











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Drem |
| Class | Writhing One |
| Level / Exp | 34 / 29% |
| Size | medium |
| Lifes / Deaths | Killed by Silysewe the corrupted protoplasmic controller at level 34 on the 41st Stralite 123rd year of Ascendancy at 13:48 / 2Killed by Silysewe the corrupted protoplasmic controller at level 34 on the 41st Stralite 123rd year of Ascendancy at 14:07 |
Primary Stats
| Strength | 26 (base 13) |
| Dexterity | 47 (base 40) |
| Constitution | 39 (base 16) |
| Magic | 100 (base 60) |
| Willpower | 21 (base 10) |
| Cunning | 44 (base 29) |
Resources
| Life | -412/1048 |
| Insanity | 92/100 |
| Healing Factor | 1.2662543368031 |
| Regeneration | 18.044124299444 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 20 |
| Infravision | 5 |
| See Stealth | 43.634550475236 |
| See Invisible | 59.634550475236 |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 64 |
| Crit Chance | 18% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 61 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +41% |
| Acid | +12% |
| Light | +10% |
| Cold | +5% |
| Blight | +18% |
| Mind | +3% |
| Fire | +18% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +14% |
| Cold | +12% |
| All | +5% |
Defense: Base
| Armour (hardiness) | 17 (44.574340358689%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 0 |
| Physical Save | 32 |
| Spell Save | 38 |
| Mental Save | 46 |
Defense: Resistances
| Acid | + 31%( 70%) |
| Arcane | + 23%( 70%) |
| Cold | + 39%( 70%) |
| All | + 19%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 29%( 70%) |
| Lightning | + 30%( 70%) |
| Fire | + 38%( 70%) |
| Mind | + 34%( 70%) |
Defense: Immunities
| Stun Resistance | 70% |
| Confusion Resistance | 100% |
| Poison Resistance | 30% |
| Blind Resistance | 100% |
| Silence Resistance | 46% |
| Pinning Resistance | 47% |
| Disarm Resistance | 72% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 81% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 241 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 478% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 42 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 2/5 |
| 4/5 |
| 4/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Race / Drem | 1.00 |
| 2/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Scintillating Caves. Escort: lost defiler (level 3 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved Strength by +5. | done |
You failed to protect the worried loremaster from death by Glorebreta the forest troll. Escort: worried loremaster (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You have explored the ruins of Kor'Pul and vanquished the Shade. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 303. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed vial of squid ink. * You've found the needed vampire lord fang. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Adytta (5 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex ----- def ----- Armour +1 Defense +5 (+2 eff.) Resists +6% darkness Stealth +5 HP.reg +2.00 Poison- +10% Stun/Frz- +20% Knockbk- +10% A pair of boots made of leather. |
| Light source | Iseda1.0 T3 lite [Random Unique] Nature/Master While equipped: dps ---------- Mind.crit +1% Dmg.mod +3% mind Melee Ret 8 arcane ----- def ----- Max.HP +49.00 Blind- +34% Confus- +18% ---------- misc Hate/m.crit +1.00 Max.psi +50.00 Light +13 See.Stealth +8 See.Invis +12 Track: Puts all charms on 33 cooldown Level 2.6 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Mag +10 Wil +10 Con dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +60% Confus- +60% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| Tool | Charusher [power 314] (7/13 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +18% fire Melee Ret 4 acid 4 fire On Hit (Melee): * 20% chance to reduce armor by 39% * 20% chance to reduce all saves and defense by 18 ----- def ----- Resists +15% mind Heal yourself and all friendly characters within 10 spaces for 314 Puts all charms on 13 cooldown 100% to gain a 27% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Korion0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% acid On Hit (Melee): * 20% chance to reduce all saves and defense by 18 ----- def ----- Armour +4 Resists +3% darkness Crit.chn- 5.00% Max.HP +25.00 Disarm- +22% Pinning- +24% Knockbk- +23% Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
| On fingers | Beloldir the gold ring0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Dex +4 Mag +4 Cun dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- Die.at -60.00 life Max.HP +31.00 Silence- +26% Disarm- +25% Pinning- +23% Knockbk- +28% ---------- misc Stam/turn +3.00 Mana/turn +0.19 Rings make your fingers look great! |
