











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Writhing One |
| Level / Exp | 25 / 58% |
| Size | big |
| Lifes / Deaths | Killed by Glibreba the giant black ant at level 25 on the 47th Haze 122nd year of Ascendancy at 13:33 / 1 |
Primary Stats
| Strength | 29 (base 17) |
| Dexterity | 35 (base 25) |
| Constitution | 25 (base 13) |
| Magic | 57 (base 54) |
| Willpower | 15 (base 10) |
| Cunning | 29 (base 25) |
Resources
| Life | -215/862 |
| Mana | 0/269 |
| Stamina | 171/184 |
| Insanity | 13/100 |
| Healing Factor | 1.354517824337 |
| Regeneration | 27.158082377957 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 29.531246398506 |
| See Invisible | 29.531246398506 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 51 |
| Accuracy | 55 |
| Crit Chance | 26% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 22% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Light | +3% |
| Darkness | +51% |
| Blight | +9% |
| Physical | +7% |
| Cold | +3% |
| All | 0% |
Offense: Damage Penetration
| Fire | +10% |
Defense: Base
| Armour (hardiness) | 20.999999999999 (35.65183292883%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 0 |
| Physical Save | 18 |
| Spell Save | 24 |
| Mental Save | 26 |
Defense: Resistances
| Blight | + 20%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 24%( 70%) |
| All | + 6%( 70%) |
| Physical | + 12%( 70%) |
| Darkness | + 18%( 70%) |
| Light | + 18%( 70%) |
| Temporal | + 9%( 70%) |
| Lightning | + 17%( 70%) |
| Mind | + 11%( 70%) |
| Fire | + 36%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Silence Resistance | 40% |
| Bleed Resistance | 20% |
| Confusion Resistance | 10% |
| Stun Resistance | 100% |
| Knockback Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 159 damage for 4 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 73 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 514% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Demented / Horrific body | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Beludan the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +9 Str +1 Mag +3 Cun +12 Con dps ---------- Dmg.mod +7% physical ----- def ----- Armour +3 Resists +9% lightning Die.at -60.00 life Knockbk- +10% ---------- misc Spell.cld 10% Size +1 Rush: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | Boruthad the brass lantern2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +6% fire Max.HP +41.00 HP.reg +2.00 Heal.mod +10% Confus- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Malorab (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: ----- def ----- Defense +2 (+0 eff.) Resists +4% physical +8% fire +3% nature +16% cold Max.HP +60.00 Silence- +20% A pointy cloth hat, very wizardly... |
| Tool | Bethonne the yew wand of lightning storm [power 260] (3/15 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: ----- def ----- Resists +3% blight +3% physical +3% temporal HP.reg +2.00 Create a radius 3 storm for 5 turns. Each turn, creatures within take 52 lightning damage and will be dazed for 1 turn (260 total damage) Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. 100% to increase all damage by 15% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Flashstone0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% light Melee Ret 6 light On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Resists +3% lightning +5% arcane +3% nature HP.reg +2.00 Stun/Frz- +22% Rings make your fingers look great! |
| On fingers | gold quartz ring0.1 T3 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +50.00 HP.reg +5.00 Heal.mod +13% Stun/Frz- +30% Rings make your fingers look great! |
| Around waist | Blacktaint the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +2 (+1 eff.) Dmg.mod +6% darkness ----- def ----- Resists +5% arcane +3% cold Mind.save +5 (+3 eff.) Die.at -40.00 life Max.HP +100.00 HP.reg +4.00 A belt that goes around your waist. |
| In main hand | Umbraobeisance (111% power, 3 apr, darkness element)5.0 T2 staff 1H weapon [Rare] Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +5% Phys.pwr +7 (+3 eff.) Spell.pwr +13 (+4 eff.) Dmg.mod +18% darkness Acc +8 (+3 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Resists +9% blight +12% fire Spell.save +3 (+1 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Torchgrit the dwarven-steel gauntlets (10 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Dex dps ---------- Res.pen +10% fire Acc +17 (+5 eff.) ----- def ----- Armour +2 Defense +10 (+3 eff.) Fatigue +3% Resists +15% nature +6% fire Cut- +20% Stun/Frz- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Blindglory the hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +18% darkness +3% cold ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +6% mind Mind.save +13 (+7 eff.) Max.HP +27.00 HP.reg +4.80 ---------- misc Stam/turn +0.50 A suit of armour made of leather. |
| Cloak | linen cloak 'Elenoyachak' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Phys.crit +1.0% Phys.pwr +2 (+1 eff.) Mind.pwr +15 (+8 eff.) ----- def ----- Defense +1 (+0 eff.) Fatigue -3% Die.at -20.00 life Silence- +20% Knockbk- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Murkcut0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid Melee Ret 2 nature ----- def ----- Armour +10 Defense +10 (+3 eff.) Resists +3% blight +13% light +13% darkness Blind- +50% Amulets make your neck look great! |
Inventory
shielding rune (absorb 259; dur 5; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 259 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
warrior's copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
Nerunne the steel waraxe (104% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Nature Power 105% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 temporal +9 nature On Hit: * 20% chance to reduce all saves and defense by 19 While equipped: dps ---------- Mind.crit +8% ---------- misc Psi/ret +0.24 One-handed war axes. |
