Orivirba the level 9 Dwarf Sun Paladin by Avennir

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDwarf
ClassSun Paladin
Level / Exp9 / 8%
Sizemedium
Lifes / Deaths

Primary Stats

Strength40 (base 33)
Dexterity8 (base 10)
Constitution13 (base 10)
Magic24 (base 23)
Willpower15 (base 10)
Cunning10 (base 10)

Resources

Life280/280
Positive44/44
Stamina136/136
Healing Factor1.1283363011315
Regeneration5.9237655809404

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage57
Accuracy16
Crit Chance12%
APR4
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower23
Crit Chance1%
Speed1

Offense: Mind

Mindpower24
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+8%
Light+13%

Defense: Base

Armour (hardiness)26.551211628464 (88.607947236566%)
Defense0
Ranged Defense0
Fatigue28
Physical Save24
Spell Save13
Mental Save8

Defense: Resistances

Light+ 30%( 70%)
Fire+ 42%( 70%)
Physical+ 4%( 70%)
Cold+ 12%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Celestial / Combat1.30
1/5
1/5
0/5
0/5
Technique / Shield offense1.00
2/5
1/5
2/5
0/5
Celestial / Sun1.30
3/5
1/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
0/5
0/5
Celestial / Chants1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
1/5
4/5
0/5

Effects

talent
talent

Quests

failed
active
done
active
done

Equipment

On feet
Light source
On head
Tool
On hands
Around waist
In main hand
Main armor
In off hand
Cloak
Around neck

Inventory

Achievements

Squadmate (Roguelike) Escaped from Reknor alive with your squadmate Norgan.
By Orivirba the Dwarf Sun Paladin level 5
18th Voratun 122nd year of Ascendancy at 11:04
see stats

Log

Orivirba deactivates Chant of Fortress.
Orivirba activates
Chant of Fortress.
Orivirba deactivates
Weapon of Light.
Orivirba activates
Weapon of Light.
Resting starts...

Talent Wave of Power is ready to use.
Talent Shield Slam is ready to use.
Talent Path of the Sun is ready to use.
Talent Bathe in Light is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 5.00 gold from the transmogrification of
iron torque of mindblast [power 105] (15 cooldown).
You gain 1.66 gold from the transmogrification of
arcing quiver of elm arrows of erosion (22/22, 104% power, 5 apr).
You gain 1.87 gold from the transmogrification of
thought-forged iron waraxe (103% power, 2 apr).
You gain 2.60 gold from the transmogrification of
balanced iron waraxe of massacre (118% power, 2 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (res 18%; magical; dur 2; cd 13).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.