Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nexus improved tooltips 1.7.4Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Drem |
Class | Arcane Blade |
Level / Exp | 30 / 15% |
Size | medium |
Lifes / Deaths | Killed by Mayybrevena the gigantic sandworm tunneler at level 19 on the 4th Steel 123rd year of Ascendancy at 06:59 / 1 |
Primary Stats
Strength | 31 (base 13) |
Dexterity | 48 (base 36) |
Constitution | 18 (base 10) |
Magic | 78 (base 60) |
Willpower | 12 (base 10) |
Cunning | 57 (base 33) |
Resources
Life | 841/841 |
Mana | 254/254 |
Stamina | 152/152 |
Healing Factor | 1.1911363549267 |
Regeneration | 2.6800567985851 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 8 |
Infravision | 9 |
See Stealth | 40.580577165004 |
See Invisible | 48.580577165004 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 58 |
Accuracy | 49 |
Crit Chance | 37% |
APR | 18 |
Speed | 1.00 |
Offense: Offhand
Damage | 12 |
Accuracy | 49 |
Crit Chance | 38% |
APR | 20 |
Speed | 1.00 |
Offense: Spell
Spellpower | 60 |
Crit Chance | 38% |
Speed | 1 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Acid | +10% |
Physical | +24% |
Cold | +12% |
All | 0% |
Darkness | +8% |
Temporal | +17% |
Mind | +12% |
Fire | +57% |
Nature | +12% |
Offense: Damage Penetration
Fire | +63% |
Darkness | +42% |
Nature | +37% |
Temporal | +42% |
Mind | +52% |
Arcane | +37% |
Cold | +37% |
All | +32% |
Defense: Base
Armour (hardiness) | 24 (35.65183292883%) |
Defense | 58 |
Ranged Defense | 63 |
Fatigue | 0 |
Physical Save | 37 |
Spell Save | 39 |
Mental Save | 46 |
Defense: Resistances
Acid | + 30%( 70%) |
Physical | + 34%( 70%) |
Cold | + 36%( 70%) |
All | + 15%( 70%) |
Darkness | + 32%( 70%) |
Light | + 20%( 70%) |
Temporal | + 27%( 70%) |
Mind | + 31%( 70%) |
Lightning | + 29%( 70%) |
Fire | + 45%( 70%) |
Nature | + 20%( 70%) |
Defense: Immunities
Pinning Resistance | 83% |
Silence Resistance | 37% |
Bleed Resistance | 40% |
Confusion Resistance | 100% |
Knockback Resistance | 20% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 38% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 739 damage for 6 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 37% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 563% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Spell / Air | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Dual techniques | 1.18 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
Spell / Fire | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Staff combat | 1.38 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Arcane Feed |
talent | Arcane Combat |
talent | Feather Wind |
talent | Shielding |
talent | Fiery Hands |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the lost warrior from death by Elomina the snow giant. Escort: lost warrior (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Bilbro. Escort: lost warrior (level 2 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed ice wyrm tooth. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed minotaur nose. * You've found the needed pouch of faeros ash. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed warg claw. * You've found the needed xorn fragment. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed ice ant stinger. * You've found the needed pouch of bone giant dust. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Festeridol the pair of dwarven-steel boots (0 def, 4 armour) Festeridol the pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +6 Cun offense ------ Damage +12% nature +6% mind Ignore resists +10% mind On-Hit (Melee): * 20% chance to slow global speed by 43% defense ------ Armor +4 Fatigue +3% Silence Resist +37% Confus Resist +29% Stun Resist +27% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern 'Chilldeath' brass lantern 'Chilldeath'2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +3 Wil offense ------ Spellpower +5 (+1 eff.) Spellpower/crit +2 Damage +6% mind Ignore resists +5% arcane +5% cold defense ------ Spell save +3 (+1 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max mana +60.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Kilnblack the linen wizard hat (1 def, 0 armour) Kilnblack the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +9% fire +11% physical Ignore resists +5% nature On-Hit (Melee): * 20% chance to slow global speed by 43% defense ------ Defense +1 (+0 eff.) Resistance +11% physical other ------- Light +2 A pointy cloth hat, very wizardly... |
On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)1.0 Encumbrance T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag offense ------ Spell Crit +3% Spellpower +2 (+1 eff.) Spellpower/crit +4 Damage +8% darkness +8% temporal Ignore resists +10% darkness +10% temporal defense ------ Resistance +8% darkness +8% temporal other ------- Negative/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust level 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Tool | ash totem of stinging 'Uruletir' [power 188] (13 cooldown) ash totem of stinging 'Uruletir' [power 188] (13 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: defense ------ Resistance +6% light +6% cold +3% fire +9% mind +6% nature Life +100.00 Pinning Resist +10% Sting an enemy dealing 211 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 turn cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
