Sauron the level 7 Higher Necromancer by therongodspeed

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassNecromancer
Level / Exp7 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity11 (base 10)
Constitution13 (base 10)
Magic30 (base 24)
Willpower14 (base 13)
Cunning11 (base 11)

Resources

Life101/101
Mana162/162
Soul12/13
Healing Factor1.1283363011315
Regeneration0.28208407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Invisible2

Offense: Mainhand

Damage17
Accuracy5
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower30
Crit Chance11%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+10%
Light+10%
Blight+10%
Darkness+13%
Fire+10%
All0%

Defense: Base

Armour (hardiness)2 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save19
Spell Save25
Mental Save8

Defense: Resistances

Darkness+ 13%( 70%)
Light+ 35%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
1/5
0/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
3/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
1/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
2/5
0/5
0/5
0/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
3/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
active
done
active

Equipment

Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Ran for 23 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

You gain 1.88 gold from the transmogrification of
storming pouch of iron shots of accuracy (17/17, 14-17 power, 1 apr).
You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 38 turns).
You gain 6.11 gold from the transmogrification of
rejuvenating iron plate armour of cold resistance (0 def, 7 armour).
You gain 1.16 gold from the transmogrification of
prismatic iron plate armour of acid resistance (0 def, 7 armour).
You gain 0.95 gold from the transmogrification of
arcing iron longsword of massacre (16-22 power, 2 apr).
You gain 3.24 gold from the transmogrification of
mighty elm longbow of lightning.
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


Saving game...

Saving done.