Breeze the level 11 Cornac Alchemist by PattyBreeze

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassAlchemist
Level / Exp11 / 96%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity14 (base 10)
Constitution21 (base 13)
Magic41 (base 36)
Willpower11 (base 11)
Cunning14 (base 10)

Resources

Life338/338
Mana145/145
Healing Factor1.194804467222
Regeneration3.2857122848605

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth6
See Invisible8

Offense: Mainhand

Damage21
Accuracy13
Crit Chance3%
APR0
Speed1.00

Offense: Spell

Spellpower36
Crit Chance10%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+4%
Blight+10%
Darkness+21%
Fire+17%
Acid+10%

Defense: Base

Armour (hardiness)6 (30%)
Defense18
Ranged Defense18
Fatigue0
Physical Save20
Spell Save18
Mental Save19

Defense: Resistances

Lightning+ 32%( 70%)
Darkness+ 24%( 70%)
Cold+ 27%( 70%)
Blight+ 14%( 70%)
Acid+ 27%( 70%)
Fire+ 32%( 70%)
All+ 9%( 70%)

Defense: Immunities

Confusion Resistance20%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
3/5
5/5
1/5
0/5
Spell / Fire alchemy1.30
1/5
1/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
1/5
1/5
0/5
0/5
Spell / Golemancy1.30
3/5
1/5
1/5
0/5

Generic Talents

Spell / Staff combat1.30
3/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
3/5
1/5
0/5

Effects

talent

Quests

done
done
done
done
active
done
active
active

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
Around neck
In main hand
Main armor
Light source
Around waist

Inventory

Achievements

Level 10 Got a character to level 10.
By Breeze the Cornac Alchemist level 10
7th Mirth 122nd year of Ascendancy at 23:09
see stats

Log


There is a way to the lake of Nur here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Breeze wears (replacing
steel amulet of healing): wanderer's steel amulet of constitution (+4).

You gain 10.00 gold from the transmogrification of
ash totem of thorny skin [power 26] (20 cooldown).
You gain 14.94 gold from the transmogrification of
Ce'Nutira the brass lantern.
You gain 0.25 gold from the transmogrification of
quiver of ash arrows (19/19, 17-24 power, 7 apr).
You gain 0.60 gold from the transmogrification of
rough leather cap of constitution (+2) (0 def, 1 armour).
You gain 1.43 gold from the transmogrification of
temporal hardened leather gloves (0 def, 2 armour).
You gain 0.35 gold from the transmogrification of
dwarven-steel gauntlets (0 def, 2 armour).
You gain 1.00 gold from the transmogrification of
acidic steel dagger (10-14 power, 6 apr).
You gain 1.26 gold from the transmogrification of
regeneration infusion of the titan (heal 158; 16 cd).
There is a way to the old forest here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...

Saving done.


Lore found:
journal entry (old forest)
You can read all your collected lore in the game menu, by pressing Escape.

Accepted quest 'Sher'Tul Fortress'! (Press 'j' to see the quest log)

Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: suffocating).


Saving game...

Saving done.