










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 25 / 34% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 11 (base 12) |
Dexterity | 47 (base 33) |
Constitution | 22 (base 20) |
Magic | 78 (base 54) |
Willpower | 20 (base 12) |
Cunning | 25 (base 10) |
Resources
Life | 638/638 |
Paradox | 300 |
Healing Factor | 1.1024166372473 |
Regeneration | 5.7876873455483 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 2 |
See Stealth | 17.093061267623 |
See Invisible | 17.093061267623 |
Offense: Mainhand
Damage | 103 |
Accuracy | 39 |
Crit Chance | 19% |
APR | 23 |
Speed | 1.00 |
Offense: Spell
Spellpower | 46 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +17% |
Lightning | +23% |
Nature | +16% |
Physical | +7% |
Mind | +13% |
All | +2% |
Offense: Damage Penetration
Lightning | +30% |
Acid | +10% |
Fire | +25% |
Darkness | +15% |
Physical | +10% |
Mind | +10% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 39 (38.594633868923%) |
Defense | 50 |
Ranged Defense | 50 |
Fatigue | 0 |
Physical Save | 25 |
Spell Save | 40 |
Mental Save | 27 |
Defense: Resistances
Acid | + 68%( 70%) |
Blight | + 34%( 70%) |
Arcane | + 22%( 70%) |
Cold | + 45%( 70%) |
All | + 13%( 70%) |
Darkness | + 26%( 70%) |
Light | + 47%( 70%) |
Temporal | + 29%( 70%) |
Physical | + 23%( 70%) |
Lightning | + 16%( 70%) |
Mind | + 29%( 70%) |
Nature | + 48%( 70%) |
Defense: Immunities
Pinning Resistance | 0% |
Bleed Resistance | 20% |
Disarm Resistance | 10% |
Instadeath Resistance | 100% |
Blind Resistance | 48% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 286 damage for 4 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 347 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 495% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
Effects
talent | Chant of Fortitude |
talent | Temporal Hounds |
talent | Secrets of the Eternals |
talent | Contingency |
talent | Weapon Folding |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Scintillating Caves. Escort: lost defiler (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed wretchling eyeball. * You've found the needed snow giant kidney. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed warg claw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed sandworm tooth. * You've found the needed giant spider spinneret. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T5 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% darkness ----- def ----- Armour +11 Resists +3% nature +15% temporal Spell.save +6 (+2 eff.) Die.at -80.00 life ---------- misc Infravis +2 A pair of boots made of leather. |
Quiver | ![]() 3.0 T5 arrow ammo Reqs Dex 48 [Rare] Nature Power 56.5 - 79.1 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +9.0% Capacity 21 Proj.spd +200% Ranged+ +33 lightning On Crit.r2 +8 lightning While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 1.0 T3 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +21% lightning Res.pen +10% acid +10% lightning Melee Ret 10 lightning ----- def ----- Resists +6% acid Max.HP +48.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T5 head armor [Rare] Master While equipped: Stats +4 Cun +3 Dex dps ---------- Res.pen +10% lightning Apr +5 ----- def ----- Armour +5 Fatigue +5% Resists +24% acid +18% cold A cap made of leather. |
Tool | ![]() 2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +10% lightning +25% fire ----- def ----- Resists +6% light +3% lightning ---------- misc Light +3 Harden the skin for 7 turns increasing armour by 55 and armour hardiness by 70% Puts all charms on 20 cooldown 100% to gain a 14% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 13 physical Ranged+ 26 physical Dmg.mod +3% nature Res.pen +15% nature On Hit (Melee): * 17% chance to reduce all saves and defense by 18 On Hit (Ranged): * 11% chance to reduce all saves and defense by 18 ----- def ----- Resists +3% nature Phys.save +9 (+4 eff.) Die.at -80.00 life Blind- +20% ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature On Hit (Melee): * 20% chance to slow global speed by 44% * 20% chance to reduce all saves and defense by 18 ----- def ----- Defense +10 (+3 eff.) Resists +6% blight +9% cold +22% nature Spell.save +15 (+5 eff.) Rings make your fingers look great! |
Around waist | ![]() 1.0 T3 belt armor [Rare] Master While equipped: Stats +1 Str +4 Dex +2 Mag +1 Wil +3 Cun +2 Con dps ---------- Phys.pwr +4 (+2 eff.) ----- def ----- Spell.save +6 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
In main hand | ![]() 4.0 T5 longbow 2H weapon Reqs Dex 48 [Rare] Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: * 10% chance to slow global speed by 44% While equipped: Stats +6 Dex ----- def ----- Resists +6% light +9% mind Mind.save +3 (+2 eff.) Cut- +20% Disarm- +10% Longbows are used to shoot arrows at your foes. |