Sleetwill the iron waraxe (115% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 115% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +16 darkness While equipped: dps ---------- Dmg.mod +3% cold Melee Ret 4 cold ----- def ----- Resists +3% cold One-handed war axes. |
nightruned rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight +5% light +6% darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
reinforced rough leather belt of burglary =4 dex=1.0 T1 belt armor [Ego++] Master While equipped: Stats +4 Dex +3 Cun +6 Lck ----- def ----- Armour +6 Defense +6 (+2 eff.) Phys.save +12 (+7 eff.) Stealth +6 ---------- misc T.Disarm +7 Infravis +4 A belt that goes around your waist. |
Gorevault the elven-silk cloak (3 def, 9 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% nature Res.pen +25% lightning Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Armour +9 Defense +3 (+1 eff.) Resists +8% acid +30% cold +8% lightning +7% fire Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Olitir the linen cloak (8 def, 0 armour) =3 dex=2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Dex +1 Con dps ---------- Spell.crit +2% Melee Ret 6 blight ----- def ----- Defense +8 (+2 eff.) Phys.save +6 (+4 eff.) Spell.save +9 (+4 eff.) ---------- misc See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
iron gauntlets 'Radiancepunish' (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +6 Mag +4 Wil +1 Con dps ---------- Acc +6 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +5 (+3 eff.) Mind.save +5 (+3 eff.) Disarm- +23% ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Durandur the Sulfurusher (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Mind.pwr +15 (+8 eff.) Dmg.mod +6% nature ----- def ----- Armour +1 Fatigue +1% Resists +8% cold ---------- misc Psi/ret +0.04 Hate/m.crit +1.00 Max.hate +10.00 Breathe water A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+7 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
314 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+3 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+3 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Hailbait the iron torque of psionic shield [power 27] (3/25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Melee Ret 10 cold ----- def ----- Crit.chn- 15.00% ---------- misc Light +1 Infravis +1 Setup a psionic shield, reducing all damage taken by 27 for 5 turns Puts all charms on 25 cooldown 100% to reduce fatigue by 25% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Ay ay captain! (Insane (Roguelike) difficulty)
Turn into a pirate!By Legotacles the Shalore Writhing One level 20
75th Dusk 122nd year of Ascendancy at 23:37 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Legotacles the Shalore Writhing One level 19
56th Dusk 122nd year of Ascendancy at 19:33 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Legotacles the Shalore Writhing One level 22
34th Haze 122nd year of Ascendancy at 01:39 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Legotacles the Shalore Writhing One level 10
9th Flare 122nd year of Ascendancy at 14:34 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Legotacles the Shalore Writhing One level 20
68th Dusk 122nd year of Ascendancy at 17:37 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Legotacles the Shalore Writhing One level 20
74th Dusk 122nd year of Ascendancy at 21:28 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Legotacles the Shalore Writhing One level 14
16th Dusk 122nd year of Ascendancy at 20:20 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Legotacles the Shalore Writhing One level 8
8th Mirth 122nd year of Ascendancy at 09:31 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Legotacles the Shalore Writhing One level 8
10th Mirth 122nd year of Ascendancy at 00:38 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Legotacles the Shalore Writhing One level 23
35th Haze 122nd year of Ascendancy at 15:35 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Legotacles the Shalore Writhing One level 16
28th Dusk 122nd year of Ascendancy at 19:35 see stats
Log
You may not change level so soon after a kill (5 game turns left to wait)!
Legotacles uses Disarm.
Legotacles slows down.
Legotacles performs a melee critical strike against Glibreba the giant black ant!
Glibreba the giant black ant is disarmed!
Melee retaliation hits Legotacles for 19 cold, 19 cold (38 total damage).
Legotacles hits Glibreba the giant black ant for 23 physical, 84 darkness (108 total damage).
Deep Wound from Decaying devourer hits Glibreba the giant black ant for 0 physical damage.
Bleeding from Decaying devourer hits Glibreba the giant black ant for 2 physical damage.
Legotacles speeds up.
Talent Constrict is ready to use.
Poison from Glibreba the giant black ant hits Legotacles for 59 nature damage.
Glibreba the giant black ant uses Reclaim.
Glibreba the giant black ant hits Legotacles for 93 acid, 74 nature (167 total damage).
Legotacles activates Constrict.
Glibreba the giant black ant is constricted by a tentacle.
Tentacle Constriction from Legotacles performs a melee critical strike against Glibreba the giant black ant!
Glibreba the giant black ant stops bleeding.
Glibreba the giant black ant's deep wound closes.
Glibreba the giant black ant shares damage with his oozes!
Melee retaliation hits Legotacles for 16 cold damage.
Tentacle Constriction from Legotacles hits Glibreba the giant black ant for 94 darkness damage.
Talent Tendrils Eruption is ready to use.
Poison from Glibreba the giant black ant hits Legotacles for 98 nature damage.
Glibreba the giant black ant uses Slime Spit.
Glibreba the giant black ant's Slime Spit hits Legotacles for 130 nature damage.
Legotacles the level 25 shalore writhing one was splurged to death by Glibreba the giant black ant on level 3 of Daikara.
Glibreba the giant black ant is free from the tentacle constriction.



























































































