Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.6Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Cornac |
Class | Demonologist |
Level / Exp | 21 / 27% |
Size | medium |
Lifes / Deaths | Killed by Glatta the gigantic gravity worm at level 19 on the 39th Haze 122nd year of Ascendancy at 21:07 1 / 5Killed by snow giant boulder thrower at level 20 on the 3rd Allure 123rd year of Ascendancy at 12:09 Killed by Nerorewen the fire drake at level 21 on the 5th Allure 123rd year of Ascendancy at 07:32 Killed by Betera the ravaging entropic rip at level 21 on the 5th Allure 123rd year of Ascendancy at 15:55 Killed by Ynlyat at level 21 on the 5th Allure 123rd year of Ascendancy at 16:00 |
Primary Stats
Strength | 63 (base 37) |
Dexterity | 30 (base 10) |
Constitution | 27 (base 27) |
Magic | 55 (base 41) |
Willpower | 21 (base 10) |
Cunning | 23 (base 10) |
Resources
Life | 578/578 |
Mana | 322/322 |
Stamina | 206/206 |
Vim | 257/257 |
Healing Factor | 1.1386945338482 |
Regeneration | 11.008382897845 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 23.074207531484 |
See Invisible | 32.074207531484 |
Offense: Mainhand
Damage | 71 |
Accuracy | 51 |
Crit Chance | 14% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 41 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Cold | +29% |
Blight | +7% |
Fire | +6% |
Mind | +6% |
All | 0% |
Offense: Damage Penetration
Acid | +15% |
Lightning | +15% |
Defense: Base
Armour (hardiness) | 42 (88.568973732692%) |
Defense | 48 |
Ranged Defense | 48 |
Fatigue | 25 |
Physical Save | 40 |
Spell Save | 42 |
Mental Save | 21 |
Defense: Resistances
Acid | + 19%( 70%) |
Blight | + 33%( 70%) |
Arcane | + 13%( 70%) |
Cold | + 59%( 70%) |
All | + 3%( 70%) |
Lightning | + 14%( 70%) |
Temporal | + 24%( 70%) |
Physical | + 24%( 70%) |
Mind | + 9%( 70%) |
Fire | + 49%( 70%) |
Nature | + 9%( 70%) |
Defense: Immunities
Pinning Resistance | 24% |
Instadeath Resistance | 100% |
Knockback Resistance | 27% |
Stun Resistance | 42% |
Disarm Resistance | 24% |
Poison Resistance | 10% |
Blind Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 589% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 161 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 239 damage for 4 turns. Its effects scale with your Strength stat. |
Class Talents
Corruption / Demonic pact | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Spellblaze | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Infernal combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Doom shield | 1.30 |
| 2/5 |
| 3/5 |
| 4/5 |
| 1/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Black-magic | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed minotaur nose. * You've found the needed electric eel tail. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * You've found the needed orc heart. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
On feet | Aluthel (10 def, 3 armour) Aluthel (10 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Mind.crit +4% Mind.pwr +10 (+5 eff.) ----- def ----- Armour +3 Defense +10 (+4 eff.) Phys.save +19 (+6 eff.) Spell.save +7 (+2 eff.) Mind.save +8 (+4 eff.) Die.at -20.00 life ---------- misc Psi/ret +0.08 A pair of boots made of leather. |
Light source | Boredar Boredar2.0 T1 lite [Rare] Psionic While equipped: Stats +6 Dex +1 Mag +4 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Crit.chn- 5.00% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Emelyvea (15 def, 1 armour) Emelyvea (15 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Str dps ---------- Phys.crit +3.0% Apr +1 ----- def ----- Armour +1 Defense +15 (+5 eff.) Fatigue +1% Resists +6% lightning +7% temporal Phys.save +6 (+2 eff.) A cap made of leather. |
On hands | hardened leather gloves 'Arcgash' (0 def, 2 armour) hardened leather gloves 'Arcgash' (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +7 Str +2 Dex +2 Mag +1 Wil dps ---------- Res.pen +15% lightning ----- def ----- Armour +2 HP.reg +3.00 ---------- misc Stam/turn +0.50 Max.stam +19.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Urikor (dig speed 32 turns) Urikor (dig speed 32 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +15% acid ----- def ----- Fatigue -6% Resists +3% acid +6% temporal +3% blight Crit.chn- 15.00% ---------- misc See.Invis +9 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | steel ring 'Belaraba' steel ring 'Belaraba' 0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +23% cold ----- def ----- Resists +46% cold Max.HP +27.00 Disarm- +24% Pinning- +24% Knockbk- +27% ---------- misc Equi/ret +0.08 Vim/melee +2.00 Infravis +2 Rings make your fingers look great! |
On fingers | Lisanor Lisanor 0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +1 Str +4 Dex +1 Wil +5 Cun dps ---------- Acc +6 (+2 eff.) ----- def ----- Resists +6% nature +6% blight HP.reg +3.00 Poison- +10% Disease- +10% Stun/Frz- +22% ---------- misc Vim/ret +3.00 Infravis +3 Rings make your fingers look great! |
