Nightmare the level 9 Ogre Wanderer by RainySkies

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceOgre
ClassWanderer
Level / Exp9 / 17%
Sizehuge
Lifes / Deaths

Primary Stats

Strength28 (base 14)
Dexterity21 (base 21)
Constitution17 (base 17)
Magic28 (base 26)
Willpower14 (base 12)
Cunning20 (base 12)

Resources

Life324/324
Insanity0/100
Stamina148/148
Healing Factor1.062941519274
Regeneration3.7139176683433

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision9
See Stealth58.183301449766
See Invisible58.183301449766

Offense: Mainhand

Damage25
Accuracy40
Crit Chance7%
APR9
Speed1.00

Offense: Spell

Spellpower24
Crit Chance4%
Speed1

Offense: Mind

Mindpower22
Crit Chance4%
Speed1

Offense: Damage Bonus

Nature+5%
Cold+14%
All0%

Offense: Damage Penetration

Light+10%

Defense: Base

Armour (hardiness)19.476697750946 (47.587431589752%)
Defense30
Ranged Defense30
Fatigue0
Physical Save20
Spell Save29
Mental Save17

Defense: Resistances

Darkness+ 10%( 70%)
Light+ 11%( 70%)
Physical+ 1%( 70%)
All 0%( 70%)
Nature+ 19%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance22%
Poison Resistance20%
Stun Resistance0%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Superiority1.00
0/5
0/5
0/5
0/5
Spell / Energy alchemy1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.00
5/5
1/5
0/5
0/5
Demented / Void1.00
5/5
5/5
1/5
0/5

Generic Talents

Cunning / Survival1.20
5/5
1/5
0/5
0/5
Technique / Conditioning1.20
3/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
2/5
0/5
0/5
Technique / Combat training1.20
0/5
3/5
2/5
3/5
0/5
0/5

Effects

talent
talent

Quests

active
active
done
done
active
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log


You pickup 0.40 gold pieces.


Nightmare picks up (c.):
acidic iron dagger (9-12 power, 5 apr).

Nightmare picks up (e.):
thick linen cloak (1 def, 6 armour).

Nightmare picks up (a.):
regeneration infusion of the sneak (heal 146; 15 cd).

Nightmare wears (replacing
grounding copper amulet of mastery (0.10 Technique / Combat training)): Withering Orbs.

There is a way to the previous level here (press '' or right click to use).

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 1.31 gold from the transmogrification of
impenetrable iron plate armour of fire resistance (0 def, 13 armour).
You gain 0.87 gold from the transmogrification of
thick linen cloak (1 def, 6 armour).
You gain 3.47 gold from the transmogrification of
thought-forged iron greatsword of erosion (18-29 power, 1 apr).
You gain 0.75 gold from the transmogrification of
acidic iron dagger (9-12 power, 5 apr).
You gain 1.84 gold from the transmogrification of
warrior's copper amulet.
You gain 1.19 gold from the transmogrification of
regeneration infusion of the sneak (heal 146; 15 cd).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.