Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Yeek |
Class | Solipsist |
Level / Exp | 25 / 73% |
Size | small |
Lifes / Deaths | Killed by Urkis, the High Tempest at level 25 on the 21st Regrowth 123rd year of Ascendancy at 04:51 / 1 |
Primary Stats
Strength | 7 (base 10) |
Dexterity | 15 (base 10) |
Constitution | 14 (base 12) |
Magic | 10 (base 10) |
Willpower | 82 (base 55) |
Cunning | 64 (base 50) |
Resources
Life | -136/272 |
Psi | 4/375 |
Healing Factor | 1.1672895330003 |
Regeneration | 2.7431304025507 |
Speed
Mental | 0% |
Attack | -9.9920072216264E-13% |
Movement | 0% |
Spell | 0% |
Global | +107.19994720145% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 5 |
See Stealth | 42.390773745007 |
See Invisible | 45.390773745007 |
Offense: Mainhand
Damage | 27 |
Accuracy | 48 |
Crit Chance | 26% |
APR | 24 |
Speed | 1.00 |
Offense: Offhand
Damage | 29 |
Accuracy | 48 |
Crit Chance | 26% |
APR | 24 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 62 |
Crit Chance | 28% |
Speed | 1 |
Offense: Damage Bonus
Acid | +19% |
Nature | +10% |
Lightning | +3% |
Darkness | +4% |
Arcane | +11% |
Mind | +39% |
All | 0% |
Offense: Damage Penetration
Fire | +5% |
Mind | +30% |
Defense: Base
Armour (hardiness) | 5 (30%) |
Defense | 8 |
Ranged Defense | 8 |
Fatigue | 0 |
Physical Save | 29 |
Spell Save | 35.4 |
Mental Save | 45 |
Defense: Resistances
Mind | + 22%( 70%) |
Acid | + 35%( 70%) |
Light | + 20%( 70%) |
Cold | + 17%( 70%) |
Blight | + 16%( 70%) |
Arcane | + 14%( 70%) |
Fire | + 14%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Stun Resistance | 65% |
Confusion Resistance | 100% |
Poison Resistance | 25% |
Blind Resistance | 25% |
Silence Resistance | 80% |
Pinning Resistance | 21% |
Disarm Resistance | 51% |
Instadeath Resistance | 100% |
Knockback Resistance | 21% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 593% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 478.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Psionic / Psychic Assault | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Distortion | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Slumber | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Nightmare | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Psionic / Thought-Forms | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Psionic / Mentalism | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Psionic / Dreaming | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed sandworm tooth. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed honey tree root. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed bloated horror heart. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed black mamba head. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Belumira (0 def, 3 armour) Belumira (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +8 Lck +5 Dex dps ---------- Dmg.mod +6% mind Res.pen +20% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 36 ----- def ----- Armour +3 Resists +5% arcane Stealth +7 Silence- +60% Confus- +65% Stun/Frz- +65% A pair of boots made of leather. |
Light source | watchleader's alchemist's lamp watchleader's alchemist's lamp1.0 T3 lite [Ego+] Master While equipped: ----- def ----- Blind- +25% Confus- +15% ---------- misc Light +8 See.Stealth +5 See.Invis +8 Track: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | shimmering linen wizard hat of the mind (+11%) (1 def, 0 armour) shimmering linen wizard hat of the mind (+11%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane/Psionic While equipped: dps ---------- Dmg.mod +11% arcane +11% mind ----- def ----- Defense +1 (+1 eff.) Resists +11% mind ---------- misc Max.mana +26.00 A pointy cloth hat, very wizardly... |
On hands | Sileyath the Frigidwake (0 def, 2 armour) Sileyath the Frigidwake (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +2 Dex +5 Con dps ---------- Crit.mult +10.00% Acc +7 (+3 eff.) ----- def ----- Armour +2 Resists +9% cold Phys.save +7 (+2 eff.) Mind.save +6 (+2 eff.) Die.at -40.00 life Disarm- +31% ---------- misc Stam/turn +1.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.9 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 18 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 16% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | steel ring 'Brightvein' steel ring 'Brightvein'0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +13% acid +9% mind +3% lightning Res.pen +10% mind +5% fire Melee Ret 4 fire ----- def ----- Resists +26% acid +6% fire +3% mind Rings make your fingers look great! |
On fingers | copper ring of tenacity copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +23.00 Disarm- +20% Pinning- +21% Knockbk- +21% Rings make your fingers look great! |
Around neck | Morningtitan Morningtitan0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +4 Wil dps ---------- Dmg.mod +6% acid +9% mind ----- def ----- Resists +12% light Amulets make your neck look great! |
