Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nexus improved tooltips 1.7.4Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Rogue |
Level / Exp | 31 / 46% |
Size | medium |
Lifes / Deaths | Killed by giant spider at level 31 on the 28th Haze 123rd year of Ascendancy at 09:16 / 1 |
Primary Stats
Strength | 20 (base 11) |
Dexterity | 66 (base 60) |
Constitution | 19 (base 13) |
Magic | 16 (base 10) |
Willpower | 18 (base 11) |
Cunning | 77 (base 60) |
Resources
Life | -227/600 |
Mana | 165/320 |
Stamina | 69/210 |
Healing Factor | 1.5791723257555 |
Regeneration | 3.5531377329499 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 5 |
See Stealth | 44.894288500862 |
See Invisible | 44.894288500862 |
Offense: Mainhand
Damage | 95 |
Accuracy | 65 |
Crit Chance | 54% |
APR | 29 |
Speed | 1.00 |
Offense: Offhand
Damage | 65 |
Accuracy | 65 |
Crit Chance | 54% |
APR | 27 |
Speed | 1.00 |
Offense: Spell
Spellpower | 16 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +10% |
Acid | +6% |
Darkness | +19% |
Cold | +29% |
Mind | +9% |
Physical | +22% |
Fire | +12% |
All | 0% |
Offense: Damage Penetration
Arcane | +20% |
Physical | +29% |
All | +10% |
Defense: Base
Armour (hardiness) | 21 (49.007671158813%) |
Defense | 53 |
Ranged Defense | 53 |
Fatigue | 0 |
Physical Save | 22 |
Spell Save | 29 |
Mental Save | 26 |
Defense: Resistances
Acid | + 51%( 70%) |
Blight | + 52%( 70%) |
Arcane | + 29%( 70%) |
Cold | + 55%( 70%) |
All | + 26%( 70%) |
Lightning | + 58%( 70%) |
Temporal | + 37%( 70%) |
Physical | + 44%( 70%) |
Darkness | + 57%( 70%) |
Fire | + 62%( 70%) |
Nature | + 49%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 20% |
Disarm Resistance | 22% |
Silence Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 454 damage for 3 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 39 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 792% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Artifice | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Stealth | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Technique / Duelist | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Cunning / Trapping | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Throwing knives | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 5/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Heart of the Gloom. Escort: injured seer (level 2 of Heart of the Gloom)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 3. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed hummerhorn wing. * You've found the needed red crystal shard. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed sandworm tooth. * You've found the needed chunk of ghoul flesh. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed green worm. * You've found the needed storm wyrm claw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Cuthyrion (0 def, 3 armour) Cuthyrion (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Nature While equipped: offense ------ Physical Power +15 (+5 eff.) When Hit 2 physical defense ------ Armor +3 Resistance +8% lightning +10% temporal +3% nature Unlife -60.00 life Healmod +20% Stun Resist +10% Knockbk Resist +20% A pair of boots made of leather. |
Light source | Neryda the Rainshaper Neryda the Rainshaper2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ When Hit 4 cold defense ------ Resistance +6% acid +3% blight +3% darkness +3% lightning Spell save +9 (+4 eff.) other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Yvydata the dwarven-steel helm (0 def, 4 armour) Yvydata the dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: defense ------ Armor +4 Fatigue +4% Resistance +6% temporal +3% blight +10% fire +18% nature +9% cold Healmod +15% Disarm Resist +10% Stun Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Elywe (0 def, 8 armour) Elywe (0 def, 8 armour)1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats +3 Cun offense ------ Accuracy +9 (+2 eff.) defense ------ Armor +8 Fatigue +3% Resistance +15% fire +7% darkness +2% physical Crit Resistance 15.00% Spell save +15 (+7 eff.) other ------- Infravision +3 Unarmed combat: Weapon Damage 20.0 - 28.0 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Accuracy +6 Ignore Armor +9 Critical Rate +14.0% Attack Speed 83% On-hit +12 darkness On Crit: 10% Dominate level 3 Track: Puts all charms on 13 turn cooldown Effective talent level: 2.6 Power cost 13 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Zeryfast the yew totem of healing [power 254] (1/13 cooldown) Zeryfast the yew totem of healing [power 254] (1/13 cooldown)2.0 Encumbrance T3 totem charm [Random Unique] Nature While equipped: offense ------ Ignore resists +10% arcane defense ------ Resistance +6% blight Physical save +12 (+6 eff.) Heal yourself and all friendly characters within 10 spaces for 254 Puts all charms on 13 turn cooldown 100% to increase all damage by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | steel quartz ring steel quartz ring0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Str +6 Dex +6 Cun +3 Con offense ------ Damage +19% darkness Accuracy +9 (+2 eff.) defense ------ Armor +6 Resistance +32% darkness Stun Resist +30% other ------- Light +3 Rings make your fingers look great! |
