Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Items Vault 1.0.1Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Humanoid |
| Class | Human |
| Level / Exp | 9 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 34 (base 18) |
| Dexterity | 26 (base 18) |
| Constitution | 16 (base 16) |
| Magic | 10 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 18 (base 18) |
Resources
| Life | 239/239 |
| Stamina | 124/124 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Barehand
| Damage | 29 |
| Accuracy | 36 |
| Crit Chance | 3% |
| APR | 1 |
| Speed | 0.60 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14.2 |
| Crit Chance | 3% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 7.6 |
| Ranged Defense | 7.6 |
| Fatigue | 7 |
| Physical Save | 23.050072459975 |
| Spell Save | 8.2482862374183 |
| Mental Save | 17.592118561332 |
Defense: Resistances
| Darkness | + 12%(100%) |
| Acid | + 16%(100%) |
| Fire | + 10%(100%) |
| Light | + 12%(100%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 242 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 121 life. Its effects scale with your Magic stat. |
Class Talents
Generic Talents
Effects
Quests
Equipment
| On hands | rough leather gloves rough leather glovesInfused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 |
| Main armor | cured leather armour cured leather armourRequires: - Strength 14 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 |
Inventory
Achievements
Log
You gain 0.10 gold from the transmogrification of ash totem of thorny skin [power 26] (20 cooldown).
You gain 1.26 gold from the transmogrification of icy pouch of steel shots of accuracy (18/18, 18-21.6 power, 2 apr).
You gain 0.50 gold from the transmogrification of steel shield (6 def, 2 armour, 43 block).
You gain 1.25 gold from the transmogrification of steel mail armour (2 def, 6 armour).
You gain 1.36 gold from the transmogrification of clarifying linen wizard hat of the mind (+11%) (1 def, 0 armour).
You gain 0.10 gold from the transmogrification of linen cloak (1 def, 0 armour).
You gain 5.45 gold from the transmogrification of Cindertyphoon the steel mace (14-19.6 power, 3 apr).
You gain 0.90 gold from the transmogrification of warrior's steel ring.
There is a previous level here (press '' or right click to use).
Saving game...
Saving done.
Ran for 3 turns (stop reason: didn't move).
Ran for 2 turns (stop reason: didn't move).
Ran for 2 turns (stop reason: didn't move).
Ran for 2 turns (stop reason: didn't move).
Ran for 3 turns (stop reason: didn't move).
Ran for 6 turns (stop reason: didn't move).
Character control switched to slave combatant.
As you touch the orb your will fills the slave's body. You take full control of his actions!
A new foe appears in the ring of blood!