In main hand | creative thorny mindstar of resolve (7-8 power, 24 apr, nature damage) creative thorny mindstar of resolve (7-8 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +3% Crit.mult +12.00% Mind.pwr +6 (+1 eff.) ----- def ----- Spell.save +4 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | noble's hardened leather belt of recklessness noble's hardened leather belt of recklessness1.0 T3 belt armor [Ego++] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +5.00% Phys.pwr +5 (+3 eff.) Against +20% Summoned ----- def ----- D.Red.from +20% Summoned A belt that goes around your waist. |
In off hand | horrifying thorny mindstar of balance (9-10 power, 24 apr, nature damage) horrifying thorny mindstar of balance (9-10 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 9.0 - 9.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Melee+ 8 mind 3 darkness Dmg.mod +4% mind +4% darkness ----- def ----- Phys.save +5 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +3 (+1 eff.) ---------- misc Equi/ret +1.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Polatta (1 def, 0 armour) Polatta (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Mind.crit +2% ----- def ----- Defense +1 (+1 eff.) Resists +3% acid Die.at -60.00 life Max.HP +34.00 Confus- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | verdant woollen robe of life (0 def, 0 armour) verdant woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +10% nature ----- def ----- Resists +8% blight +9% all Max.HP +40.00 HP.reg +2.10 Heal.mod +13% Poison- +25% Disease- +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion of the duelist (speed 622%; cd 9) movement infusion of the duelist (speed 622%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 622% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shielding rune (absorb 295; dur 5; cd 16) shielding rune (absorb 295; dur 5; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 295 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
steel ring steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
Blindspitter (0 def, 17 armour) Blindspitter (0 def, 17 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Rare] Master While equipped: dps ---------- Dmg.mod +18% light ----- def ----- Armour +17 Fatigue +22% Resists +6% light +6% cold ---------- misc Equi/ret +0.08 Light +3 A suit of armour made of metal plates. |
barbed quiver of ash arrows (20/20, 32-44 power, 7 apr) barbed quiver of ash arrows (20/20, 32-44 power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Ego+] Master Power 31.5 - 44.1 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +9.5% Capacity 20 On Crit: * Wound the target dealing 119 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Gorinedo the Yeek Solipsist level 19
78th Dusk 122nd year of Ascendancy at 20:57 see stats
By Gorinedo the Yeek Solipsist level 10
9th Mirth 122nd year of Ascendancy at 19:07 see stats
By Gorinedo the Yeek Solipsist level 20
1st Time of Equilibrium 122nd year of Ascendancy at 04:50 see stats
By Gorinedo the Yeek Solipsist level 24
27th Haze 122nd year of Ascendancy at 13:12 see stats
By Gorinedo the Yeek Solipsist level 22
16th Haze 122nd year of Ascendancy at 06:28 see stats
By Gorinedo the Yeek Solipsist level 19
79th Dusk 122nd year of Ascendancy at 12:35 see stats
By Gorinedo the Yeek Solipsist level 9
6th Mirth 122nd year of Ascendancy at 16:34 see stats
By Gorinedo the Yeek Solipsist level 19
79th Dusk 122nd year of Ascendancy at 12:58 see stats
By Gorinedo the Yeek Solipsist level 15
15th Dusk 122nd year of Ascendancy at 05:32 see stats
By Gorinedo the Yeek Solipsist level 18
76th Dusk 122nd year of Ascendancy at 23:24 see stats
Log
Belodhemira the master vampire is no longer distorted.
Gorinedo is free from the hex.
Talent Over Mind is ready to use.
Talent Mind Sear is ready to use.
Gorinedo converts some damage to Psi!
Hurricane from Urkis, the High Tempest hits Gorinedo for 26 to psi, 38 lightning (64 total damage).
Gorinedo receives 7 healing (7 psi heal).
Gorinedo slows down.
Gorinedo is free from the corrosive worm.
Talent Waking Nightmare is ready to use.
Gorinedo converts some damage to Psi!
Something hits Gorinedo for 19 to psi, 28 acid (47 total damage).
Hurricane from Urkis, the High Tempest hits Gorinedo for 24 to psi, 36 lightning (60 total damage).
Gorinedo receives 7 healing (7 psi heal).
Gorinedo uses Mental Shielding.
Gorinedo's mind is clear!
Gorinedo uses Track.
Nerevea the assassin has recovered from poor sleep.
Gorinedo converts some damage to Psi!
Hurricane from Urkis, the High Tempest hits Gorinedo for 32 to psi, 48 lightning (80 total damage).
Gorinedo receives 7 healing (7 psi heal).
Talent Distortion Wave is ready to use.
Gorinedo converts some damage to Psi!
Hurricane from Urkis, the High Tempest hits Gorinedo for 30 to psi, 44 lightning (74 total damage).
Gorinedo receives 7 healing (7 psi heal).
Gorinedo the level 25 yeek solipsist was zapped to death by Urkis, the High Tempest and used in mad electrical reanimation experiments on level 2 of Tempest Peak.