










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: No Escort Quests 1.3.0Prevents escort quests from being generated. Frequently Asked Questions: No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Possessor |
| Level / Exp | 11 / 79% |
| Size | medium |
| Lifes / Deaths | Killed by Vorarebeth the white crystal at level 11 on the 12nd Dusk 122nd year of Ascendancy at 09:16 / 1 |
Primary Stats
| Strength | 18 (base 16) |
| Dexterity | 17 (base 16) |
| Constitution | 18 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 39 (base 34) |
| Cunning | 23 (base 16) |
Resources
| Life | -56/165 |
| Psi | 23/225 |
| Healing Factor | 1.1711363549267 |
| Regeneration | 0.87835226619504 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 23.074207531484 |
| See Invisible | 23.074207531484 |
Offense: Mainhand
| Damage | 37 |
| Accuracy | 29 |
| Crit Chance | 7% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 16 |
| Accuracy | 40 |
| Crit Chance | 6% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Light | +10% |
| Nature | +6% |
| Cold | +10% |
| Fire | +15% |
| All | 0% |
Offense: Damage Penetration
| Cold | +8% |
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 9 (35.65183292883%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 0 |
| Physical Save | 22.84 |
| Spell Save | 19.76 |
| Mental Save | 29 |
Defense: Resistances
| Blight | + 9%( 70%) |
| Arcane | + 11%( 70%) |
| Cold | + 23%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 12%( 70%) |
| Light | + 34%( 70%) |
| Mind | + 12%( 70%) |
| Fire | + 35%( 70%) |
| Lightning | + 20%( 70%) |
Defense: Immunities
| Stun Resistance | 39% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 10% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 139 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 123 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 491% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Psionic / Possession | 1.30 |
| 1 |
| 0 |
| 0 |
| 0 |
| Psionic / Psionic menace | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Battle psionics | 1.30 |
| 5 |
| 2 |
| 2 |
| 0 |
| Psionic / Solipsism | 1.30 |
| 5 |
| 1 |
| 3 |
| 0 |
| Psionic / Psychic blows | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1 |
| 1 |
| 0 |
| 0 |
| Psionic / Ravenous mind | 1.30 |
| 3 |
| 3 |
| 0 |
| 0 |
| Psionic / Mentalism | 1.30 |
| 2 |
| 0 |
| 0 |
| 0 |
| Technique / Combat training | 1.00 |
| 0 |
| 1 |
| 1 |
| 2 |
| 1 |
| 0 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Obsidiandash (15 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +15 (+5 eff.) Fatigue: -4% Effects on melee hit: * 10% chance to reduce damage dealt by 20% Changes stats: +2 Con Changes resistances: +3% darkness Maximum encumbrance: +22 Physical save: +5 (+2 eff.) Maximum stamina: +20.00 A pair of boots made of leather. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(95 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Delyrin (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +1 Fatigue: +1% Changes stats: +6 Con Critical mult.: +5.00% Mental save: +12 (+6 eff.) Only die when reaching: -40.00 life Mindpower: +5 (+2 eff.) A cap made of leather. |
| On hands | cinder iron gauntlets (0 def, 1 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage (Melee): 6 fire Changes resistances: +6% fire Changes damage: +4% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Lightningquill [power 116] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes resistances: +3% lightning / +3% fire / +3% darkness / +6% mind Changes resistances penetration: +10% lightning It can be used to heal yourself and all friendly characters within 10 spaces for 116 Activation puts all charms on cooldown for 13 turns. When used: * Heal for 30. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Ichorwisp the copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 51% Changes resistances: +22% fire Changes damage: +9% acid / +11% fire / +3% nature Rings make your fingers look great! |
| On fingers | BlindstingInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Dex / +5 Wil / +6 Cun Mental save: +6 (+3 eff.) Light radius: +1 Rings make your fingers look great! |
| Around neck | Betolle the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% lightning / +3% cold / +5% arcane Pinning immunity: +10% Stun/Freeze immunity: +40% Amulets make your neck look great! |
| In main hand | iron waraxe 'Bogresolve' (17-24 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +12 physical Damage (radius 1) on hit: +8 nature When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +2 Str One-handed war axes. |
| Around waist | UmbraministerCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +10 (+3 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 20% Changes stats: +1 Cun Critical mult.: +10.00% Stealth bonus: +6 Mental crit. chance: +1% A belt that goes around your waist. |
| In off hand | nature's mossy mindstar of life (2-2 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +3% blight Changes damage: +3% nature Talent granted: +1 Attune Mindstar Disease immunity: +10% Life regen: +0.50 Maximum life: +12.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Voryriavea (7 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +30 (+9 eff.) Armour: +6 Defense: +7 (+2 eff.) Physical save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+5 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
Inventory
This item will automatically be transmogrified when you leave the level.iron mace of erosion (12-17 power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Damage (Melee): +7 nature Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.Aerille the Freezestriker (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Wil Changes resistances: +9% cold Changes resistances penetration: +15% cold Changes damage: +9% nature / +9% cold Physical save: +6 (+2 eff.) A pointy cloth hat, very wizardly... |
46 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 37 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Lyait the Cornac Possessor level 10
1st Summertide 122nd year of Ascendancy at 15:41 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Lyait the Cornac Possessor level 10
4th Dusk 122nd year of Ascendancy at 06:15 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Lyait the Cornac Possessor level 5
1st Mirth 122nd year of Ascendancy at 00:53 see stats
Log
Skeleton archer shoots!
Lyait is empowered by the suffering of others!
Psionic Disruption from Lyait hits Vorarebeth the white crystal for (7 deflected), 27 mind (27 total damage).
Lyait performs a melee critical strike against Vorarebeth the white crystal!
Lyait hits Vorarebeth the white crystal for (9 deflected), 26 physical, 9 physical, 11 light, 10 fire, 6 nature, 19 mind, 11 light, 10 fire (108 total damage).
Lyait hits Shadow for 29 light damage.
Lyait killed Shadow!
Lyait channels pain to shadow!
Lyait converts some damage to Psi!
Skeleton archer's Shoot hits Lyait for 2 to psi, 2 physical, 3 to psi, 4 blight, 3 to psi, 4 fire (20 total damage).
Vorarebeth the white crystal casts Netherblast.
Vorarebeth the white crystal's spell attains critical power!
Shadow is not dazed anymore.
Shadow casts Blindside.
Shadow is not dazed anymore.
Lyait channels pain to shadow!
Shadow misses Lyait.
Lyait converts some damage to Psi!
Shadow hits Lyait for 3 to psi, 4 physical (8 total damage).
Channel Pain hits Shadow for 5 mind damage.
Melee retaliation hits Shadow for 9 cold damage.
Lyait hits Vorarebeth the white crystal for 39 physical, 9 physical, 11 light, 10 fire, 6 nature, 12 mind, 11 light, 10 fire (114 total damage).
Vorarebeth the white crystal loses 4 health to the entropy.
Vorarebeth the white crystal's void star absorbs the damage from Psionic Disruption from Lyait, converting it into entropy!
Lyait converts some damage to Psi!
Vorarebeth the white crystal's Netherblast hits Lyait for 58 to psi, 75 temporal, 40 to psi, 51 darkness (227 total damage).
Psionic Disruption from Lyait hits Vorarebeth the white crystal for (32 to entropy), 39 mind (40 total damage).
Lyait the level 11 cornac possessor was darkened to death by Vorarebeth the white crystal on level 2 of Scintillating Caves.










































