Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.6Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Skeleton |
Class | Brawler |
Level / Exp | 33 / 46% |
Size | big |
Lifes / Deaths | Killed by armoured skeleton warrior at level 24 on the 3rd Regrowth 123rd year of Ascendancy at 15:40 0 / 7Killed by Adoriamina the skeleton warrior at level 24 on the 6th Regrowth 123rd year of Ascendancy at 16:01 Killed by fire drake at level 31 on the 74th Regrowth 123rd year of Ascendancy at 13:55 Killed by Voruwen the corrupted protoplasmic controller at level 31 on the 74th Regrowth 123rd year of Ascendancy at 18:42 Killed by Zubanor the corrupted acidic digestor at level 31 on the 75th Regrowth 123rd year of Ascendancy at 14:18 Killed by Beloriarissra the whitehoof ghoul at level 33 on the 26th Pyre 123rd year of Ascendancy at 15:20 Killed by Glorugath the large white snake at level 33 on the 48th Pyre 123rd year of Ascendancy at 20:47 |
Primary Stats
Strength | 97 (base 16) |
Dexterity | 101 (base 56) |
Constitution | 77 (base 23) |
Magic | 30 (base 10) |
Willpower | 47 (base 10) |
Cunning | 76 (base 60) |
Resources
Life | -566/1017 |
Mana | 452/477 |
Stamina | 246/318 |
Healing Factor | 1.4082419580056 |
Regeneration | 6.4202726913528 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -4.4408920985006E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
See Stealth | 16 |
See Invisible | 14 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Barehand
Damage | 143 |
Accuracy | 70 |
Crit Chance | 55% |
APR | 68 |
Speed | 1.00 |
Offense: Spell
Spellpower | 29 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Mind | +17% |
Physical | +20% |
Cold | +18% |
All | 0% |
Offense: Damage Penetration
Darkness | +25% |
Lightning | +20% |
Physical | +10% |
Cold | +15% |
Acid | +10% |
Defense: Base
Armour (hardiness) | 32 (62.946778433524%) |
Defense | 71 |
Ranged Defense | 71 |
Fatigue | 0 |
Physical Save | 60 |
Spell Save | 53 |
Mental Save | 56 |
Defense: Resistances
Acid | + 43%( 70%) |
Darkness | + 16%( 70%) |
Cold | + 29%( 70%) |
Mind | + 24%( 70%) |
Lightning | + 32%( 70%) |
Fire | + 44%( 70%) |
All | + 10%( 70%) |
Defense: Immunities
Bleed Resistance | 100% |
Confusion Resistance | 26% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 26% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 591 damage for 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 136 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 3 light, 3 blight, 4 nature, 5 arcane, 4 temporal |
Class Talents
Cunning / Tactical | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Technique / Pugilism | 1.30 |
| 4/5 |
| 3/5 |
| 4/5 |
| 4/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 1/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed training | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost tinker (level 2 of Ruins of Kor'Pul)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 242. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed red crystal shard. * You've found the needed storm wyrm claw. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * You've found the needed vial of squid ink. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed snow giant kidney. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed warg claw. * You've found the needed xorn fragment. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Fogream (0 def, 5 armour) Fogream (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +18% cold +10% physical Res.pen +25% darkness +15% cold Melee Ret 10 fire On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Armour +5 Fatigue +4% Resists +6% darkness +21% fire ---------- misc Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This object's appearance was changed to Invisible. |
On hands | brawler's voratun gauntlets of strength (+7) (0 def, 3 armour) brawler's voratun gauntlets of strength (+7) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +7 Str +4 Dex +4 Cun dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Armour +3 Fatigue +5% Phys.save +10 (+2 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 150% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +11 Apr +15 Crit +21.0% Atk.spd 100% On Hit: 10% Set Up 5 Metal gloves protecting the hands up to the middle of the lower arm. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. This item has been sent to the Item's Vault. This object's appearance was changed to rough leather hat. |
