











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 | 
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Female | 
| Race | Doomelf | 
| Class | Necromancer | 
| Level / Exp | 35 / 2% | 
| Size | medium | 
| Lifes / Deaths | Killed by Belotta the rattlesnake at level 22 on the 62nd Dusk 122nd year of Ascendancy at 14:12  / 2Killed by Belilravea the Guardian at level 35 on the 36th Regrowth 123rd year of Ascendancy at 14:49  | 
Primary Stats
| Strength | 19 (base 10) | 
| Dexterity | 16 (base 10) | 
| Constitution | 69 (base 53) | 
| Magic | 109 (base 60) | 
| Willpower | 48 (base 23) | 
| Cunning | 28 (base 18) | 
Resources
| Life | -783/629 | 
| Mana | 417/628 | 
| Soul | 14/16 | 
| Healing Factor | 1.412721986691 | 
| Regeneration | 6.0040684434366 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +10% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 11 | 
| Infravision | 5 | 
| See Stealth | 25.549391208114 | 
| See Invisible | 25.549391208114 | 
Offense: Mainhand
| Damage | 76 | 
| Accuracy | 14 | 
| Crit Chance | 10% | 
| APR | 12 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 79 | 
| Crit Chance | 22% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 35 | 
| Crit Chance | 6% | 
| Speed | 1 | 
Offense: Damage Bonus
| Physical | +3% | 
| Acid | +6% | 
| Light | +28% | 
| Temporal | +6% | 
| Blight | +9% | 
| Arcane | +15% | 
| Darkness | +51% | 
| All | 0% | 
Offense: Damage Penetration
| Blight | +50% | 
| Darkness | +30% | 
| Fire | +5% | 
| Arcane | +15% | 
Defense: Base
| Armour (hardiness) | 18.999999999999 (35.65183292883%) | 
| Defense | 34 | 
| Ranged Defense | 34 | 
| Fatigue | 0 | 
| Physical Save | 26 | 
| Spell Save | 42 | 
| Mental Save | 32 | 
Defense: Resistances
| Acid | + 41%( 70%) | 
| Arcane | + 41%( 70%) | 
| All | + 36%( 70%) | 
| Lightning | + 39%( 70%) | 
| Light | + 48%( 70%) | 
| Temporal | + 41%( 70%) | 
| Physical | + 37%( 70%) | 
| Fire | + 39%( 70%) | 
| Darkness | + 52%( 70%) | 
Defense: Immunities
| Stun Resistance | 24% | 
| Bleed Resistance | 20% | 
| Pinning Resistance | 37% | 
| Disarm Resistance | 30% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 42% | 
Inscriptions (4/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 645 damage for 5 turns. Its effects scale with your Magic stat.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 140 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat.  | 
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (279 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn.  | 
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 49 with a minimum range of 15. Its effects scale with your Cunning stat.  | 
Class Talents
| Spell / Glacial waste | 1.30 | 
  | 3/5 | 
  | 4/5 | 
  | 1/5 | 
  | 2/5 | 
| Spell / Master of flesh | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Nightfall | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
| Spell / Dreadmaster | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Death | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
  | 0/5 | 
| Spell / Grave | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Master of bones | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 3/5 | 
  | 0/5 | 
| Spell / Master necromancer | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Animus | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 3/5 | 
  | 3/5 | 
Generic Talents
| Spell / Staff combat | 1.20 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Technique / Combat training | 1.00 | 
  | 4/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Spectre | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Race / Doomelf | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Cunning / Survival | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Necrosis | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant.  | active | 
You do not remember much of your life before you were on this burning continent, floating in the void between worlds.  You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now!  | done | 
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done | 
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor.  | done | 
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved talent Staff Mastery (+1 level(s)).  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)).  | done | 
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you improved talent Endless Endurance (+1 level(s)).  | done | 
