











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nexus improved tooltips 1.7.4Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Archmage |
| Level / Exp | 50 / 852% |
| Size | medium |
| Lifes / Deaths | Killed by Sneeznlak at level 50 on the 28th Dearth 124th year of Ascendancy at 09:08 / 2Killed by Xerobrethra the fiery orc wyrmic at level 50 on the 28th Dearth 124th year of Ascendancy at 23:33 |
Primary Stats
| Strength | 33 (base 10) |
| Dexterity | 17 (base 13) |
| Constitution | 62 (base 49) |
| Magic | 107 (base 65) |
| Willpower | 89 (base 61) |
| Cunning | 56 (base 43) |
Resources
| Life | -114/1656 |
| Mana | 381/1153 |
| Equilibrium | 20 |
| Healing Factor | 1.3398029716162 |
| Regeneration | 0.33495074290405 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | +15% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 16 |
| Infravision | 3 |
| See Stealth | 17 |
| See Invisible | 57 |
Offense: Mainhand
| Damage | 76 |
| Accuracy | 21 |
| Crit Chance | 31% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 80 |
| Crit Chance | 56% |
| Speed | 0.8695652173913 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Blight | +36% |
| Arcane | +49% |
| Cold | +54% |
| All | +6% |
| Lightning | +57% |
| Light | +23% |
| Fire | +131% |
| Physical | +130% |
Offense: Damage Penetration
| Lightning | +10% |
| Acid | +10% |
| Cold | +25% |
| Temporal | +15% |
| Mind | +15% |
| Physical | +28% |
| Fire | 0% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 39.714285714287 (55.65183292883%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 0 |
| Physical Save | 62 |
| Spell Save | 70 |
| Mental Save | 73 |
Defense: Resistances
| Acid | + 45%( 70%) |
| Arcane | + 31%( 70%) |
| Cold | + 50%( 70%) |
| All | + 27%( 70%) |
| Lightning | + 56%( 70%) |
| Light | + 54%( 70%) |
| Physical | + 57%( 70%) |
| Darkness | + 32%( 70%) |
| Fire | + 32%( 70%) |
| Nature | + 36%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Confusion Resistance | 56% |
| Silence Resistance | 100% |
| Knockback Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 32% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 798% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 41% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1599% for 10 turns (560 total) and instantly restoring 80 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 34% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Meta | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Earth | 1.40 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Spell / Fire | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Spell / Stone | 1.50 |
| 4/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 4/5 |
| 2/5 |
| 4/5 |
| Spell / Divination | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You failed to protect the injured seer from death by Betheldann the orc master assassin. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lone alchemist from death by Glagassra the wolf. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by storm drake hatchling. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You failed to protect the lost warrior from death by luminous horror. Escort: lost warrior (level 4 of Old Forest) | failed |
You failed to protect the lost warrior from death by Qwamut the champion of Urh'Rok. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1833. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Rimedeath (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +5 Wil +5 Cun offense ------ Spellpower +6 (+1 eff.) Damage +18% cold Ignore resists +25% cold defense ------ Armor +5 Resistance +12% cold Physical save +14 (+3 eff.) Spell save +15 (+4 eff.) Mind save +13 (+3 eff.) other ------- Spell cooldown 10% A pair of boots made of leather. |
| Light source | alchemist's lamp 'Tempestthorn'1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +3 Cun offense ------ Damage +9% lightning Ignore resists +10% lightning When Hit 4 lightning defense ------ Resistance +15% lightning +6% darkness Blind Resist +32% Confus Resist +22% other ------- Light +12 Infravision +3 See Stealth +17 See Invisibility +17 Track: Puts all charms on 40 turn cooldown Effective talent level: 2.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | elven-silk wizard hat 'Nehek' (18 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane While equipped: Stats +2 Str +8 Mag +10 Con offense ------ Critical power +10.00% Spellpower +10 (+2 eff.) Damage +12% physical +17% light +18% arcane Ignore resists +15% mind defense ------ Defense +18 (+6 eff.) Resistance +25% light other ------- Stamina/turn +3.00 Mana/turn +3.00 Mana when Hit +3.00 Max mana +91.00 Manaflow: Puts all charms on 40 turn cooldown Effective talent level: 2.