










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Doombringer |
| Level / Exp | 37 / 85% |
| Size | medium |
| Lifes / Deaths | Killed by Gloruwen the black jelly at level 6 on the 79th Pyre 122nd year of Ascendancy at 15:34 / 98Killed by cutpurse at level 6 on the 79th Pyre 122nd year of Ascendancy at 15:49 Killed by fartman at level 9 on the 4th Mirth 122nd year of Ascendancy at 00:23 Killed by Xagama the cutpurse at level 10 on the 5th Mirth 122nd year of Ascendancy at 17:04 Killed by shadow at level 12 on the 3rd Summertide 122nd year of Ascendancy at 18:41 Killed by fiery orc wyrmic at level 13 on the 9th Dusk 122nd year of Ascendancy at 20:22 Killed by Xanydhera the cave bear at level 13 on the 9th Dusk 122nd year of Ascendancy at 21:06 Killed by orc assassin at level 15 on the 16th Dusk 122nd year of Ascendancy at 06:24 Killed by elven cultist at level 15 on the 16th Dusk 122nd year of Ascendancy at 11:43 Killed by Ysaeli the halfling at level 15 on the 75th Dusk 122nd year of Ascendancy at 00:18 Killed by Barundo the krog at level 15 on the 75th Dusk 122nd year of Ascendancy at 01:09 Killed by Silutta the fox at level 15 on the 76th Dusk 122nd year of Ascendancy at 05:56 Killed by Salarita the snow giant chieftain at level 15 on the 77th Dusk 122nd year of Ascendancy at 00:02 Killed by snow giant chieftain at level 15 on the 77th Dusk 122nd year of Ascendancy at 01:01 Killed by snow giant boulder thrower at level 16 on the 77th Dusk 122nd year of Ascendancy at 01:51 Killed by Salarita the snow giant chieftain at level 16 on the 77th Dusk 122nd year of Ascendancy at 02:24 Killed by cold drake at level 16 on the 77th Dusk 122nd year of Ascendancy at 17:10 Killed by Gloroba the dire wolf at level 16 on the 78th Dusk 122nd year of Ascendancy at 08:31 Killed by snow giant boulder thrower at level 16 on the 78th Dusk 122nd year of Ascendancy at 10:08 Killed by snow giant boulder thrower at level 16 on the 78th Dusk 122nd year of Ascendancy at 10:37 Killed by cold drake hatchling at level 16 on the 78th Dusk 122nd year of Ascendancy at 12:25 Killed by Xanyreda the snow giant thunderer at level 16 on the 78th Dusk 122nd year of Ascendancy at 20:13 Killed by Xanyreda the snow giant thunderer at level 16 on the 78th Dusk 122nd year of Ascendancy at 21:53 Killed by snow giant boulder thrower at level 16 on the 79th Dusk 122nd year of Ascendancy at 09:35 Killed by cold drake hatchling at level 16 on the 79th Dusk 122nd year of Ascendancy at 11:43 Killed by Rantha the Worm at level 17 on the 79th Dusk 122nd year of Ascendancy at 19:24 Killed by Rantha the Worm at level 17 on the 79th Dusk 122nd year of Ascendancy at 20:59 Killed by Polalemira the snow giant at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 04:38 Killed by Isaldara the ghoul at level 18 on the 21st Haze 122nd year of Ascendancy at 18:28 Killed by armoured skeleton warrior at level 18 on the 22nd Haze 122nd year of Ascendancy at 00:51 Killed by Mayedhewyn the skeleton warrior at level 18 on the 22nd Haze 122nd year of Ascendancy at 11:55 Killed by armoured skeleton warrior at level 18 on the 23rd Haze 122nd year of Ascendancy at 16:25 Killed by Moving balanced dwarven-steel dagger of projection at level 18 on the 24th Haze 122nd year of Ascendancy at 02:15 Killed by Animated dwarven-steel battleaxe of evisceration at level 19 on the 24th Haze 122nd year of Ascendancy at 11:43 Killed by Poltergeist Kinetic Focus at level 19 on the 24th Haze 122nd year of Ascendancy at 16:51 Killed by Chary the human at level 20 on the 28th Haze 122nd year of Ascendancy at 21:48 Killed by fartman at level 21 on the 64th Haze 122nd year of Ascendancy at 23:14 Killed by Roorfaq the onilug at level 21 on the 66th Haze 122nd year of Ascendancy at 03:05 Killed by champion of Urh'Rok at level 21 on the 66th Haze 122nd year of Ascendancy at 16:53 Killed by champion of Urh'Rok at level 21 on the 66th Haze 122nd year of Ascendancy at 18:32 Killed by champion of Urh'Rok at level 21 on the 66th Haze 122nd year of Ascendancy at 20:09 Killed by onilug at level 22 on the 68th Haze 122nd year of Ascendancy at 00:14 Killed by worm that walks at level 25 on the 79th Haze 122nd year of Ascendancy at 02:09 Killed by Emara the oozing horror at level 25 on the 79th Haze 122nd year of Ascendancy at 04:51 Killed by Urkis, the