











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 30 / 45% |
| Size | medium |
| Lifes / Deaths | Killed by Mayusevena the vampire rat at level 21 on the 40th Haze 122nd year of Ascendancy at 16:13 0 / 7Killed by Urkis, the High Tempest at level 24 on the 21st Pyre 123rd year of Ascendancy at 15:10 Killed by Urkis, the High Tempest at level 24 on the 21st Pyre 123rd year of Ascendancy at 17:59 Killed by Lisulle the saw horror at level 24 on the 32nd Pyre 123rd year of Ascendancy at 21:46 Killed by Lisulle the saw horror at level 24 on the 32nd Pyre 123rd year of Ascendancy at 22:53 Killed by Celia at level 29 on the 57th Haze 123rd year of Ascendancy at 05:30 Killed by Islinn the forest wight at level 30 on the 68th Haze 123rd year of Ascendancy at 08:41 |
Primary Stats
| Strength | 20 (base 12) |
| Dexterity | 67 (base 55) |
| Constitution | 19 (base 10) |
| Magic | 86 (base 60) |
| Willpower | 25 (base 12) |
| Cunning | 24 (base 10) |
Resources
| Life | -74/752 |
| Paradox | 416 |
| Healing Factor | 1.2391723257555 |
| Regeneration | 2.7881377329499 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 18.515251151162 |
| See Invisible | 18.515251151162 |
Offense: Mainhand
| Damage | 70 |
| Accuracy | 67 |
| Crit Chance | 16% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 29 |
| Accuracy | 67 |
| Crit Chance | 20% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Fire | +25% |
| Physical | +17% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Cold | +47% |
| Arcane | +41% |
| Fire | +43% |
| All | +36% |
Defense: Base
| Armour (hardiness) | 23 (69.687909656376%) |
| Defense | 73 |
| Ranged Defense | 73 |
| Fatigue | 0 |
| Physical Save | 19 |
| Spell Save | 29 |
| Mental Save | 17 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Blight | + 21%( 70%) |
| Physical | + 29%( 70%) |
| Cold | + 36%( 70%) |
| All | + 11%( 70%) |
| Lightning | + 23%( 70%) |
| Light | + 16%( 70%) |
| Temporal | + 25%( 70%) |
| Mind | + 11%( 70%) |
| Darkness | + 26%( 70%) |
| Fire | + 36%( 70%) |
| Nature | + 19%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Pinning Resistance | 43% |
| Disarm Resistance | 45% |
| Confusion Resistance | 55% |
| Silence Resistance | 29% |
| Stun Resistance | 53% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 44% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 116 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 224 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by rogue. Escort: lone alchemist (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 94. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Arcane/Master While equipped: defense ------ Armor +3 Silence Resist +29% Confus Resist +25% Stun Resist +23% other ------- Stamina/turn +0.50 Max stamina +10.00 A pair of boots made of leather. |
| Light source | brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Life +42.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Jetcutter (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +11% fire Ignore resists +5% arcane On-Hit (Melee): * 20% chance to reduce damage dealt by 14% defense ------ Defense +1 (+0 eff.) Resistance +6% blight +16% fire A pointy cloth hat, very wizardly... |
| On hands | Lelydrasin the Pyreradiance (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +4 Dex offense ------ Accuracy +10 (+2 eff.) On-Hit (Melee): * 20% chance to reduce armor by 35% defense ------ Armor +2 Resistance +6% cold +12% fire +3% nature +6% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Xeretha the ash totem of healing [power 206] (2/15 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Critical power +20.00% Damage +6% physical When Hit 8 mind defense ------ Unlife -40.00 life Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max stamina +20.00 Heal yourself and all friendly characters within 10 spaces for 206 Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Uradoharagrim0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Dex +4 Mag +8 Cun offense ------ Spell Crit +4% Spellpower +6 (+2 eff.) Accuracy +7 (+1 eff.) defense ------ Defense +5 (+1 eff.) Resistance +6% acid +6% nature +6% lightning Life +23.00 Disarm Resist +24% Pinning Resist +20% Knockbk Resist +24% Teleport Resist +10% Rings make your fingers look great! |
