Anya the level 10 Cornac Archer by NPC Life

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassArcher
Level / Exp10 / 87%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 12)
Dexterity40 (base 32)
Constitution33 (base 23)
Magic10 (base 10)
Willpower17 (base 10)
Cunning14 (base 12)

Resources

Life314/314
Stamina144/144
Healing Factor1.1789294477288
Regeneration0.2947323619322

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision6
See Stealth31.549391208114
See Invisible30.549391208114

Offense: Mainhand

Damage48
Accuracy49
Crit Chance5%
APR7
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower19
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+14%
Fire+5%
Physical+10%
Cold+11%
All0%

Defense: Base

Armour (hardiness)13 (57.155997060385%)
Defense38
Ranged Defense38
Fatigue0
Physical Save28
Spell Save20
Mental Save23

Defense: Resistances

Cold+ 25%( 70%)
Lightning+ 15%( 70%)
Fire+ 14%( 70%)
All+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance21%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Runes

Class Talents

Technique / Archery prowess1.30
5/5
2/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
5/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
2/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
2/5
3/5
3/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5

Effects

Quests

active
done
done
done
done
active
done

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
Around neck
In main hand
Main armor
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By Anya the Cornac Archer level 10
6th Mirth 122nd year of Ascendancy at 21:27
see stats

Log

You gain 0.22 gold from the transmogrification of iron shield of mind resistance (+10%) (0 def, 2 armour, 17 block).
You gain 8.63 gold from the transmogrification of
Baloldil the dwarven-steel shield (0 def, 6 armour, 81 block).
You gain 0.67 gold from the transmogrification of
iron plate armour of stability (0 def, 7 armour).
You gain 0.66 gold from the transmogrification of
iron plate armour of lightning resistance (0 def, 7 armour).
You gain 1.38 gold from the transmogrification of
prismatic rough leather armour of spell shielding (3 def, 2 armour).
You gain 9.71 gold from the transmogrification of
Uroldil the Quenchream (0 def, 3 armour).
You gain 4.88 gold from the transmogrification of
insulating pair of iron boots of speed (0 def, 3 armour).
You gain 0.87 gold from the transmogrification of
shimmering linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (12-17 power, 2 apr).
You gain 2.23 gold from the transmogrification of
elm magestaff of warding (10-12 power, 2 apr, lightning element).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, cold element).
You gain 22.56 gold from the transmogrification of
Alileyon (15-18 power, 3 apr, fire element).
You gain 4.47 gold from the transmogrification of
gifted vined mindstar of venom (6-6 power, 18 apr, mind damage).
You gain 3.55 gold from the transmogrification of
thought-forged iron mace of phasing (12-17 power, 8 apr).
You gain 0.75 gold from the transmogrification of
acidic iron longsword (12-16 power, 2 apr).
You gain 1.42 gold from the transmogrification of
elm longbow of lightning.
You gain 0.50 gold from the transmogrification of
steel greatsword (24-38 power, 2 apr).
You gain 7.42 gold from the transmogrification of
iron greatsword 'Turochak' (16-26 power, 1 apr).
You gain 2.92 gold from the transmogrification of
hateful iron greatsword of erosion (16-25 power, 1 apr).
You gain 2.34 gold from the transmogrification of
acidic iron battleaxe of daylight (15-22 power, 1 apr).
You gain 2.46 gold from the transmogrification of
acidic iron battleaxe of daylight (14-21 power, 1 apr).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


Ran for 2 turns (stop reason: interesting character).


Saving game...

Saving done.