











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Writhing One |
| Level / Exp | 17 / 20% |
| Size | big |
| Lifes / Deaths | Killed by deformed giant venus flytrap at level 17 on the 35th Dusk 122nd year of Ascendancy at 23:58 / 1 |
Primary Stats
| Strength | 29 (base 24) |
| Dexterity | 9 (base 10) |
| Constitution | 18 (base 13) |
| Magic | 50 (base 43) |
| Willpower | 13 (base 10) |
| Cunning | 24 (base 17) |
Resources
| Life | -220/647 |
| Insanity | 2/100 |
| Healing Factor | 1.2811363549267 |
| Regeneration | 4.2918067890044 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.609950326513% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 33.963832591226 |
| See Invisible | 33.963832591226 |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 39 |
| Crit Chance | 13% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +9% |
| Acid | +12% |
| Light | +4% |
| Darkness | +9% |
| Blight | +9% |
| Arcane | +3% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +5% |
| Blight | +10% |
| Mind | +10% |
| Cold | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 29 (35%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 14 |
| Physical Save | 37 |
| Spell Save | 40 |
| Mental Save | 19 |
Defense: Resistances
| Physical | + 17%( 70%) |
| Cold | + 9%( 70%) |
| All | 0%( 70%) |
| Lightning | + 8%( 70%) |
| Light | + 16%( 70%) |
| Temporal | + 6%( 70%) |
| Darkness | + 21%( 70%) |
| Fire | + 10%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 56% |
| Stun Resistance | 86% |
| Confusion Resistance | 21% |
| Pinning Resistance | 20% |
| Disarm Resistance | 29% |
| Poison Resistance | 20% |
| Blind Resistance | 44% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 521% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | undeterred pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: ----- def ----- Armour +3 Fatigue +2% Silence- +24% Confus- +21% Stun/Frz- +24% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Salesebeth the Spiderrigor2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid +6% fire +3% nature Melee Ret 2 acid ----- def ----- Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+5 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| Tool | ash totem of healing 'Isuyata' [power 182] (8/13 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: ----- def ----- Resists +3% lightning Crit.chn- 5.00% Die.at -40.00 life Max.HP +80.00 Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 13 cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. 100% to reduce 2 talent cooldowns by 2. 100% to increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Wheel of Fate0.1 T1 ring jewelry [Unique] Arcane While equipped: Stats +2 Con dps ---------- Dmg.mod +6% nature Melee Ret 6 nature ----- def ----- Resists +6% nature Spell.save +11 (+3 eff.) Blind- +23% Silence- +22% ---------- misc Mana/turn +0.13 Max.stam +13.00 Infravis +4 See.Stealth +7 See.Invis +7 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | steel ring 'Deepsbreak'0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +2 Str +5 Wil +5 Cun dps ---------- Spell.crit +4% Mind.pwr +7 (+4 eff.) Dmg.mod +3% arcane ----- def ----- Armour +4 Resists +3% darkness Phys.save +9 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +7 (+4 eff.) Rings make your fingers look great! |
| Around waist | Salawe the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +5% lightning +6% temporal Max.HP +60.00 Poison- +20% Silence- +10% Pinning- +20% A belt that goes around your waist. |
| In main hand | Areran the Gloombane (111% power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane/Master Power 111% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +8 blight On Hit: * 10% chance to reduce damage dealt by 13% * 5% chance to reduce strength, dexterity, and constitution by 21 On Crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +6 (+2 eff.) Res.pen +5% darkness +10% mind Acc +5 (+2 eff.) ----- def ----- Defense +6 (+4 eff.) Resists +6% darkness Disarm- +29% Sharp, long, and deadly. |
| On hands | radiant rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: dps ---------- Melee+ 5 light Dmg.mod +4% light ----- def ----- Armour +1 Resists +5% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Rainwilter the cured leather armour (6 def, 9 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: dps ---------- Melee+ 6 fire Ranged+ 6 fire Res.pen +10% blight Melee Ret 2 cold On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 21 ----- def ----- Armour +9 Defense +6 (+4 eff.) Fatigue +7% Resists +17% physical +10% fire +6% cold Phys.save +13 (+5 eff.) Max.HP +30.00 HP.reg +3.10 Heal.mod +11% A suit of armour made of leather. |
| Cloak | linen cloak 'Tideblood' (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +10% cold Melee Ret 2 mind ----- def ----- Defense +7 (+4 eff.) Resists +3% cold Phys.save +5 (+3 eff.) Spell.save +3 (+1 eff.) Die.at -60.00 life Heal.mod +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | starlit copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% light +12% darkness Blind- +21% Amulets make your neck look great! |
Inventory
Prismatic Rune (6 turns; physical, darkness, fire, nature, cold)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 4 darkness, 5 fire, 3 nature, 3 cold Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
savior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+3 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+4 eff.) Rings make your fingers look great! |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
Ce'Nyldawen the iron greatmaul (134% power, 2 apr)5.0 T1 greatmaul 2H weapon [Rare] Master Power 134% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +6% mind +6% physical Res.pen +9% all Acc +12 (+4 eff.) Apr +9 Massive two-handed mauls. |
acidic iron greatsword (111% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Arcane Power 111% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 116 damage over 5 turns and reducing armor and accuracy by 15 Massive two-handed swords. |
iron longsword (102% power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 102% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
iron longsword of crippling (105% power, 2 apr)3.0 T1 longsword 1H weapon [Ego+] Master Power 106% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% Sharp, long, and deadly. |
iron mace 'Sunward' (118% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 118% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Res.pen +15% light Melee Ret 6 darkness On Hit (Melee): * 10% chance to reduce armor by 31% ---------- misc Light +3 Blunt and deadly. |