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 23 Travel.spd instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 17 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | Flamemight [power 320] (15 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +2 Mag offense ------ Damage +30% blight When Hit 6 light 10 blight defense ------ Resistance +6% fire Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Vim-on-crit +2.00 Max mana +40.00 Heal yourself and all friendly characters within 10 spaces for 320 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+3 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | steel ring 'Ulfyhek'0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Cun +5 Mag offense ------ Physical Power +10 (+3 eff.) Spellpower +18 (+3 eff.) Mindpower +10 (+3 eff.) Damage +6% all defense ------ Resistance +12% nature +6% cold +6% light +5% arcane Mind save +5 (+1 eff.) Confus Resist +24% Stun Resist +30% Rings make your fingers look great! |
| Around waist | ravager's drakeskin leather belt of the mystic1.0 Encumbrance T5 belt armor [Ego+] Arcane/Master While equipped: offense ------ Spellpower +6 (+1 eff.) Damage +20% physical Ignore resists +13% physical defense ------ Mind save +7 (+1 eff.) A belt that goes around your waist. |
| In main hand | Beelamnir the dragonbone magestaff (30-36 power, 6 apr, physical element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +12.0% Spell Crit +17% Critical power +57.00% Spellpower +35 (+7 eff.) On-Hit 32 arcane 31 fire Damage +3% arcane +33% physical Ignore resists +15% temporal defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max mana +80.00 See Invisibility +20 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Hand of the World-Shaper (0 def, 12 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag offense ------ Spell Crit +10% Spellpower +10 (+2 eff.) Damage +12% physical Ignore resists +15% physical defense ------ Armor +12 Resistance +10% physical other ------- Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Earthquake: Effective talent level: 6.0 Power cost 30 out of 30/30. Range 10 Cooldown: 27 Travel.spd instantaneous Is: a spell Description: Causes a violent earthquake that deals 195.82 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
| Main armor | Starbore (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +7 Str +8 Mag +8 Wil offense ------ Damage +30% lightning +42% physical +30% cold +22% arcane +6% acid Ignore resists +10% acid defense ------ Resistance +15% lightning +26% physical +6% light +10% cold +24% acid +15% all other ------- Max mana +54.00 Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Layuba the Sparkgore (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +5 Mag +4 Wil offense ------ Spell Crit +6% Critical power +30.00% Damage +12% lightning Accuracy +12 (+6 eff.) Ignore Armor +12 When Hit 8 lightning defense ------ Defense +3 (+1 eff.) Resistance +9% lightning +3% cold Spell save +9 (+3 eff.) Mind save +11 (+2 eff.) Stealth +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Vox0.1 Encumbrance T5 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +4% Spellpower +9 (+1 eff.) Spell Speed +15% defense ------ Silence Resist +100% other ------- Max mana +50.00 Max vim +50.00 See Invisibility +20 No force can hope to silence the wearer of this amulet. |
Inventory
healing infusion of the psychic (heal 218; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 218 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 306; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 306 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 912%; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 912% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 27%; mental; dur 4; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 27% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 30%; magical, physical; dur 2; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 30% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 26%; mental, physical; dur 2; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 26% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 18 Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 635 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
