Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Clean UI Easy Map Edit 1.7.2Replaces default interface styles with cleaner versions to enhance readability. Fork of Gurkoz's Clean UI addon to make the Parchment UI gray. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Dwarf |
Class | Summoner |
Level / Exp | 16 / 49% |
Size | big |
Lifes / Deaths | Killed by ritch flamespitter at level 11 on the 5th Profit 122nd year of Ascendancy at 09:16 1 / 4Killed by Betewyn the polar bear at level 11 on the 5th Profit 122nd year of Ascendancy at 10:18 Killed by Yvebeth the skeleton magus at level 11 on the 27th Profit 122nd year of Ascendancy at 15:04 Killed by Ivanne the copperhead snake at level 12 on the 29th Profit 122nd year of Ascendancy at 12:00 |
Primary Stats
Strength | 39 (base 25) |
Dexterity | 13 (base 11) |
Constitution | 18 (base 10) |
Magic | 8 (base 10) |
Willpower | 42.3944 (base 34) |
Cunning | 37.9296 (base 26) |
Resources
Life | 494/494 |
Equilibrium | 18 |
Healing Factor | 1.0711363549267 |
Regeneration | 0.26778408873167 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 5 |
See Stealth | 29.615648304118 |
See Invisible | 29.615648304118 |
Offense: Mainhand
Damage | 34 |
Accuracy | 38 |
Crit Chance | 11% |
APR | 15 |
Speed | 1.00 |
Offense: Offhand
Damage | 40 |
Accuracy | 38 |
Crit Chance | 11% |
APR | 23 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Physical | +3% |
Acid | +11% |
Light | +3% |
Fire | +12% |
Darkness | +5% |
Arcane | +3% |
Mind | +21% |
Nature | +12% |
Offense: Damage Penetration
Light | +15% |
Mind | +20% |
Fire | +5% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 37.521305378697 (73.607947236566%) |
Defense | 23 |
Ranged Defense | 23 |
Fatigue | 12 |
Physical Save | 36 |
Spell Save | 33 |
Mental Save | 44 |
Defense: Resistances
Acid | + 22%( 70%) |
Blight | + 27%( 70%) |
Arcane | + 5%( 70%) |
Mind | + 6%( 70%) |
All | 0%( 70%) |
Lightning | + 43%( 70%) |
Light | + 3%( 70%) |
Physical | + 2%( 70%) |
Darkness | + 34%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Disarm Resistance | 26% |
Instadeath Resistance | 100% |
Confusion Resistance | 31% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 183 damage for 3 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 28 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 327 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 431% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
Wild-gift / Summoning (utility) | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Wild-gift / Summoning (distance) | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.44 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Psiblades |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved talent Spit Poison (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Equipment
On feet | Greenknight (0 def, 1 armour) Greenknight (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con offense ------ Damage +6% nature +12% fire Ignore resists +10% nature +5% fire defense ------ Armor +1 Crit Resistance 5.00% Physical save +11 (+5 eff.) Mind save +12 (+4 eff.) Life +20.00 Confus Resist +10% A pair of boots made of leather. |
Light source | Beloldanor the brass lantern Beloldanor the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +6% mind defense ------ Resistance +3% darkness Spell save +6 (+3 eff.) Unlife -40.00 life Life +42.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | iron helm 'Berihir' (0 def, 5 armour) iron helm 'Berihir' (0 def, 5 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str offense ------ Mindpower +5 (+2 eff.) defense ------ Armor +5 Fatigue +5% Resistance +6% darkness Stun Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Hate-on-crit +1.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | hardened leather gloves 'Halustir' (0 def, 2 armour) hardened leather gloves 'Halustir' (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Master/Psionic While equipped: Stats +4 Dex +4 Cun +3 Con offense ------ Damage +3% arcane Accuracy +20 (+10 eff.) defense ------ Armor +2 Resistance +6% blight +7% darkness +9% lightning Physical save +14 (+6 eff.) Spell save +5 (+2 eff.) Mind save +6 (+2 eff.) Disarm Resist +26% other ------- Infravision +3 Unarmed combat: Weapon Damage 17.5 - 19.2 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +11 Ignore Armor +3 Critical Rate +14.0% Attack Speed 100% On-hit +4 darkness +9 physical On Hit: 10% Juggernaut level 1 On Crit: 10% Dominate level 3 Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Daimyldil the Stormstrider (dig speed 39 turns) Daimyldil the Stormstrider (dig speed 39 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +5 Str offense ------ Physical Power +10 (+4 eff.) When Hit 6 lightning defense ------ Defense +15 (+7 eff.) Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | copper ring 'Pitchraider' copper ring 'Pitchraider'0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +11% acid +12% mind +3% darkness Ignore resists +5% mind defense ------ Resistance +22% acid Rings make your fingers look great! |
On fingers | Brighthunt the copper ring Brighthunt the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Cun offense ------ Physical Power +10 (+4 eff.) defense ------ Resistance +3% light +2% physical Mind save +6 (+2 eff.) Confus Resist +21% Rings make your fingers look great! |