On fingers | steel ring 'Boregorach' steel ring 'Boregorach'0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: defense ------ Armor +4 Physical save +9 (+4 eff.) Mind save +6 (+2 eff.) Disease Resist +20% Confus Resist +26% Knockbk Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
On fingers | Islitha the Phoenixblack Islitha the Phoenixblack0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Str offense ------ Damage +9% temporal defense ------ Armor +8 Resistance +6% fire Life Regen +2.00 Blind Resist +23% Stun Resist +23% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Infravision +4 See Stealth +5 See Invisibility +7 Rings make your fingers look great! |
Around neck | Beerak the Brightswift Beerak the Brightswift0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: offense ------ Damage +6% fire Ignore resists +10% fire When Hit 2 light defense ------ Resistance +9% fire Healmod +12% Blind Resist +15% Cut Resist +40% other ------- Infravision +4 Sight +2 See Invisibility +6 Masteries +0.18 Technique/Dual techniques +0.18 Spell/Staff combat Heal: Puts all charms on 30 turn cooldown Effective talent level: 1.0 Power cost 30 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 139 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | magewarrior's short yew magestaff of channeling (20-24 power, 4 apr, fire element) magewarrior's short yew magestaff of channeling (20-24 power, 4 apr, fire element)5.0 Encumbrance T3 staff 1H weapon [Ego++] Arcane/Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Physical Crit +6.0% Spell Crit +7% Physical Power +10 (+4 eff.) Spellpower +25 (+6 eff.) Damage +20% fire Accuracy +10 (+4 eff.) other ------- Mana/turn +0.24 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 26 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
Around waist | hardened leather belt 'Flashrock' hardened leather belt 'Flashrock'1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +2 Mag +2 Cun +7 Con offense ------ Ignore resists +15% fire defense ------ Armor +8 Defense +8 (+2 eff.) Physical save +16 (+6 eff.) other ------- Infravision +1 A belt that goes around your waist. |
In off hand | elemental steel dagger of shearing (12-16 power, 6 apr) elemental steel dagger of shearing (12-16 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego++] Arcane/Master Weapon Damage 12.5 - 16.2 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * Create an explosion dealing 100 fire damage (1/turn) While equipped: offense ------ Damage +6% fire Ignore resists +7% all +6% fire Accuracy +9 (+3 eff.) Ignore Armor +7 Sharp, short and deadly. |
Cloak | Glintbraid the linen cloak (1 def, 0 armour) Glintbraid the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Ignore resists +10% mind defense ------ Defense +1 (+0 eff.) Resistance +6% acid +6% temporal +6% fire +6% cold +17% lightning Spell save +12 (+4 eff.) Stun Resist +20% other ------- Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | dreamer's woollen robe of alchemy (0 def, 0 armour) dreamer's woollen robe of alchemy (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego++] Arcane/Psionic While equipped: offense ------ Damage +10% acid +13% physical +11% fire +12% cold defense ------ Resistance +12% acid +12% physical +12% darkness +13% cold +12% fire +10% mind +9% all Physical save +13 (+5 eff.) Spell save +12 (+4 eff.) Mind save +23 (+7 eff.) other ------- Cooldown Refit Golem -3 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the wizard (heal 207; cd 10) healing infusion of the wizard (heal 207; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 207 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 813%; cd 15) movement infusion of the sneak (speed 813%; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 813% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the duelist (range 5; phase 17; cd 10) blink rune of the duelist (range 5; phase 17; cd 10)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 6; phase 19; cd 11) blink rune of the sneak (range 6; phase 19; cd 11)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 6 Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 5; phase 14; cd 10) blink rune of the warrior (range 5; phase 14; cd 10)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 7; phase 25; cd 15) blink rune of the wizard (range 7; phase 25; cd 15)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 7 Cooldown: 15 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 6; phase 22; cd 16) blink rune of the wizard (range 6; phase 22; cd 16)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 6 Cooldown: 16 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 9; phase 24; cd 11) blink rune of the wizard (range 9; phase 24; cd 11)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 9 Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the psychic (regen 900% over 10 turns; mana 45; cd 15) manasurge rune of the psychic (regen 900% over 10 turns; mana 45; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 900% for 10 turns (73 total) and instantly restoring 45 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 941; dur 6; cd 16) shielding rune of the wizard (absorb 941; dur 6; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 941 damage for 6 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the duelist (range 84; cd 18) teleportation rune of the duelist (range 84; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 84 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 37; cd 11) teleportation rune of the psychic (range 37; cd 11)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 37 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 40; cd 15) teleportation rune of the psychic (range 40; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 40 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Cleansehack Cleansehack0.1 Encumbrance T4 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: offense ------ On-Hit 9 light 9 darkness Damage +9% darkness +6% arcane +7% light Ignore resists +10% nature On-Hit (Melee): * 20% chance to slow global speed by 43% When Hit: * 8% chance to reduce damage dealt by 15% * 9% chance to blind defense ------ Resistance +3% nature +14% temporal Physical save +20 (+8 eff.) Spell save +15 (+5 eff.) Mind save +16 (+5 eff.) Pinning Resist +28% Knockbk Resist +20% Amulets make your neck look great! |
Zanyrion the copper amulet Zanyrion the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +2 Con offense ------ Physical Power +25 (+9 eff.) Damage +6% physical On-Hit (Melee): * 10% chance to reduce armor by 38% defense ------ Resistance +6% physical other ------- Stamina/turn +0.30 Amulets make your neck look great! |
copper amulet of constitution (+3) copper amulet of constitution (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets make your neck look great! |
mindweaver's steel amulet of cunning (+3) mindweaver's steel amulet of cunning (+3)0.1 Encumbrance T2 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +3 Cun +2 Wil offense ------ Mindpower +6 (+3 eff.) defense ------ Mind save +7 (+2 eff.) Confus Resist +11% Amulets make your neck look great! |
starlit copper amulet starlit copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10% light +11% darkness Blind Resist +22% Amulets make your neck look great! |
steel amulet 'Veliganor' steel amulet 'Veliganor'0.1 Encumbrance T2 amulet jewelry [Rare] Arcane While equipped: Stats +4 Mag offense ------ Physical Crit +5.0% Critical power +10.00% Physical Power +20 (+7 eff.) Accuracy +10 (+4 eff.) defense ------ Unlife -80.00 life Amulets make your neck look great! |
Beedas Beedas0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Dex +5 Wil +5 Cun offense ------ Mindpower +6 (+3 eff.) Accuracy +12 (+4 eff.) defense ------ Armor +4 Resistance +8% nature +8% blight Unlife -40.00 life Poison Resist +13% Disease Resist +18% Confus Resist +20% Rings make your fingers look great! |
Charborn the gold ring Charborn the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: Stats +4 Mag +5 Wil +7 Cun +3 Con offense ------ Ignore Armor +2 When Hit 4 fire defense ------ Defense +20 (+5 eff.) Spell save +8 (+3 eff.) other ------- Light +2 Rings make your fingers look great! |
Cuthakhad Cuthakhad0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +10% nature defense ------ Resistance +23% nature Crit Resistance 5.00% Unlife -60.00 life Healmod +10% Blind Resist +20% Rings make your fingers look great! |
Smolderqueen Smolderqueen0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Wil offense ------ Damage +18% fire Ignore resists +25% lightning +15% fire When Hit 6 fire defense ------ Mind save +8 (+2 eff.) Rings make your fingers look great! |
Vargh Redemption Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 9.02 cold and 9.98 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 51 power out of 60/60 This azure ring seems to be always moist to the touch. |
Wheel of Fate Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Stats +4 Mag +3 Wil +4 Cun offense ------ Spellpower +6 (+2 eff.) defense ------ Physical save +12 (+5 eff.) Mind save +19 (+6 eff.) Life Regen +2.00 Poison Resist +20% Confus Resist +22% Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gold quartz ring gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +6 Wil offense ------ Mindpower +8 (+4 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
gold ring 'Rainwinnow' gold ring 'Rainwinnow'0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Damage +6% cold Ignore resists +25% cold Accuracy +10 (+4 eff.) Ignore Armor +7 defense ------ Armor +4 Defense +11 (+3 eff.) Crit Resistance 10.00% Life +40.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.0 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Infernomaim (26-34 power, 9 apr) Infernomaim (26-34 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 26.0 - 33.8 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +8 arcane On-Hit, radius 1 +8 fire On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 167 damage over 5 turns and reducing armor and accuracy by 21 While equipped: offense ------ Physical Crit +14.0% Critical power +14.00% Damage +15% arcane +3% fire Ignore Armor +9 Sharp, short and deadly. |