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * Use the control orb of Yiilkgur to begin the ceremony.  | active | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee!  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there.  | active | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 399.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic.  | active | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed naga tongue. * You've found the needed electric eel tail. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed ritch stinger. * You've found the needed vial of greater demon bile. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations.  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Hurenarithad the Gloomwild (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag / +2 Wil Changes resistances penetration: +10% darkness Changes damage: +6% darkness / +3% physical Critical mult.: +15.00% Maximum stamina: +20.00 It can be used to blink to a nearby random location (rad 7) Activation puts all charms on cooldown for 22 turns. A pair of boots made of leather.  | 
| Light source |  Hettitar the alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour: +4 Changes resistances penetration: +20% blight Changes damage: +9% blight Spell save: +3 (+1 eff.) Cut immunity: +20% Knockback immunity: +20% Maximum life: +60.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter.  | 
| On head |  linen wizard hat 'Balugund' (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +10 (+3 eff.) Defense: +1 (+1 eff.) Changes stats: +3 Str Changes resistances: +6% light Changes resistances penetration: +10% blight Mana each turn: +0.12 Maximum mana: +100.00 Spellpower: +3 (+1 eff.) Spell crit. chance: +3% A pointy cloth hat, very wizardly...  | 
| Tool |  Gloritira the Duathelraven (dig speed 19 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 19% Damage when hit (Melee): 10 lightning Changes stats: +1 Str / +4 Wil Changes resistances: +6% darkness / +6% fire Changes resistances penetration: +20% darkness Reduces incoming crit damage: 15.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
| On fingers |  Bethatta the DarkbilePowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 (+2 eff.) Damage when hit (Melee): 2 acid Changes resistances: +6% darkness / +3% acid Changes damage: +6% acid Disarm immunity: +30% Pinning immunity: +20% Stun/Freeze immunity: +24% Knockback immunity: +22% Life regen: +1.00 Maximum life: +23.00 Spellpower: +5 (+1 eff.) Mindpower: +7 (+4 eff.) Rings make your fingers look great!  | 
| On fingers |  Turulin the steel ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +2 Physical power: +6 (+2 eff.) Changes stats: +5 Str / +3 Mag / +3 Cun / +7 Con Changes resistances: +2% physical Physical save: +3 (+2 eff.) Spell save: +11 (+4 eff.) Maximum stamina: +11.00 Spellpower: +6 (+1 eff.) Rings make your fingers look great!  | 
| Around waist |  FlashwilderInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Damage when hit (Melee): 2 light / 4 physical Changes stats: +3 Dex Changes resistances: +6% lightning / +6% temporal Changes resistances penetration: +5% fire Light radius: +2 A belt that goes around your waist.  | 
| In main hand |  bloodlich's dragonbone starstaff of channeling (30-36 power, 6 apr, darkness element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +9 Mag / +5 Cun / +8 Con Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +14.00% Mana each turn: +0.38 N.Energy each turn: +0.20 Vim when firing critical spell: +4.00 Maximum vim: +35.00 Maximum neg.energy: +38.00 Spellpower: +33 (+7 eff.) Spell crit. chance: +5% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 26 turns. Staves designed for wielders of magic, by the greats of the art.  | 
| On hands |  heroic voratun gauntlets of spellstriking (0 def, 7 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +7 Fatigue: +5% Damage (Melee): 7 arcane Changes stats: +6 Mag / +5 Wil Changes resistances: +8% arcane Changes damage: +6% arcane Mental save: +9 (+4 eff.) Maximum life: +69.00 Spellpower: +8 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm.  | 
| Main armor |  Unlighthunt the elven-silk robe (7 def, 7 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Armour: +7 Defense: +7 (+4 eff.) Changes stats: +5 Wil / +20 Mag Changes resistances: +13% darkness / +13% light / +15% all Changes resistances penetration: +20% blight Changes damage: +28% light / +9% arcane / +15% darkness Critical mult.: +15.00% Mental save: +9 (+4 eff.) Maximum life: +63.00 Maximum hate: +6.00 Light radius: +4 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
| Cloak |  Blazethorn (16 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+3 eff.) Armour penetration: +4 Defense: +16 (+7 eff.) Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 4 light Changes stats: +2 Str / +2 Dex / +2 Cun Changes resistances: +6% acid Only die when reaching: -20.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around neck |  FalidendilInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Mag / +4 Wil Changes resistances: +3% temporal Changes resistances penetration: +15% arcane Changes damage: +6% temporal Mana when firing critical spell: +1.00 Vim when firing critical spell: +2.00 Amulets make your neck look great!  | 