High Tempest at level 25 on the 4th Decay 122nd year of Ascendancy at 22:30 Killed by Urkis, the High Tempest at level 25 on the 5th Decay 122nd year of Ascendancy at 01:49 Killed by Urkis, the High Tempest at level 25 on the 5th Decay 122nd year of Ascendancy at 02:58 Killed by Layivena the snow giant at level 25 on the 5th Decay 122nd year of Ascendancy at 10:04 Killed by luminous horror at level 25 on the 6th Decay 122nd year of Ascendancy at 02:07 Killed by luminous horror at level 25 on the 6th Decay 122nd year of Ascendancy at 04:48 Killed by mean looking elven guard at level 27 on the 10th Decay 122nd year of Ascendancy at 08:58 Killed by elven elite warrior at level 27 on the 10th Decay 122nd year of Ascendancy at 10:30 Killed by Bethywen the elven warrior at level 27 on the 1st Wintertide 123rd year of Ascendancy at 22:30 Killed by elven cultist at level 28 on the 2nd Wintertide 123rd year of Ascendancy at 21:48 Killed by armoured skeleton warrior at level 28 on the 18th Regrowth 123rd year of Ascendancy at 11:50 Killed by Assassin Lord at level 28 on the 46th Regrowth 123rd year of Ascendancy at 06:19 Killed by Khulmanar, General of Urh'Rok at level 30 on the 62nd Regrowth 123rd year of Ascendancy at 08:26 Killed by Khulmanar, General of Urh'Rok at level 30 on the 62nd Regrowth 123rd year of Ascendancy at 09:49 Killed by Khulmanar, General of Urh'Rok at level 30 on the 62nd Regrowth 123rd year of Ascendancy at 11:08 Killed by Khulmanar, General of Urh'Rok at level 30 on the 62nd Regrowth 123rd year of Ascendancy at 11:22 Killed by Khulmanar, General of Urh'Rok at level 30 on the 62nd Regrowth 123rd year of Ascendancy at 12:19 Killed by Khulmanar, General of Urh'Rok at level 30 on the 62nd Regrowth 123rd year of Ascendancy at 13:24 Killed by Khulmanar, General of Urh'Rok at level 30 on the 62nd Regrowth 123rd year of Ascendancy at 14:43 Killed by Khulmanar, General of Urh'Rok at level 30 on the 62nd Regrowth 123rd year of Ascendancy at 15:56 Killed by Atuduma the thalore at level 30 on the 63rd Regrowth 123rd year of Ascendancy at 10:35 Killed by Khulmanar, General of Urh'Rok at level 30 on the 64th Regrowth 123rd year of Ascendancy at 02:31 Killed by Arebressra the skeleton assassin at level 30 on the 65th Regrowth 123rd year of Ascendancy at 04:54 Killed by The Master at level 32 on the 71st Regrowth 123rd year of Ascendancy at 20:05 Killed by The Master at level 32 on the 71st Regrowth 123rd year of Ascendancy at 21:27 Killed by ghast at level 32 on the 71st Regrowth 123rd year of Ascendancy at 23:50 Killed by The Master at level 32 on the 72nd Regrowth 123rd year of Ascendancy at 02:20 Killed by skeleton master archer at level 32 on the 72nd Regrowth 123rd year of Ascendancy at 04:00 Killed by Bethytha the corrupted acidic digestor at level 33 on the 74th Regrowth 123rd year of Ascendancy at 01:24 Killed by Grand Corruptor at level 33 on the 77th Regrowth 123rd year of Ascendancy at 05:39 Killed by shadowblade at level 34 on the 78th Regrowth 123rd year of Ascendancy at 01:48 Killed by Alapa the halfling at level 34 on the 9th Pyre 123rd year of Ascendancy at 12:37 Killed by Ganor the crimson ooze at level 35 on the 73rd Pyre 123rd year of Ascendancy at 08:57 Killed by Cyrynne the slimy ooze at level 35 on the 73rd Pyre 123rd year of Ascendancy at 10:12 Killed by Ganor the crimson ooze at level 35 on the 73rd Pyre 123rd year of Ascendancy at 11:37 Killed by Layalemina the slimy ooze at level 35 on the 73rd Pyre 123rd year of Ascendancy at 16:15 Killed by Glorana the crimson ooze at level 35 on the 73rd Pyre 123rd year of Ascendancy at 20:50 Killed by Elyth the red jelly at level 35 on the 73rd Pyre 123rd year of Ascendancy at 22:38 Killed by Glorutira the crimson ooze at level 35 on the 74th Pyre 123rd year of Ascendancy at 01:37 Killed by Glorutira the crimson ooze at level 35 on the 74th Pyre 123rd year of Ascendancy at 03:27 Killed by Zubagara the crimson ooze at level 35 on the 74th Pyre 123rd year of Ascendancy at 06:53 Killed by Adoma the slimy ooze at level 35 on the 74th Pyre 123rd year of Ascendancy at 07:04 Killed by Ce'Nalenor the slimy ooze at level 35 on the 74th Pyre 123rd year of Ascendancy at 07:26 Killed by Isanor the poison ooze at level 35 on the 74th Pyre 123rd year of Ascendancy at 14:18 Killed by orc high cryomancer at