Around neck | copper amulet 'Scabbile' copper amulet 'Scabbile'0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: defense ------ Resistance +9% blight +5% arcane other ------- Masteries +0.14 Wild-gift/Mindstar mastery Amulets make your neck look great! |
In main hand | Tempestradiance the mossy mindstar (2-3 power, 15 apr, mind damage) Tempestradiance the mossy mindstar (2-3 power, 15 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 2.5 - 2.8 Mind Uses 73% Wil, 44% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +15 Critical Rate +2.5% Attack Speed 100% On-hit +4 mind +4 fire While equipped: offense ------ Mind Crit +1% Mindpower +3 (+1 eff.) On-Hit 4 mind 4 darkness Damage +3% mind +2% darkness defense ------ Resistance +6% mind +6% lightning other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Braniromidin the Umbramaster Braniromidin the Umbramaster1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Power +3 (+1 eff.) Ignore resists +15% mind When Hit 2 lightning 4 darkness On-Hit (Melee): * 10% chance to reduce all saves and defense by 25 defense ------ Resistance +9% lightning +6% darkness Spell save +6 (+3 eff.) other ------- Size +1 A belt that goes around your waist. |
In off hand | creative vined mindstar of resolve (6-7 power, 23 apr, mind damage) creative vined mindstar of resolve (6-7 power, 23 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 6.0 - 6.6 Mind Uses 73% Wil, 44% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +23 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +2% Critical power +9.00% Mindpower +6 (+2 eff.) defense ------ Spell save +4 (+2 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Aruma the linen cloak (1 def, 10 armour) Aruma the linen cloak (1 def, 10 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +2 Str offense ------ Damage +3% physical When Hit 6 physical defense ------ Armor +10 Defense +1 (+0 eff.) Life +32.00 other ------- Infravision +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Glitterward the steel mail armour (8 def, 11 armour) Glitterward the steel mail armour (8 def, 11 armour)14.0 Encumbrance T2 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Cun +1 Wil offense ------ Damage +6% nature +3% light Ignore resists +15% light defense ------ Armor +11 Defense +8 (+4 eff.) Fatigue +12% Resistance +19% lightning +12% darkness +12% blight Mind save +12 (+4 eff.) other ------- Light +1 A suit of armour made of mail. |
Inventory
healing infusion of the warrior (heal 118; cd 15) healing infusion of the warrior (heal 118; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 118 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 123; cd 15) healing infusion of the warrior (heal 123; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 123 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the wizard (die at -329; dur 6; cd 25) heroism infusion of the wizard (die at -329; dur 6; cd 25)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 25 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -329 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 329 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 402%; cd 15) movement infusion (speed 402%; cd 15)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 402% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 524%; cd 16) movement infusion (speed 524%; cd 16)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 524% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 516%; cd 18) movement infusion of the sneak (speed 516%; cd 18)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 516% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 24%; mental; dur 3; cd 10) wild infusion of the psychic (res 24%; mental; dur 3; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the duelist (damage 91; dur 4; cd 18) acid wave rune of the duelist (damage 91; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 90.58 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the titan (damage 115; dur 4; cd 18) biting gale rune of the titan (damage 115; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 114.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 4; phase 11; cd 14) blink rune (range 4; phase 11; cd 14)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 4 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 6; phase 16; cd 12) blink rune of the warrior (range 6; phase 16; cd 12)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 6 Cooldown: 12 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 5; phase 15; cd 15) blink rune of the warrior (range 5; phase 15; cd 15)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 15 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 9; resist 14%; move 30%; dur 5; cd 20) ethereal rune (power 9; resist 14%; move 30%; dur 5; cd 20)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 14% all resistance, you move 30% faster, and you are invisible (power 9). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the sneak (regen 843% over 10 turns; mana 42; cd 16) manasurge rune of the sneak (regen 843% over 10 turns; mana 42; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 843% for 10 turns (0 total) and instantly restoring 42 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the wizard (regen 885% over 10 turns; mana 44; cd 18) manasurge rune of the wizard (regen 885% over 10 turns; mana 44; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 885% for 10 turns (0 total) and instantly restoring 44 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 38; cd 21) shatter afflictions rune of the titan (absorb 38; cd 21)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 38 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 50; dur 3; cd 17) shielding rune (absorb 50; dur 3; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 159; dur 4; cd 16) shielding rune of the titan (absorb 159; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 159 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 151; dur 4; cd 17) shielding rune of the wizard (absorb 151; dur 4; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 151 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the duelist (range 54; cd 14) teleportation rune of the duelist (range 54; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 54 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the warrior (range 59; cd 14) teleportation rune of the warrior (range 59; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 59 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Morningstinger the copper amulet Morningstinger the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: Stats +1 Str offense ------ Ignore resists +15% light defense ------ Fatigue -5% Life Regen +2.00 other ------- Light +1 Amulets make your neck look great! |
Shadowmalice Shadowmalice0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +2 Con offense ------ Damage +15% darkness Ignore resists +5% darkness +5% fire When Hit 4 fire defense ------ Resistance +18% fire Physical save +4 (+2 eff.) Rings make your fingers look great! |
mule's copper ring mule's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -4% other ------- Encumbrance +20 Rings make your fingers look great! |
titan's copper ring of sensing titan's copper ring of sensing0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3 Con defense ------ Physical save +6 (+3 eff.) Blind Resist +22% other ------- Infravision +4 See Stealth +5 See Invisibility +5 Rings make your fingers look great! |
iron longsword of massacre (19-27 power, 2 apr) iron longsword of massacre (19-27 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Ego] Master Weapon Damage 19.0 - 26.6 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% Sharp, long, and deadly. |
Govena the Sulfuronslaught (2-3 power, 12 apr, mind damage) Govena the Sulfuronslaught (2-3 power, 12 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +2 Cun offense ------ Mind Crit +1% Critical power +8.00% Mindpower +7 (+2 eff.) Damage +6% acid Ignore resists +5% mind On-Hit (Melee): * 20% chance to reduce armor by 13% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative vined mindstar of life (6-7 power, 18 apr, mind damage) creative vined mindstar of life (6-7 power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 6.0 - 6.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +3 Cun offense ------ Mind Crit +2% Critical power +5.00% Mindpower +4 (+1 eff.) defense ------ Life +11.00 Life Regen +0.60 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
elm magestaff 'Getytar' (10-12 power, 2 apr, cold element) elm magestaff 'Getytar' (10-12 power, 2 apr, cold element)5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Rare] Nature Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +1 Wil +4 Con offense ------ Physical Crit +6.0% Spell Crit +1% Spellpower +7 (+7 eff.) Damage +10% cold When Hit 2 acid defense ------ Life Regen +0.70 Healmod +13% other ------- Stamina/turn +3.00 Light +1 See Invisibility +9 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Infernobearer the rough leather belt Infernobearer the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +3 Str +1 Wil +1 Cun +4 Con offense ------ Ignore resists +5% fire When Hit 2 arcane defense ------ Fatigue -5% other ------- Encumbrance +25 A belt that goes around your waist. |
Mighty Girdle Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
blurring rough leather belt of the mystic blurring rough leather belt of the mystic1.0 Encumbrance T1 belt armor [Ego] Arcane/Master While equipped: offense ------ Spellpower +2 (+2 eff.) defense ------ Defense +9 (+4 eff.) Mind save +5 (+1 eff.) Stealth +5 A belt that goes around your waist. |
rough leather belt 'Emelythra' rough leather belt 'Emelythra'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +2 Str +4 Mag offense ------ Physical Crit +4.0% Critical power +7.00% Physical Power +4 (+2 eff.) Spellpower/crit +6 defense ------ Crit Resistance 5.00% other ------- See Invisibility +3 A belt that goes around your waist. |
