Zernath the level 6 Higher Summoner by Zern

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassSummoner
Level / Exp6 / 88%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity12 (base 11)
Constitution10 (base 10)
Magic11 (base 10)
Willpower25 (base 24)
Cunning20 (base 13)

Resources

Life156/156
Equilibrium18
Healing Factor1.2467847045621
Regeneration2.8052655852647

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth21.388114253578
See Invisible21.388114253578

Offense: Mainhand

Damage18
Accuracy19
Crit Chance5%
APR14
Speed1.00

Offense: Offhand

Damage18
Accuracy19
Crit Chance5%
APR14
Speed1.00

Offense: Spell

Spellpower11
Crit Chance4%
Speed1

Offense: Mind

Mindpower25
Crit Chance6%
Speed1

Offense: Damage Bonus

Light+10%
All0%

Defense: Base

Armour (hardiness)2 (30%)
Defense8
Ranged Defense8
Fatigue6
Physical Save7
Spell Save12
Mental Save26

Defense: Resistances

Light+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
4/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
3/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done
active

Equipment

Tool
On fingers
Around waist
In main hand
Light source
Main armor
In off hand

Inventory

Achievements

Log

Zernath picks up (m.): citrine.
Zernath picks up (n.):
zircon.
Zernath picks up (n.):
zircon.
Zernath picks up (m.):
ametrine.
Zernath picks up (m.):
ametrine.
Zernath picks up (o.):
zircon.
There is a way to the previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 1.40 gold from the transmogrification of
pouch of iron shots of wind (16/16, 13-16 power, 1 apr).
You gain 16.00 gold from the transmogrification of
Eye of the Dreaming One.
You gain 0.27 gold from the transmogrification of
iron shield of lightning resistance (+16%) (0 def, 2 armour, 18 block).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 22.50 gold from the transmogrification of
Spellhunt Remnants (1 def, 2 armour).
You gain 0.61 gold from the transmogrification of
resilient linen cloak (1 def, 0 armour).
You gain 0.39 gold from the transmogrification of
rough leather belt of transcendence.
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.