ash vilestaff 'Shockminister' (111% power, 3 apr, darkness element)5.0 T2 staff 1H weapon [Random Unique] Nature/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Phys.crit +5.0% Spell.crit +12% Crit.mult +10.00% Phys.pwr +6 (+2 eff.) Spell.pwr +16 (+6 eff.) Dmg.mod +15% darkness Acc +7 (+3 eff.) On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +5% arcane +6% temporal HP.reg +0.90 Heal.mod +15% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron waraxe 'Thunderstar' (116% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 116% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +8 lightning While equipped: ----- def ----- Defense +5 (+3 eff.) Resists +3% lightning +12% mind Heal.mod +5% One-handed war axes. |
Barugorn the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Melee Ret 2 acid On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Resists +6% lightning +6% temporal +3% mind +6% nature A belt that goes around your waist. |
Blazestreak1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% mind Res.pen +5% acid Melee Ret 2 lightning On Hit (Melee): * 10% chance to reduce all saves and defense by 15 ----- def ----- Resists +9% lightning +3% mind Max.HP +36.00 A belt that goes around your waist. |
grounding rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane/Nature While equipped: ----- def ----- Resists +5% blight +5% temporal +5% lightning The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
linen cloak 'Blackspike' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +5% darkness +10% cold ----- def ----- Defense +1 (+1 eff.) Resists +3% darkness Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe of darkness (+15%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% darkness ----- def ----- Resists +15% darkness +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's linen robe of life (0 def, 0 armour)2.0 T1 cloth armor [Ego++] Nature/Psionic While equipped: Stats +2 Cun dps ---------- Crit.mult +11.00% ----- def ----- Resists +5% blight +7% all Max.HP +45.00 HP.reg +1.70 Heal.mod +12% ---------- misc Hate/m.crit +3.00 Psi/m.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Chalyrain the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +5 Mag +2 Wil +2 Cun +4 Con ----- def ----- Armour +1 Phys.save +11 (+5 eff.) Mind.save +11 (+6 eff.) ---------- misc Infravis +3 A pair of boots made of leather. |
Glarepain (0 def, 3 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +3% light Acc +15 (+5 eff.) ----- def ----- Armour +3 HP.reg +1.00 Heal.mod +11% A pair of boots made of leather. |
Undeathsorrow the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +15% nature Acc +11 (+4 eff.) Melee Ret 4 lightning On Hit (Melee): * 10% chance to slow global speed by 41% ----- def ----- Armour +1 Fatigue +1% Resists +3% lightning +9% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Betylramina (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +5 Dex +1 Mag +4 Wil +3 Cun dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +3% acid On Hit (Melee): * 10% chance to reduce armor by 31% ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing iron helm of strength (+2) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +3 Fatigue +5% Phys.save +12 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
120 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Ivuriba' (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +5 Str dps ---------- Apr +3 Melee Ret 2 physical ----- def ----- Armour +8 Defense +10 (+6 eff.) Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(56 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Salusetta the elm totem of healing [power 122] (8/13 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Str +1 Mag +3 Cun +1 Con ----- def ----- Resists +6% light +6% temporal Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 13 cooldown 100% to increase all damage by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
piercing elm totem of healing [power 116] (8/13 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 13 cooldown 100% to increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Ricardão the Ogre Writhing One level 10
2nd Summertide 122nd year of Ascendancy at 14:22 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Ricardão the Ogre Writhing One level 17
35th Dusk 122nd year of Ascendancy at 23:56 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Ricardão the Ogre Writhing One level 8
78th Pyre 122nd year of Ascendancy at 08:26 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Ricardão the Ogre Writhing One level 10
6th Flare 122nd year of Ascendancy at 19:13 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Ricardão the Ogre Writhing One level 16
35th Dusk 122nd year of Ascendancy at 07:51 see stats
Log
This target can not be moved!
Deformed giant venus flytrap is constricted by a tentacle.
Ricardão slows down.
Decrepitude Disease from Worm that walks (servant of Ricardão) hits Shadow for 6 blight damage.
Ricardão's tentacle fails to move Deformed giant venus flytrap!
Tentacle Constriction from Ricardão hits Deformed giant venus flytrap for 106 darkness, 6 fire, 4 light (115 total damage).
Deformed giant venus flytrap uses Spit Poison.
Deformed giant venus flytrap hits Ricardão for 31 nature damage.
Something hits Shadow for 7 physical damage.
Shadow casts Fade.
Shadow fades!
Decrepitude Disease from Worm that walks (servant of Ricardão) hits Shadow for 6 blight damage.
Decrepitude Disease from Worm that walks (servant of Ricardão) hits Shadow for 0 blight damage.
Rotting Disease from Shadow hits Ricardão for 20 blight damage.
Poison from Deformed giant venus flytrap hits Ricardão for 63 nature damage.
Thorn Grab from Saluvena the gloomy polar bear hits Ricardão for 6 nature damage.
Ricardão's tentacle fails to move Deformed giant venus flytrap!
Personal New Achievement: That was close (Insane (Roguelike) difficulty)!
Tentacle Constriction from Ricardão hits Deformed giant venus flytrap for 98 darkness damage.
Your constrict target has disappeared!
Tentacle Constriction from Ricardão killed Deformed giant venus flytrap!
Ricardão deactivates Constrict.
Ricardão casts Lash Out.
You require a weapon and an empty offhand!
Ricardão casts Lash Out.
You require a weapon and an empty offhand!
Poison from Deformed giant venus flytrap hits Ricardão for 63 nature damage.
Thorn Grab from Saluvena the gloomy polar bear hits Ricardão for 6 nature damage.
Ricardão the level 17 ogre writhing one was treehugged to death by a deformed giant venus flytrap on level 3 of Heart of the Gloom.




















































