On fingers | copper ring of perseverance copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +1.00 Stun Resist +20% Rings make your fingers look great! |
Around neck | grounding copper amulet of cunning (+3) grounding copper amulet of cunning (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun defense ------ Resistance +11% lightning Stun Resist +22% Amulets make your neck look great! |
In main hand | warbringer's stralite dagger of crippling (30-39 power, 9 apr) warbringer's stralite dagger of crippling (30-39 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego++] Master Weapon Damage 30.0 - 39.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Con offense ------ Physical Crit +11.0% Physical Power +9 (+3 eff.) Ignore resists +10% physical defense ------ Disarm Resist +12% Sharp, short and deadly. |
Around waist | hardened leather belt 'Zubura' hardened leather belt 'Zubura'1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ Damage +9% mind defense ------ Resistance +9% acid +2% physical +9% blight +11% fire +9% cold Silence Resist +20% Stun Resist +10% Knockbk Resist +20% A belt that goes around your waist. |
In off hand | dwarven-steel dagger 'Unryraregolen' (20-25 power, 7 apr) dwarven-steel dagger 'Unryraregolen' (20-25 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Random Unique] Master Weapon Damage 19.5 - 25.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +8.0% Attack Speed 100% On Critical: * Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +9.0% Physical Power +7 (+2 eff.) Ignore resists +10% all +9% physical Accuracy +22 (+5 eff.) Ignore Armor +16 On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +3% acid +5% arcane Spell save +3 (+1 eff.) other ------- Stamina/turn +2.00 Sharp, short and deadly. |
Cloak | cashmere cloak 'Beeran' (2 def, 0 armour) cashmere cloak 'Beeran' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Physical Crit +2.0% Accuracy +25 (+6 eff.) defense ------ Defense +2 (+1 eff.) Resistance +15% blight +3% physical +11% nature +9% lightning Life +60.00 Life Regen +1.00 Healmod +15% Cut Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | stormwoven silk robe of alchemy (0 def, 0 armour) stormwoven silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane/Nature While equipped: Stats +6 Str +6 Mag +7 Wil offense ------ Damage +6% acid +22% physical +29% cold +10% lightning +12% fire defense ------ Resistance +16% acid +18% physical +22% cold +13% fire +12% lightning +13% all other ------- Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the sneak (heal 195; cd 12) healing infusion of the sneak (heal 195; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 195 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 31%; physical; dur 3; cd 12) wild infusion of the sneak (res 31%; physical; dur 3; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 31% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 32%; mental; dur 3; cd 10) wild infusion of the sneak (res 32%; mental; dur 3; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 25%; magical; dur 2; cd 11) wild infusion of the wizard (res 25%; magical; dur 2; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 25% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shielding rune of the duelist (absorb 433; dur 5; cd 17) shielding rune of the duelist (absorb 433; dur 5; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 433 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 24; blocks 2; dur 4; cd 14) stormshield rune (threshold 24; blocks 2; dur 4; cd 14)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 24 up to 2 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 35; blocks 1; dur 4; cd 14) stormshield rune (threshold 35; blocks 1; dur 4; cd 14)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 35 up to 1 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
The Black Core The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
clarifying steel amulet of willpower (+2) clarifying steel amulet of willpower (+2)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil defense ------ Resistance +10% mind Confus Resist +24% Amulets make your neck look great! |
starlit steel amulet of strength (+3) starlit steel amulet of strength (+3)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Str defense ------ Resistance +15% light +13% darkness Blind Resist +20% Amulets make your neck look great! |
steel amulet 'Hanirim' steel amulet 'Hanirim'0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +3 Mag offense ------ Spell Crit +4% Damage +6% blight When Hit 4 arcane defense ------ Physical save +12 (+6 eff.) Spell save +13 (+6 eff.) Mind save +14 (+7 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.16 Amulets make your neck look great! |
Belumilelaith Belumilelaith0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Wil offense ------ Critical power +10.00% Damage +9% physical Ignore resists +15% physical defense ------ Resistance +4% physical Mind save +8 (+4 eff.) Unlife -60.00 life Rings make your fingers look great! |
