Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Arena |
Mode | Insane Roguelike |
Sex | Female |
Race | Skeleton |
Class | Brawler |
Level / Exp | 38 / 82% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 89 (base 30) |
Dexterity | 98 (base 60) |
Constitution | 54 (base 13) |
Magic | 10 (base 10) |
Willpower | 10 (base 10) |
Cunning | 74 (base 60) |
Resources
Life | 1166/1166 |
Stamina | 181/181 |
Healing Factor | 1.4597803169826 |
Regeneration | 12.043187615106 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 4 |
See Stealth | 9 |
See Invisible | 13 |
Offense: Barehand
Damage | 142 |
Accuracy | 79 |
Crit Chance | 26% |
APR | 5 |
Speed | 0.80 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 33 |
Crit Chance | 22% |
Speed | 1 |
Offense: Damage Bonus
Acid | +11% |
Physical | -10% |
Lightning | +6% |
Defense: Base
Armour (hardiness) | 16 (55.419291818375%) |
Defense | 67 |
Ranged Defense | 67 |
Fatigue | 0 |
Physical Save | 35 |
Spell Save | 8 |
Mental Save | 25 |
Defense: Resistances
Acid | + 47%( 70%) |
Lightning | + 29%( 70%) |
Cold | + 29%( 70%) |
Physical | + 34%( 70%) |
Fire | + 24%( 70%) |
All | + 12%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 24% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Cunning / Tactical | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Technique / Finishing moves | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 1/5 |
Technique / Pugilism | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 4/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed training | 1.50 |
| 4/5 |
| 5/5 |
| 3/5 |
| 3/5 |
Technique / Combat training | 1.20 |
| 4/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Exploit Weakness |
talent | Striking Stance |
beneficial effect | Countering melee attacks: Has a 40% chance to get an automatic counter attack when avoiding a melee attack. (2.0 counters remaining) Counter Attacking |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
Tool | supercharged dragonbone wand of conjuration [power 625] (20 cooldown) supercharged dragonbone wand of conjuration [power 625] (20 cooldown)2.0 T5 wand charm [Ego] Arcane Fire a magical bolt dealing 625 cold damage Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | marksman's gold ring of corrosion (+22%) marksman's gold ring of corrosion (+22%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +6 Dex dps ---------- Dmg.mod +11% acid Acc +12 (+3 eff.) ----- def ----- Resists +22% acid Rings make your fingers look great! |
On fingers | rogue's gold ring of sensing rogue's gold ring of sensing0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +5 Cun ----- def ----- Defense +10 (+2 eff.) Blind- +24% ---------- misc Infravis +4 See.Stealth +9 See.Invis +13 Rings make your fingers look great! |
Around neck | serendipitous gold amulet serendipitous gold amulet0.1 T3 amulet jewelry [Ego+] Nature While equipped: Stats +7 Lck dps ---------- Acc +5 (+1 eff.) ----- def ----- Defense +7 (+2 eff.) Unseen.red 13% Amulets make your neck look great! |
Main armor | multi-hued drakeskin leather armour of Eyal (20 def, 8 armour) multi-hued drakeskin leather armour of Eyal (20 def, 8 armour)9.0 T5 light armor [Ego++] Nature While equipped: dps ---------- Mind.pwr +11 (+6 eff.) ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +18% acid +20% physical +20% cold +13% lightning +14% fire Max.HP +41.00 HP.reg +8.00 Heal.mod +16% A suit of armour made of leather. |
On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Light source | brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | werebeast's drakeskin leather cap of strength (+17) (0 def, 5 armour) werebeast's drakeskin leather cap of strength (+17) (0 def, 5 armour)2.0 T5 head armor [Ego+] Nature/Master While equipped: Stats +17 Str +8 Dex +9 Cun +8 Con ----- def ----- Armour +5 Fatigue +5% A cap made of leather. |
On hands | storm drakeskin leather gloves of strength (+4) (0 def, 3 armour) storm drakeskin leather gloves of strength (+4) (0 def, 3 armour)1.0 T4 hands armor [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +8 (+2 eff.) Melee+ 8 lightning Dmg.mod +6% lightning ----- def ----- Armour +3 Resists +7% lightning Unarmed combat: Power 146% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 125% On Crit.r2 +9 lightning On Hit: 10% Lightning Breath 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Inventory
wild infusion (res 15%; magical; dur 3; cd 14) wild infusion (res 15%; magical; dur 3; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 15% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune (damage 140; dur 4; cd 18) biting gale rune (damage 140; dur 4; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 140.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 18; resist 11%; move 47%; dur 5; cd 17) ethereal rune (power 18; resist 11%; move 47%; dur 5; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 11% all resistance, you move 47% faster, and you are invisible (power 18). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
cleansing stralite amulet of vision cleansing stralite amulet of vision0.1 T4 amulet jewelry [Ego+] Nature/Disrupt While equipped: ----- def ----- Resists +14% nature +13% blight Blind- +25% Poison- +36% Disease- +23% ---------- misc Infravis +2 Sight +2 See.Invis +7 Amulets make your neck look great! |
gold amulet of manastreaming gold amulet of manastreaming0.1 T3 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- S.pwr/crit +2 ---------- misc Mana/turn +0.10 Max.mana +23.00 Amulets make your neck look great! |
