











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Arcane Blade |
| Level / Exp | 21 / 90% |
| Size | medium |
| Lifes / Deaths | Killed by Xoriana the Guard at level 21 on the 18th Steel 123rd year of Ascendancy at 14:16 / 1 |
Primary Stats
| Strength | 33 (base 14) |
| Dexterity | 31 (base 15) |
| Constitution | 22 (base 10) |
| Magic | 72 (base 50) |
| Willpower | 19 (base 10) |
| Cunning | 61 (base 36) |
Resources
| Life | -170/655 |
| Mana | 129/297 |
| Stamina | 22/182 |
| Healing Factor | 1.1024166372473 |
| Regeneration | 0.27560415931182 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 10 |
| See Invisible | 19 |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 47 |
| Crit Chance | 18% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| Lightning | +22% |
| Cold | +9% |
| Arcane | +12% |
| Mind | +18% |
| All | +6% |
Offense: Damage Penetration
| Acid | +10% |
| Physical | +5% |
| Lightning | +25% |
| Arcane | +5% |
| Cold | +10% |
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 36 (35.65183292883%) |
| Defense | 39 |
| Ranged Defense | 39 |
| Fatigue | 7 |
| Physical Save | 36 |
| Spell Save | 41 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 40%( 70%) |
| Physical | + 15%( 70%) |
| Cold | + 27%( 70%) |
| All | 0%( 70%) |
| Darkness | + 9%( 70%) |
| Temporal | + 12%( 70%) |
| Mind | + 3%( 70%) |
| Fire | + 29%( 70%) |
| Nature | + 3%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Pinning Resistance | 41% |
| Disarm Resistance | 21% |
| Knockback Resistance | 45% |
| Stun Resistance | 0% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 27% |
Inscriptions (4/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 292 damage for 3 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 111 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (9 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 629% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Spell / Air | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed chunk of ghoul flesh. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Quenchwolf' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Cun +2 Wil dps ---------- Dmg.mod +3% cold +6% arcane +9% mind Res.pen +5% arcane +10% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 24 ----- def ----- Armour +4 Fatigue +3% Phys.save +10 (+5 eff.) Spell.save +5 (+2 eff.) Mind.save +7 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Flashgash'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +6% lightning +3% mind Melee Ret 6 mind ----- def ----- Max.HP +40.00 ---------- misc Hate/m.crit +3.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Zahek the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +8% fire +8% cold Crit.chn- 15.00% Spell.save +3 (+1 eff.) Die.at -80.00 life Silence- +20% Teleport- +20% A cap made of leather. |
| Tool | iron torque of clear mind [power 1] (25 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +2 Dex +4 Mag +3 Con dps ---------- Phys.pwr +8 (+4 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +6% all Acc +4 (+1 eff.) ----- def ----- Max.HP +23.00 Disarm- +21% Pinning- +21% Knockbk- +25% ---------- misc See.Invis +9 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Demonbringer the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +4 Wil +3 Cun +2 Con dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Resists +9% darkness Blind- +27% ---------- misc Infravis +5 See.Stealth +10 See.Invis +10 Rings make your fingers look great! |
| Around waist | Blastserpent1.0 T3 belt armor [Rare] Master While equipped: Stats +1 Dex +4 Cun +1 Con dps ---------- Res.pen +25% lightning ----- def ----- Resists +7% fire +8% cold ---------- misc Light +2 A belt that goes around your waist. |
| In main hand | shimmering elm magestaff (100% power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Ego] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% lightning ---------- misc Mana/turn +0.11 Max.mana +32.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | dwarven-steel gauntlets 'Satyrsever' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Con dps ---------- Melee+ 11 acid Dmg.mod +5% acid Res.pen +10% mind ----- def ----- Armour +2 Fatigue +3% Resists +7% acid +3% physical +3% mind +3% nature Die.at -80.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Xerora (13 def, 21 armour)9.0 T3 light armor [Random Unique] Nature/Master While equipped: Stats +4 Cun +5 Dex dps ---------- Melee+ 7 fire Ranged+ 5 fire Res.pen +10% acid On Hit (Melee): * 20% chance to reduce all saves and defense by 24 ----- def ----- Armour +21 Defense +13 (+4 eff.) Fatigue +8% Resists +33% acid +12% physical +14% fire A suit of armour made of leather. |