Glinn Glinn0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Damage +6% mind defense ------ Armor +12 Defense +20 (+7 eff.) Resistance +5% arcane +6% blight Life +32.00 Life Regen +4.00 Disarm Resist +23% Pinning Resist +27% Knockbk Resist +25% Rings make your fingers look great! |
Gunirolathadur Gunirolathadur0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Dex +3 Mag +4 Wil +13 Cun +2 Con offense ------ Damage +14% light Accuracy +11 (+3 eff.) defense ------ Defense +12 (+4 eff.) Resistance +28% light other ------- Light +3 Rings make your fingers look great! |
Xoldawyn the gold ring Xoldawyn the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats +2 Wil +7 Mag offense ------ Spellpower +10 (+7 eff.) Spellpower/crit +4 Damage +6% blight defense ------ Mind save +7 (+4 eff.) Confus Resist +38% other ------- Psi when Hit +0.24 Max vim +30.00 Rings make your fingers look great! |
copper ring copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
steel emerald ring steel emerald ring0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Cun offense ------ Damage +3% nature Ignore resists +10% mind When Hit 6 nature On-Hit (Melee): * 20% chance to reduce all saves and defense by 21 defense ------ Armor +3 Defense +8 (+3 eff.) Fatigue -6% Resistance +9% nature +3% all Blind Resist +32% other ------- Encumbrance +28 Infravision +4 See Stealth +9 See Invisibility +9 Rings make your fingers look great! |
steel ring 'Airtitan' steel ring 'Airtitan'0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +5 Str offense ------ When Hit 4 lightning defense ------ Armor +10 Resistance +6% cold Unlife -40.00 life Healmod +20% Pinning Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
steel ring of clarity steel ring of clarity0.1 Encumbrance T2 ring jewelry [Ego] Psionic While equipped: defense ------ Mind save +6 (+3 eff.) Confus Resist +24% Rings make your fingers look great! |
titan's steel ring of the mountain (+10%) titan's steel ring of the mountain (+10%)0.1 Encumbrance T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con offense ------ Damage +10% physical defense ------ Resistance +10% physical Physical save +6 (+3 eff.) Rings make your fingers look great! |
Gliriatha the Frostwilder (60-89 power, 4 apr) Gliriatha the Frostwilder (60-89 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Rare] Arcane Weapon Damage 59.5 - 89.2 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +8 arcane +12 cold On-Hit, radius 1 +21 fire On-crit, radius 2 +16 light +20 cold While equipped: offense ------ Spell Crit +2% Spellpower +10 (+7 eff.) Massive two-handed battleaxes. |
Spelldrinker (27-35 power, 8 apr) Spelldrinker (27-35 power, 8 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane Weapon Damage 27.0 - 35.1 Physical Uses 35% Cun, 20% Mag, 55% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +9.0% Attack Speed 100% On Hit: 15% Disperse Magic level 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag defense ------ Resistance +12% arcane Spell save +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
caustic stralite dagger of crippling (28-36 power, 9 apr) caustic stralite dagger of crippling (28-36 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego++] Nature/Master Weapon Damage 28.0 - 36.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +5 acid +17 nature On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +8.0% Ignore resists +12% acid +10% nature Ignore Armor +10 Sharp, short and deadly. |
warbringer's dwarven-steel dagger of rage (16-21 power, 7 apr) warbringer's dwarven-steel dagger of rage (16-21 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego++] Master Weapon Damage 16.5 - 21.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: Stats +3 Str +5 Con offense ------ Physical Power +7 (+2 eff.) Damage +7% physical Ignore resists +11% physical Accuracy +11 (+3 eff.) defense ------ Disarm Resist +21% Sharp, short and deadly. |
stralite greatmaul 'Radhelen' (52-79 power, 3 apr) stralite greatmaul 'Radhelen' (52-79 power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon Reqs Str 35 [Random Unique] Arcane/Master Weapon Damage 52.5 - 78.8 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On-hit +8 temporal On-Hit, radius 1 +19 fire On Critical: * Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +13.0% Physical Power +13 (+4 eff.) Ignore resists +5% temporal Accuracy +14 (+3 eff.) defense ------ Defense +13 (+5 eff.) Resistance +5% arcane Spell save +12 (+6 eff.) Disarm Resist +50% Massive two-handed mauls. |
arcing dwarven-steel greatsword of corruption (37-59 power, 2 apr) arcing dwarven-steel greatsword of corruption (37-59 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon Reqs Str 24 [Ego+] Arcane Weapon Damage 37.0 - 59.2 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Hit: 20% Curse of Vulnerability level 3 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 19 damage Massive two-handed swords. |