On hands | ![]() 1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% mind Melee Ret 8 mind On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +2 Resists +18% acid +3% temporal +6% blight HP.reg +5.00 ---------- misc Stam/turn +1.10 Max.stam +26.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+4 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 25.68 to 32.10 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Cloak | ![]() 2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- Melee Ret 2 fire On Hit (Melee): * 10% chance to reduce all saves and defense by 18 ----- def ----- Armour +9 Defense +3 (+1 eff.) Resists +3% light +6% blight +10% cold +5% arcane +9% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% darkness Res.pen +15% darkness ----- def ----- Armour +4 Resists +24% light +6% blight +15% darkness +12% nature +5% arcane Blind- +28% Amulets make your neck look great! |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 196 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 245 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() 0.4 potion [Unique] Unknown Quaff phial's content. Impawssible?! |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 234.60 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 48 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 98 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 12 up to 5 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 102 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T2 ring jewelry [Ego] Master While equipped: Stats +5 Dex dps ---------- Acc +10 (+3 eff.) Rings make your fingers look great! |
![]() 1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Arcane/Master Power 48.0 - 62.4 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +17 light Against +19% Undead On Hit: * Create an explosion dealing 79 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +21% acid +9% fire Res.pen +30% acid +15% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 24 ----- def ----- Resists +6% blight Sharp, short and deadly. |
![]() 3.0 T5 longsword 1H weapon [Rare] Master Power 47.0 - 65.8 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +4 physical While equipped: Stats +2 Dex dps ---------- Phys.crit +16.0% Crit.mult +35.00% Res.pen +20% light Acc +15 (+5 eff.) Apr +10 Melee Ret 8 mind Sharp, long, and deadly. |
![]() 3.0 T5 longsword 1H weapon [Rare] Disrupt Power 42.5 - 59.5 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +16 acid +12 mind +8 light On Crit.r2 +20 acid While equipped: dps ---------- Dmg.mod +6% acid ----- def ----- Resists +12% acid +12% lightning +11% cold +8% fire +6% all Spell.save +7 (+2 eff.) ---------- misc Max.psi +40.00 Sharp, long, and deadly. |
![]() 2.0 T5 cloth armor [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +15% fire Melee Ret 4 fire On Hit (Melee): * 20% chance to reduce armor by 34% ----- def ----- Resists +14% darkness +14% mind +15% all Phys.save +16 (+8 eff.) Spell.save +12 (+4 eff.) Mind.save +34 (+16 eff.) ---------- misc Equi/ret +0.16 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Crit.mult +10.00% Dmg.mod +6% nature +19% physical Res.pen +5% mind ----- def ----- Resists +19% physical +12% light +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Res.pen +20% cold ----- def ----- Armour +5 Fatigue +4% Resists +10% lightning +10% temporal +6% physical Crit.chn- 15.00% HP.reg +4.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T5 feet armor [Rare] Master While equipped: Stats +2 Str +5 Dex +13 Lck dps ---------- Phys.pwr +20 (+9 eff.) Res.pen +10% mind Acc +25 (+8 eff.) Melee Ret 10 mind ----- def ----- Armour +5 Stealth +10 A pair of boots made of leather. |
![]() 1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 physical Dmg.mod +3% darkness +3% physical Melee Ret 2 nature On Hit (Melee): * 10% chance to slow global speed by 44% ----- def ----- Armour +7 Resists +3% nature ---------- misc Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 9.0 T3 light armor Reqs Str 16 [Rare] Master While equipped: Stats +1 Str +3 Dex +3 Wil +3 Cun dps ---------- Mov.spd +20% Melee Ret 2 fire ----- def ----- Armour +6 Defense +14 (+5 eff.) Fatigue +8% Crit.chn- 15.00% ---------- misc Light +1 A suit of armour made of leather. |
![]() 9.0 T2 light armor Reqs Str 14 [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +6 Defense +6 (+2 eff.) Fatigue +7% Resists +6% acid +7% cold +11% nature +11% blight ---------- misc Breathe water A suit of armour made of leather. |