level 36 on the 2nd Summertide 123rd year of Ascendancy at 02:11 Killed by Aroyathra the orc fighter at level 36 on the 2nd Summertide 123rd year of Ascendancy at 22:38 Killed by Aroyathra the orc fighter at level 36 on the 3rd Summertide 123rd year of Ascendancy at 14:50 Killed by Aroyathra the orc fighter at level 36 on the 1st Flare 123rd year of Ascendancy at 07:49 Killed by Vehhi the shalore at level 37 on the 18th Dusk 123rd year of Ascendancy at 04:58 Killed by Athen the giant at level 37 on the 18th Dusk 123rd year of Ascendancy at 06:06 Killed by Greater Mummy Lord at level 37 on the 63rd Dusk 123rd year of Ascendancy at 23:08 Killed by Greater Mummy Lord at level 37 on the 64th Dusk 123rd year of Ascendancy at 00:35 Killed by Greater Mummy Lord at level 37 on the 64th Dusk 123rd year of Ascendancy at 02:03 Killed by Riel the halfling at level 37 on the 74th Dusk 123rd year of Ascendancy at 16:19 |
Primary Stats
| Strength | 53 (base 41) |
| Dexterity | 23 (base 10) |
| Constitution | 89 (base 45) |
| Magic | 76 (base 60) |
| Willpower | 50 (base 10) |
| Cunning | 26 (base 14) |
Resources
| Life | 1507/1507 |
| Stamina | 347/347 |
| Vim | 107/107 |
| Healing Factor | 1.7878604441647 |
| Regeneration | 50.507057547654 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +114.06963088675% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 188 |
| Accuracy | 57 |
| Crit Chance | 21% |
| APR | 16 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +26% |
| Light | +12% |
| Temporal | +12% |
| Nature | +47% |
| Physical | +15% |
| Acid | +17% |
| All | +8% |
Offense: Damage Penetration
| Physical | +8% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 43.723073231957 (30%) |
| Defense | 38 |
| Ranged Defense | 38 |
| Fatigue | 19 |
| Physical Save | 41 |
| Spell Save | 42 |
| Mental Save | 45 |
Defense: Resistances
| Nature | + 38%( 70%) |
| Lightning | + 26%( 70%) |
| Acid | + 42%( 70%) |
| Darkness | + 53%( 70%) |
| Blight | + 38%( 70%) |
| Arcane | + 23%( 70%) |
| Fire | + 70%( 70%) |
| All | + 19%( 70%) |
Defense: Immunities
| Disarm Resistance | 0% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 38% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 1/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 2/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Flame of Urh'Rok |
| talent | Abyssal Shield |
| talent | Eternal Suffering |
| talent | Horrifying Blows |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You failed to protect the injured seer from death by fartman. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by fartman. Escort: lost warrior (level 4 of Old Forest) | failed |
You failed to protect the repented thief from death by fartman. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and stopped the shivgoroth invasion. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 320. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed ritch stinger. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed hummerhorn wing. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed wretchling eyeball. * You've found the needed red crystal shard. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Plaguerazor' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Con +5 Wil dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +30% nature Res.pen +8% physical Melee Ret 10 fire ----- def ----- Armour +4 Fatigue +3% Resists +12% nature +9% fire ---------- misc Light +3 Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 12 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.6 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 138.30 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 138.30 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | Ivynor (20 def, 11 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Wil dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +9% acid Melee Ret 10 acid ----- def ----- Armour +11 Defense +20 (+7 eff.) Fatigue +5% Resists +12% blight Mind.save +15 (+5 eff.) ---------- misc Max.stam +20.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Relguneg the ash totem of healing [power 200] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: ----- def ----- Resists +12% acid +6% blight +3% nature +5% arcane +9% lightning Spell.save +6 (+2 eff.) Heal yourself and all friendly characters within 10 spaces for 200 Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Brandpiercer0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Phys.pwr +19 (+3 eff.) Spell.pwr +16 (+5 eff.) Mind.pwr +14 (+5 eff.) Dmg.mod +9% nature +6% all Melee Ret 2 fire ----- def ----- Resists +9% nature +15% fire Mind.save +12 (+4 eff.) Max.HP +92.00 HP.reg +18.00 Heal.mod +18% Confus- +38% Rings make your fingers look great! |