Inventory
 This item will automatically be transmogrified when you leave the level.healing infusion (heal 52; cd 15) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 52 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 This item will automatically be transmogrified when you leave the level.manasurge rune (regen 917% over 10 turns; mana 46; cd 12) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 917% for 10 turns (312 total) and instantly restoring 46 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 This item will automatically be transmogrified when you leave the level.stormshield rune (threshold 31; blocks 2; dur 4; cd 14) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 31 up to 2 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 This item will automatically be transmogrified when you leave the level.vitalizing steel amulet of dexterity (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Dex / +3 Con Physical save: +7 (+4 eff.) Life regen: +3.00 Maximum life: +41.00 Amulets make your neck look great!  | 
 This item will automatically be transmogrified when you leave the level.Gloryrith the Shademaster (36-55 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 36.5 - 54.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 44% Damage (Melee): +12 acid Damage (radius 1) on hit: +16 nature Damage (radius 2) on crit: +8 acid When wielded/worn: Changes resistances: +9% acid / +9% darkness Changes resistances penetration: +5% darkness Massive two-handed battleaxes.  | 
 This item will automatically be transmogrified when you leave the level.chilling dwarven-steel battleaxe of crippling (33-50 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 33.0 - 49.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +12 cold When wielded/worn: Physical crit. chance: +14.0% Massive two-handed battleaxes.  | 
 This item will automatically be transmogrified when you leave the level.steel battleaxe 'Torurahor' (35-52 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 35.0 - 52.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +30 (+12 eff.) Changes stats: +2 Dex / +2 Mag Changes resistances: +5% arcane / +6% temporal Blindness immunity: +20% Healing mod.: +20% Massive two-handed battleaxes.  | 
 This item will automatically be transmogrified when you leave the level.Darkpierce (18-24 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.5 - 24.1 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 44% Damage (Melee): +12 darkness Damage (radius 1) on hit: +14 fire When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 19% Damage when hit (Melee): 6 darkness Changes resistances: +6% acid / +12% darkness Changes damage: +12% arcane Sharp, short and deadly.  | 
 This item will automatically be transmogrified when you leave the level.Arcburst the yew longbow Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 4.0 - 4.4 Uses stat: Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 Travel speed: +200% Damage (Ranged): +16 blight Damage (radius 1) on hit: +16 lightning When wielded/worn: Accuracy: +15 (+8 eff.) Changes stats: +8 Dex Changes resistances: +2% physical Changes resistances penetration: +12% physical Changes damage: +6% lightning / +12% blight Longbows are used to shoot arrows at your foes.  | 
 This item will automatically be transmogrified when you leave the level.Brenulen the Unlightstreak (5-6 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +8 darkness Damage (radius 1) on hit: +12 darkness When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 19% Changes resistances: +20% blight Changes resistances penetration: +25% acid Talent granted: +1 Attune Mindstar Life regen: +0.70 Maximum life: +21.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 This item will automatically be transmogrified when you leave the level.thorny mindstar 'Glitterwasp' (8-8 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.5 - 8.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +3% acid / +12% light / +9% lightning Talent granted: +1 Attune Mindstar Mental save: +9 (+4 eff.) Pinning immunity: +20% Knockback immunity: +20% Maximum psi: +34.00 Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Light radius: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 This item will automatically be transmogrified when you leave the level.Freezewalker (20-24 power, 4 apr, physical element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +8 (+4 eff.) Changes resistances: +12% acid / +21% cold Changes resistances penetration: +15% cold Changes damage: +12% cold / +20% physical Talent granted: +1 Command Staff Blindness immunity: +20% Cut immunity: +20% Life regen: +4.00 Only die when reaching: -40.00 life Spellpower: +9 (+2 eff.) Spell crit. chance: +3% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 135.15 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art.  | 
