










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | No Escort Quests 1.3.0Prevents escort quests from being generated. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Possessor |
| Level / Exp | 38 / 25% |
| Size | medium |
| Lifes / Deaths | Killed by Aeronor the skeleton archer at level 38 on the 7th Decay 124th year of Ascendancy at 10:07 / 1 |
Primary Stats
| Strength | 67 (base 34) |
| Dexterity | 23 (base 12) |
| Constitution | 27 (base 10) |
| Magic | 22 (base 10) |
| Willpower | 110 (base 60) |
| Cunning | 97 (base 60) |
Resources
| Life | -45/562 |
| Equilibrium | 0 |
| Psi | 347/658 |
| Healing Factor | 1.2986945338483 |
| Regeneration | 17.20770257349 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +13% |
| Spell | 0% |
| Global | +107% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 6 |
| See Stealth | 57.652915982397 |
| See Invisible | 57.652915982397 |
Offense: Mainhand
| Damage | 129 |
| Accuracy | 51 |
| Crit Chance | 49% |
| APR | 31 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 112 |
| Accuracy | 75 |
| Crit Chance | 54% |
| APR | 58 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 93 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +13% |
| Arcane | +13% |
| Mind | +16% |
| All | 0% |
| Darkness | +18% |
| Temporal | +15% |
| Physical | +22% |
| Fire | +31% |
| Lightning | +21% |
Offense: Damage Penetration
| Lightning | +5% |
| Light | +10% |
| Darkness | +15% |
| Mind | +65% |
| Fire | +33% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 75 (88.568973732692%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 27 |
| Physical Save | 53.95 |
| Spell Save | 52.6 |
| Mental Save | 55 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Blight | + 17%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 12%( 70%) |
| All | + 3%( 70%) |
| Lightning | + 56%( 70%) |
| Light | + 8%( 70%) |
| Temporal | + 14%( 70%) |
| Physical | + 29%( 70%) |
| Mind | + 22%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 8%( 70%) |
Defense: Immunities
| Disarm Resistance | 24% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 50% |
| Knockback Resistance | 27% |
| Stun Resistance | 77% |
| Poison Resistance | 20% |
| Blind Resistance | 20% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 710 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 271 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 606% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 21% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 33% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Psionic / Possession | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Deep horror | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Psionic / Battle psionics | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Psionic / Psychic blows | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 359. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed ice ant stinger. * You've found the needed wretchling eyeball. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed hummerhorn wing. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Ivuriawen the pair of voratun boots (0 def, 5 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +11 Wil / +6 Cun / +2 Con Changes resistances: +12% lightning / +12% fire / +5% arcane Changes resistances penetration: +15% mind Physical save: +12 (+0 eff.) Spell save: +13 (+0 eff.) Mental save: +14 (+5 eff.) Maximum hate: +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This object's appearance was changed to pair of rough leather boots. |
| Light source | nightwalker's alchemist's lamp of focusInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+1 eff.) Changes stats: +8 Wil Changes damage: +6% mind Critical mult.: +13.00% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Brenozor the dwarven-steel helm (0 def, 10 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +25 (+5 eff.) Armour: +10 Fatigue: +4% Changes stats: +6 Str / +5 Mag / +8 Wil Changes resistances penetration: +25% mind Changes damage: +13% blight / +10% arcane Spell crit. chance: +3% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to Invisible. |
| On hands | voratun gauntlets 'Deepssaw' (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +15 (+3 eff.) Armour: +3 Fatigue: +5% Damage when hit (Melee): 10 darkness Changes stats: +5 Str / +3 Wil Changes resistances penetration: +15% darkness / +25% mind Changes damage: +6% mind Maximum psi: +50.00 Mindpower: +10 (+2 eff.) When used to modify unarmed attacks: Base power: 37.5 - 52.5 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to voratun gauntlets. |
