around Boombringer crumbles.
Temporal hound hits Boombringer for (1 absorbed), 3 temporal, 5 physical (9 total damage).
Melee retaliation hits Temporal hound for 2 cold damage.
Temporal hound's shakes the fear off.
Netherworm mass stops burning.
Netherworm mass leeches life from Boombringer!
Netherworm mass hits Boombringer for 8 temporal, 9 darkness, 12 darkness (29 total damage).
Burning from Boombringer hits Degenerated skeleton warrior for 7 fire damage.
Boombringer hits Netherworm mass for 9 healing, 8 healing (0 total damage) [16 healing].
Melee retaliation hits Netherworm mass for 2 cold, 2 cold (5 total damage).
Ademira the skeleton warrior casts Lightning.
Ademira the skeleton warrior's spell attains critical power!
Ademira the skeleton warrior hits Netherworm mass for 76 lightning damage.
Ademira the skeleton warrior hits Boombringer for 80 lightning damage.
Ce'Netta the skeleton magus shoots!
New Achievement: That was close (Insane (Roguelike) difficulty)!
Boombringer hits Netherworm mass for 93 physical damage.
Boombringer killed Netherworm mass!
Melee retaliation hits Temporal hound for 2 cold damage.
Ce'Netta the skeleton magus's Shoot hits Boombringer for 15 physical, 4 cold (20 total damage).
Temporal hound hits Boombringer for 4 temporal, 5 physical (10 total damage).
Netherworm mass hits Boombringer for 8 temporal, 9 darkness, 17 darkness (34 total damage).
Melee retaliation hits Netherworm mass for 2 cold, 2 cold (5 total damage).
Boombringer the level 10 shalore doombringer was shadowed to death by a netherworm mass on level 2 of Ruins of Kor'Pul.















































