Flashstreaker (1 def, 5 armour) Flashstreaker (1 def, 5 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: defense ------ Armor +5 Defense +1 (+0 eff.) Resistance +9% acid +6% blight +11% cold +6% lightning +3% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Fogwake (1 def, 0 armour) Fogwake (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil offense ------ Ignore resists +5% darkness When Hit 2 acid On-Hit (Melee): * 20% chance to reduce damage dealt by 21% defense ------ Defense +1 (+0 eff.) Resistance +3% blight +9% fire +5% arcane Mind save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Nightward (1 def, 0 armour) Nightward (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Ignore resists +15% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 21% * 20% chance to reduce all saves and defense by 25 defense ------ Defense +1 (+0 eff.) Resistance +3% light Life +32.00 other ------- Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Winterlady (1 def, 0 armour) Winterlady (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +3 Wil offense ------ Damage +9% cold When Hit 2 cold defense ------ Defense +1 (+0 eff.) Resistance +12% cold Mind save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xanalranne the linen cloak (1 def, 0 armour) Xanalranne the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +4 Dex +1 Con offense ------ Critical power +5.00% defense ------ Defense +1 (+0 eff.) Mind save +3 (+1 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max psi +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Duvylehor the pair of rough leather boots (0 def, 1 armour) Duvylehor the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +2 Dex +3 Wil offense ------ Spellpower +4 (+4 eff.) Ignore resists +20% arcane defense ------ Armor +1 other ------- Light +3 A pair of boots made of leather. |
Gygavea (0 def, 1 armour) Gygavea (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Str +1 Dex +1 Cun offense ------ Physical Crit +4.0% Physical Power +4 (+2 eff.) Ignore Armor +4 defense ------ Armor +1 Crit Resistance 5.00% Healmod +5% Silence Resist +20% Teleport Resist +20% A pair of boots made of leather. |
Hazecut the pair of rough leather boots (0 def, 1 armour) Hazecut the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex offense ------ Mind Crit +1% Damage +3% cold defense ------ Armor +1 Stealth +6 other ------- Psi when Hit +0.24 Max hate +6.00 A pair of boots made of leather. |
Rimerebel (0 def, 1 armour) Rimerebel (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Str +1 Dex +4 Cun +2 Con offense ------ Ignore resists +5% cold +20% temporal defense ------ Armor +1 Fatigue -4% Resistance +6% cold Physical save +6 (+3 eff.) other ------- Encumbrance +20 A pair of boots made of leather. |
Shimmerpyre (0 def, 5 armour) Shimmerpyre (0 def, 5 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Wil offense ------ Accuracy +5 (+2 eff.) defense ------ Armor +5 Fatigue -2% Resistance +9% lightning Physical save +12 (+5 eff.) other ------- Encumbrance +23 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
grounding pair of iron boots of tirelessness (0 def, 3 armour) grounding pair of iron boots of tirelessness (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego] Nature/Master While equipped: defense ------ Armor +3 Fatigue +2% Resistance +6% lightning +6% temporal other ------- Stamina/turn +0.30 Max stamina +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str defense ------ Armor +2 Resistance +10% lightning +10% cold Life +60.00 Knockbk Resist +50% Unarmed combat: Weapon Damage 17.0 - 18.7 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.0% Attack Speed 100% On-hit +10 lightning +10 cold On Hit: 25% Call Lightning level 5 Throw Boulder: Effective talent level: 2.0 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 114.06 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Galestar the rough leather cap (0 def, 1 armour) Galestar the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +1 Str +2 Dex +2 Wil +3 Cun +1 Con offense ------ Mindpower +4 (+1 eff.) Ignore resists +20% lightning defense ------ Armor +1 Fatigue +1% Resistance +3% darkness A cap made of leather. |
Yvuwyn the Hailwitch (1 def, 0 armour) Yvuwyn the Hailwitch (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +2 Cun offense ------ Damage +3% fire +10% light +3% cold Ignore resists +15% cold defense ------ Defense +1 (+0 eff.) Resistance +15% light other ------- See Invisibility +15 A pointy cloth hat, very wizardly... |
linen wizard hat 'Blazeblood' (1 def, 4 armour) linen wizard hat 'Blazeblood' (1 def, 4 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +3 Con offense ------ Physical Crit +4.0% Physical Power +15 (+5 eff.) Damage +11% lightning When Hit 4 lightning defense ------ Armor +4 Defense +1 (+0 eff.) Resistance +16% lightning A pointy cloth hat, very wizardly... |
Stormwar (3 def, 2 armour) Stormwar (3 def, 2 armour)9.0 Encumbrance T1 light armor [Rare] Master While equipped: offense ------ Damage +9% lightning Ignore resists +10% acid Accuracy +20 (+10 eff.) defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +17% lightning Physical save +12 (+5 eff.) other ------- Max stamina +20.00 A suit of armour made of leather. |
iron shield (0 def, 2 armour, 8-10 power, 16.5 block) iron shield (0 def, 2 armour, 8-10 power, 16.5 block)7.0 Encumbrance T1 shield armor [Normal] When used to Attack: Weapon Damage 8.0 - 9.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +16 While equipped: defense ------ Armor +2 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
6 agate 6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
