Orrick the level 16 Cornac Psyshot by Cakefish

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassPsyshot
Level / Exp16 / 32%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 14)
Dexterity22 (base 22)
Constitution18 (base 11)
Magic12 (base 10)
Willpower40 (base 28)
Cunning49 (base 29)

Resources

Life407/407
Psi120/120
Steam100/100
Healing Factor1.1711363549267
Regeneration4.8602158729459

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision4
See Stealth31.752490774956
See Invisible31.752490774956

Offense: Mainhand

Damage24
Accuracy44
Crit Chance18%
APR7
Speed1.00

Offense: Offhand

Damage20
Accuracy50
Crit Chance17%
APR30
Speed1.00

Offense: Spell

Spellpower6
Crit Chance14%
Speed1

Offense: Mind

Mindpower43
Crit Chance16%
Speed1

Offense: Damage Bonus

Physical+4%
Fire+11%
Mind+3%

Offense: Damage Penetration

Physical+9%
Mind+10%
All+5%

Defense: Base

Armour (hardiness)14 (30%)
Defense25
Ranged Defense25
Fatigue7
Physical Save14
Spell Save18
Mental Save37

Defense: Resistances

Light+ 23%( 70%)
Nature+ 23%( 70%)
Blight+ 23%( 70%)
Physical+ 17%( 70%)
Fire+ 26%( 70%)
All+ 15%( 70%)

Defense: Immunities

Stun Resistance20%
Confusion Resistance22%
Instadeath Resistance100%
Poison Resistance24%
Silence Resistance21%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Thoughts of iron1.30
3/5
1/5
2/5
1/5
Steamtech / Psytech gunnery1.30
2/5
2/5
0/5
0/5
Psionic / Psionic fog1.30
1/5
1/5
1/5
0/5
Psionic / Action at a distance1.30
2/5
1/5
0/5
0/5
Psionic / Nightmare1.30
1/5
2/5
0/5
0/5
Psionic / Gestalt1.30
1/5
2/5
0/5
0/5
Steamtech / Mechstar1.30
1/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
2/5
1/5
1/5
0/5
Cunning / Survival0.90
1/5
1/5
2/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
1/5
2/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
3/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

done
done
done
active
done
active

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Orrick the Cornac Psyshot level 10
8th Mirth 122nd year of Ascendancy at 04:59
see stats

Log

You gain 21.48 gold from the melting of yew totem of stinging 'Duskwisp' [power 260] (13 cooldown).
You collect a new ingredient:
lump of steel (1).
You gain 0.75 gold from the melting of
deadly pouch of steel shots of accuracy (14/14, 134% power, 2 apr).
You gain 0.15 gold from the melting of
iron pickaxe (dig speed 37 turns).
You collect a new ingredient:
lump of steel (1).
You gain 3.79 gold from the melting of
crackling steel shield (0 def, 4 armour, 41 block).
You collect a new ingredient:
lump of steel (1).
You gain 1.02 gold from the melting of
steel plate armour of lightning resistance (0 def, 9 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron helm (0 def, 3 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron helm (0 def, 3 armour).
You gain 4.40 gold from the melting of
pair of rough leather boots of speed (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 3.25 gold from the melting of
swashbuckler's iron steamsaw of massacre (113% power, 0 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.94 gold from the melting of
arcing iron steamsaw of the mystic (100% power, 0 apr).
You gain 2.79 gold from the melting of
earthen ash starstaff of fate (111% power, 3 apr, light element).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel mace (113% power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel dagger (104% power, 6 apr).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 0.81 gold from the melting of
regeneration infusion (heal 104; 13 cd).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 0.68 gold from the melting of
regeneration infusion (heal 60; 14 cd).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.