| Cloak | Gonn (11 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +5 Str dps ---------- Res.pen +5% physical ----- def ----- Armour +6 Defense +11 (+4 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stabilizing copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% temporal Pinning- +20% Knockbk- +20% Amulets make your neck look great! |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the wizard (power 21; resist 22%; move 41%; dur 5; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 22% all resistance, you move 41% faster, and you are invisible (power 21). Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 294 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
warrior's copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Snowidol0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% cold ----- def ----- Resists +3% acid +9% cold +6% lightning Phys.save +12 (+5 eff.) Mind.save +3 (+1 eff.) Blind- +22% Teleport- +20% ---------- misc Infravis +4 See.Stealth +11 See.Invis +8 Rings make your fingers look great! |
gladiator's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +5 (+3 eff.) Rings make your fingers look great! |
titan's gold ring of corrosion (+22%)0.1 T3 ring jewelry [Ego] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Phys.save +8 (+4 eff.) Rings make your fingers look great! |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
acidic dwarven-steel dagger of massacre (125% power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Arcane/Master Power 126% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 145 damage over 5 turns and reducing armor and accuracy by 19 Sharp, short and deadly. |
elemental dwarven-steel dagger (117% power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Arcane Power 117% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * Create an explosion dealing 87 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +11% fire Res.pen +9% fire Sharp, short and deadly. |
plaguebringer's steel dagger of projection (101% power, 6 apr)1.0 T2 dagger 1H weapon [Ego++] Arcane/Psionic Power 101% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 blight On Hit: 20% Epidemic 2 On Hit: * 8% chance to reduce strength, dexterity, and constitution by 25 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: ----- def ----- Disease- +10% Sharp, short and deadly. |
truestriking dwarven-steel dagger of massacre (127% power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Master Power 127% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Res.pen +7% physical Acc +6 (+2 eff.) Apr +5 Sharp, short and deadly. |
truestriking steel dagger (105% power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Master Power 106% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +7% physical Acc +7 (+2 eff.) Apr +7 Sharp, short and deadly. |
truestriking steel dagger of rage (104% power, 6 apr)1.0 T2 dagger 1H weapon [Ego++] Master Power 105% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Str dps ---------- Dmg.mod +7% physical Res.pen +6% physical Acc +14 (+4 eff.) Apr +6 Sharp, short and deadly. |
flaming steel greatsword of corruption (126% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Arcane Power 127% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit.r1 +7 fire On Hit: 20% Curse of Impotence 2 Massive two-handed swords. |
flaming steel greatsword of vileness (123% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane Power 123% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +9 blight On Hit.r1 +12 fire On Hit: * 7% chance to reduce strength, dexterity, and constitution by 25 Massive two-handed swords. |
iron greatsword (112% power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 112% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
iron greatsword of evisceration (112% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego+] Master Power 112% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Crit: * Wound the target dealing 119 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +9 (+5 eff.) Massive two-handed swords. |
Layylle4.0 T2 longbow 2H weapon Reqs Shoot [Random Unique] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Phasing +10% On Hit: 10% Arcane Vortex 2 While equipped: Stats +2 Str +5 Mag +4 Cun dps ---------- Phys.pwr +11 (+6 eff.) Spell.pwr +9 (+3 eff.) Dmg.mod +15% temporal +11% arcane +17% physical Res.pen +9% physical +11% temporal ----- def ----- Mind.save +9 (+3 eff.) ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
steel longsword of enduring (107% power, 3 apr) =CON=3.0 T2 longsword 1H weapon [Ego+] Nature Power 107% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +6 Con +7 Wil ----- def ----- Max.HP +30.00 Sharp, long, and deadly. |
Beluvena the Rainwrecker (104% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Psionic Power 105% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +8 darkness Against +7% Living While equipped: Stats +3 Mag dps ---------- S.pwr/crit +10 Dmg.mod +12% cold +6% temporal Res.pen +20% cold Blunt and deadly. |
balanced steel mace (113% power, 3 apr)3.0 T2 mace 1H weapon [Ego] Master Power 113% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Disarm- +23% Blunt and deadly. |