| Around waist | Miromigar the hardened leather belt1.0 T3 belt armor [Rare] Arcane While equipped: Stats +3 Str dps ---------- Phys.crit +3.0% Crit.mult +10.00% Phys.pwr +20 (+7 eff.) ----- def ----- Fatigue -7% Die.at -60.00 life HP.reg +4.00 Disease- +20% ---------- misc Max.enc +30 A belt that goes around your waist. |
| In main hand | Hathesathad the steel longsword (112% power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane/Master Power 112% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: * Create an explosion dealing 102 cold damage (1/turn) On Crit: * Splash the target with acid dealing 170 damage over 5 turns and reducing armor and accuracy by 22 While equipped: dps ---------- Dmg.mod +5% cold Res.pen +5% all +7% cold Acc +11 (+2 eff.) Apr +6 ----- def ----- Defense +5 (+2 eff.) Phys.save +3 (+2 eff.) Mind.save +6 (+2 eff.) HP.reg +4.00 Sharp, long, and deadly. |
| On hands | Malakor (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +2 Str +4 Mag +2 Wil +6 Cun dps ---------- Acc +7 (+1 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +12% light +12% darkness Crit.chn- 5.00% Phys.save +7 (+4 eff.) Mind.save +7 (+2 eff.) Disarm- +25% ---------- misc Light +1 Infravis +2 See.Invis +12 Unarmed combat: Power 126% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +8 Apr +9 Crit +8.0% Atk.spd 83% On Crit.r2 +54 light +54 darkness On Hit: 10% Perfect Control 3 Starfall: Puts all charms on 17 cooldown Level 1.0 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 98.70 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Hathuroddantir (0 def, 4 armour)2.0 T3 cloth armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +16% darkness ----- def ----- Armour +4 Resists +24% darkness +11% all HP.reg +2.00 Blind- +20% Poison- +20% Disease- +20% Confus- +20% Knockbk- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Polaba (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +7% darkness Res.pen +9% darkness ----- def ----- Defense +2 (+1 eff.) Resists +15% acid +17% darkness +14% cold +5% arcane +13% fire +3% mind +14% lightning Crit.chn- 15.00% Stealth +11 HP.reg +2.00 Silence- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Ulfuhek0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Con ----- def ----- Defense +15 (+5 eff.) Resists +10% fire +10% cold Phys.save +12 (+6 eff.) Spell.save +13 (+5 eff.) Mind.save +12 (+4 eff.) Heal.mod +5% Blind- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Amulets make your neck look great! |
Inventory
movement infusion (speed 666%; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 666% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 50 power out of 60/60 The evilness of undeath radiates from this amulet. |
Gilofang the gold amulet =8 dex=0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +8 Dex +4 Wil +2 Cun +5 Lck dps ---------- Acc +13 (+3 eff.) Melee Ret 4 physical On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Defense +11 (+4 eff.) Resists +9% acid Unseen.red 12% Amulets make your neck look great! |
gold emerald ring0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 17 physical Ranged+ 16 physical On Hit (Melee): * 14% chance to reduce all saves and defense by 18 On Hit (Ranged): * 14% chance to reduce all saves and defense by 18 ----- def ----- Armour +3 Resists +3% all ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
gold ring of pilfering0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +10 (+2 eff.) Apr +9 ----- def ----- Defense +7 (+3 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
marksman's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) ----- def ----- Max.HP +23.00 Disarm- +20% Pinning- +21% Knockbk- +20% Rings make your fingers look great! |
enhanced iron battleaxe of massacre (122% power, 1 apr) =5 com 6 cun=3.0 T1 battleaxe 2H weapon [Ego+] Nature/Master Power 122% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Str +5 Dex +6 Mag +6 Wil +6 Cun +5 Con Massive two-handed battleaxes. |
steel dagger 'Hyhell' (107% power, 6 apr) =5 cun=1.0 T2 dagger 1H weapon [Random Unique] Master/Psionic Power 107% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 mind +6 darkness Against +7% Living On Hit: * 13% chance to reduce all saves and defense by 18 While equipped: Stats +2 Dex +2 Wil +5 Cun dps ---------- Phys.spd +10% Dmg.mod +3% mind Acc +5 (+1 eff.) ----- def ----- Resists +6% darkness Mind.save +6 (+2 eff.) ---------- misc Max.psi +10.00 Sharp, short and deadly. |
Hettulatharim the Arcqueller (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Rare] Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Wil +2 Mag dps ---------- Spell.crit +20% Crit.mult +20.00% Spell.pwr +15 (+4 eff.) Dmg.mod +30% darkness Melee Ret 10 lightning ----- def ----- Mind.save +18 (+6 eff.) Knockbk- +20% Teleport- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +2 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Staff of Absorption7.0 staff 2H weapon [Plot Item] Unknown Power 137% Range: 1.1x Uses 100% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 While equipped: dps ---------- Spell.crit +10% Spell.pwr +20 (+5 eff.) Acc +20 (+5 eff.) Absorb energies. Uses 818 power out of 1000/1000 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
