





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 36 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 36 (base 33) |
| Dexterity | 15 (base 12) |
| Constitution | 49 (base 46) |
| Magic | 20 (base 15) |
| Willpower | 13 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 462/983 |
| Mana | 211/255 |
| Stamina | 212/212 |
| Healing Factor | 2.0232873839944 |
| Regeneration | 139.22852759283 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 36 |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 34 |
| Crit Chance | 10% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +32% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 67.836219847772 (100%) |
| Defense | 15 |
| Ranged Defense | 23 |
| Fatigue | 39 |
| Physical Save | 32 |
| Spell Save | 19 |
| Mental Save | 14 |
Defense: Resistances
| Lightning | + 6%(100%) |
| Nature | + 20%(100%) |
| Darkness | + 67%(100%) |
| Fire | + 37%(100%) |
| Cold | + 20%(100%) |
| All | + 3%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 186 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 200 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Golem / Arcane | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Golem / Fighting | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Generic Talents
Effects
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | The target is covered in a layer of ice. Its armour is increased by 13, it deals 38.5 Cold damage to attackers that hit in melee, and 50% of its damage is converted to cold. Ice Armour |
| beneficial effect | The target is supercharged, increasing life regen by 64.81 and damage done by 20%. Supercharge Golem |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | Soul absorbed upon death. Soul Leech |
| detrimental effect | The target is slowed by 25%. Rigor Mortis |
Quests
Equipment
| Socketed Gems | emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
| Socketed Gems | emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
| In off hand | Blackfire Aegis (8 def, 18 armour, 235 block)Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +18 Defense: +8 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +25% Damage when hit (Melee): 24 darkness / 24 fire Changes resistances: +20% darkness / +35% fire Talent granted: +1 Block Spellpower: +8 (+4 eff.) This rugged stone shield flickers with bursts of pitch black flame. |
| Main armor | Thalore-Wood Cuirass (4 def, 14 armour)Requires: - Massive armour training - Strength 26 Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +14 Defense: +4 (+4 eff.) Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% nature / +18% cold / +18% darkness / +2% all Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
| In main hand | dwarven-steel longsword 'Salulranne' (125% power, 4 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Power: 126% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20 arcane resource burn * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +7 Physical crit. chance: +7.0% Changes stats: +3 Str Changes resistances: +3% lightning / +3% darkness Changes damage: +7% physical Critical mult.: +13.00% See invisible: +6 Sharp, long, and deadly. |
Inventory
Achievements
Log
Ghoul's purging blight area effect hits golem (servant of Real) for (12 to ice), 17 blight (17 total damage).
Armoured skeleton warrior receives 55 healing from Ghoul's purging blight area effect.
Ghoul receives 74 healing from Ghoul's purging blight area effect.
Melee retaliation hits Iceblock for 13 cold, 13 fire, 13 cold, 13 darkness, 39 cold (89 total damage).
golem (servant of Real) hits Iceblock for 11 cold, 11 arcane (21 total damage).
Melee retaliation hits Iceblock for 13 cold, 13 fire, 13 cold, 13 darkness, 39 cold (89 total damage).
Talent Rune: Shielding is ready to use.
Talent Eye Beam is ready to use.
Talent Block is ready to use.
Armoured skeleton warrior uses Shield Pummel.
Golem (servant of Real) forces the iceblock to shatter.
Golem (servant of Real) resists the shield bash!
Armoured skeleton warrior casts Rune: Blink.
Armoured skeleton warrior is out of phase.
Armoured skeleton warrior hits golem (servant of Real) for (7 to ice), 10 physical, (12 to ice), 19 cold, (3 to ice), 4 physical, (12 to ice), 19 cold (52 total damage).
Melee retaliation hits Iceblock for 13 cold, 13 fire, 13 cold, 13 darkness, 39 cold, 13 cold, 13 fire, 13 cold, 39 cold (166 total damage).
Golem (servant of Real) is free from the ice.
The Master uses Blinding Speed.
The Master speeds up.
Armoured skeleton warrior receives 62 healing from Ghoul's purging blight area effect.
The Master receives 64 healing from Ghoul's purging blight area effect.
Ghoul's purging blight area effect hits golem (servant of Real) for 29 blight damage.
Armoured skeleton warrior receives 55 healing from Ghoul's purging blight area effect.
Ghoul receives 74 healing from Ghoul's purging blight area effect.
Melee retaliation hits Ghoul for 9 cold, 9 fire, 9 cold, 9 darkness, 26 cold (60 total damage).
The Master casts Rigor Mortis.
Golem (servant of Real) feels death coming!
The Master hits golem (servant of Real) for 110 cold, 83 darkness (193 total damage).

