Shadowsmash the steel dagger (11-14 power, 6 apr) Shadowsmash the steel dagger (11-14 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Rare] Master Weapon Damage 11.0 - 14.3 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +4 cold While equipped: Stats +6 Str +2 Con offense ------ Physical Crit +1.0% Damage +7% physical Ignore resists +15% darkness Accuracy +29 (+10 eff.) Ignore Armor +6 defense ------ Armor +4 Sharp, short and deadly. |
Layudanor the rough leather sling Layudanor the rough leather sling4.0 Encumbrance T1 sling 1H weapon [Rare] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 While equipped: Stats +4 Con offense ------ Physical Crit +2.0% Critical power +10.00% Accuracy +6 (+2 eff.) On-Hit (Ranged): * 20% chance to reduce armor by 38% other ------- Reload +2 Max stamina +30.00 Slings are used to hurl stones or metal shots at your foes. |
Aeridhetta the hardened leather belt Aeridhetta the hardened leather belt1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master While equipped: offense ------ Physical Power +7 (+3 eff.) Damage +15% acid On-Hit (Melee): * 20% chance to reduce all saves and defense by 17 defense ------ Armor +8 Defense +10 (+3 eff.) Resistance +11% acid +6% fire +6% lightning +5% cold Physical save +15 (+6 eff.) Spell save +7 (+2 eff.) other ------- Size +1 A belt that goes around your waist. |
Dayquill the rough leather belt Dayquill the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +2 (+1 eff.) Damage +3% light Ignore resists +15% light When Hit 2 fire defense ------ Resistance +6% mind Physical save +5 (+3 eff.) other ------- Light +3 A belt that goes around your waist. |
rough leather belt of unlife rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Amarek the Stokesquall (2 def, 7 armour) Amarek the Stokesquall (2 def, 7 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ When Hit 4 fire defense ------ Armor +7 Defense +2 (+0 eff.) Resistance +4% physical +17% cold +6% temporal Spell save +3 (+1 eff.) Healmod +5% Confus Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ariwen the Abyssbane (1 def, 0 armour) Ariwen the Abyssbane (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Damage +3% cold +6% nature +18% fire On-Hit (Melee): * 10% chance to slow global speed by 43% defense ------ Defense +1 (+0 eff.) Life +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glaldavea the Lavawoe (2 def, 8 armour) Glaldavea the Lavawoe (2 def, 8 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +6 Wil offense ------ Damage +6% fire Ignore resists +15% fire defense ------ Armor +8 Defense +2 (+0 eff.) Resistance +15% lightning +20% cold +6% acid other ------- Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Amyldir' (2 def, 0 armour) cashmere cloak 'Amyldir' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +4 Str +5 Wil defense ------ Defense +2 (+0 eff.) Resistance +2% physical +6% light +6% mind Life +44.00 Silence Resist +20% Stun Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of the voidstalker (2 def, 0 armour) cashmere cloak of the voidstalker (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane While equipped: defense ------ Defense +2 (+0 eff.) Resistance +14% darkness +16% temporal Out-of-Phase Defense +13 Out-of-Phase Resistance +12% Out-of-Phase Resilience +17% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+0 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 48% (based on Cunning). Uses 43 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Galerace the pair of dwarven-steel boots (0 def, 4 armour) Galerace the pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +4 Con offense ------ Damage +6% lightning defense ------ Armor +4 Fatigue -2% Resistance +6% mind Physical save +5 (+3 eff.) Life +40.00 Poison Resist +10% other ------- Encumbrance +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Hailcrack (4 def, 3 armour) Hailcrack (4 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +6% cold defense ------ Armor +3 Defense +4 (+1 eff.) Fatigue +2% Resistance +3% cold +2% physical Physical save +6 (+3 eff.) Life Regen +2.00 Confus Resist +20% Evasion: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 3.0 Power cost 26 out of 30/30. Range melee/personal Cooldown: 21 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 22 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Isora' (0 def, 6 armour) pair of hardened leather boots 'Isora' (0 def, 6 armour)2.0 Encumbrance T3 feet armor [Random Unique] Master While equipped: Stats +5 Str +3 Con offense ------ Physical Crit +4.0% Physical Power +4 (+2 eff.) Spellpower/crit +2 Ignore resists +5% blight Ignore Armor +6 defense ------ Armor +6 Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Max