infernal dragonbone starstaff of fate (136% power, 6 apr, light element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Crit.mult +31.00% Spell.pwr +22 (+6 eff.) Melee+ 23 fire Dmg.mod +30% light ----- def ----- Phys.save +9 (+5 eff.) Spell.save +10 (+4 eff.) Mind.save +9 (+3 eff.) ---------- misc See.Invis +18 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
caustic voratun waraxe of evisceration (148% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego++] Nature/Master Power 149% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +17 acid +24 nature On Crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +12 (+4 eff.) Res.pen +19% acid +9% nature Apr +9 One-handed war axes. |
nightruned rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight +6% light +6% darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Zubywen the linen cloak (6 def, 8 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Melee Ret 2 arcane ----- def ----- Armour +8 Defense +6 (+2 eff.) Die.at -60.00 life Max.HP +34.00 Disarm- +10% ---------- misc Mana/s.crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shadowroar (0 def, 0 armour)2.0 T1 cloth armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +7% acid +5% physical +12% darkness +6% fire +8% cold On Hit (Melee): * 20% chance to reduce damage dealt by 15% ----- def ----- Resists +11% acid +11% physical +11% cold +10% fire +7% all Max.HP +40.00 HP.reg +4.00 ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Olagorn the dwarven-steel gauntlets (0 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +3 Dex dps ---------- Crit.mult +10.00% Phys.pwr +10 (+3 eff.) Dmg.mod +3% physical Acc +16 (+4 eff.) Melee Ret 2 physical ----- def ----- Armour +6 Fatigue +3% Mind.save +8 (+2 eff.) Max.HP +49.00 HP.reg +4.00 ---------- misc Stam/turn +0.90 Max.stam +16.00 Unarmed combat: Power 131% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +13 Apr +9 Crit +14.0% Atk.spd 83% On Hit: 10% Nightmare 3 On Hit: 10% Battle Shout 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 115% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 2.0 Pwr.cost 5 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 92.62 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +12 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% Unarmed combat: Power 119% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +6 Apr +9 Crit +14.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves 'Voidgrit' (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane While equipped: Stats +8 Mag dps ---------- Melee+ 10 darkness Dmg.mod +10% arcane +6% darkness Melee Ret 4 temporal On Hit (Melee): * 20% chance to reduce damage dealt by 15% * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Resists +7% darkness Unarmed combat: Power 116% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +15 arcane On Crit.r2 +15 arcane On Hit: 20% Moonlight Ray 3 On Hit: * 8% chance to reduce damage dealt by 15% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic dwarven-steel gauntlets of strength (+3) (0 def, 5 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +11 (+4 eff.) ----- def ----- Armour +5 Fatigue +3% Mind.save +7 (+2 eff.) Max.HP +46.00 Unarmed combat: Power 132% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +3 Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Battle Shout 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Silyta (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- Apr +1 ----- def ----- Defense +1 (+1 eff.) Resists +15% fire +6% cold Max.HP +40.00 Def/telep +10 Res/telep +10% Dur/telep +10% A pointy cloth hat, very wizardly... |
Porothra the Obsidianborn (20 def, 8 armour)9.0 T5 light armor [Rare] Master While equipped: Stats +10 Cun dps ---------- Dmg.mod +6% darkness +24% mind On Hit (Melee): * 20% chance to reduce damage dealt by 15% ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% Resists +15% temporal +10% physical Phys.save +25 (+11 eff.) ---------- misc Psi/ret +0.12 A suit of armour made of leather. |
Rogue Plight (6 def, 7 armour)9.0 T3 light armor [Unique] Master While equipped: Stats +5 Wil +4 Con ----- def ----- Armour +7 Defense +6 (+2 eff.) Fatigue +7% Resists +35% nature Crit.chn- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+4 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
