
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 24 / 4% |
| Size | medium |
| Lifes / Deaths | Killed by Mayirawen the snowman at level 24 on the 2nd Regrowth 123rd year of Ascendancy at 23:28 / 1 |
Primary Stats
| Strength | 57 (base 44) |
| Dexterity | 40 (base 35) |
| Constitution | 57 (base 35) |
| Magic | 10 (base 10) |
| Willpower | 14 (base 10) |
| Cunning | 36 (base 10) |
Resources
| Life | -115/761 |
| Stamina | 110/227 |
| Healing Factor | 1.4151118176841 |
| Regeneration | 21.433499341397 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 78 |
| Accuracy | 58 |
| Crit Chance | 32% |
| APR | 25 |
| Speed | 0.80 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Light | +13% |
| Nature | +12% |
| Blight | +3% |
| Acid | +11% |
| Mind | +12% |
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 76.52442471581 (76.944513586642%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 14 |
| Physical Save | 41 |
| Spell Save | 35 |
| Mental Save | 30 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Blight | + 18%( 70%) |
| Physical | + 14%( 70%) |
| Cold | + 26%( 70%) |
| All | + 14%( 70%) |
| Lightning | + 18%( 70%) |
| Light | + 42%( 70%) |
| Temporal | + 20%( 70%) |
| Mind | + 21%( 70%) |
Defense: Immunities
| Stun Resistance | 23% |
| Confusion Resistance | 20% |
| Pinning Resistance | 43% |
| Disarm Resistance | 26% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 28% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 279 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 157 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Technique / Berserker's strength | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.50 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 4/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 2/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by snow giant boulder thrower. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Constitution by +5. | done |
You failed to protect the lost warrior from death by golem (servant of Silura the red crystal). Escort: lost warrior (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | wanderer's pair of rough leather boots of rushing (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Str / +2 Cun / +5 Con Physical save: +11 (+3 eff.) Mental save: +11 (+5 eff.) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.3 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(58 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Mayarin the iron helm (0 def, 13 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +13 Fatigue: +5% Changes resistances: +5% lightning / +7% temporal Mental save: +3 (+1 eff.) Pinning immunity: +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | restful hardened leather gloves of butchering (0 def, 2 armour)Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +10 Physical power: +6 (+2 eff.) Armour: +2 Changes resistances: +5% blight Spell save: +8 (+4 eff.) Life regen: +1.00 Stamina each turn: +0.50 Maximum stamina: +18.00 When used to modify unarmed attacks: Base power: 16.0 - 17.6 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Nightmare (10% chance level 3). On weapon hit: * 13% chance to slow global speed by 41% * 12% chance to reduce armor by 10% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Oozewalker the dwarven-steel torque of clear mind [power 2] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Changes stats: +1 Str / +2 Cun / +3 Con Changes resistances: +3% light Changes damage: +12% nature Mental save: +3 (+1 eff.) Confusion immunity: +20% It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage penetration by 18% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | IsessraCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +3 Physical crit. chance: +1.0% Defense: +25 (+8 eff.) Damage when hit (Melee): 4 physical Changes stats: +2 Str Disarm immunity: +26% Pinning immunity: +23% Knockback immunity: +28% Maximum life: +27.00 Maximum stamina: +30.00 Rings make your fingers look great! |
| On fingers | copper lapis lazuli ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +7 (+2 eff.) Defense: +6 (+2 eff.) Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 5 * 20% chance to reduce all saves and defense by 15 Damage when hit (Melee): 6 blight Changes stats: +5 Str / +5 Con Changes resistances: +22% acid / +9% mind Changes damage: +11% acid / +3% blight Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Stun/Freeze immunity: +23% Life regen: +2.00 Rings make your fingers look great! |
| Around neck | Aeritira the RadiancewoeCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Damage when hit (Melee): 6 physical Changes stats: +3 Str / +5 Dex / +5 Cun / +4 Con Changes damage: +3% light / +6% mind Critical mult.: +20.00% Life regen: +3.00 Stamina each turn: +0.70 Movement speed: +10% Amulets make your neck look great! |
| In main hand | Stormlash (17-18 power, 7 apr)Requires: - Dexterity 15 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Base power: 17.0 - 18.7 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 125% On weapon crit: * Focus the lightning forces on an enemy Damage conversion: 50% dazing lightning When wielded/worn: Accuracy: +7 (+2 eff.) Changes damage: +10% lightning It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 14.06 to 42.17 lightning damage (based on Magic and Dexterity) Activation costs 10 power out of 10/10. This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
| Around waist | PoroserinCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +15 (+4 eff.) Armour: +2 Changes stats: +4 Cun / +4 Wil Changes resistances: +1% physical Changes damage: +6% mind Damage against: +17% Summoned Reduced damage from: +16% Summoned Critical mult.: +10.00% A belt that goes around your waist. |