| Tool | Isudherata the Shadowkiss [power 128] (21/13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +9 Cun / +5 Wil Changes damage: +12% darkness Critical mult.: +10.00% Maximum psi: +20.00 It can be used to heal yourself and all friendly characters within 10 spaces for 128 Activation puts all charms on cooldown for 13 turns. When used: * Reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | stralite quartz ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +14 (+5 eff.) Armour penetration: +15 Defense: +10 (+4 eff.) Damage when hit (Melee): 4 temporal Changes resistances: +3% temporal / +36% fire Changes damage: +15% temporal / +3% arcane / +18% fire Stun/Freeze immunity: +30% Life regen: +13.00 Maximum life: +80.00 Healing mod.: +16% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 92% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Lustresorrow the gold ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Armour: +10 Defense: +7 (+3 eff.) Damage when hit (Melee): 2 light Changes stats: +5 Str Changes resistances: +6% light / +13% physical Changes resistances penetration: +10% light / +25% fire Changes damage: +13% physical Light radius: +1 Movement speed: +13% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 34 cooldown : Effective talent level: 3.0 Power cost: 34 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
| Around neck | copper amulet 'Fularak'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Defense: +30 (+10 eff.) Changes resistances: +14% mind / +6% blight Mental save: +6 (+2 eff.) Confusion immunity: +40% Stun/Freeze immunity: +20% Maximum life: +100.00 Amulets make your neck look great! |
| In main hand | Duvytir the stralite waraxe (31-43 power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 31.0 - 43.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns When wielded/worn: Armour penetration: +11 Physical crit. chance: +9.0% Damage when hit (Melee): 2 arcane Changes stats: +7 Str / +8 Dex / +7 Mag / +9 Wil / +8 Cun / +11 Con Critical mult.: +21.00% Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +10 (+4 eff.) Damage Shield penetration: +10% One-handed war axes. |
| Around waist | Gayadhethra the drakeskin leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +13 Defense: +10 (+4 eff.) Changes stats: +6 Str / +6 Wil / +6 Cun / +1 Con Changes resistances: +9% blight Changes damage: +9% physical Damage against: +38% Summoned Reduced damage from: +34% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to create a temporary shield that absorbs 257 damage Activation puts all charms on cooldown for 26 turns. A belt that goes around your waist. |
| In off hand | Poluthra the Nimbuskill (13-14 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +11.5% Attack speed: 100% On weapon hit: * 13% chance to slow global speed by 77% * 7% chance to reduce armor by 37% Damage (radius 1) on hit: +12 arcane When wielded/worn: Damage (Melee): 17 fire / 9 mind / 9 darkness Changes resistances: +18% lightning / +12% fire Changes resistances penetration: +8% fire Changes damage: +12% lightning / +13% fire / +4% mind / +6% darkness Talent granted: +1 Attune Mindstar Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Global speed: +7% It can be used to divide the mindstar in two Activation puts all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Nimbusvengeance (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 10 lightning Changes stats: +4 Str / +3 Con Changes resistances: +12% acid / +9% temporal / +6% mind / +6% nature / +5% arcane Physical save: +10 (+0 eff.) Blindness immunity: +20% Poison immunity: +20% Maximum life: +64.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Thunderbait the stralite plate armour (0 def, 20 armour)Requires: - Massive armour training - Strength 48 Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +20 Fatigue: +14% Damage when hit (Melee): 6 cold Changes resistances: +9% acid / +14% physical / +10% cold / +25% lightning / +13% fire Changes resistances penetration: +5% lightning Changes damage: +9% lightning Talent cooldown: Rush (-5 turns) Physical save: +31 (+1 eff.) Disarm immunity: +24% Stun/Freeze immunity: +27% Knockback immunity: +27% A suit of armour made of metal plates. |
Inventory
healing infusion of the psychic (heal 315; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 315 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
This item will automatically be transmogrified when you leave the level.steel amulet 'Saluldawen' Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +20 (+7 eff.) Fatigue: -6% Changes stats: +3 Wil Changes resistances: +6% physical Teleport immunity: +20% Life regen: +3.00 Only die when reaching: -80.00 life Maximum psi: +30.00 Healing mod.: +15% Amulets make your neck look great! |
Isura (2 def, 9 armour)Requires: - Heavy armour training - Strength 20 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +9 Defense: +2 (+1 eff.) Fatigue: +12% Effects on melee hit: * 10% chance to reduce armor by 37% Damage when hit (Melee): 4 mind / 6 arcane Changes resistances: +15% acid / +8% cold Changes resistances penetration: +25% mind Changes damage: +9% acid / +21% mind Allows you to breathe in: water A suit of armour made of mail. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 85 power out of 100/100. The very essence of bearness! |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+0 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Aeradin (dig speed 7 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +15 (+5 eff.) Armour penetration: +1 Defense: +10 (+4 eff.) Changes stats: +2 Str Changes resistances: +6% mind / +2% physical Changes damage: +9% mind / +8% fire Mental save: +10 (+4 eff.) Maximum life: +22.00 Maximum stamina: +17.00 Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of wreckage (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Changes stats: +3 Str When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 23 cooldown : Effective talent level: 4.0 Power cost: 23 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +86 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 26 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery (Insane (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Nnai the Cornac Possessor level 29