185 alchemist agate 185 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Korogrim the Airlore (dig speed 38 turns) Korogrim the Airlore (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str offense ------ Damage +3% temporal +6% nature +12% fire Ignore resists +5% lightning defense ------ Resistance +10% nature Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Shockwild the iron pickaxe (dig speed 38 turns) Shockwild the iron pickaxe (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +4 Mag +1 Wil +2 Con offense ------ Spell Crit +5% Damage +3% lightning Ignore resists +5% lightning +10% cold defense ------ Resistance +3% cold other ------- Max mana +22.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Ulukan the iron pickaxe (dig speed 19 turns) Ulukan the iron pickaxe (dig speed 19 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +4 Wil +1 Con defense ------ Resistance +6% lightning +5% darkness +3% blight +5% fire +6% light +3% acid While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 spinel 5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Emymiba the brass lantern Emymiba the brass lantern2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +4 Mag +3 Wil +2 Con defense ------ Mind save +6 (+2 eff.) other ------- Max hate +2.00 Light +3 See Stealth +6 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Gilelathavon Gilelathavon2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats +2 Dex offense ------ Critical power +15.00% Damage +3% temporal Ignore Armor +1 When Hit 12 fire defense ------ Defense +10 (+5 eff.) Resistance +6% fire other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Nyhek Nyhek2.0 Encumbrance T1 lite [Rare] Disrupt While equipped: defense ------ Resistance +3% cold +3% temporal +3% darkness +3% all Crit Resistance 15.00% Spell save +15 (+7 eff.) other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(99 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
preserving brass lantern of focus preserving brass lantern of focus2.0 Encumbrance T1 lite [Ego+] Nature/Psionic While equipped: Stats +3 Wil +1 Con offense ------ Damage +5% mind defense ------ Resistance +5% blight Life Regen +2.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+2 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Koryrig the pouch of iron shots (16/16, 14-17 power, 1 apr) Koryrig the pouch of iron shots (16/16, 14-17 power, 1 apr)3.0 Encumbrance T1 shot ammo [Rare] Nature Weapon Damage 14.5 - 17.4 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 16 Projectile Speed +200% On-ranged-hit +20 mind On-crit, radius 2 +4 mind On Hit: * 20 arcane resource burn * 20% chance to slow global speed by 52% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 143 physical damage Shots are used with slings to pummel your foes to death. |
Poruwe the Glowvengeance [power 1] (25 cooldown) Poruwe the Glowvengeance [power 1] (25 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Damage +3% light Ignore resists +5% light +15% cold defense ------ Resistance +3% cold Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
iron torque of mindblast [power 100] (15 cooldown) iron torque of mindblast [power 100] (15 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 121 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Gloma [power 122] (15 cooldown) Gloma [power 122] (15 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats +5 Wil defense ------ Resistance +1% physical Teleport Resist +10% other ------- See Invisibility +12 Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 turn cooldown 100% to reduce fatigue by 24% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
elm totem of thorny skin 'Dimgasher' [power 16] (20 cooldown) elm totem of thorny skin 'Dimgasher' [power 16] (20 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ When Hit 4 darkness defense ------ Resistance +6% acid +3% cold +3% lightning Spell save +12 (+6 eff.) Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
quick elm wand of clairvoyance [power 9] (12 cooldown) quick elm wand of clairvoyance [power 9] (12 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 9, power 32 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 12 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
8 ametrine 8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Grogg Stonebark the Dwarf Summoner level 10
1st Acquisition 122nd year of Ascendancy at 23:57 see stats
By Grogg Stonebark the Dwarf Summoner level 5
19th Voratun 122nd year of Ascendancy at 06:06 see stats
By Grogg Stonebark the Dwarf Summoner level 11
23rd Profit 122nd year of Ascendancy at 21:30 see stats
Log
Stone golem killed Spellblaze Crystal!
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Grogg Stonebark picks up ( .): Prox's Lucky Halfling Foot.
Grogg Stonebark picks up ( .): preserving brass lantern of focus.
Grogg Stonebark picks up (h.): Mirror Image Rune (dur 6; cd 24).
Grogg Stonebark picks up (A.): iron longsword of massacre (19-27 power, 2 apr).
Lore found: Prox's Lucky Halfling Foot
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: Mirror Image Rune
You can read all your collected lore in the game menu, by pressing Escape.
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Resting starts...
Your summoned minotaur disappears.
Your summoned stone golem disappears.
Stone golem receives 37 healing from Unstoppable.
Unstoppable killed Stone golem!
Your summoned turtle disappears.
Talent Spit Poison is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).
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Talent Turtle is ready to use.
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Grogg Stonebark deactivates Psiblades.
Grogg Stonebark activates Psiblades.
Saving game...
Saving done.