











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Drem |
| Class | Writhing One |
| Level / Exp | 20 / 62% |
| Size | medium |
| Lifes / Deaths | Killed by Betimira the brown bear at level 20 on the 13rd Loss 122nd year of Ascendancy at 19:02 / 1 |
Primary Stats
| Strength | 26 (base 13) |
| Dexterity | 35 (base 34) |
| Constitution | 15 (base 13) |
| Magic | 55 (base 48) |
| Willpower | 13 (base 10) |
| Cunning | 12 (base 11) |
Resources
| Life | -103/665 |
| Insanity | 65/100 |
| Healing Factor | 1.1560311219418 |
| Regeneration | 0.98262645365049 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 18.532340182512 |
| See Invisible | 18.532340182512 |
Offense: Mainhand
| Damage | 22 |
| Accuracy | 53 |
| Crit Chance | 8% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +24% |
| Arcane | +24% |
| Mind | +15% |
| All | +9% |
| Darkness | +34% |
| Temporal | +30% |
| Physical | +15% |
| Fire | +20% |
| Lightning | +12% |
Offense: Damage Penetration
| Physical | +20% |
| Lightning | +15% |
| Mind | +15% |
| Arcane | +10% |
Defense: Base
| Armour (hardiness) | 9 (35.65183292883%) |
| Defense | 48 |
| Ranged Defense | 48 |
| Fatigue | 0 |
| Physical Save | 32 |
| Spell Save | 30 |
| Mental Save | 45 |
Defense: Resistances
| Darkness | + 32%( 70%) |
| Physical | + 12%( 70%) |
| Fire | + 34%( 70%) |
| Blight | + 14%( 70%) |
| Arcane | + 14%( 70%) |
| Mind | + 44%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Stun Resistance | 66% |
| Confusion Resistance | 100% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Silence Resistance | 54% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 543% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Drem | 1.00 |
| 2/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You have explored the ruins of Kor'Pul and vanquished the Shade. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed length of troll intestine. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Stire of Derth has completed an elixir of precision without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed minotaur nose. You have aided Agrimley the hermit in creating an elixir of focus. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots 'Manudefast' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Spell.pwr +15 (+5 eff.) Dmg.mod +9% temporal ----- def ----- Armour +3 Fatigue +2% Resists +6% mind Max.HP +60.00 Silence- +22% Confus- +23% Stun/Frz- +21% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Brenidin'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +10 (+5 eff.) Res.pen +10% physical ----- def ----- Defense +20 (+6 eff.) Resists +3% physical Max.HP +43.00 ---------- misc Stam/turn +1.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Arunn the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Cun +1 Wil dps ---------- Dmg.mod +12% temporal ----- def ----- Armour +1 Fatigue +1% Resists +11% mind +6% blight Mind.save +13 (+5 eff.) Confus- +24% ---------- misc Light +1 Infravis +3 A cap made of leather. |
| Tool | elm totem of healing [power 110] (5/15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Samehek the Galenigh0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +5 Str dps ---------- Phys.crit +4.0% Dmg.mod +3% lightning ----- def ----- Defense +5 (+1 eff.) Die.at -40.00 life Silence- +22% ---------- misc Mana/turn +0.14 Rings make your fingers look great! |
| On fingers | Hellsjeer0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% physical +11% fire ----- def ----- Defense +15 (+5 eff.) Resists +25% fire Phys.save +9 (+4 eff.) ---------- misc Light +2 Rings make your fingers look great! |
| Around waist | Mayalrata the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +5% arcane +3% fire Phys.save +9 (+4 eff.) Spell.save +6 (+3 eff.) Mind.save +3 (+1 eff.) HP.reg +0.60 Heal.mod +11% Silence- +10% A belt that goes around your waist. |
| In main hand | Fulekalthosin the steel mace (120% power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Arcane/Master Power 121% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +3 Mag +1 Wil +1 Con dps ---------- Spell.pwr +5 (+1 eff.) Res.pen +10% physical Acc +12 (+4 eff.) ----- def ----- Defense +6 (+2 eff.) Die.at -60.00 life Disarm- +20% Blunt and deadly. |
| On hands | heroic dwarven-steel gauntlets (0 def, 5 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +5 Fatigue +3% Mind.save +5 (+2 eff.) Max.HP +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Erelomnir the woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +11 (+3 eff.) Dmg.mod +15% arcane +10% darkness +9% all Res.pen +10% arcane ----- def ----- Resists +25% darkness +11% mind +9% all Phys.save +12 (+6 eff.) Spell.save +11 (+5 eff.) Mind.save +20 (+7 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Stormhunger the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil dps ---------- Crit.mult +5.00% Mind.pwr +15 (+7 eff.) Dmg.mod +6% mind Res.pen +15% lightning +15% mind ----- def ----- Defense +1 (+0 eff.) Mind.save +3 (+1 eff.) ---------- misc Psi/ret +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | clarifying copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% mind Confus- +24% Amulets make your neck look great! |
Inventory
