




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 6 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 2 / 0 |
Primary Stats
| Strength | 14 (base 14) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 195/195 |
| Mana | 120/120 |
| Stamina | 115/115 |
| Healing Factor | 1.0191526171258 |
| Regeneration | 1.0191526171258 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 24 |
| Accuracy | 30 |
| Crit Chance | 4% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 8.6770112803651 (59.903125182002%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 12 |
| Physical Save | 10 |
| Spell Save | 8 |
| Mental Save | 7 |
Defense: Resistances
| Nature | + 6%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| Main armor | iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
| In main hand | iron battleaxe (14-22 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.5 - 21.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
Inventory
Newly picked upiron longsword Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Weapon Damage: PHYSICAL, nature |
iron maceRequires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Weapon Damage: PHYSICAL, mind It can cause special effects when it strikes in combat. |
elm starstaffRequires: - Magic 11 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Weapon Damage: PHYSICAL It provides ambient light (+3 radius). |
Newly picked upiron waraxe Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Weapon Damage: PHYSICAL, nature |
Newly picked uprough leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 |
Newly picked uplinen robe 2.00 Encumbrance. Type: armor / cloth ; tier 1 |
broad brimmed hatInfused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 |
brass lanternCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 It provides ambient light (+6 radius). |
Newly picked upwand Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 |
Achievements
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an item here: wand
Ran for 3 turns (stop reason: object seen).
Golem (servant of Scar) picks up (h.): wand.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an item here: iron longsword
Ran for 3 turns (stop reason: object seen).
Golem (servant of Scar) picks up (a.): iron longsword.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).
You may not leave the zone with this character!
Norgan will stay near golem (servant of Scar).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Run in which direction?
Ran for 5 turns (stop reason: terrain ahead blocks).
Run in which direction?
There is no way out of this level here.



