80th Regrowth 124th year of Ascendancy at 12:32 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Nnai the Cornac Possessor level 33
64th Pyre 124th year of Ascendancy at 21:01 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Nnai the Cornac Possessor level 17
7th Decay 122nd year of Ascendancy at 19:53 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Nnai the Cornac Possessor level 37
4th Decay 124th year of Ascendancy at 11:44 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Nnai the Cornac Possessor level 25
51st Regrowth 124th year of Ascendancy at 10:11 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Nnai the Cornac Possessor level 31
42nd Pyre 124th year of Ascendancy at 16:22 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Nnai the Cornac Possessor level 28
60th Regrowth 124th year of Ascendancy at 16:40 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Nnai the Cornac Possessor level 34
70th Dusk 124th year of Ascendancy at 21:43 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Nnai the Cornac Possessor level 10
3rd Mirth 122nd year of Ascendancy at 02:42 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Nnai the Cornac Possessor level 20
61st Dusk 123rd year of Ascendancy at 07:30 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Nnai the Cornac Possessor level 30
2nd Pyre 124th year of Ascendancy at 19:14 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Nnai the Cornac Possessor level 21
14th Haze 123rd year of Ascendancy at 01:50 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Nnai the Cornac Possessor level 26
58th Regrowth 124th year of Ascendancy at 08:31 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Nnai the Cornac Possessor level 10
25th Dusk 122nd year of Ascendancy at 17:48 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Nnai the Cornac Possessor level 23
6th Allure 124th year of Ascendancy at 13:43 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Nnai the Cornac Possessor level 13
43rd Dusk 122nd year of Ascendancy at 01:56 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Nnai the Cornac Possessor level 23
5th Allure 124th year of Ascendancy at 21:43 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Nnai the Cornac Possessor level 29
1st Pyre 124th year of Ascendancy at 10:39 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Nnai the Cornac Possessor level 21
63rd Dusk 123rd year of Ascendancy at 11:41 see stats
Log
Nnai is cut deeply.
Nnai converts some damage to Psi!
Aeronor the skeleton archer's Double Shots hits Nnai for 45 to psi, 68 physical (114 total damage).
Aeronor the skeleton archer's Double Shots hits Nnai for 34 to psi, 51 physical (86 total damage).
Aeronor the skeleton archer's Double Shots hits Nnai for 33 to psi, 50 physical (85 total damage).
Aeronor the skeleton archer's Double Shots hits Nnai for 32 to psi, 47 physical (80 total damage).
Aeronor the skeleton archer strafes with his steamguns!
Nnai feels pain again.
Nnai converts some damage to Psi!
Nnai mentally dismisses some damage!
Deep Wound from Aeronor the skeleton archer hits Nnai for (22 dismissed), 7 to psi, 10 physical (18 total damage).
Aeronor the skeleton archer's Strafe performs a ranged critical strike against Nnai!
Nnai converts some damage to Psi!
Aeronor the skeleton archer's Strafe hits Nnai for 61 to psi, 91 physical (153 total damage).
Aeronor the skeleton archer's Strafe hits Nnai for 45 to psi, 68 physical (114 total damage).
The shield around Aeronor the skeleton archer crumbles.
Aeronor the skeleton archer strafes with his steamguns!
Talent Mind Steal is ready to use.
Talent Possession Talent 1 is ready to use.
Talent Attune Mindstar is ready to use.
Nnai converts some damage to Psi!
Nnai mentally dismisses some damage!
Deep Wound from Aeronor the skeleton archer hits Nnai for (20 dismissed), 6 to psi, 9 physical (16 total damage).
Aeronor the skeleton archer's Strafe performs a ranged critical strike against Nnai!
Nnai converts some damage to Psi!
Aeronor the skeleton archer's Strafe hits Nnai for 58 to psi, 86 physical (145 total damage).
Aeronor the skeleton archer's Strafe hits Nnai for 47 to psi, 71 physical (119 total damage).
Nnai the level 38 cornac possessor was smashed to death by Aeronor the skeleton archer on level 8 of Dreadfell.

























