Tool | Cyrylekira [power 265] (15 cooldown) Cyrylekira [power 265] (15 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: Stats +3 Con dps ---------- Crit.mult +15.00% Res.pen +10% physical ----- def ----- Armour +2 Die.at -80.00 life Fire a magical bolt dealing 265 lightning damage Puts all charms on 15 cooldown 100% to heal for 66. 100% to gain a 18% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | gold onyx ring gold onyx ring0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Str +3 Dex +15 Mag +9 Wil +3 Cun +3 Con dps ---------- Spell.pwr +9 (+5 eff.) Dmg.mod +3% acid +6% mind Res.pen +10% acid Acc +8 (+2 eff.) Apr +12 On Hit (Melee): * 10% chance to reduce all saves and defense by 26 ----- def ----- Defense +9 (+3 eff.) Resists +12% acid +3% mind Spell.save +12 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | stralite diamond ring stralite diamond ring0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Resists +25% acid +17% fire +24% lightning +18% cold Rings make your fingers look great! |
Around neck | stralite amulet 'Mardaharakor' stralite amulet 'Mardaharakor'0.1 T4 amulet jewelry [Random Unique] Master While equipped: Stats +10 Str +7 Dex +6 Wil dps ---------- Phys.crit +3.0% Crit.mult +16.00% Phys.pwr +20 (+5 eff.) Acc +8 (+2 eff.) Apr +15 ----- def ----- Phys.save +17 (+4 eff.) Spell.save +18 (+6 eff.) Mind.save +20 (+6 eff.) ---------- misc Max.stam +20.00 Amulets make your neck look great! |
Main armor | enlightening drakeskin leather armour of the wind (28 def, 8 armour) enlightening drakeskin leather armour of the wind (28 def, 8 armour)9.0 T5 light armor [Ego++] Master/Psionic While equipped: Stats +4 Cun +9 Wil dps ---------- Phys.crit +7.0% Apr +17 ----- def ----- Armour +8 Defense +28 (+7 eff.) Fatigue +8% Mind.save +19 (+6 eff.) ---------- misc Stam/turn +1.00 Second Wind: (Instant) Puts all charms on 35 cooldown Level 5.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 179 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. This object's appearance was changed to cured leather armour. |
Light source | Polukira the Flashraptor Polukira the Flashraptor1.0 T3 lite [Random Unique] Master/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +11% mind Res.pen +20% lightning ----- def ----- Resists +12% mind Blind- +26% Confus- +16% ---------- misc Light +11 See.Stealth +16 See.Invis +14 Track: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Cloak | Neralrassra (10 def, 0 armour) Neralrassra (10 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +1 Str dps ---------- Crit.mult +20.00% Apr +2 ----- def ----- Defense +10 (+3 eff.) Resists +3% cold Phys.save +10 (+2 eff.) Spell.save +9 (+3 eff.) ---------- misc Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | reinforced hardened leather belt of recklessness reinforced hardened leather belt of recklessness1.0 T3 belt armor [Ego++] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +9.00% Phys.pwr +4 (+1 eff.) ----- def ----- Armour +8 Defense +7 (+2 eff.) Phys.save +12 (+3 eff.) A belt that goes around your waist. |
Inventory
Primal Infusion (affinity 15%; reduction 2; dur 4; cd 18) Primal Infusion (affinity 15%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the duelist (range 9; phase 24; cd 19) blink rune of the duelist (range 9; phase 24; cd 19)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 40; blocks 4; dur 4; cd 13) stormshield rune (threshold 40; blocks 4; dur 4; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 40 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 27; blocks 6; dur 4; cd 16) stormshield rune of the sneak (threshold 27; blocks 6; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 27 up to 6 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the sneak (range 98; cd 15) teleportation rune of the sneak (range 98; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 98 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Pitchhunger the steel amulet Pitchhunger the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +9% darkness ----- def ----- Armour +12 Resists +15% mind Phys.save +6 (+1 eff.) ---------- misc Masteries +0.22 Technique/Unarmed discipline Amulets make your neck look great! |
restful copper amulet of mastery (0.14 Technique / Combat training) restful copper amulet of mastery (0.14 Technique / Combat training)0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% HP.reg +1.00 ---------- misc Masteries +0.14 Technique/Combat training Amulets make your neck look great! |
serendipitous voratun amulet of constitution (+12) serendipitous voratun amulet of constitution (+12)0.1 T5 amulet jewelry [Ego+] Nature While equipped: Stats +12 Lck +7 Con dps ---------- Acc +13 (+3 eff.) ----- def ----- Defense +7 (+2 eff.) Unseen.red 15% Amulets make your neck look great! |
