Brandon the level 2 Cornac Solipsist by binmaze

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceCornac
ClassSolipsist
Level / Exp2 / 61%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic10 (base 10)
Willpower21 (base 21)
Cunning16 (base 14)

Resources

Life93/93
Psi126/126
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy15
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage8
Accuracy15
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower5
Crit Chance3%
Speed1

Offense: Mind

Mindpower25
Crit Chance5%
Speed1

Offense: Damage Bonus

Light+11%

Defense: Base

Armour (hardiness)3 (30%)
Defense4
Ranged Defense4
Fatigue6
Physical Save7
Spell Save10
Mental Save17

Defense: Resistances

Light+ 16%( 70%)
Nature+ 11%( 70%)
Blight+ 12%( 70%)
Cold+ 22%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Psionic / Psychic Assault1.30
0/5
0/5
0/5
0/5
Psionic / Dream Smith1.30
0/5
0/5
0/5
0/5
Psionic / Distortion1.30
3/5
0/5
0/5
0/5
Psionic / Solipsism1.30
2/5
0/5
0/5
0/5
Psionic / Slumber1.30
1/5
0/5
0/5
0/5
Psionic / Thought-Forms1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Feedback1.30
1/5
0/5
0/5
0/5
Psionic / Mentalism1.30
1/5
0/5
0/5
0/5
Psionic / Dreaming1.30
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

On feet
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log


Ran for 2 turns (stop reason: terrain change on left side).


Saving done.

Ran for 2 turns (stop reason: terrain change on right side).


Ran for 8 turns (stop reason: terrain change on right side).


Ran for 2 turns (stop reason: terrain change on right side).


Ran for 2 turns (stop reason: store entrance spotted).


Ran for 3 turns (stop reason: store entrance spotted).


Ran for 3 turns (stop reason: terrain ahead blocks).


Ran for 3 turns (stop reason: terrain change on the right).


Ran for 3 turns (stop reason: terrain change on left side).


Ran for 2 turns (stop reason: terrain changed ahead).


Ran for 3 turns (stop reason: terrain change on left side).


Ran for 2 turns (stop reason: terrain change on left side).


Ran for 3 turns (stop reason: terrain change on left side).


Ran for 2 turns (stop reason: store entrance spotted).