| In off hand | Ce'Nirin (0 def, 16 armour, 16-19 power, 78 block)Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 16.5 - 19.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +78 Damage (radius 1) on hit: +13 fire Damage (radius 2) on crit: +20 physical When wielded/worn: Armour: +16 Fatigue: +8% Damage (Melee): 6 fire Damage when hit (Melee): 5 fire Changes stats: +6 Cun Talent granted: +1 Block Handheld deflection devices. |
| Cloak | Ce'Nudhelle the cashmere cloak (17 def, 8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +8 Defense: +17 (+5 eff.) Changes stats: +2 Cun Changes resistances: +15% cold Critical mult.: +5.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | impenetrable dwarven-steel mail armour of implacability (3 def, 25 armour)Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +25 Defense: +3 (+1 eff.) Fatigue: +6% Physical save: +7 (+2 eff.) A suit of armour made of mail. |
Inventory
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
Sewerwither (42-58 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +16 nature When wielded/worn: Physical crit. chance: +9.0% Changes resistances: +12% acid / +1% physical / +3% mind / +9% darkness Healing mod.: +15% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.iron longsword 'Xanayavea' (12-16 power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (radius 1) on hit: +7 fire When wielded/worn: Defense: +15 (+5 eff.) Changes resistances: +9% blight / +3% physical Infravision radius: +2 Healing mod.: +15% Sharp, long, and deadly. |
Galyleg the Chargeflash (48-67 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 48.5 - 67.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 5 Damage (radius 1) on hit: +8 lightning When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 5 * 20% chance to reduce armor by 10% Changes resistances: +3% lightning Changes damage: +12% acid One-handed war axes. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
dwarven-steel mail armour of lightning resistance (3 def, 8 armour)Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Changes resistances: +23% lightning A suit of armour made of mail. |
dwarven-steel plate armour 'Furnaceblast' (0 def, 11 armour)Requires: - Massive armour training - Strength 35 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Damage when hit (Melee): 2 cold Changes stats: +2 Wil Changes resistances: +16% darkness / +26% blight / +3% fire / +14% nature / +7% mind Changes resistances penetration: +20% fire Changes damage: +3% fire Reduced damage from: +7% Unnatural Mental save: +17 (+8 eff.) Light radius: +2 A suit of armour made of metal plates. |
dwarven-steel pickaxe 'Lavasmash' (dig speed 25 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 15 Changes stats: +2 Str Changes resistances: +6% mind / +3% fire Changes damage: +3% mind / +12% fire Light radius: +3 Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment (0/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 4/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Careic the Cornac Berserker level 15
56th Dusk 122nd year of Ascendancy at 12:47 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Careic the Cornac Berserker level 20
34th Haze 122nd year of Ascendancy at 01:20 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Careic the Cornac Berserker level 10
5th Mirth 122nd year of Ascendancy at 19:45 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Careic the Cornac Berserker level 20
32nd Haze 122nd year of Ascendancy at 14:40 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Careic the Cornac Berserker level 19
23rd Haze 122nd year of Ascendancy at 05:24 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Careic the Cornac Berserker level 11
3rd Summertide 122nd year of Ascendancy at 18:28 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Careic the Cornac Berserker level 14
7th Dusk 122nd year of Ascendancy at 12:22 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Careic the Cornac Berserker level 21
36th Haze 122nd year of Ascendancy at 01:04 see stats
Log
Rime Wraith (Gelid Host) from Mayirawen the snowman hits Careic for 40 cold damage.
Skeleton mage receives 31 healing from Rime Wraith (Gelid Host) from Mayirawen the snowman.
Mayirawen the snowman receives 370 healing.
Careic hits Armoured skeleton warrior for 8 light damage.
Careic hits Mayirawen the snowman for 17 lightning, 18 physical, 2 fire, 7 light (47 total damage).
Careic feels pain again.
Careic's adrenaline surge has come to an end.
Careic stops burning.
Careic is not stunned anymore.
Careic has recovered!
Talent Dig is ready to use.
Skeleton mage receives 31 healing from Rime Wraith from Mayirawen the snowman.
Armoured skeleton warrior uses Block.
Armoured skeleton warrior is no longer out of phase.
Armoured skeleton warrior uses Block.
Skeleton mage casts Flame.
Careic is on fire!
Careic hits Armoured skeleton warrior for 16 light damage.
Careic hits Mayirawen the snowman for 34 lightning, 36 physical, 5 fire, 14 light (91 total damage).
Skeleton mage hits Careic for 127 cold damage.
Armoured skeleton warrior receives 32 healing from Rime Wraith from Mayirawen the snowman.
Rime Wraith from Mayirawen the snowman hits Careic for 89 cold damage.
Armoured skeleton warrior receives 32 healing from Rime Wraith (Gelid Host) from Mayirawen the snowman.
Mayirawen the snowman casts Invoke Darkness.
Mayirawen the snowman's spell attains critical power!
Mayirawen the snowman hits Careic for 348 cold damage.
Careic the level 24 cornac berserker was cooled to death by Mayirawen the snowman on level 2 of Santascape.
Careic no longer revels in blood quite so much.



























