stabilizing voratun amulet of vision stabilizing voratun amulet of vision0.1 T5 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +20% temporal Blind- +28% Pinning- +28% Knockbk- +45% ---------- misc Infravis +6 Sight +2 See.Invis +10 Amulets make your neck look great! |
wanderer's steel amulet of cunning (+3) wanderer's steel amulet of cunning (+3)0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Dex +8 Cun +3 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
Broderach Broderach0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Spell.crit +1% Dmg.mod +3% blight +10% physical Res.pen +5% arcane Acc +11 (+2 eff.) Apr +9 ----- def ----- Defense +7 (+2 eff.) Resists +10% physical Mind.save +8 (+3 eff.) Confus- +21% ---------- misc Vim/s.crit +2.00 Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
pixie's gold ring of misery pixie's gold ring of misery0.1 T3 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +7 Cun +4 Mag dps ---------- Spell.pwr +7 (+4 eff.) Melee+ 14 physical Ranged+ 14 physical On Hit (Melee): * 15% chance to reduce all saves and defense by 26 On Hit (Ranged): * 13% chance to reduce all saves and defense by 26 ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
stralite pearl ring stralite pearl ring0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +6 Cun +5 Mag dps ---------- Spell.pwr +13 (+7 eff.) ----- def ----- Armour +5 Resists +5% all Rings make your fingers look great! |
treant's gold ring of tenacity treant's gold ring of tenacity0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +6% nature +7% blight Max.HP +31.00 Poison- +13% Disease- +16% Disarm- +31% Pinning- +22% Knockbk- +25% Rings make your fingers look great! |
Ce'Nyrissra the Shadowbraze (151% power, 2 apr) Ce'Nyrissra the Shadowbraze (151% power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Nature Power 152% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +19 nature While equipped: Stats +3 Wil dps ---------- Dmg.mod +27% darkness Melee Ret 8 darkness ----- def ----- Resists +12% acid ---------- misc Hate/m.crit +3.00 Max.psi +30.00 Massive two-handed mauls. |
Duatheltickler (146% power, 5 apr) Duatheltickler (146% power, 5 apr)3.0 T4 mace 1H weapon [Rare] Arcane Power 146% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 81 damage over 5 turns and reducing armor and accuracy by 11 While equipped: dps ---------- Dmg.mod +18% darkness Res.pen +25% fire +15% darkness +15% mind Melee Ret 6 fire On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Resists +20% darkness +6% fire Blunt and deadly. |
stralite mace 'Goruikan' (149% power, 5 apr) stralite mace 'Goruikan' (149% power, 5 apr)3.0 T4 mace 1H weapon [Rare] Arcane Power 149% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit.r1 +17 fire While equipped: Stats +5 Con dps ---------- Melee Ret 6 blight ----- def ----- Armour +16 Resists +12% nature Crit.chn- 15.07% Phys.save +12 (+3 eff.) Mind.save +9 (+3 eff.) Max.HP +60.00 Blunt and deadly. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Dagerim the Brightsmash (1 def, 0 armour) Dagerim the Brightsmash (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Wil +1 Cun +2 Con dps ---------- Crit.mult +5.00% Mind.pwr +5 (+1 eff.) Dmg.mod +12% mind ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Duskveil (0 def, 6 armour) Duskveil (0 def, 6 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +3 (+1 eff.) Mov.spd +25% Dmg.mod +12% nature +3% darkness Apr +8 Melee Ret 6 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Armour +6 ---------- misc Infravis +2 A pair of boots made of leather. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Shoes of Moving Slowly (0 def, 0 armour) Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+3 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
miner's pair of iron boots of tirelessness (0 def, 4 armour) miner's pair of iron boots of tirelessness (0 def, 4 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +4 Fatigue +2% ---------- misc Stam/turn +0.30 Max.stam +12.00 Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Blastbreacher' (0 def, 3 armour) pair of hardened leather boots 'Blastbreacher' (0 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +4 Cun +6 Wil dps ---------- Crit.mult +5.00% Res.pen +15% lightning Melee Ret 6 cold ----- def ----- Armour +3 Resists +6% lightning +3% cold Phys.save +7 (+2 eff.) Spell.save +5 (+2 eff.) Mind.save +7 (+2 eff.) A pair of boots made of leather. |