40 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of wreckage (dig speed 29 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +3 Str dps ---------- Apr +5 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 22 cooldown Level 4.0 Pwr.cost 22 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Mukath the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +1 Dex +2 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +9% physical On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% blight Spell.save +3 (+1 eff.) Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tidepain the brass lantern =6 cun 7 con=2.0 T1 lite [Rare] Master While equipped: Stats +4 Str +6 Cun +7 Con dps ---------- Dmg.mod +9% cold Res.pen +6% all Apr +6 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Shadeshine the elm totem of healing [power 116] (7/13 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind +12% darkness Melee Ret 4 mind ---------- misc Hate/m.crit +2.00 Max.psi +30.00 Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 13 cooldown 100% to increase all damage by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
ash totem of healing [power 194] (7/13 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
soothing yew totem of healing [power 266] (7/13 cooldown)2.0 T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 266 Puts all charms on 13 cooldown 100% to heal for 44. Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Bethuta the elm wand of lightning storm [power 116] (7/13 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +2 Wil dps ---------- Res.pen +5% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 18 Create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (116 total damage) Puts all charms on 13 cooldown 100% to increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Tent-Acles the Drem Writhing One level 33
38th Stralite 123rd year of Ascendancy at 08:38 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Tent-Acles the Drem Writhing One level 18
24th Wealth 122nd year of Ascendancy at 07:47 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Tent-Acles the Drem Writhing One level 31
31st Stralite 123rd year of Ascendancy at 22:16 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Tent-Acles the Drem Writhing One level 23
24th Loss 122nd year of Ascendancy at 01:23 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Tent-Acles the Drem Writhing One level 22
11st Loss 122nd year of Ascendancy at 08:54 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tent-Acles the Drem Writhing One level 29
27th Gold 123rd year of Ascendancy at 12:01 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Tent-Acles the Drem Writhing One level 20
3rd Loss 122nd year of Ascendancy at 02:11 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Tent-Acles the Drem Writhing One level 29
30th Gold 123rd year of Ascendancy at 22:49 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Tent-Acles the Drem Writhing One level 10
31st Voratun 122nd year of Ascendancy at 02:12 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Tent-Acles the Drem Writhing One level 20
1st Loss 122nd year of Ascendancy at 12:33 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Tent-Acles the Drem Writhing One level 30
27th Stralite 123rd year of Ascendancy at 14:36 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Tent-Acles the Drem Writhing One level 23
23rd Loss 122nd year of Ascendancy at 10:48 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Tent-Acles the Drem Writhing One level 32
33rd Stralite 123rd year of Ascendancy at 09:37 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Tent-Acles the Drem Writhing One level 12
15th Profit 122nd year of Ascendancy at 23:35 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Tent-Acles the Drem Writhing One level 8
23rd Voratun 122nd year of Ascendancy at 13:04 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Tent-Acles the Drem Writhing One level 29
16th Stralite 123rd year of Ascendancy at 00:35 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Tent-Acles the Drem Writhing One level 13
22nd Profit 122nd year of Ascendancy at 03:49 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Tent-Acles the Drem Writhing One level 29
15th Stralite 123rd year of Ascendancy at 20:30 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Tent-Acles the Drem Writhing One level 22
11st Loss 122nd year of Ascendancy at 23:00 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Tent-Acles the Drem Writhing One level 16
5th Wealth 122nd year of Ascendancy at 11:52 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Tent-Acles the Drem Writhing One level 34
41st Stralite 123rd year of Ascendancy at 13:48 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Tent-Acles the Drem Writhing One level 33
37th Stralite 123rd year of Ascendancy at 02:46 see stats
Log
Tent-Acles's defiled blood area effect performs a melee critical strike against Bloated ooze!