 This item will automatically be transmogrified when you leave the level.Shivertitan (20-24 power, 4 apr, lightning element) Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 10 acid / 10 mind Changes resistances: +21% acid Changes damage: +20% lightning / +15% cold / +9% acid Talent granted: +1 Command Staff Critical mult.: +16.00% Spellpower: +9 (+2 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art.  | 
 This item will automatically be transmogrified when you leave the level.ash magestaff 'Strikemortal' (15-18 power, 3 apr, fire element) Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Wil Changes resistances penetration: +10% lightning / +15% temporal Changes damage: +15% temporal / +15% fire Talent granted: +1 Command Staff Spellpower: +6 (+1 eff.) Spell crit. chance: +2% Light radius: +2 Infravision radius: +2 Reduces paradox anomalies(equivalent to willpower): +10 Staves designed for wielders of magic, by the greats of the art.  | 
 This item will automatically be transmogrified when you leave the level.yew starstaff 'Lorihek' (20-24 power, 4 apr, light element) Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +6% cold / +6% physical / +12% nature / +6% fire Changes resistances penetration: +10% mind Changes damage: +20% light Talent granted: +1 Command Staff Disarm immunity: +20% Spellpower: +9 (+2 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art.  | 
 This item will automatically be transmogrified when you leave the level.Naturerace the dwarven-steel waraxe (20-29 power, 4 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +10 darkness Damage (radius 1) on hit: +4 nature Damage against: +13% Living When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 23 Damage when hit (Melee): 6 mind Changes resistances: +12% temporal Changes resistances penetration: +15% nature Changes damage: +15% nature Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% One-handed war axes.  | 
 This item will automatically be transmogrified when you leave the level.Cyredheda the Chillpower (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 10 fire / 8 cold Changes stats: +4 Mag / +4 Wil Changes resistances: +9% temporal / +18% cold Spell save: +10 (+4 eff.) Maximum mana: +57.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 This item will automatically be transmogrified when you leave the level.murderer's cashmere cloak of the Shaloren (2 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +6 (+4 eff.) Armour penetration: +3 Defense: +2 (+1 eff.) Changes stats: +3 Dex / +2 Mag / +2 Wil / +3 Cun A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 This item will automatically be transmogrified when you leave the level.Ebonywarden the woollen robe (0 def, 0 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 19% Effects when hit in melee: * 5% chance to slow global speed by 50% * 6 arcane resource burn Changes stats: +11 Str / +2 Con Changes resistances: +12% darkness / +9% all Changes damage: +6% darkness Reduces incoming crit damage: 15.00% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 This item will automatically be transmogrified when you leave the level.dwarven-steel helm 'Goravor' (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +7 Str / +4 Dex / +6 Mag / +7 Wil Critical mult.: +20.00% Mental save: +17 (+8 eff.) Light radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 This item will automatically be transmogrified when you leave the level.Lavawither the dwarven-steel mail armour (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 10 arcane Changes resistances: +9% fire / +24% cold Changes resistances penetration: +10% acid Changes damage: +24% arcane / +12% fire A suit of armour made of mail.  | 
 This item will automatically be transmogrified when you leave the level.Scaldraptor the steel plate armour (0 def, 9 armour) Requires: - Massive armour training - Strength 28 Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Damage when hit (Melee): 8 arcane Changes stats: +5 Cun / +5 Wil Changes resistances: +5% arcane / +15% fire Changes resistances penetration: +5% cold / +10% arcane / +10% fire Changes damage: +15% arcane Mental save: +14 (+7 eff.) A suit of armour made of metal plates.  | 