| On fingers | gladiator's stralite ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +5 Str +9 Con dps ---------- Phys.pwr +5 (+1 eff.) Rings make your fingers look great! |
| Around waist | skylord's drakeskin leather belt of the vagrant1.0 T5 belt armor [Ego++] Nature While equipped: Stats +3 Str +4 Dex +4 Wil +5 Cun +4 Con dps ---------- Mind.pwr +7 (+2 eff.) ----- def ----- Phys.save +14 (+4 eff.) Spell.save +17 (+6 eff.) Mind.save +23 (+8 eff.) A belt that goes around your waist. |
| In main hand | quick voratun greatsword of enduring (64-103 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Nature/Master Power 64.5 - 103.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Dex +20 Wil +12 Con dps ---------- Phys.spd +10% Acc +31 (+8 eff.) ----- def ----- Max.HP +122.00 Massive two-handed swords. |
| On hands | Coaledge the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +1 Dex +3 Wil +2 Cun +8 Con dps ---------- Melee Ret 4 darkness ----- def ----- Armour +2 Fatigue +3% Crit.chn- 10.00% HP.reg +5.00 ---------- misc Stam/turn +1.10 Max.stam +19.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | searing drakeskin leather armour of Eyal (20 def, 8 armour)9.0 T5 light armor [Ego++] Arcane/Nature While equipped: dps ---------- Melee+ 18 acid 14 fire Melee Ret 11 acid 13 fire ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% Resists +17% acid +18% fire Max.HP +57.00 HP.reg +5.00 Heal.mod +15% A suit of armour made of leather. |
| Cloak | cashmere cloak 'Darkqueen' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +6 Con dps ---------- Dmg.mod +12% darkness ----- def ----- Defense +2 (+1 eff.) Resists +18% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | starseer's stralite amulet of murder0.1 T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +5% Crit.mult +14.00% Spell.pwr +4 (+1 eff.) Dmg.mod +6% darkness +4% temporal +4% light +7% physical Acc +7 (+2 eff.) Apr +12 Amulets make your neck look great! |
Inventory
Primal Infusion (affinity 15%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
Phial of the Ultimate Bearness0.4 potion [Unique] Unknown Quaff phial's content. Impawssible?! |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
steel amulet 'Islagalaith'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +5 Mag ---------- misc Light +1 Masteries +0.14 Corruption/Torture +0.14 Corruption/Brutality +0.14 Corruption/Demonic strength +0.14 Cunning/Survival Amulets make your neck look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Blizzardburst the stralite battleaxe (42-62 power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Master Power 41.5 - 62.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +16.0% Phys.pwr +13 (+2 eff.) Dmg.mod +21% blight +6% cold Res.pen +10% cold +10% all Acc +34 (+9 eff.) Apr +14 Melee Ret 4 cold ----- def ----- Defense +14 (+5 eff.) Disarm- +59% Massive two-handed battleaxes. This object's appearance was changed to Stormlash. |
Ulfysagrim the stralite battleaxe (42-64 power, 3 apr)3.0 T4 battleaxe 2H weapon [Rare] Nature Power 42.5 - 63.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit.r2 +83 fire While equipped: dps ---------- All.spd +6% Res.pen +17% fire ----- def ----- Defense +10 (+4 eff.) Crit.chn- 10.00% Spell.save +18 (+6 eff.) Mind.save +18 (+6 eff.) Max.HP +100.00 Massive two-handed battleaxes. |
stralite battleaxe 'Zeradoneg' (42-64 power, 33 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Arcane/Nature/Master Power 42.5 - 63.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +33 Crit +7.5% Atk.spd 100% Phasing +21% Melee+ +23 nature While equipped: Stats +7 Con dps ---------- Crit.mult +10.00% Phys.pwr +13 (+2 eff.) Spell.pwr +10 (+3 eff.) Res.pen +15% arcane +12% physical Melee Ret 6 arcane ----- def ----- Disarm- +21% Massive two-handed battleaxes. |
Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Dex, 65% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 148.85 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Xanewe the Strikegrit (34-45 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Random Unique] Arcane/Master Power 34.5 - 44.9 Physical Uses 50% Str, 50% Mag, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +15 cold On Hit.r1 +16 blight On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Dmg.mod +6% blight Res.pen +15% blight +10% lightning Melee Ret 2 lightning Sharp, short and deadly. |
Bill's Tree Trunk (30-51 power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 30.0 - 51.0 Physical Uses 50% Mag, 130% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Gravitational Staff (30-36 power, 8 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 30.0 - 36.0 Gravity pin Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +8 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +25 (+8 eff.) Dmg.mod +20% physical +10% temporal ----- def ----- Resists +15% physical ---------- misc Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Gravity Spike: Level 3.0 Pwr.cost 14 out of 14/14. Range 6 Travel.spd instantaneous Is a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 104.33 physical (gravity) damage. Each target moved beyond the first increases the damage by 13.04 (up to a maximum of 52.17 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Penitence (15-18 power, 4 apr, nature element)5.0 T2 staff 2H weapon [Unique] Arcane/Nature Power 15.0 - 18.0 Nature Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +15 (+5 eff.) ----- def ----- Resists +30% blight +30% nature Affinity +20% nature Spell.save +15 (+5 eff.) ---------- misc Talents +1 Command Staff Cure up to 5 diseases or poisons (based on Magic). Uses 10 power out of 60/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
Staff of Absorption7.0 staff 2H weapon [Plot Item] Unknown Power 30.0 - 33.0 Arcane Uses 150% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 While equipped: dps ---------- Spell.crit +10% Spell.pwr +20 (+6 eff.) Acc +20 (+6 eff.) Absorb energies. Uses 1000 power out of 1000/1000 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
Staff of Bones (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Darkness Uses 200% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +20 (+6 eff.) Dmg.mod +20% acid +20% cold +20% darkness +20% blight ---------- misc Talents +1 Command Staff Masteries +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Master of flesh +0.10 Spell/Necrosis +0.10 Spell/Master necromancer +0.10 Spell/Master of bones It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
dragonbone starstaff 'Earolasta' (30-36 power, 6 apr, light element)5.0 T5 staff 2H weapon [Rare] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +28 (+8 eff.) Dmg.mod +6% acid +30% temporal +30% light +30% physical +30% darkness Res.pen +15% physical Apr +6 ----- def ----- Resists +18% cold Heal.mod +10% Poison- +20% Disarm- +20% Confus- +20% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal yew magestaff of channeling (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Ego++] Arcane Power 20.0 - 24.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Crit.mult +20.00% Spell.pwr +25 (+8 eff.) Melee+ 18 fire Dmg.mod +20% fire ---------- misc Mana/turn +0.17 See.Invis +7 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
stralite waraxe 'Arthyzor' (42-58 power, 5 apr)3.0 T4 waraxe 1H weapon [Random Unique] Master Power 41.5 - 58.1 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Crit.mult +15.00% Phys.pwr +8 (+1 eff.) Mind.pwr +10 (+3 eff.) Res.pen +17% physical Acc +13 (+4 eff.) Apr +9 ----- def ----- Defense +10 (+4 eff.) Mind.save +3 (+1 eff.) Die.at -40.00 life Disarm- +22% One-handed war axes. |
Stormlash (17-19 power, 7 apr)3.0 T1 whip 1H weapon [Unique] Arcane Power 17.0 - 18.7 Physical Uses 50% Mag, 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 125% Dmg.conv 50% dazing lightning On Crit: * Focus the lightning forces on an enemy While equipped: dps ---------- Dmg.mod +10% lightning Acc +7 (+2 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 23.64 to 70.92 lightning damage (based on Magic and Dexterity). Uses 10 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