blink rune of the psychic (range 8; phase 27; cd 14)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 8 Cooldown: 13 Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the psychic (range 8; phase 24; cd 12)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 8 Cooldown: 11 Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the duelist (regen 1270% over 10 turns; mana 64; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 11 Usage Speed: Spell (87% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1270% for 10 turns (444 total) and instantly restoring 64 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 97; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 97 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 66; blocks 7; dur 4; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 66 up to 7 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 144; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 144 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+1 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+4 eff.) Spell save +15 (+4 eff.) Mind save -7 (-2 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Limmir's Amulet of the Moon0.1 Encumbrance T5 amulet jewelry [Unique] While equipped: offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Ignore resists +10% all Accuracy +10 (+5 eff.) defense ------ Armor +5 Resistance +5% all Amulets make your neck look great! |
Mirror Shards0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Damage +12% light When Hit: * 30% chance to blind defense ------ Resistance +25% light other ------- Light +1 Create a reflective shield (50% reflection rate, 364 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 5.2 Power cost 36 out of 36/36. Range 10 Cooldown: 27 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (180). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 14). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Unflinching Eye0.1 Encumbrance T4 amulet jewelry [Unique] Arcane/Psionic While equipped: defense ------ Resistance -25% light Max Resistance -25% light Blind Resist +100% Confus Resist +50% other ------- Infravision +3 Telepathy Horror Telepath range +10 Arcane Eye: (Instant) Effective talent level: 2.6 Power cost 60 out of 60/60. Range melee/personal Cooldown: 9 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 17 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Unlightwaker0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: offense ------ Physical Power +6 (+2 eff.) Combat Speed +10% Damage +6% physical When Hit 2 mind 4 darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 25% defense ------ Resistance +13% lightning +6% darkness Physical save +12 (+3 eff.) Spell save +11 (+3 eff.) Mind save +12 (+3 eff.) Stun Resist +27% Amulets make your neck look great! |
archmage's stralite amulet of soulsearing0.1 Encumbrance T4 amulet jewelry [Ego++] Arcane While equipped: Stats +4 Mag offense ------ Spell Crit +6% Critical power +14.00% Spellpower +16 (+3 eff.) Damage +7% acid +11% blight +19% fire +7% lightning +5% cold Amulets make your neck look great! |
stralite amulet 'Frostborn'0.1 Encumbrance T4 amulet jewelry [Rare] Arcane While equipped: Stats +3 Wil +5 Mag offense ------ Spell Crit +13% Spellpower +5 (+1 eff.) Spellpower/crit +6 Damage +8% temporal +8% light +8% physical +12% arcane +8% darkness Ignore resists +25% blight When Hit 10 cold On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 34 defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 29.21 cold and 43.62 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
conjurer's steel ring of warding0.1 Encumbrance T2 ring jewelry [Ego++] Arcane While equipped: Stats +6 Mag +5 Wil offense ------ Spellpower +7 (+1 eff.) defense ------ Resistance +16% acid +13% fire +11% lightning +14% cold Rings make your fingers look great! |
gladiator's stralite ring of clarity0.1 Encumbrance T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +7 Str +7 Con offense ------ Physical Power +12 (+4 eff.) defense ------ Mind save +9 (+2 eff.) Confus Resist +28% Rings make your fingers look great! |
stralite fire opal ring0.1 Encumbrance T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +3 Con offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all defense ------ Spell save +15 (+4 eff.) Life +59.00 Life Regen +13.00 Healmod +14% other ------- Max stamina +29.00 Rings make your fingers look great! |
stralite jade ring0.1 Encumbrance T4 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +7 Mag offense ------ Spellpower +11 (+2 eff.) defense ------ Armor +4 Resistance +4% all Rings make your fingers look great! |
voratun Telos's Staff Crystal ring0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +5 Str +5 Dex +5 Mag +12 Wil +12 Cun +5 Con offense ------ Mindpower +10 (+3 eff.) defense ------ Resistance +30% mind Life +70.00 Life Regen +10.00 Healmod +20% Confus Resist +30% Fear Resist +30% other ------- Light +2 Rings make your fingers look great! |
voratun fire opal ring0.1 Encumbrance T5 ring jewelry [Ego+] Arcane While equipped: Stats +3 Mag offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% On-Hit 22 light On-Ranged-Hit 29 light Damage +17% light +10% all Rings make your fingers look great! |