 This item will automatically be transmogrified when you leave the level.dwarven-steel plate armour 'Blastvile' (0 def, 11 armour) Requires: - Massive armour training - Strength 35 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Damage when hit (Melee): 8 lightning Changes resistances: +21% acid / +12% darkness / +6% blight Changes damage: +12% mind Life regen: +6.00 Maximum life: +50.00 Healing mod.: +15% A suit of armour made of metal plates.  | 
 This item will automatically be transmogrified when you leave the level.icy steel shield of resilience (0 def, 4 armour, 37 block) Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Fatigue: +8% Damage (Melee): 8 cold Damage when hit (Melee): 3 ice Talent granted: +1 Block Maximum life: +47.00 Handheld deflection devices.  | 
 This item will automatically be transmogrified when you leave the level.quiver of ash arrows 'Glacierslicer' (20/20, 20-29 power, 7 apr) Requires: - Dexterity 16 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.5 - 28.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 20 On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to knock the target back 3 spaces and deal 141 physical damage Damage (Ranged): +20 temporal / +29 physical / +12 cold / +8 mind Damage (radius 1) on hit: +20 cold / +8 temporal Arrows are used with bows to pierce your foes to death.  | 
 277 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 This item will automatically be transmogrified when you leave the level.alchemist's lamp 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter.  | 
 This item will automatically be transmogrified when you leave the level.alchemist's lamp 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter.  | 
 This item will automatically be transmogrified when you leave the level.alchemist's lamp 'Dazzleblur' Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 4 acid / 6 light Changes resistances: +9% lightning / +9% fire / +3% all Changes resistances penetration: +20% acid / +25% light Changes damage: +6% light Spell save: +10 (+4 eff.) Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter.  | 
 This item will automatically be transmogrified when you leave the level.bright alchemist's lamp Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter.  | 
 This item will automatically be transmogrified when you leave the level.survivor's alchemist's lamp of health Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +8 (+4 eff.) Maximum life: +58.00 Light radius: +4 Healing mod.: +16% A normal brass lantern, enhanced by alchemy to make it brighter.  | 
 Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord.  | 
 Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 This item will automatically be transmogrified when you leave the level.yew totem of stinging 'Moldpython' [power 278] (13 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Damage when hit (Melee): 10 nature Changes stats: +7 Wil Changes resistances: +12% cold / +6% mind / +6% darkness Changes resistances penetration: +10% nature Physical save: +6 (+3 eff.) It can be used to sting an enemy dealing 278 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 13 turns. When used: * Increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power.  | 
 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 26 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.  | 
 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			A View From The Gallery (Insane (Roguelike) difficulty)
			Briefly lived as a lowly halfling during the time of the Sher'tuls.By Veria the Doomelf Necromancer level 32
54th Haze 122nd year of Ascendancy at 12:02 see stats
			A different point of view (Insane (Roguelike) difficulty)
			Learned the five chapters of Orc history through loremaster Hadak's tales.By Veria the Doomelf Necromancer level 24
64th Dusk 122nd year of Ascendancy at 12:36 see stats
			Curse Lifter (Insane (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Veria the Doomelf Necromancer level 7
4th Flare 122nd year of Ascendancy at 13:25 see stats
			Dragon's Greed (Insane (Roguelike) difficulty)
			Amassed 8000 gold pieces.By Veria the Doomelf Necromancer level 33
70th Haze 122nd year of Ascendancy at 22:49 see stats
			Exterminator (Insane (Roguelike) difficulty)
			Killed 1000 creatures.By Veria the Doomelf Necromancer level 23
64th Dusk 122nd year of Ascendancy at 04:07 see stats
			Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
			Escaped the Searing Halls.By Veria the Doomelf Necromancer level 6
77th Pyre 122nd year of Ascendancy at 23:46 see stats
			Home sweet home (Insane (Roguelike) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Veria the Doomelf Necromancer level 24
64th Dusk 122nd year of Ascendancy at 13:02 see stats
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Veria the Doomelf Necromancer level 10
5th Dusk 122nd year of Ascendancy at 07:21 see stats