wanderer's gold amulet0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +5 Dex +5 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +2.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
wizard's copper ring of light (+22%)0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +11% light ----- def ----- Resists +22% light Spell.save +4 (+2 eff.) Rings make your fingers look great! |
balanced dwarven-steel battleaxe of massacre (158% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Master Power 158% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +10 (+3 eff.) Disarm- +31% Massive two-handed battleaxes. |
elemental dwarven-steel dagger (116% power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Arcane Power 116% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * Create an explosion dealing 90 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +11% cold Res.pen +6% cold Sharp, short and deadly. |
Shimmernull the dwarven-steel greatsword (160% power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Arcane/Master Power 160% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +16 blight +12 lightning On Crit.r2 +12 lightning On Hit: 20% Epidemic 3 On Hit: * 12% chance to reduce strength, dexterity, and constitution by 26 While equipped: dps ---------- Phys.crit +10.0% Crit.mult +27.00% Apr +14 ----- def ----- Disease- +21% Def/telep +15 Res/telep +15% Dur/telep +15% Massive two-handed swords. |
balanced stralite greatsword of massacre (175% power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego] Master Power 175% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +7 (+2 eff.) Disarm- +28% Massive two-handed swords. |
slime-covered dwarven-steel greatsword of massacre (157% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Disrupt/Master Power 157% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 7% chance to slow global speed by 42% Massive two-handed swords. |
warbringer's dwarven-steel greatsword (148% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Master Power 149% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +12 (+6 eff.) Res.pen +10% physical ----- def ----- Disarm- +22% Massive two-handed swords. |
slime-covered steel longsword (111% power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Disrupt Power 111% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: * 5% chance to slow global speed by 42% Sharp, long, and deadly. |
creative thorny mindstar of clarity (97% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature/Psionic Power 97% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +3% Crit.mult +11.00% Mind.pwr +6 (+3 eff.) ----- def ----- Mind.save +4 (+2 eff.) ---------- misc Max.psi +13.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous thorny mindstar of balance (96% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature/Psionic Power 96% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +8 (+4 eff.) Dmg.mod +9% mind ----- def ----- Phys.save +3 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +4 (+2 eff.) ---------- misc Equi/ret +0.50 Psi/m.crit +1.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious thorny mindstar (94% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +5% nature Res.pen +4% nature ----- def ----- Resists +4% nature ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
elemental dwarven-steel waraxe of phasing (118% power, 11 apr)3.0 T3 waraxe 1H weapon [Ego+] Arcane Power 118% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +4.5% Atk.spd 100% Phasing +15% On Hit: * Create an explosion dealing 90 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +5% acid Res.pen +5% acid One-handed war axes. |
slimy cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature/Disrupt While equipped: dps ---------- On Melee Ret: * 5% chance to slow global speed by 42% * 5 arcane resource burn ----- def ----- Resists +5% blight +11% all Max.HP +47.00 HP.reg +2.80 Heal.mod +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed linen robe of alchemy (4 def, 4 armour)2.0 T1 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +5% acid +5% physical +6% light +5% fire +6% cold ----- def ----- Armour +4 Defense +4 (+1 eff.) Resists +11% acid +11% physical +6% light +11% cold +11% fire +5% darkness +7% all Max.HP +30.00 ---------- misc Light +1 Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +10% blight +9% all Max.HP +40.00 HP.reg +2.50 Heal.mod +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
blood-soaked pair of iron boots of rushing (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +3 Str +2 Con dps ---------- Phys.crit +4.0% Phys.pwr +4 (+2 eff.) Apr +4 ----- def ----- Armour +3 Fatigue +2% Rush: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Berikan the Healpyre (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +13% cold +12% mind +12% nature Res.pen +20% nature On Hit (Melee): * 20% chance to slow global speed by 42% ----- def ----- Defense +2 (+0 eff.) Resists +19% cold +12% mind +18% nature Spell.save +3 (+1 eff.) A pointy cloth hat, very wizardly... |
impenetrable dwarven-steel mail armour of cold resistance (3 def, 13 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Master While equipped: ----- def ----- Armour +13 Defense +3 (+1 eff.) Fatigue +12% Resists +19% cold A suit of armour made of mail. |