acidic voratun battleaxe of crippling (57-86 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Arcane/Master Weapon Damage 57.0 - 85.5 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 211 damage over 5 turns and reducing armor and accuracy by 27 While equipped: offense ------ Physical Crit +16.0% Massive two-handed battleaxes. |
Amethyst of Sanctuary (15-16 power, 26 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 15.0 - 16.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +26 Critical Rate +6.0% Attack Speed 100% While equipped: Stats +8 Wil offense ------ Mind Crit +7% Mindpower +14 (+5 eff.) defense ------ Resistance +15% mind Mind save +25 (+6 eff.) other ------- Max psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Core of the Forge (24-26 power, 40 apr, dreamforge damage)3.0 Encumbrance T5 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 24.0 - 26.4 Dreamforge Uses 60% Wil, 20% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Cun +6 Wil offense ------ Mind Crit +8% Physical Power +10 (+3 eff.) Mindpower +16 (+5 eff.) On-Hit 30 dreamforge Damage +10% physical +10% mind +10% fire Ignore resists +10% mind +10% physical Accuracy +10 (+5 eff.) defense ------ Resistance +5% physical +5% mind +15% fire other ------- Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Effective talent level: 3.0 Power cost 24 out of 30/30. Range melee/personal Cooldown: 24 Travel.spd instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 27.27 mind damage, 59.42 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 2.28 mind and 4.97 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Thunderwreck (16-18 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Rare] Nature Weapon Damage 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% Ignore Shields +31% On-crit, radius 2 +20 lightning While equipped: offense ------ Spell Crit +7% Mind Crit +5% Mindpower +10 (+3 eff.) Spellpower/crit +4 Damage +15% lightning Ignore resists +26% blight defense ------ Physical save +9 (+2 eff.) Spell save +9 (+3 eff.) Mind save +10 (+2 eff.) other ------- EQ when Hit +2.50 Max mana +100.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
drakeskin leather sling 'Yvyvea'4.0 Encumbrance T5 sling 1H weapon Reqs Dex 48 Shoot [Random Unique] Arcane Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-ranged-hit +8 acid +20 cold While equipped: offense ------ Damage +6% mind +22% cold Ignore resists +25% acid +29% physical +15% mind On-Hit (Ranged): * 10% chance to reduce armor by 45% defense ------ Resistance +6% acid Slings are used to hurl stones or metal shots at your foes. |
steady drakeskin leather sling of piercing4.0 Encumbrance T5 sling 1H weapon Reqs Dex 48 Shoot [Ego+] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 While equipped: offense ------ Physical Crit +5.0% Ignore resists +12% all Accuracy +23 (+11 eff.) Ignore Armor +12 Slings are used to hurl stones or metal shots at your foes. |
inquisitor's voratun waraxe of rage (40-57 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Ego++] Disrupt/Master Weapon Damage 40.5 - 56.7 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Critical: * Deals 87 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +3 Str offense ------ Damage +9% physical Accuracy +21 (+10 eff.) One-handed war axes. |
plaguebringer's voratun waraxe of evisceration (40-55 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Ego++] Arcane/Master Weapon Damage 39.5 - 55.3 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +11 blight On Hit: 20% Epidemic level 5 On Hit: * 15% chance to reduce strength, dexterity, and constitution by 34 On Critical: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +15.0% Physical Power +14 (+5 eff.) defense ------ Disease Resist +22% One-handed war axes. |
truestriking voratun waraxe of crippling (40-55 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Ego++] Master Weapon Damage 39.5 - 55.3 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +11.0% Ignore resists +11% physical Accuracy +14 (+7 eff.) Ignore Armor +12 One-handed war axes. |
warbringer's voratun waraxe of massacre (50-71 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Ego+] Master Weapon Damage 50.5 - 70.7 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% While equipped: Stats +3 Con offense ------ Physical Power +11 (+4 eff.) Ignore resists +15% physical defense ------ Disarm Resist +32% One-handed war axes. |
Borudil1.0 Encumbrance T5 belt armor [Rare] Master While equipped: Stats +5 Dex +5 Mag offense ------ Physical Crit +6.0% Critical power +15.00% Physical Power +6 (+2 eff.) defense ------ Resistance +5% arcane +12% blight Physical save +9 (+2 eff.) Mind save +18 (+4 eff.) Poison Resist +20% Disease Resist +20% other ------- Stamina/turn +3.06 Light +3 A belt that goes around your waist. |
