




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 8 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 22 (base 22) |
| Dexterity | 18 (base 14) |
| Constitution | 18 (base 16) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 274/274 |
| Mana | 120/128 |
| Stamina | 121/121 |
| Healing Factor | 1.5077155515635 |
| Regeneration | 6.0308622062539 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 10 |
| See Invisible | 36 |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 27 |
| Crit Chance | 5% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 5 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 5 |
| Ranged Defense | 5 |
| Fatigue | 7 |
| Physical Save | 7 |
| Spell Save | 4 |
| Mental Save | 4 |
Defense: Resistances
| Lightning | + 38%(100%) |
| Physical | + 14%(100%) |
| All | + 7%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | The target is hexed, granting it 24% chance each turn to be dazed for 3 turns. Pacification Hex |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is dazed, rendering it unable to move, halving all damage done, defense, saves, accuracy, spell, mind and physical power. Any damage will remove the daze. Dazed |
Quests
Equipment
| Main armor | This item will automatically be transmogrified when you leave the level.Gliremina the cured leather armour (6 def, 4 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +7% Changes stats: +2 Con Changes resistances: +33% lightning Life regen: +3.00 Maximum life: +32.00 Light radius: +3 Healing mod.: +12% A suit of armour made of leather. |
| In main hand | This item will automatically be transmogrified when you leave the level.Emelusevena (21-32 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.0 - 31.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Curse of Defenselessness (20% chance level 2). On weapon hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) * 25% chance for lightning to strike from the target to a second target dealing 15 damage Damage (Melee): +12 arcane When wielded/worn: Changes stats: +4 Dex See invisible: +6 Massive two-handed battleaxes. |
Inventory
Achievements
Log
Jay's Channel Staff killed Imrit the giant!
Jay is free from the corrosive worm.
Golem (servant of Jay) is not dazed anymore.
Ran for 2 turns (stop reason: taken damage).
Your shield crumbles under the damage!
The shield around Jay crumbles.
Imrit the giant hits Golem (servant of Jay) for (22 absorbed), 0 acid (0 total damage).
Imrit the giant hits Jay for (0 absorbed), 20 acid (20 total damage).
The shield around golem (servant of Jay) crumbles.
Bradynn the human activates Hymn of Shadows.
Bradynn the human deactivates Hymn of Detection.
Bradynn the human casts Moonlight Ray.
Ran for 2 turns (stop reason: taken damage).
Bradynn the human hits Jay for 97 darkness damage.
Golem (servant of Jay) is dazed!
Bradynn the human casts Circle of Shifting Shadows.
Jay stops regenerating health quickly.
Bradynn the human casts Searing Light.
Bradynn the human's light area effect hits Jay for 30 light damage.
Bradynn the human casts Moonlight Ray.
Bradynn the human's spell attains critical power!
Character control switched to golem (servant of Jay).
Bradynn the human hits Jay for 176 darkness damage.
Bradynn the human killed Jay!