pair of hardened leather boots of strife (0 def, 3 armour) pair of hardened leather boots of strife (0 def, 3 armour)2.0 T3 feet armor [Ego+] Psionic While equipped: Stats +4 Con +4 Wil dps ---------- Mind.pwr +5 (+1 eff.) Res.pen +8% physical ----- def ----- Armour +3 Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 19 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Unarmed combat: Power 89% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.0% Atk.spd 125% Melee+ +10 fire Dmg.conv 100% fire On Hit: 30% Flamespit 3 Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 50.47 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Mucusburst the iron gauntlets (0 def, 1 armour) Mucusburst the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Dex dps ---------- Acc +11 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% nature ---------- misc Psi/ret +0.04 Hate/m.crit +2.00 Unarmed combat: Power 97% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +5 Apr +3 Crit +6.0% Atk.spd 100% Metal gloves protecting the hands up to the middle of the lower arm. |
Unrylathaldir the Sootsnake (0 def, 2 armour) Unrylathaldir the Sootsnake (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Str +3 Dex +3 Cun dps ---------- Dmg.mod +3% darkness Res.pen +15% darkness +20% cold ----- def ----- Armour +2 Resists +3% blight +12% cold +9% darkness Phys.save +9 (+2 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 113% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +3 Crit +12.0% Atk.spd 125% On Hit: 10% Set Up 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Vorylrawyn (0 def, 9 armour) Vorylrawyn (0 def, 9 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Str +4 Dex +4 Con dps ---------- Phys.pwr +15 (+4 eff.) Melee+ 11 physical Dmg.mod +5% physical ----- def ----- Armour +9 Fatigue +3% Die.at -20.00 life ---------- misc Max.stam +10.00 Infravis +1 Unarmed combat: Power 119% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +10 physical On Crit.r2 +11 physical On Hit: 10% Sand Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's hardened leather gloves (0 def, 2 armour) brawler's hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Ego+] Master While equipped: Stats +3 Str +3 Dex +3 Cun ----- def ----- Armour +2 Phys.save +8 (+2 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 115% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +4 Apr +3 Crit +10.0% Atk.spd 125% On Hit: 10% Set Up 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Giladas the hardened leather cap (0 def, 3 armour) Giladas the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +4 Dex +3 Wil +6 Cun +4 Con dps ---------- Mind.crit +1% Crit.mult +5.00% Res.pen +5% mind Acc +10 (+2 eff.) Apr +2 Melee Ret 2 mind ----- def ----- Armour +3 Fatigue +3% Mind.save +8 (+3 eff.) ---------- misc Stam/ret +2.10 Equi/ret +1.50 Psi/ret +0.16 Light +2 A cap made of leather. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+4 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
rejuvenating hardened leather armour of command (16 def, 11 armour) rejuvenating hardened leather armour of command (16 def, 11 armour)9.0 T3 light armor [Ego+] Nature/Psionic While equipped: Stats +2 Cun ----- def ----- Armour +11 Defense +16 (+4 eff.) Fatigue +8% Mind.save +10 (+3 eff.) HP.reg +2.70 ---------- misc Stam/turn +0.50 A suit of armour made of leather. |
177 alchemist agate 177 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem Arm Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Lelyzilagar Lelyzilagar2.0 T1 lite [Rare] Master While equipped: Stats +2 Str +1 Mag dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ----- def ----- Crit.chn- 15.00% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(104 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Tulugund the alchemist's lamp Tulugund the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: Stats +3 Dex +5 Mag +6 Con dps ---------- Mind.crit +4% Melee Ret 8 mind ----- def ----- Mind.save +12 (+4 eff.) ---------- misc Light +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Bladed Rift Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
3 garnet 3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Freezedash the steel torque of mindblast [power 165] (15 cooldown) Freezedash the steel torque of mindblast [power 165] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Str dps ---------- Dmg.mod +6% physical Res.pen +25% cold Acc +10 (+2 eff.) ----- def ----- Armour +16 Resists +6% blight Phys.save +6 (+1 eff.) Blast the opponent's mind dealing 193 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+3 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 68 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