steel mace of rage (107% power, 3 apr)3.0 T2 mace 1H weapon [Ego+] Master Power 107% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +3 Str dps ---------- Dmg.mod +6% physical Acc +7 (+2 eff.) Blunt and deadly. |
cured leather sling 'Dagublek'4.0 T2 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: dps ---------- Phys.crit +4.0% Mind.pwr +10 (+4 eff.) Dmg.mod +11% physical Apr +4 ----- def ----- Mind.save +3 (+1 eff.) ---------- misc Reload +4 Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
Penitence (111% power, 4 apr, nature element)5.0 T2 staff 2H weapon [Unique] Arcane/Nature Power 111% Range: 1.2x Uses 80% Mag Dmg Nature Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +15 (+5 eff.) ----- def ----- Resists +30% blight +30% nature Affinity +20% nature Spell.save +15 (+5 eff.) ---------- misc Talents +1 Command Staff Cure up to 5 diseases or poisons (based on Magic). Uses 10 power out of 60/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
magelord's yew vilestaff (120% power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +3% Spell.pwr +15 (+5 eff.) Melee+ 20 arcane Dmg.mod +20% darkness ---------- misc Max.mana +29.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron waraxe 'Stormtreason' (103% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Psionic Power 104% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +20 acid +8 mind On Hit.r1 +8 acid On Crit.r2 +16 lightning +20 acid On Hit: * 11% chance to reduce all saves and defense by 24 While equipped: Stats +1 Cun +2 Wil dps ---------- Res.pen +10% acid ----- def ----- Resists +6% fire One-handed war axes. |
manaburning steel waraxe of massacre (117% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Disrupt/Master Power 117% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * 12 arcane resource burn One-handed war axes. |
rough leather belt 'Thunderraven'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +24% lightning +3% cold Melee Ret 2 nature ----- def ----- Max.HP +30.00 A belt that goes around your waist. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
slimy woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature/Disrupt While equipped: dps ---------- On Melee Ret: * 4% chance to slow global speed by 50% * 3 arcane resource burn ----- def ----- Resists +5% blight +9% all Max.HP +47.00 HP.reg +2.20 Heal.mod +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of iron boots 'Cinderblack' (0 def, 3 armour) =CON=3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Dex +3 Cun +6 Con dps ---------- Res.pen +15% fire ----- def ----- Armour +3 Fatigue +2% Phys.save +10 (+5 eff.) Mind.save +11 (+4 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Coalstake the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +2 Dex dps ---------- Melee+ 9 blight 8 temporal Ranged+ 5 temporal Dmg.mod +17% blight +5% temporal Acc +12 (+4 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Armour +2 Resists +6% blight +5% temporal +3% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Kindlewind the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 6 lightning Dmg.mod +4% lightning +9% mind Res.pen +5% cold Melee Ret 2 light ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Arima the Thunderspitter (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning +12% fire Res.pen +10% lightning +20% fire ----- def ----- Armour +4 Fatigue +4% Resists +3% light +11% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding rough leather cap of absorption (0 def, 1 armour)2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal ---------- misc Stam/ret +0.70 Equi/ret +0.90 A cap made of leather. |
insulating rough leather cap (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +5% fire +5% cold A cap made of leather. |
prismatic dwarven-steel helm of strength (+3) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Str ----- def ----- Armour +4 Fatigue +4% Resists +11% light +12% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Sparkbearer the iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +6 Cun +3 Wil dps ---------- Melee Ret 10 lightning ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +6% mind Mind.save +12 (+4 eff.) A suit of armour made of mail. |
rejuvenating steel mail armour of fire resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +15% fire HP.reg +3.00 ---------- misc Stam/turn +0.60 A suit of armour made of mail. |
steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
Scaldnight the rough leather armour (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +5 Cun dps ---------- Mind.crit +2% Phys.spd +15% Spell.spd +15% Mind.spd +15% Res.pen +15% mind +15% fire Melee Ret 2 fire ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +6% nature ---------- misc Max.psi +20.00 A suit of armour made of leather. |