| On fingers | titan's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con defense ------ Physical save +6 (+3 eff.) Life +20.00 Disarm Resist +21% Pinning Resist +23% Knockbk Resist +20% Rings make your fingers look great! |
| Around neck | Daneth's Neckguard2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| In main hand | elemental dwarven-steel mace of projection (28-40 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Ego++] Arcane/Psionic Weapon Damage 28.5 - 39.9 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * Create an explosion dealing 86 cold damage (1/turn) While equipped: offense ------ Damage +10% cold Ignore resists +11% cold Blunt and deadly. |
| Around waist | Neira's Memory1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil defense ------ Confus Resist +30% Stun Resist +30% other ------- Mana-on-crit +3.00 Surround yourself with a magical shield (strength 315, based on Magic) for 10 turns. Uses 20 power out of 2/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In off hand | elemental dwarven-steel dagger of shearing (19-25 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego++] Arcane/Master Weapon Damage 19.0 - 24.7 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Hit: * Create an explosion dealing 86 fire damage (1/turn) While equipped: offense ------ Damage +14% fire Ignore resists +11% all +7% fire Accuracy +6 (+1 eff.) Ignore Armor +7 Sharp, short and deadly. |
| Cloak | thick cashmere cloak of the voidstalker (2 def, 8 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane/Master While equipped: defense ------ Armor +8 Defense +2 (+0 eff.) Resistance +16% temporal +17% darkness +15% cold Out-of-Phase Defense +19 Out-of-Phase Resistance +13% Out-of-Phase Resilience +13% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | stormwoven cashmere robe of life (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego++] Nature While equipped: Stats +4 Str +5 Mag +5 Wil offense ------ Damage +10% lightning +11% physical +5% cold defense ------ Resistance +7% lightning +7% cold +5% blight +11% all Life +52.00 Life Regen +2.00 Healmod +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-7 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
warrior's steel ring of arcana (+0.18/turn)0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str defense ------ Armor +6 Silence Resist +26% other ------- Mana/turn +0.18 Rings make your fingers look great! |
elemental dwarven-steel battleaxe of massacre (40-60 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Ego+] Arcane/Master Weapon Damage 40.0 - 60.0 Physical Uses 120% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On Hit: * Create an explosion dealing 86 cold damage (1/turn) While equipped: offense ------ Damage +12% cold Ignore resists +14% cold Massive two-handed battleaxes. |
Dagger of the Past (25-32 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Weapon Damage 25.0 - 32.5 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +20.0% Attack Speed 111% On-hit +5 temporal Damage Conversion 30% temporal While equipped: offense ------ Move Speed +20% Damage +5% temporal defense ------ Defense +10 (+2 eff.) Spell save +10 (+5 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +5% Out-of-Phase Resilience +15% other ------- Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Spellblaze Shard (20-26 power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 20.0 - 26.0 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +12.0% Attack Speed 100% Lifesteal +6% On-hit +20 blight +20 fire While equipped: Stats +5 Mag defense ------ Resistance +10% blight +10% fire other ------- Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Swordbreaker (25-32 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 25.0 - 32.5 Physical Uses 50% Dex, 0% Mag, 50% Cun Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex defense ------ Hardiness +20% Defense +15 (+4 eff.) Physical save +15 (+8 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