voratun amulet of vision voratun amulet of vision0.1 T5 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +34% ---------- misc Infravis +7 Sight +2 See.Invis +11 Amulets make your neck look great! |
warrior's steel amulet of mastery (0.17 Technique / Conditioning) warrior's steel amulet of mastery (0.17 Technique / Conditioning)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.20 Masteries +0.17 Technique/Conditioning Amulets make your neck look great! |
painweaver's voratun ring painweaver's voratun ring0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +14 (+4 eff.) Spell.pwr +12 (+11 eff.) Mind.pwr +20 (+9 eff.) Dmg.mod +5% all Rings make your fingers look great! |
chilling dwarven-steel battleaxe of evisceration (140% power, 2 apr) chilling dwarven-steel battleaxe of evisceration (140% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Arcane/Master Power 140% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +23 cold On Crit: * Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +16 (+4 eff.) Massive two-handed battleaxes. |
quick voratun battleaxe of ruin (170% power, 4 apr) quick voratun battleaxe of ruin (170% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Master Power 171% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +6 Dex dps ---------- Phys.crit +21.0% Crit.mult +45.00% Phys.spd +10% Acc +19 (+4 eff.) Apr +16 Massive two-handed battleaxes. |
dragonbone starstaff of wizardry (136% power, 6 apr, physical element) dragonbone starstaff of wizardry (136% power, 6 apr, physical element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +5% Spell.pwr +26 (+18 eff.) Dmg.mod +30% physical ---------- misc Max.mana +22.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
orichalcum trident of torment (167% power, 16 apr) orichalcum trident of torment (167% power, 16 apr)3.0 T5 trident 2H weapon [Ego+] Psionic Power 167% Range: 1.6x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
The Calm (15 def, 0 armour) The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+15 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+4 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
dwarven-steel gauntlets of butchering (0 def, 2 armour) dwarven-steel gauntlets of butchering (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Disrupt While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Acc +7 (+2 eff.) Apr +7 ----- def ----- Armour +2 Fatigue +3% Resists +5% blight Spell.save +9 (+9 eff.) Unarmed combat: Power 121% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +17 Crit +8.0% Atk.spd 100% On Hit: * 15% chance to slow global speed by 48% * 10% chance to reduce armor by 15% Metal gloves protecting the hands up to the middle of the lower arm. |
drakeskin leather armour of Toknor (20 def, 8 armour) drakeskin leather armour of Toknor (20 def, 8 armour)9.0 T5 light armor [Ego+] Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +16.00% Phys.pwr +9 (+2 eff.) ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% A suit of armour made of leather. |
impenetrable voratun plate armour of Eyal (0 def, 25 armour) impenetrable voratun plate armour of Eyal (0 def, 25 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +25 Fatigue +22% Max.HP +38.00 HP.reg +6.00 Heal.mod +18% A suit of armour made of metal plates. |
Titanic (20 def, 18 armour, 159% power, 320 block) Titanic (20 def, 18 armour, 159% power, 320 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 160% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+5 eff.) Rng.Def +10 (+2 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
soothing elven-wood wand of shielding [power 386] (20 cooldown) soothing elven-wood wand of shielding [power 386] (20 cooldown)2.0 T4 wand charm [Ego] Arcane Create a shield absorbing up to 386 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 58. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Neribrethra the Skeleton Brawler level 16
75th Pyre 122nd year of Ascendancy at 21:20 see stats
By Neribrethra the Skeleton Brawler level 33
78th Pyre 122nd year of Ascendancy at 22:10 see stats
By Neribrethra the Skeleton Brawler level 10
75th Pyre 122nd year of Ascendancy at 00:54 see stats
By Neribrethra the Skeleton Brawler level 20
76th Pyre 122nd year of Ascendancy at 16:11 see stats
By Neribrethra the Skeleton Brawler level 30
78th Pyre 122nd year of Ascendancy at 10:15 see stats
By Neribrethra the Skeleton Brawler level 38
1st Mirth 122nd year of Ascendancy at 07:18 see stats
By Neribrethra the Skeleton Brawler level 31
78th Pyre 122nd year of Ascendancy at 15:22 see stats
By Neribrethra the Skeleton Brawler level 30
78th Pyre 122nd year of Ascendancy at 12:40 see stats
Log
There is an item here: orichalcum trident of torment (167% power, 16 apr)
The smoke around Neribrethra dissipates.
Talent Uppercut is ready to use.
Talent Spinning Backhand is ready to use.
Ran for 3 turns (stop reason: object seen).
Neribrethra picks up (l.): orichalcum trident of torment (167% power, 16 apr).
Talent Rune: Shatter Afflictions is ready to use.
You pickup 0.85 gold pieces.
Talent Flurry of Fists is ready to use.
There is nothing to pick up here.
Talent Butterfly Kick is ready to use.
Talent Axe Kick is ready to use.
Talent Combination Kick is ready to use.
Resting starts...
Rested for 31 turns (stop reason: all resources and life at maximum).
Neribrethra deactivates Exploit Weakness.
Neribrethra activates Exploit Weakness.
Neribrethra deactivates Striking Stance.
Neribrethra activates Striking Stance.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).