enhanced stralite greatsword of massacre (62-99 power, 3 apr) enhanced stralite greatsword of massacre (62-99 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon Reqs Str 35 [Ego+] Nature/Master Weapon Damage 62.0 - 99.2 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +12 Str +10 Dex +9 Mag +5 Wil +5 Cun +9 Con Massive two-handed swords. |
plaguebringer's stralite greatsword of rage (50-81 power, 3 apr) plaguebringer's stralite greatsword of rage (50-81 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon Reqs Str 35 [Ego++] Arcane/Master Weapon Damage 50.5 - 80.8 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +14 blight On Hit: 20% Epidemic level 4 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 10 While equipped: Stats +3 Str offense ------ Damage +12% physical Accuracy +17 (+4 eff.) defense ------ Disease Resist +25% Massive two-handed swords. |
steel greatsword of shearing (25-40 power, 2 apr) steel greatsword of shearing (25-40 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego+] Master Weapon Damage 25.0 - 40.0 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Ignore resists +7% all Accuracy +12 (+3 eff.) Ignore Armor +9 Massive two-handed swords. |
Olular Olular4.0 Encumbrance T3 longbow 2H weapon [Random Unique] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 Projectile Speed +100% On-ranged-hit +18 acid +17 fire On Hit: 10% Shoot level 1 While equipped: offense ------ Damage +12% acid +21% fire defense ------ Resistance +6% fire +9% darkness +6% cold Life +20.00 Longbows are used to shoot arrows at your foes. |
swiftstrike elven-wood longbow of piercing swiftstrike elven-wood longbow of piercing4.0 Encumbrance T4 longbow 2H weapon [Ego++] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 Projectile Speed +200% While equipped: Stats +5 Cun offense ------ Combat Speed +10% Ignore resists +11% all Accuracy +8 (+2 eff.) Ignore Armor +8 Longbows are used to shoot arrows at your foes. |
Bregilathantir the iron mace (20-28 power, 2 apr) Bregilathantir the iron mace (20-28 power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Rare] Master Weapon Damage 20.0 - 28.0 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% While equipped: Stats +2 Wil offense ------ Spell Crit +2% Critical power +20.00% Spellpower/crit +6 When Hit 8 blight On-Hit (Melee): * 20% chance to reduce all saves and defense by 21 other ------- Vim-on-crit +2.00 Blunt and deadly. |
Yvowen the stralite mace (37-52 power, 5 apr) Yvowen the stralite mace (37-52 power, 5 apr)3.0 Encumbrance T4 mace 1H weapon Reqs Str 35 [Random Unique] Master/Psionic Weapon Damage 37.0 - 51.8 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-hit +13 darkness Damage Against +12% Living On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Mag offense ------ Physical Crit +8.0% Ignore Shields +30% When Hit 4 acid other ------- Mana-on-crit +2.00 Max vim +30.00 Blunt and deadly. |
Rotwhisper the thorny mindstar (10-10 power, 24 apr, mind damage) Rotwhisper the thorny mindstar (10-10 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature/Psionic Weapon Damage 9.5 - 10.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On Hit: * 20% chance to slow global speed by 47% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) Ignore resists +20% lightning +25% nature On-Hit (Melee): * 20% chance to slow global speed by 47% * 20% chance to reduce damage dealt by 17% defense ------ Resistance +12% lightning Mind save +5 (+3 eff.) other ------- Max psi +31.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's living mindstar of sand (18-19 power, 40 apr, nature damage) wyrm's living mindstar of sand (18-19 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature Weapon Damage 17.5 - 19.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) On-Hit 5 lightning 15 physical 5 fire 5 acid 6 cold Damage +10% physical Ignore resists +11% physical defense ------ Resistance +4% lightning +9% physical +6% cold +4% fire +6% acid other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Glintpierce the elm magestaff (10-12 power, 2 apr, lightning element) Glintpierce the elm magestaff (10-12 power, 2 apr, lightning element)5.0 Encumbrance T1 staff 2H weapon [Rare] Master Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +2 Mag +9 Cun +5 Con offense ------ Spell Crit +8% Critical power +12.00% Spellpower +3 (+3 eff.) Damage +10% lightning Ignore resists +25% light other ------- Infravision +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff of protection (25-30 power, 5 apr, cold element) elven-wood magestaff of protection (25-30 power, 5 apr, cold element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +12 (+8 eff.) Damage +25% cold defense ------ Resistance +12% cold other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal ash vilestaff of channeling (15-18 power, 3 apr, fire element) infernal ash vilestaff of channeling (15-18 power, 3 apr, fire element)5.0 Encumbrance T2 staff 2H weapon [Ego++] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Critical power +20.00% Spellpower +21 (+12 eff.) On-Hit 19 fire Damage +15% fire other ------- Mana/turn +0.17 See Invisibility +6 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 25 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short yew magestaff of greater warding (20-24 power, 4 apr, cold element) magewarrior's short yew magestaff of greater warding (20-24 power, 4 apr, cold element)5.0 Encumbrance T3 staff 1H weapon Reqs Mag 24 [Ego++] Arcane/Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Physical Crit +7.0% Spell Crit +6% Physical Power +7 (+2 eff.) Spellpower +15 (+9 eff.) Damage +20% cold Accuracy +7 (+2 eff.) defense ------ Armor +8 Defense +8 (+3 eff.) other ------- Wards +3 cold Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