rejuvenating steel mail armour of the deep (2 def, 8 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +2 (+0 eff.) Fatigue +12% Resists +5% acid +5% cold HP.reg +3.30 ---------- misc Stam/turn +0.90 Breathe water A suit of armour made of mail. |
Venomclash the voratun shield (0 def, 10 armour, 188.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Wil dps ---------- Mind.pwr +20 (+10 eff.) Melee+ 19 cold Dmg.mod +12% nature +6% acid Melee Ret 14 ice ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield 'Glareseam' (0 def, 10 armour, 209 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Rare] Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Res.pen +20% light On Hit (Melee): * 11% chance to reduce all saves and defense by 17 On Melee Ret: * 23% chance to reduce all saves and defense by 17 ----- def ----- Armour +10 Fatigue +8% Resists +9% light +9% fire ---------- misc Talents +1 Block Handheld deflection devices. |
deadly quiver of ash arrows of wind (19/19, 139% power, 7 apr)3.0 T2 arrow ammo [Ego] Nature/Master Power 139% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 19 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 78 physical damage Arrows are used with bows to pierce your foes to death. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
97 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +43.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
deadly pouch of dwarven-steel shots of grasping (17/17, 149% power, 3 apr)3.0 T3 shot ammo [Ego+] Nature/Master Power 149% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 17 On Hit: * 20% chance to create vines that bind the target to the ground dealing 89 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
iron torque of clear mind 'Chalugamas' [power 1] (5/25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Str +1 Dex +2 Con dps ---------- Res.pen +15% acid Melee Ret 6 physical ----- def ----- Phys.save +9 (+4 eff.) Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Tent-Acles the Drem Writhing One level 9
12nd Profit 122nd year of Ascendancy at 02:47 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Tent-Acles the Drem Writhing One level 10
22nd Profit 122nd year of Ascendancy at 23:42 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Tent-Acles the Drem Writhing One level 20
12nd Loss 122nd year of Ascendancy at 05:53 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Tent-Acles the Drem Writhing One level 19
15th Dearth 122nd year of Ascendancy at 21:07 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Tent-Acles the Drem Writhing One level 12
35th Profit 122nd year of Ascendancy at 15:00 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Tent-Acles the Drem Writhing One level 8
23rd Voratun 122nd year of Ascendancy at 04:47 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Tent-Acles the Drem Writhing One level 8
25th Voratun 122nd year of Ascendancy at 06:40 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Tent-Acles the Drem Writhing One level 15
1st Wealth 122nd year of Ascendancy at 12:13 see stats
Log
The shield around Tent-Acles crumbles.
Poison from Betimira the brown bear hits Tent-Acles for 17 healing, (100 absorbed), 39 nature (39 total damage) [17 healing].
Tent-Acles slows down.
Betimira the brown bear's Slime Spit hits Tent-Acles for 13 healing, 102 nature (102 total damage) [13 healing].
Worm that walks (servant of Tent-Acles) slows down.
Betimira the brown bear's Slime Spit hits Worm that walks (servant of Tent-Acles) for 63 nature damage.
Betimira the brown bear shares damage with his oozes!
Tent-Acles receives 8 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Bloated ooze for 13 blight damage.
Tent-Acles's defiled blood area effect hits Betimira the brown bear for 3 darkness damage.
Tent-Acles's defiled blood area effect hits Bloated ooze for 9 darkness damage.
Tent-Acles's defiled blood area effect hits Bloated ooze for 9 darkness damage.
Tent-Acles casts Carrion Feet.
Worm that walks (servant of Tent-Acles) performs a melee critical strike against Bloated ooze!
Betimira the brown bear shares damage with his oozes!
Worm that walks (servant of Tent-Acles) hits Bloated ooze for 6 physical, 2 physical (8 total damage).
Worm that walks (servant of Tent-Acles) hits Bloated ooze for 12 fire damage.
Worm that walks (servant of Tent-Acles) hits Betimira the brown bear for 7 fire damage.
Worm that walks (servant of Tent-Acles) hits Bloated ooze for 12 fire damage.
Poison from Bloated ooze hits Worm that walks (servant of Tent-Acles) for 53 nature damage.
Character control switched to worm that walks (servant of Tent-Acles).
Worm that walks (servant of Tent-Acles) killed Bloated ooze!
Worm that walks (servant of Tent-Acles) killed Bloated ooze!
Poison from Betimira the brown bear hits Tent-Acles for 17 healing, 139 nature (139 total damage) [17 healing].
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 17.
Character control switched to Tent-Acles.
Poison from Betimira the brown bear killed Tent-Acles!
Something hits Worm that walks (servant of Tent-Acles) for 127 nature damage.
Tent-Acles the level 20 drem writhing one was slimed to death by Betimira the brown bear on level 3 of Bearscape.























































