grounding hardened leather belt of dampening1.0 T3 belt armor [Ego+] Nature While equipped: ----- def ----- Resists +6% acid +7% temporal +7% cold +7% fire +16% lightning A belt that goes around your waist. |
cashmere cloak 'Betiwyn' (2 def, 8 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Wil +1 Mag dps ---------- S.pwr/crit +8 Res.pen +10% blight ----- def ----- Armour +8 Defense +2 (+1 eff.) Resists +12% blight +15% cold +13% nature Phys.save +8 (+2 eff.) Mind.save +6 (+2 eff.) Die.at -50.00 life HP.reg +4.00 Heal.mod +13% ---------- misc Mana/s.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Firewalker (15 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+4 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+6 eff.) Resists +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Layessra the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Dmg.mod +9% acid On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Armour +3 Fatigue +2% Resists +6% acid Phys.save +5 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 57.99 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
dwarven-steel gauntlets 'Glowquench' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 8 fire Dmg.mod +3% light +6% fire Res.pen +20% light On Hit (Melee): * 10% chance to slow global speed by 55% ----- def ----- Armour +2 Fatigue +3% Resists +12% light +6% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Command (3 def, 6 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +6 Defense +3 (+2 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Decayed Visage (0 def, 0 armour)1.0 T3 head armor [Unique] Arcane While equipped: Stats +5 Wil +5 Mag dps ---------- Spell.crit +3% Dmg.mod +11% blight +12% fire +11% arcane Melee Ret 10 vim draining blight On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Resists +9% blight +11% darkness +5% arcane Spell.save +9 (+3 eff.) Mind.save +8 (+3 eff.) ---------- misc Max.vim +25.00 Vimsense: Level 2.0 Pwr.cost 25 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 13% and all saves by 22, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+3 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+5 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Borfast's Cage (10 def, 20 armour)17.0 T3 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +5 Con ----- def ----- Armour +20 Defense +10 (+4 eff.) Fatigue +24% Resists -15% acid +15% physical Crit.dmg- 20% Phys.save +15 (+5 eff.) Max.HP +50.00 HP.reg +2.00 Knockbk- +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Quiver of Domination (20/20, 24-34 power, 8 apr)3.0 T4 arrow ammo Reqs Dex 24 [Unique] Psionic Power 24.0 - 33.6 Mind Uses 20% Wil, 60% Dex, 50% Mag 50% Str Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +2.0% Capacity 20 On Crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Grinyntir the dwarven-steel pickaxe (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +4 Str +4 Dex dps ---------- Mind.crit +3% Res.pen +10% mind ----- def ----- Defense +10 (+4 eff.) Fatigue -6% Die.at -80.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
17 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Chatar1.0 T3 lite [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 ----- def ----- Armour +4 Resists +3% lightning Max.HP +60.00 Heal.mod +20% Knockbk- +20% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 488.16 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 126% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
11 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Singeworm [power 160] (15 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +9% arcane Res.pen +10% fire ----- def ----- Resists +5% arcane +9% fire Fire a magical bolt dealing 173 fire damage Puts all charms on 15 cooldown 100% to increase all damage penetration by 15% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By fartman the Thalore Doombringer level 33
72nd Regrowth 123rd year of Ascendancy at 21:54 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By fartman the Thalore Doombringer level 35
67th Pyre 123rd year of Ascendancy at 16:24 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By fartman the Thalore Doombringer level 17
8th Haze 122nd year of Ascendancy at 12:39 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By fartman the Thalore Doombringer level 36
4th Dusk 123rd year of Ascendancy at 06:26 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By fartman the Thalore Doombringer level 37