truestriking dwarven-steel dagger (16-20 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego+] Master Weapon Damage 15.5 - 20.2 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: offense ------ Ignore resists +8% physical Accuracy +8 (+2 eff.) Ignore Armor +9 Sharp, short and deadly. |
balanced dwarven-steel greatmaul of enduring (42-62 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Ego+] Nature/Master Weapon Damage 41.5 - 62.2 Physical Uses 120% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +7 Con +10 Wil offense ------ Accuracy +7 (+1 eff.) defense ------ Defense +12 (+3 eff.) Life +66.00 Disarm Resist +39% Massive two-handed mauls. |
arcing dwarven-steel greatsword (36-57 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego] Arcane Weapon Damage 35.5 - 56.8 Physical Uses 120% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 86 damage Massive two-handed swords. |
dwarven-steel greatsword 'Quenchpall' (40-64 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Rare] Nature Weapon Damage 40.0 - 64.0 Physical Uses 120% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +12 blight +12 cold On-Hit, radius 1 +12 cold On-crit, radius 2 +35 lightning +31 cold While equipped: offense ------ Spellpower/crit +6 Move Speed +48% Ignore resists +17% lightning +19% cold When Hit 4 blight defense ------ Resistance +5% arcane other ------- Max mana +80.00 Massive two-handed swords. |
Flashbright (23-32 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Rare] Arcane Weapon Damage 23.0 - 32.2 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-hit +12 fire On-Hit, radius 1 +13 fire While equipped: Stats +7 Cun offense ------ Mindpower +15 (+8 eff.) Ignore resists +25% mind +10% fire When Hit 4 mind Sharp, long, and deadly. |
Lightningquick the steel longsword (22-31 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Rare] Master Weapon Damage 22.0 - 30.8 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2 Dex +5 Mag +12 Con offense ------ Ignore resists +15% lightning other ------- See Invisibility +9 Sharp, long, and deadly. |
dwarven-steel longsword of massacre (36-50 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego] Master Weapon Damage 36.0 - 50.4 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% Sharp, long, and deadly. |
Elerimira (25-35 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Rare] Arcane Weapon Damage 25.0 - 35.0 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-Hit, radius 1 +11 fire While equipped: offense ------ Damage +18% blight defense ------ Resistance +6% light Unlife -80.00 life Poison Resist +20% Pinning Resist +20% Stun Resist +10% Blunt and deadly. |
Glimmerdream (27-38 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Rare] Psionic Weapon Damage 27.0 - 37.8 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +13 mind On Hit: * 19% chance to reduce all saves and defense by 16 While equipped: Stats +4 Cun +4 Wil offense ------ On-Hit (Melee): * 20% chance to reduce all saves and defense by 16 defense ------ Resistance +6% acid +9% temporal +3% mind Unlife -80.00 life Silence Resist +20% other ------- Light +3 Blunt and deadly. |
Tidelash (31-43 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Rare] Master Weapon Damage 31.0 - 43.4 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +2 Str +5 Dex offense ------ Ignore resists +10% cold On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +6% temporal Physical save +15 (+8 eff.) Blunt and deadly. |
thorny mindstar (8-9 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Normal] Nature Weapon Damage 8.5 - 9.4 Mind Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
deep-steel trident (26-42 power, 10 apr)3.0 Encumbrance T3 trident 2H weapon [Normal] Weapon Damage 26.0 - 41.6 Physical Uses 120% Mag Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +2.5% Attack Speed 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
balanced dwarven-steel waraxe of paradox (22-31 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Ego] Arcane/Master Weapon Damage 22.5 - 31.5 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +8 temporal While equipped: offense ------ Accuracy +6 (+1 eff.) defense ------ Defense +9 (+2 eff.) Resistance +8% temporal Disarm Resist +25% One-handed war axes. |
rough leather belt of unlife =UNDERWATER=1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