Kohek1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +1 Str offense ------ Physical Power +20 (+7 eff.) When Hit 2 mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 31 defense ------ Defense +10 (+3 eff.) Resistance +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
monstrous hardened leather belt of magery1.0 Encumbrance T3 belt armor [Ego++] Arcane/Nature While equipped: Stats +4 Str +6 Mag +5 Wil +4 Con offense ------ Spell Crit +4% Physical Power +11 (+4 eff.) defense ------ Physical save +9 (+2 eff.) other ------- Size +1 A belt that goes around your waist. |
Worm Nest (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag offense ------ Spell Crit +8% Spellpower +15 (+3 eff.) Move Speed +32% Damage +22% blight defense ------ Resistance +13% all Damage Reduction +22 all Carrion Feet: Effective talent level: 3.0 Power cost 15 out of 20/20. Range 7 Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
elven-silk robe 'Charfame' (7 def, 8 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane While equipped: Stats +8 Mag offense ------ Damage +25% acid +21% physical +26% light +25% cold +30% arcane +18% fire Ignore resists +25% fire Accuracy +25 (+12 eff.) Ignore Armor +4 defense ------ Armor +8 Defense +7 (+2 eff.) Resistance +18% acid +16% physical +12% darkness +20% fire +18% cold +13% light +15% all Life +69.00 other ------- Max mana +73.00 Light +2 Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eilinawen (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Rare] Psionic While equipped: Stats +6 Con +6 Wil offense ------ Mindpower +9 (+3 eff.) Damage +18% physical Ignore resists +8% physical On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 34 defense ------ Armor +5 Resistance +5% physical Physical save +15 (+4 eff.) other ------- EQ when Hit +0.12 Max psi +50.00 Blindside: Puts all charms on 25 turn cooldown Effective talent level: 3.0 Power cost 25 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 14 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Falyderochik (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Rare] Master While equipped: offense ------ Accuracy +31 (+15 eff.) On-Hit (Melee): * 21% chance to reduce all saves and defense by 31 defense ------ Armor +5 Resistance +21% lightning +15% fire +14% cold Physical save +6 (+1 eff.) Unlife -80.00 life Life Regen +4.00 Confus Resist +21% A pair of boots made of leather. |
Icequake the pair of drakeskin leather boots (31 def, 5 armour)2.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +7 Con offense ------ Physical Crit +6.0% Physical Power +21 (+7 eff.) Damage +9% physical Ignore Armor +12 When Hit 6 cold defense ------ Armor +5 Defense +31 (+10 eff.) Resistance +4% physical Unlife -80.00 life Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max stamina +30.59 A pair of boots made of leather. |
Zerydan (10 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: offense ------ Spellpower +36 (+7 eff.) Spellpower/crit +10 defense ------ Armor +3 Defense +10 (+3 eff.) A pair of boots made of leather. |
Chahek the voratun helm (0 def, 5 armour)3.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +6 Str +6 Wil +6 Con offense ------ Spell Crit +4% Spellpower +25 (+5 eff.) Damage +21% blight Ignore resists +25% blight +25% arcane defense ------ Armor +5 Fatigue +5% Physical save +14 (+3 eff.) Mind save +15 (+3 eff.) other ------- Max mana +60.00 Battle Cry: Puts all charms on 28 turn cooldown Effective talent level: 2.0 Power cost 28 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Singeraider (0 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Master/Psionic While equipped: Stats +5 Str +8 Dex +5 Con offense ------ Physical Power +5 (+2 eff.) Damage +6% fire Ignore resists +10% fire When Hit 10 fire defense ------ Armor +5 Fatigue +5% Resistance +9% fire +25% mind +6% temporal Mind save +22 (+5 eff.) Confus Resist +35% A cap made of leather. |
cashmere wizard hat 'Mayama' (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Arcane While equipped: Stats +2 Wil offense ------ Spellpower +30 (+6 eff.) Damage +25% arcane Ignore resists +25% arcane defense ------ Defense +2 (+1 eff.) Resistance +9% blight other ------- Max mana +150.00 A pointy cloth hat, very wizardly... |
leafwalker's voratun helm of the bounder (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego++] Nature/Master While equipped: Stats +7 Str +6 Dex defense ------ Armor +5 Fatigue +5% Resistance +13% nature Spell save +7 (+2 eff.) Life +89.00 Healmod +18% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 488.9 Physical damage. If the attack hits, the target is confused (29% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
enlightening voratun mail armour of cold resistance (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Master/Psionic While equipped: Stats +7 Cun +7 Wil defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +24% cold Mind save +20 (+5 eff.) A suit of armour made of mail. |
