Gloth the level 7 Dwarf Sun Paladin by asdkin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceDwarf
ClassSun Paladin
Level / Exp7 / 18%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 20)
Dexterity8 (base 10)
Constitution13 (base 10)
Magic29 (base 30)
Willpower17 (base 10)
Cunning18 (base 10)

Resources

Life315/339
Positive38/38
Stamina126/136
Healing Factor1.2283363011315
Regeneration2.7637566775459

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Invisible3

Offense: Mainhand

Damage34
Accuracy24
Crit Chance9%
APR11
Speed1.00

Offense: Spell

Spellpower28
Crit Chance3%
Speed1

Offense: Mind

Mindpower22
Crit Chance5%
Speed1

Offense: Damage Bonus

Blight+12%
Acid+15%
Light+4%
Nature+10%

Offense: Damage Penetration

Darkness+5%
Lightning+5%

Defense: Base

Armour (hardiness)19.118138619369 (56.297102139833%)
Defense1
Ranged Defense1
Fatigue8
Physical Save23
Spell Save22
Mental Save26

Defense: Resistances

Lightning+ 3%( 70%)
Light+ 5%( 70%)
Darkness+ 6%( 70%)
Nature+ 20%( 70%)
Physical+ 1%( 70%)
Cold+ 28%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
1/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Sun1.30
3/5
4/5
0/5
0/5
Technique / Two-handed assault1.00
1/5
1/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Celestial / Light1.30
2/5
1/5
0/5
0/5
Celestial / Chants1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
2/5
1/5
0/5

Effects

talent
talent

Quests

active
active
done

Equipment

On feet
On hands
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Squadmate (Nightmare (Roguelike) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Gloth the Dwarf Sun Paladin level 6
19th Voratun 122nd year of Ascendancy at 08:41
see stats

Log

Gloth's sun path area effect killed Dremling!
Talent Wave of Power is ready to use.
Bleeding from Dremling hits
Gloth for 5 physical damage.

Resting starts...

Rested for 1 turns (stop reason: taken damage).

Bleeding from Dremling hits
Gloth for 5 physical damage.

Resting starts...

Rested for 1 turns (stop reason: taken damage).

Bleeding from Dremling hits
Gloth for 5 physical damage.

Resting starts...

Rested for 1 turns (stop reason: taken damage).

Bleeding from Dremling hits
Gloth for 5 physical damage.

Resting starts...

Gloth stops bleeding.

Talent Stunning Blow is ready to use.
Talent Sun Ray is ready to use.
Rested for 6 turns (stop reason: all resources and life at maximum).


You pickup 0.80 gold pieces.

Talent Path of the Sun is ready to use.
There is a ladder to the next level here (press '' or right click to use).
Ran for 28 turns (stop reason: at exit).


Gloth wears (replacing
Iron Mail of Bloodletting (2 def, 4 armour)): Erotir the steel mail armour (2 def, 6 armour).

You gain 0.25 gold from the transmogrification of
iron greatsword (110% power, 1 apr).