14 amethyst 14 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
diamond diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Aereda the Skeleton Brawler level 28
18th Regrowth 123rd year of Ascendancy at 04:34 see stats
By Aereda the Skeleton Brawler level 30
64th Regrowth 123rd year of Ascendancy at 16:37 see stats
By Aereda the Skeleton Brawler level 24
1st Decay 122nd year of Ascendancy at 18:34 see stats
By Aereda the Skeleton Brawler level 19
49th Haze 122nd year of Ascendancy at 13:41 see stats
By Aereda the Skeleton Brawler level 32
18th Pyre 123rd year of Ascendancy at 05:16 see stats
By Aereda the Skeleton Brawler level 28
17th Regrowth 123rd year of Ascendancy at 02:46 see stats
By Aereda the Skeleton Brawler level 21
73rd Haze 122nd year of Ascendancy at 02:01 see stats
By Aereda the Skeleton Brawler level 29
24th Regrowth 123rd year of Ascendancy at 10:13 see stats
By Aereda the Skeleton Brawler level 24
1st Decay 122nd year of Ascendancy at 18:34 see stats
By Aereda the Skeleton Brawler level 30
64th Regrowth 123rd year of Ascendancy at 15:36 see stats
By Aereda the Skeleton Brawler level 10
59th Dusk 122nd year of Ascendancy at 22:38 see stats
By Aereda the Skeleton Brawler level 20
62nd Haze 122nd year of Ascendancy at 14:00 see stats
By Aereda the Skeleton Brawler level 30
63rd Regrowth 123rd year of Ascendancy at 09:20 see stats
By Aereda the Skeleton Brawler level 29
35th Regrowth 123rd year of Ascendancy at 15:02 see stats
By Aereda the Skeleton Brawler level 23
80th Haze 122nd year of Ascendancy at 20:14 see stats
By Aereda the Skeleton Brawler level 30
64th Regrowth 123rd year of Ascendancy at 16:37 see stats
By Aereda the Skeleton Brawler level 9
58th Dusk 122nd year of Ascendancy at 00:32 see stats
By Aereda the Skeleton Brawler level 30
64th Regrowth 123rd year of Ascendancy at 16:37 see stats
By Aereda the Skeleton Brawler level 28
16th Regrowth 123rd year of Ascendancy at 16:54 see stats
By Aereda the Skeleton Brawler level 32
19th Pyre 123rd year of Ascendancy at 02:01 see stats
By Aereda the Skeleton Brawler level 11
66th Dusk 122nd year of Ascendancy at 01:31 see stats
By Aereda the Skeleton Brawler level 20
62nd Haze 122nd year of Ascendancy at 18:56 see stats
By Aereda the Skeleton Brawler level 14
10th Haze 122nd year of Ascendancy at 04:56 see stats
By Aereda the Skeleton Brawler level 33
26th Pyre 123rd year of Ascendancy at 13:45 see stats
Log
Gywyn the nightmare horror's abyssal darkness area effect hits Aereda for (27 flat reduction), 0 darkness (0 total damage).
Faerlhing is no longer weakened.
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Aereda unleashes a flurry of disrupting kicks.
Aereda uses Set Up.
Gywyn the nightmare horror deactivates Shield Wall.
Gywyn the nightmare horror deactivates Gloom.
Aereda hits Gywyn the nightmare horror for 82 physical, 73 physical, 125 physical, 86 physical, 116 physical, 79 physical, 60 physical (622 total damage).
Gywyn the nightmare horror uses Nightmare.
Aereda shrugs off Gywyn the nightmare horror's 'Nightmare'!
Faerlhing misses Gywyn the nightmare horror.
Talent Concussive Punch is ready to use.
Aereda feels closer to the abyss!
Gywyn the nightmare horror's abyssal darkness area effect hits Something for 49 darkness damage.
Gywyn the nightmare horror's abyssal darkness area effect hits Aereda for (35 flat reduction), 0 darkness (0 total damage).
Aereda throws two quick punches.
Aereda performs a melee critical strike against Gywyn the nightmare horror!
Aereda performs a melee critical strike against Gywyn the nightmare horror!
Aereda performs a melee critical strike against Gywyn the nightmare horror!
Something performs a melee critical strike against Aereda!
Aereda is recovering from the damage!
Glorugath the large white snake has garroted Aereda!
Aereda's Rune: Shatter Afflictions is disrupted by her wounds!
Aereda is stunned!
Something performs a melee critical strike against Aereda!
Something hits Aereda for (37 flat reduction), 733 physical, (4 flat reduction), 0 fire, (37 flat reduction), 769 physical (1501 total damage).
Aereda hits Gywyn the nightmare horror for 196 physical, 227 physical, 317 physical (740 total damage).
Aereda the level 33 skeleton brawler was sliced to death by Glorugath the large white snake on level 1 of Aerisablek.