51 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Flarewoe (dig speed 24 turns)3.0 Encumbrance T5 digger tool [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Str +3 Dex +4 Wil offense ------ Ignore resists +5% mind defense ------ Armor +5 Defense +7 (+2 eff.) Resistance +9% physical +9% mind +3% fire Physical save +14 (+3 eff.) Spell save +13 (+4 eff.) Mind save +15 (+3 eff.) Life +86.00 other ------- Spell cooldown 10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+5 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Adyyanor the Shiverstinger1.0 Encumbrance T5 lite [Random Unique] Nature/Master While equipped: offense ------ Ignore resists +5% cold +22% all Ignore Armor +24 On-Hit (Melee): * 21 arcane resource burn defense ------ Armor +8 Resistance +1% physical Physical save +14 (+3 eff.) Healmod +27% Knockbk Resist +21% other ------- Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
4 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burnsaw the voratun torque of psionic shield [power 173] (25 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats +5 Str +4 Con offense ------ Damage +9% temporal When Hit 10 fire On-Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) other ------- Light +3 Infravision +3 Setup a psionic shield, reducing all damage taken by 173 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Oakbone the stralite torque of clear mind [power 3] (25 cooldown)2.0 Encumbrance T4 torque charm [Random Unique] Psionic While equipped: offense ------ Damage +9% nature +3% mind Ignore resists +10% nature defense ------ Resistance +3% nature Mind save +12 (+3 eff.) Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to heal for 57. 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of gale force 'Fulygarach' [power 255] (15 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +3 Mag defense ------ Resistance +5% physical Mind save +9 (+2 eff.) Blind Resist +20% Silence Resist +20% Teleport Resist +20% Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 586 physical damage Puts all charms on 15 turn cooldown 100% to increase all damage by 19% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
overpowered stralite torque of mindblast [power 530] (22 cooldown)2.0 Encumbrance T4 torque charm [Ego] Psionic Blast the opponent's mind dealing 562 mind damage and silencing them for 4 turns Puts all charms on 22 turn cooldown Torques are made by powerful psionics to store psionic powers. |
supercharged stralite torque of psionic shield [power 141] (32 cooldown)2.0 Encumbrance T4 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 141 for 5 turns Puts all charms on 32 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Tree of Life2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con offense ------ Mindpower +7 (+2 eff.) Damage +20% nature defense ------ Resistance +20% blight +20% nature Healmod +25% other ------- Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
elven-wood totem of stinging 'Belantir' [power 434] (15 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: Stats +6 Str +4 Mag +7 Wil +3 Cun offense ------ Damage +15% physical defense ------ Resistance +15% temporal Physical save +15 (+4 eff.) other ------- Infravision +3 Sting an enemy dealing 460 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 26% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
6 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Sneeznlak the Dwarf Archmage level 39
29th Dearth 123rd year of Ascendancy at 04:32 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Sneeznlak the Dwarf Archmage level 50
32nd Profit 124th year of Ascendancy at 20:00 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Sneeznlak the Dwarf Archmage level 37
7th Dearth 123rd year of Ascendancy at 10:51 see stats
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Sneeznlak the Dwarf Archmage level 25
29th Iron 123rd year of Ascendancy at 23:55 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Sneeznlak the Dwarf Archmage level 50
37th Stralite 124th year of Ascendancy at 05:04 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Sneeznlak the Dwarf Archmage level 42
12nd Shortage 123rd year of Ascendancy at 16:03 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Sneeznlak the Dwarf Archmage level 10
18th Wealth 122nd year of Ascendancy at 04:29 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Sneeznlak the Dwarf Archmage level 40
8th Shortage 123rd year of Ascendancy at 02:12 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Sneeznlak the Dwarf Archmage level 49
33rd Stralite 124th year of Ascendancy at 15:28 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Sneeznlak the Dwarf Archmage level 25