Around neck | gold amulet 'Isleriba' gold amulet 'Isleriba'0.1 T3 amulet jewelry [Random Unique] Arcane While equipped: Stats +6 Mag dps ---------- Mind.crit +2% Crit.mult +12.00% Spell.pwr +8 (+2 eff.) S.pwr/crit +8 Dmg.mod +7% blight +6% fire ----- def ----- Resists +6% acid +3% cold Blind- +20% ---------- misc Mana/turn +0.32 Max.mana +47.00 Amulets make your neck look great! |
In main hand | iron mace 'Hinarikan' (109% power, 2 apr) iron mace 'Hinarikan' (109% power, 2 apr) 3.0 T1 mace 1H weapon [Rare] Arcane Power 109% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit.r1 +7 fire While equipped: dps ---------- Crit.mult +5.00% Mind.pwr +5 (+2 eff.) ----- def ----- Defense +20 (+7 eff.) ---------- misc Max.psi +10.00 Talents +3 Silence Blunt and deadly. |
Around waist | Salydatira the hardened leather belt Salydatira the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +7.0% Mind.crit +10% Acc +10 (+4 eff.) ----- def ----- Resists +6% mind +9% temporal Spell.save +6 (+2 eff.) Die.at -60.00 life A belt that goes around your waist. |
In off hand | Duvachik (0 def, 4 armour, 109% power, 40.5 block) Duvachik (0 def, 4 armour, 109% power, 40.5 block) 7.0 T2 shield armor Reqs Shield usage training [Random Unique] Nature/Master/Psionic When used to Attack: Power 109% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +40 While equipped: Stats +1 Wil dps ---------- On Hit (Melee): * 7% chance to reduce all saves and defense by 20 On Melee Ret: * 11% chance to reduce all saves and defense by 20 ----- def ----- Armour +4 Fatigue +8% Resists +7% acid +22% physical +22% blight +47% fire +6% cold +5% lightning Dmg.red +12 blight +12 fire +12 physical Crit.chn- 5.00% Max.HP +40.00 Stun/Frz- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | linen cloak 'Shiverfoe' (7 def, 0 armour) linen cloak 'Shiverfoe' (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% cold ----- def ----- Defense +7 (+3 eff.) Resists +5% arcane +3% cold Phys.save +5 (+2 eff.) Spell.save +12 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Halothel (20 def, 18 armour) Halothel (20 def, 18 armour) 17.0 T2 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Crit.mult +15.00% Phys.pwr +5 (+2 eff.) ----- def ----- Armour +18 Defense +20 (+7 eff.) Fatigue +22% Resists +5% arcane ---------- misc Talents +2 Fiery Cleansing A suit of armour made of metal plates. |
Inventory
Camiromineg the copper amulet Camiromineg the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +30 (+10 eff.) Dmg.mod +9% blight Apr +3 Melee Ret 6 physical ---------- misc Masteries +0.15 Corruption/Demonic pact Amulets make your neck look great! |
Falydir the Dawnvein Falydir the Dawnvein0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% light On Hit (Melee): * 10% chance to reduce damage dealt by 17% ----- def ----- Resists +3% light Heal.mod +11% Cut- +50% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 219 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Fanged Collar Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-5 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
starlit copper amulet of dexterity (+2) starlit copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex ----- def ----- Resists +10% light +10% darkness Blind- +20% Amulets make your neck look great! |
Zenik Zenik0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Resists +5% arcane Spell.save +3 (+1 eff.) Blind- +20% Rings make your fingers look great! |
copper ring 'Aerylramina' copper ring 'Aerylramina'0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Mag ----- def ----- Armour +8 Defense +10 (+4 eff.) Spell.save +18 (+6 eff.) Mind.save +3 (+2 eff.) HP.reg +4.00 Rings make your fingers look great! |
Aroba the Blazeoblivion (109% power, 3 apr) =All stat boost= Aroba the Blazeoblivion (109% power, 3 apr) =All stat boost=3.0 T2 mace 1H weapon [Rare] Nature Power 109% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +7 Str +7 Dex +5 Mag +3 Wil +5 Cun +5 Con dps ---------- Dmg.mod +3% light ---------- misc Stam/turn +3.00 Max.stam +10.00 Blunt and deadly. |
rough leather belt 'Eremilebar' rough leather belt 'Eremilebar'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Defense +10 (+4 eff.) Spell.save +9 (+3 eff.) Die.at -80.00 life ---------- misc Mana/turn +0.04 Mana/s.crit +2.00 Size +1 A belt that goes around your waist. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+4 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+5 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Haludin (15 def, 1 armour) Haludin (15 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: ----- def ----- Armour +1 Defense +15 (+5 eff.) Resists +6% lightning +6% temporal Die.at -20.00 life Max.HP +20.00 ---------- misc Equi/ret +0.08 A pair of boots made of leather. |