			Level 20 (Insane (Roguelike) difficulty)
			Got a character to level 20.By Veria the Doomelf Necromancer level 20
41st Dusk 122nd year of Ascendancy at 16:30 see stats
			Level 30 (Insane (Roguelike) difficulty)
			Got a character to level 30.By Veria the Doomelf Necromancer level 30
10th Haze 122nd year of Ascendancy at 06:45 see stats
			Myths of an age past (Insane (Roguelike) difficulty)
			Learned all there is to learn about the Gods and the Godslayers.By Veria the Doomelf Necromancer level 24
64th Dusk 122nd year of Ascendancy at 12:36 see stats
			Once bitten, twice shy (Insane (Roguelike) difficulty)
			Escaped the Anteroom of Agony.By Veria the Doomelf Necromancer level 28
75th Dusk 122nd year of Ascendancy at 19:55 see stats
			Rescuer of the lost (Insane (Roguelike) difficulty)
			Rescued the merchant from the assassin lord.By Veria the Doomelf Necromancer level 20
55th Dusk 122nd year of Ascendancy at 02:40 see stats
			Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.By Veria the Doomelf Necromancer level 26
71st Dusk 122nd year of Ascendancy at 19:34 see stats
			Tales of the Spellblaze (Insane (Roguelike) difficulty)
			Learned the eight chapters of the Spellblaze Chronicles.By Veria the Doomelf Necromancer level 24
64th Dusk 122nd year of Ascendancy at 12:36 see stats
			That was close (Insane (Roguelike) difficulty)
			Killed your target while having only 1 life left.By Veria the Doomelf Necromancer level 3
77th Pyre 122nd year of Ascendancy at 03:28 see stats
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Veria the Doomelf Necromancer level 6
3rd Mirth 122nd year of Ascendancy at 20:48 see stats
			The Legend of Garkul (Insane (Roguelike) difficulty)
			Learned the five chapters of the Legend of Garkul.By Veria the Doomelf Necromancer level 24
64th Dusk 122nd year of Ascendancy at 12:36 see stats
			The Right thing to do (Insane (Roguelike) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Veria the Doomelf Necromancer level 33
76th Haze 122nd year of Ascendancy at 15:28 see stats
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By Veria the Doomelf Necromancer level 6
1st Mirth 122nd year of Ascendancy at 20:53 see stats
			The sky is falling! (Insane (Roguelike) difficulty)
			Saw a huge meteor falling from the sky.By Veria the Doomelf Necromancer level 30
48th Haze 122nd year of Ascendancy at 04:55 see stats
			Treasure Hoarder (Insane (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Veria the Doomelf Necromancer level 24
68th Dusk 122nd year of Ascendancy at 10:35 see stats
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Veria the Doomelf Necromancer level 16
21st Dusk 122nd year of Ascendancy at 16:45 see stats
			Unstoppable (Insane (Roguelike) difficulty)
			Returned from the dead.By Veria the Doomelf Necromancer level 22
62nd Dusk 122nd year of Ascendancy at 14:12 see stats
Log
Corruption of the Doomed hits Radiant horror for 392 darkness damage.
Corruption of the Doomed hits Belilravea the Guardian for 220 darkness damage.
Corruption of the Doomed hits Radiant horror for 243 darkness damage.
Veria hits Headless horror for 459 darkness damage.
Veria hits Luminous horror for 347 darkness damage.
Veria hits Radiant horror for 424 darkness damage.
Veria hits Belilravea the Guardian for 238 darkness damage.
Veria hits Radiant horror for 262 darkness damage.
Erupting Shadows hits Headless horror for 57 darkness damage.
Erupting Shadows hits Radiant horror for 53 darkness damage.
Radiant horror hits Veria for 59 darkness, 64 darkness (123 total damage).
Radiant horror casts Healing Light.
Radiant horror casts Circle of Blazing Light.
Luminous horror casts Firebeam.
Luminous horror casts Healing Light.
Corruption of the Doomed killed Luminous horror!
Luminous horror hits Skeleton master archer for (36 absorbed), 0 fire (0 total damage).
Luminous horror hits Veria for 28 fire damage.
Luminous horror receives 351 healing.
Radiant horror receives 590 healing.
Radiant horror casts Firebeam.
Radiant horror casts Providence.
Radiant horror hits Veria for 34 fire damage.
Radiant horror hits Skeleton master archer for (44 absorbed), 0 fire (0 total damage).
Belilravea the Guardian casts Sunburst.
The shield around skeleton master archer crumbles.
Belilravea the Guardian hits Skeleton master archer for (126 absorbed), 60 light, 185 light (245 total damage).
Belilravea the Guardian hits Veria for 183 light, 183 light (365 total damage).
Belilravea the Guardian hits Eternal bone giant for 263 light damage.
Veria the level 35 doomelf necromancer was seared to death by Belilravea the Guardian on level 1 of Ruined Dungeon.


















































































