spiritwalker's hardened leather belt of burglary1.0 Encumbrance T3 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +5 Mag +3 Cun +7 Lck defense ------ Stealth +7 other ------- Disarm Traps +12 Mana/turn +0.10 Max mana +28.00 Infravision +4 A belt that goes around your waist. |
dispeller's silk robe (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Arcane While equipped: defense ------ Resistance +9% lightning +9% darkness +10% light +8% blight +9% fire +9% cold +13% all Physical save +10 (+5 eff.) Spell save +28 (+13 eff.) Mind save +11 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego] Arcane While equipped: offense ------ Damage +11% arcane defense ------ Resistance +11% all other ------- Max mana +24.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Relgurand the Deepsthorn (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ On-Hit 11 cold Damage +24% acid +5% cold +15% darkness Ignore resists +15% blight defense ------ Armor +2 Resistance +18% acid +8% cold +6% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Koruvon the Lightdeath (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +5 Cun +5 Wil offense ------ Mindpower +5 (+3 eff.) Damage +9% light +9% mind When Hit 4 light On-Hit (Melee): * 20 arcane resource burn defense ------ Defense +2 (+0 eff.) Resistance +9% fire +3% mind +12% nature A pointy cloth hat, very wizardly... |
enlightening dwarven-steel mail armour (3 def, 8 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training ,Str 28 [Ego+] Psionic While equipped: Stats +5 Cun +5 Wil defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Mind save +11 (+7 eff.) A suit of armour made of mail. |
dwarven-steel plate armour of the deep (0 def, 12 armour)17.0 Encumbrance T3 massive armor Reqs - Massive armour training ,Str 35 [Ego+] Nature While equipped: defense ------ Armor +12 Fatigue +22% Resistance +5% acid +5% cold other ------- Breathe water A suit of armour made of metal plates. |
Arcbliss (18/18, 30-42 power, 10 apr)3.0 Encumbrance T3 arrow ammo [Rare] Arcane Weapon Damage 30.0 - 42.0 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +2.0% Capacity 18 Auto Reload 3 On-Hit, radius 1 +20 lightning +16 acid On-crit, radius 2 +20 lightning On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce armor by 35% Arrows are used with bows to pierce your foes to death. |
chilling quiver of yew arrows of paradox (21/21, 34-48 power, 10 apr)3.0 Encumbrance T3 arrow ammo [Ego] Arcane Weapon Damage 34.0 - 47.6 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +2.0% Capacity 21 On-ranged-hit +26 cold +12 temporal On Hit: * 12% chance to gain 10% of a turn (3/turn limit) Arrows are used with bows to pierce your foes to death. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+4 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of dwarven-steel shots 'Samyrerim' (19/19, 36-43 power, 3 apr)3.0 Encumbrance T3 shot ammo [Rare] Arcane Weapon Damage 35.5 - 42.6 Physical Uses 50% Cun, 0% Mag, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 19 Projectile Speed +200% On-ranged-hit +13 temporal On-crit, radius 2 +20 mind On Hit: * 7% chance to gain 10% of a turn (3/turn limit) While equipped: other ------- Reload +4 Shots are used with slings to pummel your foes to death. |
steel torque of clear mind 'Chillroar' [power 2] (2/25 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +1 Cun offense ------ Mindpower +10 (+5 eff.) Damage +24% cold When Hit 6 mind defense ------ Mind save +9 (+6 eff.) other ------- EQ when Hit +0.16 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
overpowered yew totem of thorny skin [power 72] (2/28 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 72 and armour hardiness by 50% Puts all charms on 28 turn cooldown Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Bahnddin the Shalore Temporal Warden level 16
64th Dusk 122nd year of Ascendancy at 23:24 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Bahnddin the Shalore Temporal Warden level 19
20th Haze 122nd year of Ascendancy at 10:06 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Bahnddin the Shalore Temporal Warden level 24