Arthytotar the voratun gauntlets (0 def, 3 armour) Arthytotar the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +3 Str +7 Dex +4 Cun dps ---------- Mind.pwr +7 (+3 eff.) Melee+ 24 mind 22 darkness Dmg.mod +3% blight Acc +17 (+6 eff.) Melee Ret 2 blight On Hit (Melee): * 29% chance to reduce all saves and defense by 20 * 20% chance to reduce strength, dexterity, and constitution by 22 ----- def ----- Armour +3 Fatigue +5% Resists +6% mind Phys.save +9 (+3 eff.) Mind.save -13 (-11 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Issetohor (0 def, 2 armour) Issetohor (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +15% acid Acc +12 (+4 eff.) ----- def ----- Armour +2 ---------- misc Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
storm dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) storm dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+3 eff.) Melee+ 7 lightning Dmg.mod +4% lightning ----- def ----- Armour +2 Fatigue +3% Resists +6% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather cap 'Boryrelar' (0 def, 1 armour) =dex boost= rough leather cap 'Boryrelar' (0 def, 1 armour) =dex boost=2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +5 Dex dps ---------- Res.pen +10% mind Acc +5 (+2 eff.) Melee Ret 2 physical ----- def ----- Armour +1 Fatigue +1% ---------- misc Max.stam +10.00 A cap made of leather. |
rough leather cap 'Obsidianstreaker' (0 def, 1 armour) =Water breathing= rough leather cap 'Obsidianstreaker' (0 def, 1 armour) =Water breathing=2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid Melee Ret 2 cold On Hit (Melee): * 20% chance to reduce armor by 32% * 20% chance to reduce damage dealt by 17% ----- def ----- Armour +1 Fatigue +1% Resists +6% darkness +7% cold ---------- misc Breathe water A cap made of leather. |
Iron Mail of Bloodletting (2 def, 4 armour) Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Bleakserpent the steel shield (0 def, 19 armour, 115% power, 38.5 block) Bleakserpent the steel shield (0 def, 19 armour, 115% power, 38.5 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 115% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.0% Block +38 On Hit: * 20% chance to reduce damage dealt by 17% While equipped: Stats +3 Dex ----- def ----- Armour +19 Fatigue +8% Resists +17% fire ---------- misc Talents +1 Block Handheld deflection devices. |
demon seed [daelach] (22, body) demon seed [daelach] (22, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Stun/Frz- +58% Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (14, body) demon seed [dolleg] (14, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (16, body) demon seed [dĂșathedlen] (16, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (12, body) demon seed [onilug] (12, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Teleport- +42% Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [quasit] (23, body) demon seed [quasit] (23, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (18, body) demon seed [water imp] (18, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (22, body) demon seed [wretch titan] (22, body)0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Crit.chn- 21.00% Demon status: alive (1% life). The seed of a demon. |
demon seed [wretchling] (20, body) demon seed [wretchling] (20, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (22, finger) demon seed [dolleg] (22, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (15, finger) demon seed [dĂșathedlen] (15, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (19, finger) demon seed [fire imp] (19, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (25, finger) demon seed [onilug] (25, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (22, finger) demon seed [uruivellas] (22, finger)0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +2.00 Demon status: alive (51% life). The seed of a demon. |
demon seed [water imp] (18, finger) demon seed [water imp] (18, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (8, finger) demon seed [wretchling] (8, finger)0.0 T1 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [dolleg] (17, mainhand) demon seed [dolleg] (17, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: 13% chance to trigger a Blood Spray cast of level 2 Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (20, mainhand) demon seed [dĂșathedlen] (20, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrupt Light Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [fire imp] (20, mainhand) demon seed [fire imp] (20, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (17, mainhand) demon seed [onilug] (17, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Cursed Arm Demon status: alive (27% life). The seed of a demon. |
demon seed [quasit] (16, mainhand) demon seed [quasit] (16, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (19, mainhand) demon seed [water imp] (19, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (10, mainhand) demon seed [wretch titan] (10, mainhand)0.0 T1 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +1 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (22, mainhand) demon seed [wretchling] (22, mainhand)0.0 T3 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +3 Corrosive Slashes Demon status: alive (0% life). The seed of a demon. |