mana +80.00 Infravision +1 Rush: Puts all charms on 22 turn cooldown Effective talent level: 2.0 Power cost 22 out of 25/25. Range 7 Cooldown: 30 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Poryta (0 def, 2 armour) Poryta (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Arcane While equipped: offense ------ Spellpower +10 (+3 eff.) On-Hit 10 light Damage +6% light defense ------ Armor +2 Fatigue +3% Resistance +8% light +12% darkness Mind save +6 (+2 eff.) Blind Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana-on-crit +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Siledhera the Deepsstreak (0 def, 2 armour) Siledhera the Deepsstreak (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ On-Hit 8 nature Damage +5% nature Ignore resists +10% darkness defense ------ Armor +2 Resistance +9% cold +7% nature +3% light Spell save +6 (+2 eff.) Unlife -80.00 life Disarm Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Gleamwrither' (0 def, 6 armour) rough leather gloves 'Gleamwrither' (0 def, 6 armour)1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ On-Hit 6 physical Damage +3% light +4% physical defense ------ Armor +6 Resistance +3% nature +3% darkness other ------- Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Lelirahor (0 def, 4 armour) Lelirahor (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +1 Dex defense ------ Armor +4 Fatigue +4% Resistance +7% acid +6% temporal +23% fire +8% cold +8% lightning Spell save +9 (+3 eff.) other ------- Infravision +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Poladhewyn the Glittertickler (0 def, 4 armour) Poladhewyn the Glittertickler (0 def, 4 armour)3.0 Encumbrance T3 head armor [Random Unique] Master While equipped: Stats +6 Str +13 Dex +3 Wil +3 Cun offense ------ Damage +6% light Ignore resists +10% arcane Ignore Armor +4 defense ------ Armor +4 Fatigue +4% Resistance +15% darkness other ------- Light +1 Infravision +4 Skullcracker: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 88.7 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Belyrin' (0 def, 4 armour) dwarven-steel helm 'Belyrin' (0 def, 4 armour)3.0 Encumbrance T3 head armor [Random Unique] Master While equipped: Stats +8 Str +1 Wil +6 Con offense ------ When Hit 4 temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +4 Fatigue +4% Physical save +6 (+3 eff.) Mind save +9 (+3 eff.) Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Battle Cry: Puts all charms on 24 turn cooldown Effective talent level: 2.0 Power cost 24 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Cyrema' (0 def, 20 armour) dwarven-steel helm 'Cyrema' (0 def, 20 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +6% mind defense ------ Armor +20 Fatigue +4% Resistance +13% cold Stun Resist +20% Teleport Resist +20% other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
449 alchemist agate 449 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Kindleward (dig speed 38 turns) Kindleward (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str offense ------ Damage +9% light defense ------ Fatigue -5% Resistance +3% mind Healmod +5% Confus Resist +20% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
3 emerald 3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+4 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Aluthel the brass lantern Aluthel the brass lantern2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +2 Cun offense ------ On-Hit (Melee): * 10% chance to reduce armor by 38% defense ------ Defense +10 (+3 eff.) Crit Resistance 5.00% Mind save +6 (+2 eff.) Confus Resist +20% Pinning Resist +20% other ------- Light +3 See Stealth +8 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Zuboserin' brass lantern 'Zuboserin'2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Mag +4 Con offense ------ Damage +3% acid When Hit 4 acid defense ------ Crit Resistance 15.00% Physical save +7 (+3 eff.) Healmod +11% other ------- Light +3 Infravision +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +41.00 other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+3 eff.) defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 17 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
5 garnet 5 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Glassra the Shinejeer [power 45] (22 cooldown) Glassra the Shinejeer [power 45] (22 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: defense ------ Resistance +6% cold Spell save +3 (+1 eff.) Confus Resist +20% Knockbk Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Light +3 Setup a psionic shield, reducing all damage taken by 45 for 5 turns Puts all charms on 22 turn cooldown 100% to increase all damage penetration by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