27th Pyre 123rd year of Ascendancy at 01:59 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bahnddin the Shalore Temporal Warden level 21
26th Haze 122nd year of Ascendancy at 02:04 see stats
Impossible Death (Nightmare (Adventure) difficulty)
Got killed by your future self.By Bahnddin the Shalore Temporal Warden level 22
41st Haze 122nd year of Ascendancy at 08:10 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Bahnddin the Shalore Temporal Warden level 10
1st Flare 122nd year of Ascendancy at 23:52 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Bahnddin the Shalore Temporal Warden level 20
22nd Haze 122nd year of Ascendancy at 15:42 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Bahnddin the Shalore Temporal Warden level 30
66th Haze 123rd year of Ascendancy at 21:02 see stats
Poisonous (Nightmare (Adventure) difficulty)
Sided with the assassin lord.By Bahnddin the Shalore Temporal Warden level 23
7th Regrowth 123rd year of Ascendancy at 01:11 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Bahnddin the Shalore Temporal Warden level 2
78th Pyre 122nd year of Ascendancy at 08:28 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Bahnddin the Shalore Temporal Warden level 7
3rd Mirth 122nd year of Ascendancy at 16:05 see stats
The Restless Dead (Nightmare (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Bahnddin the Shalore Temporal Warden level 19
20th Haze 122nd year of Ascendancy at 20:27 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Bahnddin the Shalore Temporal Warden level 15
26th Dusk 122nd year of Ascendancy at 04:15 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Bahnddin the Shalore Temporal Warden level 23
7th Regrowth 123rd year of Ascendancy at 00:48 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Bahnddin the Shalore Temporal Warden level 16
30th Dusk 122nd year of Ascendancy at 22:47 see stats
Log
Islinn the forest wight casts Prophecy of Ruin.
Bahnddin is doomed to ruin!
Bleeding from Blade horror hits Beletira the maulotaur for (2 deflected), 3 physical (3 total damage).
Beletira the maulotaur hits Bahnddin for (41 absorbed), 0 physical (0 total damage).
Blade horror's phys.bleed area effect hits Bahnddin for (9 focus), (21 absorbed), 0 physical (0 total damage).
Bahnddin speeds up.
Beletira the maulotaur uses Willful Strike.
Nihil from Islinn the forest wight hits Bahnddin for (21 absorbed), 0 temporal (0 total damage).
Bahnddin receives 41 healing from Temporal Restoration Field.
Burning from Beletira the maulotaur hits Bahnddin for (9 absorbed), 0 fire (0 total damage).
Beletira the maulotaur hits Bahnddin for (111 absorbed), 0 physical (0 total damage).
--------------------------------
Bahnddin casts Warp Blade.
Bahnddin warps space-time to equip: elemental dwarven-steel mace of projection
elemental dwarven-steel dagger of shearing.
Bahnddin performs a melee critical strike against Islinn the forest wight!
Bahnddin's spell attains critical power!
Bahnddin calls forth a temporal warden from another timeline.
Islinn the forest wight resists the blindness!
Your shield crumbles under the damage!
The shield around Bahnddin crumbles.
Bahnddin was smashed back 1 spaces!
Islinn the forest wight loses 13 health to the entropy.
Islinn the forest wight casts Netherblast.
Prophecy of Ruin from Islinn the forest wight hits Bahnddin for 54 darkness damage.
Bahnddin hits Beletira the maulotaur for (2 deflected), 2 mind, (3 deflected), 3 temporal, (18 deflected), 19 cold, (26 deflected), 26 fire (51 total damage).
Bahnddin hits Islinn the forest wight for 63 temporal, 58 physical, 6 temporal, 26 cold, 11 temporal, 10 physical, 6 temporal, 72 fire (253 total damage).
Bleeding from Blade horror hits Beletira the maulotaur for (2 deflected), 3 physical (3 total damage).
Beletira the maulotaur hits Bahnddin for (5 absorbed), 49 physical, 4 physical (53 total damage).
Islinn the forest wight's Netherblast hits Bahnddin for 99 temporal, 74 darkness (173 total damage).
Bahnddin the level 30 shalore temporal warden was swallowed by the void to death by Islinn the forest wight on level 1 of Ruined Dungeon.






































































