demon seed [Planar Controller] (10, offhand) demon seed [Planar Controller] (10, offhand)0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fearscape Shift Demon status: alive (94% life). The seed of a demon. |
demon seed [dolleg] (22, offhand) demon seed [dolleg] (22, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (17, offhand) demon seed [dĂșathedlen] (17, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (20, offhand) demon seed [onilug] (20, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (18, offhand) demon seed [quasit] (18, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +16% acid +16% physical +16% blight Res.pen +9% acid +9% physical +9% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (25, offhand) demon seed [uruivellas] (25, offhand)0.0 T3 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Doom Storm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (15, offhand) demon seed [water imp] (15, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +15% blight +15% fire +15% darkness Res.pen +8% blight +8% fire +8% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (17, offhand) demon seed [wretchling] (17, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +19% acid +19% darkness +19% blight Dmg.red +9 acid +9 darkness +9 blight Demon status: alive (100% life). The seed of a demon. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
123 alchemist agate 123 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Disease- +15% Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. It was changed by the digestive sack. |
iron pickaxe 'Belewyn' (dig speed 29 turns) iron pickaxe 'Belewyn' (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +1 Mag +1 Con dps ---------- Dmg.mod +15% arcane +6% blight ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 37 turns) iron pickaxe of endurance (dig speed 37 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Smearspiker (16/16, 122% power, 2 apr) Smearspiker (16/16, 122% power, 2 apr)3.0 T2 shot ammo [Rare] Arcane Power 122% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 16 Ranged+ +12 cold +20 nature On Hit.r1 +20 nature On Hit: * 20% chance to slow global speed by 46% Shots are used with slings to pummel your foes to death. |
2 amethyst 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Ynlyat the Cornac Demonologist level 19
58th Haze 122nd year of Ascendancy at 04:50 see stats
By Ynlyat the Cornac Demonologist level 6
78th Pyre 122nd year of Ascendancy at 00:30 see stats
By Ynlyat the Cornac Demonologist level 10
74th Dusk 122nd year of Ascendancy at 03:24 see stats
By Ynlyat the Cornac Demonologist level 20
7th Decay 122nd year of Ascendancy at 00:26 see stats
By Ynlyat the Cornac Demonologist level 8
7th Mirth 122nd year of Ascendancy at 20:28 see stats
By Ynlyat the Cornac Demonologist level 9
9th Mirth 122nd year of Ascendancy at 07:47 see stats
By Ynlyat the Cornac Demonologist level 12
21st Haze 122nd year of Ascendancy at 08:23 see stats
By Ynlyat the Cornac Demonologist level 21
5th Allure 123rd year of Ascendancy at 13:27 see stats
By Ynlyat the Cornac Demonologist level 15
25th Haze 122nd year of Ascendancy at 12:05 see stats
By Ynlyat the Cornac Demonologist level 21
5th Allure 123rd year of Ascendancy at 16:00 see stats
Log
Betera the ravaging entropic rip's Netherblast hits Ynlyat for 63 temporal, 61 darkness (124 total damage).
Salyvena the faeros misses Ynlyat.
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Ynlyat feels pain again.
Talent Silence is ready to use.
Ynlyat receives 17 healing.
Entropic Gift from Betera the ravaging entropic rip hits Ynlyat for 16 temporal, 9 darkness (24 total damage).
Burning from Salyvena the faeros hits Ynlyat for (9 flat reduction), 0 fire (0 total damage).
Salyvena the faeros casts Flame.
Salyvena the faeros hits Ynlyat for (12 flat reduction), 21 fire (21 total damage).
Ynlyat regains their strength.
Talent Infusion: Healing is ready to use.
Entropic Gift from Betera the ravaging entropic rip hits Ynlyat for 8 temporal, 25 darkness (32 total damage).
Burning from Salyvena the faeros hits Ynlyat for (12 flat reduction), 4 fire (4 total damage).
Ynlyat the level 21 cornac demonologist was swallowed by the void to death by Betera the ravaging entropic rip on level 3 of Daikara.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Burning from Salyvena the faeros killed Ynlyat!
Saving game...
Talent Shield Pummel is ready to use.
Talent Infusion: Movement is ready to use.
Talent Block is ready to use.
Talent Shield Slam is ready to use.
Saving done.
Your thaurhereg is healed!
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!