18th Dusk 123rd year of Ascendancy at 07:02 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By fartman the Thalore Doombringer level 26
6th Decay 122nd year of Ascendancy at 23:06 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By fartman the Thalore Doombringer level 20
28th Haze 122nd year of Ascendancy at 20:38 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By fartman the Thalore Doombringer level 28
2nd Allure 123rd year of Ascendancy at 08:00 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By fartman the Thalore Doombringer level 33
77th Regrowth 123rd year of Ascendancy at 06:05 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By fartman the Thalore Doombringer level 5
77th Pyre 122nd year of Ascendancy at 19:00 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By fartman the Thalore Doombringer level 25
79th Haze 122nd year of Ascendancy at 22:39 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By fartman the Thalore Doombringer level 33
75th Regrowth 123rd year of Ascendancy at 14:25 see stats
Level 10 (Exploration mode)
Got a character to level 10.By fartman the Thalore Doombringer level 10
4th Mirth 122nd year of Ascendancy at 15:34 see stats
Level 20 (Exploration mode)
Got a character to level 20.By fartman the Thalore Doombringer level 20
25th Haze 122nd year of Ascendancy at 16:56 see stats
Level 30 (Exploration mode)
Got a character to level 30.By fartman the Thalore Doombringer level 30
62nd Regrowth 123rd year of Ascendancy at 08:07 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By fartman the Thalore Doombringer level 22
69th Haze 122nd year of Ascendancy at 07:40 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By fartman the Thalore Doombringer level 35
72nd Pyre 123rd year of Ascendancy at 18:03 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By fartman the Thalore Doombringer level 28
1st Allure 123rd year of Ascendancy at 00:21 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By fartman the Thalore Doombringer level 27
1st Wintertide 123rd year of Ascendancy at 16:06 see stats
Slimefest (Exploration mode)
Have 100 walls on the sludgenest turn into hostile creatures.By fartman the Thalore Doombringer level 35
74th Pyre 123rd year of Ascendancy at 05:45 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By fartman the Thalore Doombringer level 28
18th Regrowth 123rd year of Ascendancy at 06:08 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By fartman the Thalore Doombringer level 29
48th Regrowth 123rd year of Ascendancy at 15:16 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By fartman the Thalore Doombringer level 25
4th Decay 122nd year of Ascendancy at 10:23 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By fartman the Thalore Doombringer level 27
1st Wintertide 123rd year of Ascendancy at 14:31 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By fartman the Thalore Doombringer level 16
79th Dusk 122nd year of Ascendancy at 13:10 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By fartman the Thalore Doombringer level 32
72nd Regrowth 123rd year of Ascendancy at 03:50 see stats
Log
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
Today is the 2nd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:21.
Today is the 3rd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:35.
Today is the 4th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:48.
Today is the 5th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:01.
Today is the 6th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:26.
Ran for 21 turns (stop reason: hostile spotted to the north (ziguranth patrol)).
Today is the 7th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 14:46.
Today is the 8th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:55.
Today is the 9th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:20.
You don't see how to get there...
Today is the 10th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:35.
Today is the 11st Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
You don't see how to get there...
Today is the 12nd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:13.







































































































