16th Steel 123rd year of Ascendancy at 18:53 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Sneeznlak the Dwarf Archmage level 32
21st Profit 123rd year of Ascendancy at 21:18 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By Sneeznlak the Dwarf Archmage level 50
25th Dearth 124th year of Ascendancy at 06:39 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Sneeznlak the Dwarf Archmage level 34
6th Wealth 123rd year of Ascendancy at 00:00 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Sneeznlak the Dwarf Archmage level 10
42nd Profit 122nd year of Ascendancy at 08:50 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Sneeznlak the Dwarf Archmage level 20
12nd Loss 122nd year of Ascendancy at 06:26 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Sneeznlak the Dwarf Archmage level 30
20th Gold 123rd year of Ascendancy at 16:36 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Sneeznlak the Dwarf Archmage level 40
35th Dearth 123rd year of Ascendancy at 07:03 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Sneeznlak the Dwarf Archmage level 50
37th Stralite 124th year of Ascendancy at 04:01 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Sneeznlak the Dwarf Archmage level 27
31st Steel 123rd year of Ascendancy at 10:32 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Sneeznlak the Dwarf Archmage level 50
8th Wealth 124th year of Ascendancy at 23:33 see stats
Shasshhiy'Kaish (Insane (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Sneeznlak the Dwarf Archmage level 32
32nd Profit 123rd year of Ascendancy at 01:32 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Sneeznlak the Dwarf Archmage level 47
20th Stralite 124th year of Ascendancy at 16:45 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Sneeznlak the Dwarf Archmage level 32
35th Profit 123rd year of Ascendancy at 23:07 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Sneeznlak the Dwarf Archmage level 41
8th Shortage 123rd year of Ascendancy at 05:46 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Sneeznlak the Dwarf Archmage level 6
19th Voratun 122nd year of Ascendancy at 09:04 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Sneeznlak the Dwarf Archmage level 8
36th Profit 122nd year of Ascendancy at 09:28 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Sneeznlak the Dwarf Archmage level 14
14th Dearth 122nd year of Ascendancy at 21:26 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Sneeznlak the Dwarf Archmage level 43
10th Steel 124th year of Ascendancy at 15:39 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Sneeznlak the Dwarf Archmage level 29
11st Gold 123rd year of Ascendancy at 04:23 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Sneeznlak the Dwarf Archmage level 19
11st Loss 122nd year of Ascendancy at 23:33 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Sneeznlak the Dwarf Archmage level 50
28th Dearth 124th year of Ascendancy at 09:08 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Sneeznlak the Dwarf Archmage level 37
6th Dearth 123rd year of Ascendancy at 22:02 see stats
Log
Sneeznlak is poisoned!
Giant spider hits Sneeznlak for 125 nature damage.
Ivinor the blinkwyrm casts Lightning.
Ivinor the blinkwyrm hits Mirror Image (Sneeznlak) for 0 lightning damage.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits Mirror Image (Sneeznlak) for 1 fire damage.
Mirror Image (Sneeznlak) becomes more vulnerable to cold.
Sneeznlak casts Pulverizing Auger.
Wall turns into floor.
Sneeznlak's spell attains critical power!
You collect a new ingredient: orc heart (1).
Sneeznlak slows down.
Xerobrethra the fiery orc wyrmic attunes to the damage.
Mayolaith the orc soldier's spell attains critical power!
Mayolaith the orc soldier receives 37 healing from Shield of Light.
Sneeznlak's arcane area effect hits Bloated ooze for 116 arcane damage.
Sneeznlak's arcane area effect hits Xerobrethra the fiery orc wyrmic for (97 antimagic), 0 arcane (0 total damage).
Sneeznlak's arcane area effect hits Bloated ooze for 116 arcane damage.
Sneeznlak's arcane area effect hits Mayolaith the orc soldier for (108 absorbed), 108 arcane (108 total damage).
Sneeznlak hits Something for 1678 physical damage.
Mayolaith the orc soldier casts Sun Ray.
Sneeznlak resists the blinding light!
Xerobrethra the fiery orc wyrmic uses Acid Splash.
Xerobrethra the fiery orc wyrmic roars triumphantly.
Xerobrethra the fiery orc wyrmic hits Sneeznlak for 179 acid damage.
Mayolaith the orc soldier hits Sneeznlak for 115 light damage.
Sneeznlak the level 50 dwarf archmage was dissolved to death by Xerobrethra the fiery orc wyrmic on level 3 of Gorbat Pride.



















































































































