enhanced dwarven-steel steamgun of cold enhanced dwarven-steel steamgun of cold4.0 Encumbrance T3 steamgun 1H weapon Reqs Steam Pool [Ego+] Arcane/Nature/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Attack Speed 100% Range +8 Projectile Speed +600% On-ranged-hit +10 cold Uses 2.0 Steam While equipped: Stats +4 Str +6 Dex +6 Mag +9 Wil +3 Cun +6 Con offense ------ Damage +13% cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
ranger's stralite steamgun of cold ranger's stralite steamgun of cold4.0 Encumbrance T4 steamgun 1H weapon Reqs Steam Pool [Ego] Arcane/Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +10 Projectile Speed +600% On-ranged-hit +10 cold Uses 2.0 Steam While equipped: Stats +3 Dex offense ------ Damage +13% cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
runic stralite steamgun of acid runic stralite steamgun of acid4.0 Encumbrance T4 steamgun 1H weapon Reqs Steam Pool [Ego+] Arcane/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +600% On-ranged-hit +8 acid On Hit: 10% Arcane Vortex level 4 Uses 2.0 Steam While equipped: Stats +3 Mag offense ------ Spellpower +6 (+5 eff.) Damage +9% arcane +11% acid Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Gunulahad the rough leather belt Gunulahad the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +2 (+1 eff.) defense ------ Armor +4 Resistance +3% nature Crit Resistance 15.00% Physical save +15 (+8 eff.) Confus Resist +20% A belt that goes around your waist. |
Wretchvile the rough leather belt Wretchvile the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +5 Con offense ------ Physical Power +10 (+3 eff.) Damage +18% nature Ignore resists +5% lightning Ignore Armor +2 defense ------ Resistance +7% lightning +6% temporal +6% nature A belt that goes around your waist. |
hardened leather belt 'Dazzledeath' hardened leather belt 'Dazzledeath'1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ Physical Crit +5.0% Critical power +8.00% Physical Power +5 (+1 eff.) defense ------ Resistance +3% blight +6% light +6% darkness Crit Resistance 15.00% Physical save +9 (+5 eff.) other ------- Light +3 A belt that goes around your waist. |
rough leather belt of unlife rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Runiharagas the Foglace (2 def, 8 armour) Runiharagas the Foglace (2 def, 8 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +4 Con offense ------ Damage +18% fire Ignore resists +10% physical defense ------ Armor +8 Defense +2 (+1 eff.) Resistance +6% darkness +16% cold Unlife -40.00 life other ------- Stamina/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Mafang' (10 def, 6 armour) cashmere cloak 'Mafang' (10 def, 6 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +5 Con defense ------ Armor +6 Defense +10 (+4 eff.) Resistance +9% nature +6% cold Physical save +15 (+8 eff.) Spell save +15 (+7 eff.) Mind save +14 (+7 eff.) other ------- Infravision +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak (2 def, 0 armour) spellcowled cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane While equipped: Stats +2 Mag +3 Wil defense ------ Defense +2 (+1 eff.) Spell save +8 (+4 eff.) other ------- Max mana +45.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of implacability (2 def, 0 armour) spellcowled cashmere cloak of implacability (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Arcane/Nature While equipped: Stats +1 Mag +2 Wil defense ------ Defense +2 (+1 eff.) Physical save +7 (+4 eff.) Spell save +7 (+3 eff.) Mind save +8 (+4 eff.) Unlife -50.00 life other ------- Max mana +51.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Dairarin (3 def, 2 armour) Dairarin (3 def, 2 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Nature/Master While equipped: Stats +1 Str +1 Wil offense ------ Damage +12% lightning +3% temporal defense ------ Armor +2 Defense +3 (+1 eff.) Resistance +6% blight +18% lightning +9% all Physical save +17 (+9 eff.) Life +45.00 Life Regen +2.10 Healmod +11% other ------- Infravision +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient silk robe (0 def, 0 armour) ancient silk robe (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Arcane While equipped: Stats +4 Mag offense ------ Damage +8% temporal +5% physical Ignore resists +10% temporal +8% physical defense ------ Resistance +13% all Anomaly Control +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dispeller's silk robe (0 def, 0 armour) dispeller's silk robe (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Arcane While equipped: defense ------ Resistance +9% lightning +9% darkness +8% light +6% blight +8% fire +10% cold +13% all Physical save +13 (+7 eff.) Spell save +24 (+11 eff.) Mind save +13 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's cashmere robe (0 def, 0 armour) dreamer's cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Psionic While equipped: defense ------ Resistance +13% darkness +10% mind +11% all Physical save +12 (+6 eff.) Spell save +15 (+7 eff.) Mind save +24 (+12 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven elven-silk robe of protection (3 def, 3 armour) spellwoven elven-silk robe of protection (3 def, 3 armour)2.0 Encumbrance T5 cloth armor [Ego] Arcane/Master While equipped: offense ------ Spell Crit +3% Spellpower +4 (+4 eff.) defense ------ Armor +3 Defense +3 (+1 eff.) Resistance +15% all Physical save +26 (+13 eff.) Spell save +15 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's cashmere robe of power (0 def, 0 armour) stargazer's cashmere robe of power (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego++] Arcane While equipped: Stats +3 Cun offense ------ Spell Crit +7% Spellpower +18 (+11 eff.) Damage +13% darkness +8% light +10% all defense ------ Resistance +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's silk robe of alchemy (0 def, 0 armour) stargazer's silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: Stats +3 Cun offense ------ Spell Crit +6% Spellpower +8 (+6 eff.) Damage +9% acid +9% physical +7% light +9% cold +16% fire +13% darkness defense ------ Resistance +16% acid +11% physical +15% fire +10% cold +13% all other ------- Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken cashmere robe of alchemy (0 def, 0 armour) timebroken cashmere robe of alchemy (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego++] Arcane While equipped: Stats +2 Mag +3 Wil offense ------ Spell Crit +4% Spellpower +5 (+4 eff.) Damage +10% acid +7% physical +11% temporal +5% fire +14% arcane +8% cold defense ------ Resistance +13% acid +12% physical +13% fire +13% cold +11% all other ------- Max mana +13.00 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Erelyvor the pair of hardened leather boots (0 def, 3 armour) Erelyvor the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +5 Str +5 Wil +8 Con offense ------ Damage +6% acid +8% physical defense ------ Armor +3 Resistance +3% acid Crit Resistance 10.00% other ------- Size +1 A pair of boots made of leather. |
Gloomsteel (0 def, 4 armour) Gloomsteel (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Damage +3% darkness Ignore resists +10% light +5% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 21 defense ------ Armor +4 Fatigue +3% Resistance +12% mind +9% fire +6% darkness +8% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
stealthy pair of hardened leather boots of tirelessness (0 def, 3 armour) stealthy pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego] Master While equipped: Stats +8 Lck +5 Dex defense ------ Armor +3 Stealth +9 other ------- Stamina/turn +0.30 Max stamina +14.00 A pair of boots made of leather. |
wanderer's pair of hardened leather boots (0 def, 3 armour) wanderer's pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Master While equipped: Stats +3 Cun +2 Con defense ------ Armor +3 Physical save +16 (+8 eff.) Mind save +14 (+7 eff.) A pair of boots made of leather. |
Voreribeth (0 def, 2 armour) Voreribeth (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +2 Con offense ------ On-Hit 12 darkness Damage +6% darkness defense ------ Armor +2 Resistance +9% temporal +8% darkness +15% light Healmod +10% Knockbk Resist +10% Unarmed combat: Weapon Damage 15.5 - 17.1 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 20% Moonlight Ray level 3 On Hit: * 8% chance to reduce damage dealt by 17% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
corrosive dwarven-steel gauntlets of butchering (0 def, 2 armour) corrosive dwarven-steel gauntlets of butchering (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego+] Nature/Disrupt While equipped: offense ------ Physical Power +4 (+1 eff.) On-Hit 8 acid Damage +5% acid Accuracy +7 (+2 eff.) Ignore Armor +8 defense ------ Armor +2 Fatigue +3% Resistance +8% blight +7% acid Spell save +9 (+4 eff.) Unarmed combat: Weapon Damage 23.0 - 32.2 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +17 Critical Rate +8.0% Attack Speed 83% On-crit, radius 2 +6 acid On Hit: 10% Corrosive Breath level 3 On Hit: * 13% chance to slow global speed by 47% * 17% chance to reduce armor by 19% Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets of the juggernaut (0 def, 3 armour) voratun gauntlets of the juggernaut (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +2 Con defense ------ Armor +3 Fatigue +5% Physical save +17 (+9 eff.) Spell save +8 (+4 eff.) Mind save +5 (+3 eff.) Disarm Resist +29% Unarmed combat: Weapon Damage 31.0 - 43.4 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-hit +10 physical On Hit: 10% Juggernaut level 1 Juggernaut: (Instant) Puts all charms on 25 turn cooldown Effective talent level: 4.0 Power cost 25 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Wil +4 Mag offense ------ Damage +10% light defense ------ Armor +6 Fatigue +4% Resistance +10% darkness Blind Resist +30% Confus Resist +30% other ------- Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+6 eff.) Spell save +12 (+6 eff.) Mind save +12 (+6 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