cured leather armour of command (12 def, 8 armour)9.0 T2 light armor [Ego+] Psionic While equipped: Stats +2 Cun ----- def ----- Armour +8 Defense +12 (+4 eff.) Fatigue +7% Mind.save +11 (+4 eff.) A suit of armour made of leather. |
cured leather armour of lightning resistance (6 def, 4 armour)9.0 T2 light armor [Ego] Master While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +16% lightning A suit of armour made of leather. |
marauder's hardened leather armour (13 def, 6 armour)9.0 T3 light armor [Ego+] Master While equipped: Stats +3 Str +3 Dex ----- def ----- Armour +6 Defense +13 (+4 eff.) Fatigue +8% Phys.save +8 (+4 eff.) A suit of armour made of leather. |
radiant cured leather armour of Eyal (6 def, 4 armour)9.0 T2 light armor [Ego++] Nature While equipped: Stats +2 Wil ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +12% blight +12% darkness Max.HP +22.00 HP.reg +2.00 Heal.mod +12% ---------- misc Light +2 A suit of armour made of leather. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
54 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Ivuwyn the brass lantern2.0 T1 lite [Rare] Arcane While equipped: Stats +1 Con dps ---------- Crit.mult +20.00% Dmg.mod +6% physical Apr +4 ----- def ----- Defense +25 (+8 eff.) Resists +6% cold +6% temporal Def/telep +11 Res/telep +12% Dur/telep +13% ---------- misc Max.stam +20.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con 0 charge(s). Reduce the duration of all detrimental effects. Uses 10 power out of 0/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
ash totem of healing [power 170] (15 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 170 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Quasar the Dwarf Arcane Blade level 20
5th Steel 123rd year of Ascendancy at 14:04 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Quasar the Dwarf Arcane Blade level 16
29th Dearth 122nd year of Ascendancy at 02:00 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Quasar the Dwarf Arcane Blade level 20
4th Steel 123rd year of Ascendancy at 08:48 see stats
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By Quasar the Dwarf Arcane Blade level 20
6th Steel 123rd year of Ascendancy at 16:52 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Quasar the Dwarf Arcane Blade level 10
28th Wealth 122nd year of Ascendancy at 05:15 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Quasar the Dwarf Arcane Blade level 20
28th Iron 123rd year of Ascendancy at 09:55 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Quasar the Dwarf Arcane Blade level 15
23rd Dearth 122nd year of Ascendancy at 05:12 see stats
Squadmate (Nightmare (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Quasar the Dwarf Arcane Blade level 6
20th Voratun 122nd year of Ascendancy at 00:35 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Quasar the Dwarf Arcane Blade level 11
4th Dearth 122nd year of Ascendancy at 18:44 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Quasar the Dwarf Arcane Blade level 10
1st Dearth 122nd year of Ascendancy at 23:47 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Quasar the Dwarf Arcane Blade level 18
30th Shortage 122nd year of Ascendancy at 18:30 see stats
Log
Assassin hits Quasar for 17 physical, 23 physical (40 total damage).
Quasar triggers a trap (Rogue sapper's pitfall trap)!
Quasar is partially buried in a collapsing pit!
Quasar is pinned to the ground.
Quasar picks up (y.): manaburning steel waraxe of massacre (117% power, 3 apr).
Quasar picks up (r.): Layylle.
Quasar picks up (y.): magelord's yew vilestaff (120% power, 4 apr, darkness element).
Quasar picks up (M.): rejuvenating steel mail armour of fire resistance (2 def, 6 armour).
Quasar picks up (o.): flaming steel greatsword of corruption (126% power, 2 apr).
Rogue sapper's pitfall trap hits Quasar for 124 physical damage.
Quasar's skin returns to normal.
Quasar's armour is more intact.
Talent Infusion: Movement is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Teleport is ready to use.
Talent Phase Door is ready to use.
Bleeding from Xoriana the Guard hits Quasar for 60 physical damage.
Xoriana the Guard performs a melee critical strike against Quasar!
Quasar's Aegis is disrupted by his wounds!
Melee retaliation hits Xoriana the Guard for 2 mind, 4 mind (5 total damage).
Xoriana the Guard hits Quasar for 58 physical, 37 physical (95 total damage).
Bleeding from Xoriana the Guard hits Quasar for 62 physical damage.
Xoriana the Guard uses Disarm.
Quasar's Infusion: Movement is disrupted by his wounds!
Xoriana the Guard performs a melee critical strike against Quasar!
Quasar shrugs off the effect 'Disarmed'!
Melee retaliation hits Xoriana the Guard for 2 mind, 2 mind (4 total damage).
Xoriana the Guard hits Quasar for 27 physical damage.
Quasar the level 21 dwarf arcane blade was eviscerated to death by Xoriana the Guard on level 1 of bandit fortress.
















































































