![]() 9.0 T4 light armor Reqs Str 18 [Ego] Nature While equipped: ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% HP.reg +3.70 ---------- misc Stam/turn +1.60 A suit of armour made of leather. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T5 digger tool [Rare] Master While equipped: Stats +7 Str dps ---------- Apr +11 On Hit (Melee): * 20 arcane resource burn * 20% chance to slow global speed by 44% ----- def ----- Resists +3% light +15% darkness +5% arcane While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 239/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
By Yesi the Shalore Temporal Warden level 21
74th Haze 122nd year of Ascendancy at 01:30 see stats
By Yesi the Shalore Temporal Warden level 16
41st Dusk 122nd year of Ascendancy at 04:10 see stats
By Yesi the Shalore Temporal Warden level 19
35th Haze 122nd year of Ascendancy at 05:19 see stats
By Yesi the Shalore Temporal Warden level 24
26th Regrowth 123rd year of Ascendancy at 21:49 see stats
By Yesi the Shalore Temporal Warden level 18
64th Dusk 122nd year of Ascendancy at 09:20 see stats
By Yesi the Shalore Temporal Warden level 10
9th Flare 122nd year of Ascendancy at 20:40 see stats
By Yesi the Shalore Temporal Warden level 20
35th Haze 122nd year of Ascendancy at 05:19 see stats
By Yesi the Shalore Temporal Warden level 19
7th Haze 122nd year of Ascendancy at 00:15 see stats
By Yesi the Shalore Temporal Warden level 23
25th Regrowth 123rd year of Ascendancy at 23:54 see stats
By Yesi the Shalore Temporal Warden level 15
21st Dusk 122nd year of Ascendancy at 23:22 see stats
By Yesi the Shalore Temporal Warden level 22
24th Regrowth 123rd year of Ascendancy at 16:26 see stats
By Yesi the Shalore Temporal Warden level 16
41st Dusk 122nd year of Ascendancy at 04:10 see stats
By Yesi the Shalore Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 09:36 see stats
Log
You gain 5.00 gold from the transmogrification of Hornet Stingers (20/20, 18-25 power, 10 apr).
You gain 3.93 gold from the transmogrification of crackling steel shield (0 def, 4 armour, 40.5 block).
You gain 3.99 gold from the transmogrification of corrosive steel shield (0 def, 4 armour, 44 block).
You gain 1.72 gold from the transmogrification of hardened leather armour of resilience (9 def, 6 armour).
You gain 1.49 gold from the transmogrification of temporal hardened leather gloves (0 def, 2 armour).
You gain 3.26 gold from the transmogrification of temporal dwarven-steel gauntlets of strength (+3) (0 def, 2 armour).
You gain 5.13 gold from the transmogrification of dwarven-steel gauntlets of the nighthunter (0 def, 2 armour).
You gain 6.91 gold from the transmogrification of brawler's dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour).
You gain 0.10 gold from the transmogrification of pair of rough leather boots (0 def, 1 armour).
You gain 10.00 gold from the transmogrification of Frost Treads (1 def, 4 armour).
You gain 0.78 gold from the transmogrification of cashmere robe of time (+11%) (0 def, 0 armour).
You gain 3.34 gold from the transmogrification of spiritwalker's rough leather belt.
You gain 16.41 gold from the transmogrification of iron waraxe 'Yvena' (16-22 power, 2 apr).
You gain 6.21 gold from the transmogrification of magelord's elm vilestaff of power (10-12 power, 2 apr, acid element).
You gain 3.62 gold from the transmogrification of cruel ash magestaff of power (15-18 power, 3 apr, cold element).
You gain 2.66 gold from the transmogrification of steady cured leather sling of lightning.
You gain 14.91 gold from the transmogrification of Dawnroar the cured leather sling.
You gain 1.64 gold from the transmogrification of nature's mossy mindstar of clarity (3-3 power, 12 apr, nature damage).
You gain 3.33 gold from the transmogrification of creative thorny mindstar of resolve (8-9 power, 24 apr, nature damage).
You gain 3.63 gold from the transmogrification of mighty ash longbow of lightning.
You gain 0.50 gold from the transmogrification of ash longbow.
You gain 2.50 gold from the transmogrification of Corpsebow.
You gain 13.58 gold from the transmogrification of iron greatmaul 'Galeclash' (18-26 power, 1 apr).
You gain 2.41 gold from the transmogrification of hateful steel greatmaul of massacre (36-54 power, 2 apr).
You gain 1.80 gold from the transmogrification of marksman's steel ring of lightning (+20%).
You gain 1.30 gold from the transmogrification of shielding rune (absorb 101; dur 5; cd 17).
You gain 3.50 gold from the transmogrification of heroism infusion of the duelist (die at -297; dur 7; cd 35).
You gain 0.65 gold from the transmogrification of healing infusion (heal 53; cd 15).
There is a Passageway into the Daikara here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.