Silysewe the corrupted protoplasmic controller shares damage with his oozes!
Tent-Acles's defiled blood area effect hits Silysewe the corrupted protoplasmic controller for (34 to psi shield), 26 darkness, (16 to psi shield), 12 darkness, 25 light (63 total damage).
Tent-Acles's defiled blood area effect hits Bloated ooze for 13 darkness, 22 physical, 36 darkness, 27 light (99 total damage).
Silysewe the corrupted protoplasmic controller's Acidfire cloud hits Tent-Acles for 4 healing, 45 acid (45 total damage) [4 healing].
Tent-Acles's defiled blood area effect killed Bloated ooze!
Silysewe the corrupted protoplasmic controller repels an attack from Tentacle Constriction from Tent-Acles.
Silysewe the corrupted protoplasmic controller repels an attack from Tentacle Constriction from Tent-Acles.
Silysewe the corrupted protoplasmic controller repels an attack from Tentacle Constriction from Tent-Acles.
Silysewe the corrupted protoplasmic controller is clear from the black blood.
Silysewe the corrupted protoplasmic controller receives 51 healing from Unnatural Body.
Black Blood Bleeding from Tent-Acles hits Silysewe the corrupted protoplasmic controller for (4 to psi shield), 6 darkness (6 total damage).
Silysewe the corrupted protoplasmic controller uses Thermal Balance.
Silysewe the corrupted protoplasmic controller's mind surges with critical power!
Silysewe the corrupted protoplasmic controller hits Tent-Acles for 30 cold, 73 fire (104 total damage).
Tent-Acles no longer seems to be in sync with his ally.
Tent-Acles resists!
Silysewe the corrupted protoplasmic controller's Acidfire cloud hits Tent-Acles for 60 acid damage.
Tentacle Constriction from Tent-Acles performs a melee critical strike against Silysewe the corrupted protoplasmic controller!
Silysewe the corrupted protoplasmic controller is no longer afraid of the horrors attacking him.
Tentacle Constriction from Tent-Acles hits Silysewe the corrupted protoplasmic controller for (109 to psi shield), 164 darkness (164 total damage).
Black Blood Bleeding from Tent-Acles hits Silysewe the corrupted protoplasmic controller for (10 to psi shield), 14 darkness (14 total damage).
Tent-Acles activates Chaos Orbs.
Silysewe the corrupted protoplasmic controller uses Blindside.
Silysewe the corrupted protoplasmic controller hits Tent-Acles for 327 physical damage.
Melee retaliation hits Silysewe the corrupted protoplasmic controller for (1 to psi shield), 1 acid, 1 fire, 2 arcane (4 total damage).
Tent-Acles the level 34 drem writhing one was struck to death by Silysewe the corrupted protoplasmic controller on level 1 of The Godfeaster.
Silysewe the corrupted protoplasmic controller is free from the tentacle constriction.




























































