cashmere wizard hat of arcana (2 def, 0 armour) cashmere wizard hat of arcana (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Arcane While equipped: Stats +3 Mag +4 Wil offense ------ Spellpower +4 (+4 eff.) defense ------ Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
prismatic hardened leather cap of dexterity (+4) (0 def, 3 armour) prismatic hardened leather cap of dexterity (+4) (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego] Nature/Master While equipped: Stats +4 Dex defense ------ Armor +3 Fatigue +3% Resistance +11% light +13% darkness A cap made of leather. |
enlightening stralite mail armour of command (13 def, 14 armour) enlightening stralite mail armour of command (13 def, 14 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Ego++] Psionic While equipped: Stats +5 Cun +5 Wil defense ------ Armor +14 Defense +13 (+5 eff.) Fatigue +12% Mind save +31 (+15 eff.) A suit of armour made of mail. |
prismatic stralite mail armour of lightning resistance (4 def, 8 armour) prismatic stralite mail armour of lightning resistance (4 def, 8 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Ego] Arcane/Master While equipped: defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Resistance +19% lightning +13% light +13% darkness A suit of armour made of mail. |
prismatic reinforced leather armour of stability (12 def, 7 armour) prismatic reinforced leather armour of stability (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego] Arcane/Master While equipped: defense ------ Armor +7 Defense +12 (+4 eff.) Fatigue +8% Resistance +7% physical +12% light +14% darkness Physical save +12 (+6 eff.) A suit of armour made of leather. |
volcanic reinforced leather armour of Eyal (12 def, 16 armour) volcanic reinforced leather armour of Eyal (12 def, 16 armour)9.0 Encumbrance T4 light armor [Ego++] Nature While equipped: offense ------ On-Hit 7 fire On-Ranged-Hit 6 fire defense ------ Armor +16 Defense +12 (+4 eff.) Fatigue +8% Resistance +11% fire +16% physical Life +67.00 Life Regen +2.00 Healmod +14% A suit of armour made of leather. |
Shadewrest (0 def, 16 armour) Shadewrest (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Str 60 [Rare] Master While equipped: Stats +5 Str +6 Con offense ------ Damage +6% blight Ignore resists +10% blight When Hit 6 mind On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 10 defense ------ Armor +16 Fatigue +22% Resistance +9% blight +20% darkness Life +87.00 A suit of armour made of metal plates. |
dwarven-steel shield 'Brightlash' (0 def, 6 armour, 72 block) dwarven-steel shield 'Brightlash' (0 def, 6 armour, 72 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training ,Str 24 [Random Unique] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Cun defense ------ Armor +6 Fatigue +8% Resistance +16% acid +16% fire +16% lightning +33% cold other ------- See Invisibility +9 Talents +1 Block Handheld deflection devices. |
scouring stralite shield of fire resistance (+5%) (0 def, 8 armour, 139 block) scouring stralite shield of fire resistance (+5%) (0 def, 8 armour, 139 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training ,Str 35 [Ego+] Disrupt/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Con offense ------ On-Hit 7 acid 15 nature On-Hit (Melee): * 10 arcane resource burn When Hit: * 9 arcane resource burn defense ------ Armor +8 Fatigue +8% Resistance +5% acid +23% fire +16% nature other ------- Talents +1 Block Handheld deflection devices. |
flaming quiver of elven-wood arrows of annihilation (19/21, 50-69 power, 22 apr) flaming quiver of elven-wood arrows of annihilation (19/21, 50-69 power, 22 apr)3.0 Encumbrance T4 arrow ammo [Ego+] Arcane/Master Weapon Damage 49.5 - 69.3 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +22 Critical Rate +11.5% Capacity 21 Projectile Speed +200% On-Hit, radius 1 +8 fire Arrows are used with bows to pierce your foes to death. |
628 alchemist agate 628 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Olylach (dig speed 19 turns) Olylach (dig speed 19 turns)3.0 Encumbrance T3 digger tool [Random Unique] Master While equipped: Stats +4 Str +2 Con defense ------ Resistance +6% lightning +3% darkness Crit Resistance 10.00% Spell save +12 (+6 eff.) other ------- Light +1 Infravision +4 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2025 Little Gems 2025 Little Gems0.0 Encumbrance T3 gift gem [Legendary] Unknown While carried: Light +2 Explode a sphere. Uses 1 power out of 2024/2025 A set of 2025 tiny explosive spheres. |
emerald emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
psychokinetic pouch of dwarven-steel shots of crippling (20/20, 33-40 power, 3 apr) psychokinetic pouch of dwarven-steel shots of crippling (20/20, 33-40 power, 3 apr)3.0 Encumbrance T3 shot ammo [Ego++] Master/Psionic Weapon Damage 33.0 - 39.6 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +12.0% Capacity 20 On-ranged-hit +13 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 123 physical damage On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
self-loading pouch of stralite shots of accuracy (24/24, 43-52 power, 5 apr) self-loading pouch of stralite shots of accuracy (24/24, 43-52 power, 5 apr)3.0 Encumbrance T4 shot ammo [Ego] Arcane/Master Weapon Damage 43.0 - 51.6 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +13 Ignore Armor +5 Critical Rate +5.5% Capacity 24 Auto Reload 3 Shots are used with slings to pummel your foes to death. |
cleansing iron torque of clear mind [power 1] (1/21 cooldown) cleansing iron torque of clear mind [power 1] (1/21 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 21 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
innervating stralite torque of psionic shield [power 105] (1/21 cooldown) innervating stralite torque of psionic shield [power 105] (1/21 cooldown)2.0 Encumbrance T4 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 105 for 5 turns Puts all charms on 21 turn cooldown 100% to reduce fatigue by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
iron torque of mindblast [power 105] (1/13 cooldown) iron torque of mindblast [power 105] (1/13 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 114 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Blindglory [power 206] (1/13 cooldown) Blindglory [power 206] (1/13 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Damage +18% acid +12% darkness Ignore resists +20% darkness defense ------ Resistance +6% acid Sting an enemy dealing 206 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 turn cooldown 100% to gain a 17% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 25 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 citrine 3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Athllagan the Cornac Rogue level 11
21st Haze 122nd year of Ascendancy at 12:03 see stats
By Athllagan the Cornac Rogue level 22
61st Regrowth 123rd year of Ascendancy at 14:59 see stats
By Athllagan the Cornac Rogue level 30
63rd Dusk 123rd year of Ascendancy at 08:26 see stats
By Athllagan the Cornac Rogue level 31
2nd Haze 123rd year of Ascendancy at 18:55 see stats
By Athllagan the Cornac Rogue level 10
8th Haze 122nd year of Ascendancy at 13:39 see stats
By Athllagan the Cornac Rogue level 20
3rd Decay 122nd year of Ascendancy at 12:37 see stats
By Athllagan the Cornac Rogue level 30
62nd Dusk 123rd year of Ascendancy at 05:23 see stats
By Athllagan the Cornac Rogue level 22
29th Regrowth 123rd year of Ascendancy at 12:12 see stats
By Athllagan the Cornac Rogue level 31
28th Haze 123rd year of Ascendancy at 09:14 see stats
By Athllagan the Cornac Rogue level 10
15th Haze 122nd year of Ascendancy at 06:01 see stats
By Athllagan the Cornac Rogue level 23
63rd Regrowth 123rd year of Ascendancy at 21:44 see stats
By Athllagan the Cornac Rogue level 8
6th Flare 122nd year of Ascendancy at 03:40 see stats
By Athllagan the Cornac Rogue level 24
15th Pyre 123rd year of Ascendancy at 17:05 see stats
By Athllagan the Cornac Rogue level 18
78th Haze 122nd year of Ascendancy at 04:58 see stats
Log
Athllagan uses Evasion.
Athllagan tries to evade attacks.
Athllagan misses Giant spider.
Athllagan performs a melee critical strike against Giant spider!
Athllagan misses Giant spider.
Giant spider is cut deeply.
Blade Flurry performs a melee critical strike against Turtle (wild summon)!
Turtle (wild summon) is crippled.
Blade Flurry performs a melee critical strike against Turtle (wild summon)!
Blade Flurry performs a melee critical strike against Turtle (wild summon)!
Athllagan uses Dominate.
Turtle (wild summon) has been dominated!
Blade Flurry performs a melee critical strike against Turtle (wild summon)!
Turtle (wild summon) is cut deeply.
Turtle (wild summon) is poisoned!
Turtle (wild summon) starts to bleed.
Athllagan hits Giant spider for 129 physical, 0 arcane (129 total damage).
Blade Flurry hits Turtle (wild summon) for 117 physical, 0 arcane, 71 physical, 49 physical, 5 darkness, 0 arcane, 91 physical, 0 arcane, 76 physical, 0 arcane, 0 arcane (409 total damage).
Poison from Giant spider hits Athllagan for 110 nature damage.
Acid Splash from Xanirin the shivgoroth hits Athllagan for 5 acid damage.
Xanirin the shivgoroth is no longer dominated.
Xanirin the shivgoroth's spell attains critical power!
Xanirin the shivgoroth resists the vile poison!
Athllagan's Quickdraw Knife hits Xanirin the shivgoroth for (30 parried), 126 physical, (30 parried), 17 physical, 13 darkness, 18 arcane, 18 arcane (191 total damage).
Melee retaliation hits Athllagan for 12 cold, 12 cold (24 total damage).
Bleeding from Athllagan hits Giant spider for 39 physical damage.
Melee retaliation hits Giant spider for 2 physical, 5 cold (8 total damage).
Giant spider hits Athllagan for 62 nature damage.
Athllagan the level 31 cornac rogue was splurged to death by a giant spider on level 1 of Santascape.