cleansing dwarven-steel torque of gale force [power 215] (13 cooldown) cleansing dwarven-steel torque of gale force [power 215] (13 cooldown)2.0 Encumbrance T3 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 267 physical damage Puts all charms on 13 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of clear mind 'Shockhunter' [power 2] (22 cooldown) dwarven-steel torque of clear mind 'Shockhunter' [power 2] (22 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: defense ------ Resistance +12% lightning +12% fire +6% acid Crit Resistance 15.00% Life Regen +4.00 Healmod +20% Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 22 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of mindblast 'Shockwreath' [power 210] (13 cooldown) dwarven-steel torque of mindblast 'Shockwreath' [power 210] (13 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Ignore resists +5% lightning defense ------ Resistance +6% lightning +9% temporal +9% darkness +3% light Blast the opponent's mind dealing 235 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown 100% to reduce fatigue by 27% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Dagondur the Scaldmaim [power 110] (13 cooldown) Dagondur the Scaldmaim [power 110] (13 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Damage +6% light +3% fire On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +3% blight +6% fire +6% cold other ------- Light +2 Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 13 turn cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Islamira the ash totem of stinging [power 200] (13 cooldown) Islamira the ash totem of stinging [power 200] (13 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +2 Cun +4 Mag offense ------ Spell Crit +3% Mindpower +10 (+5 eff.) Spellpower/crit +4 On-Hit (Melee): * 20% chance to reduce all saves and defense by 17 other ------- Mana-on-crit +2.00 Max mana +80.00 Sting an enemy dealing 224 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 turn cooldown 100% to heal for 62. Natural totems are made by powerful wilders to store nature power. |
Tigund the ash totem of stinging [power 200] (13 cooldown) Tigund the ash totem of stinging [power 200] (13 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Ignore resists +15% blight When Hit 4 blight defense ------ Resistance +12% fire Crit Resistance 15.00% Disease Resist +20% Stun Resist +20% Knockbk Resist +20% Sting an enemy dealing 224 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 turn cooldown 100% to increase all damage penetration by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
3 amethyst 3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
evasive ash wand of shielding [power 194] (17 cooldown) evasive ash wand of shielding [power 194] (17 cooldown)2.0 Encumbrance T2 wand charm [Ego+] Arcane Create a shield absorbing up to 293 damage on yourself and all friendly characters within 10 spaces for 5 turns Puts all charms on 17 turn cooldown 100% to gain a 18% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Bilbro the Drem Arcane Blade level 13
32nd Dearth 122nd year of Ascendancy at 02:07 see stats
By Bilbro the Drem Arcane Blade level 23
1st Gold 123rd year of Ascendancy at 09:16 see stats
By Bilbro the Drem Arcane Blade level 10
2nd Acquisition 122nd year of Ascendancy at 01:41 see stats
By Bilbro the Drem Arcane Blade level 20
5th Steel 123rd year of Ascendancy at 02:34 see stats
By Bilbro the Drem Arcane Blade level 30
6th Voratun 123rd year of Ascendancy at 09:41 see stats
By Bilbro the Drem Arcane Blade level 24
14th Gold 123rd year of Ascendancy at 18:12 see stats
By Bilbro the Drem Arcane Blade level 10
3rd Acquisition 122nd year of Ascendancy at 06:38 see stats
By Bilbro the Drem Arcane Blade level 10
2nd Profit 122nd year of Ascendancy at 01:42 see stats
By Bilbro the Drem Arcane Blade level 23
45th Steel 123rd year of Ascendancy at 19:13 see stats
By Bilbro the Drem Arcane Blade level 27
16th Stralite 123rd year of Ascendancy at 11:55 see stats
By Bilbro the Drem Arcane Blade level 19
3rd Steel 123rd year of Ascendancy at 02:29 see stats
By Bilbro the Drem Arcane Blade level 19
4th Steel 123rd year of Ascendancy at 06:59 see stats
Log
Bilbro activates Arcane Feed.
Bilbro deactivates Feather Wind.
Bilbro activates Feather Wind.
Bilbro deactivates Shielding.
Bilbro activates Shielding.
Bilbro deactivates Fiery Hands.
Bilbro activates Fiery Hands.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Arcane Combat
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Today is the 12nd Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 08:35.
Today is the 13rd Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:25.
Today is the 14th Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:40.
Today is the 15th Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:06.
Ran for 7 turns (stop reason: hostile spotted to the south (ziguranth patrol)).
Today is the 16th Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:21.
Today is the 17th Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:48.
Today is the 18th Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:01.
Today is the 19th Profit of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:25.
There is a The entry to the old tower of Dreadfell here (press '' or right click to use).
You pickup 0.50 gold pieces.
There is an exit to the worldmap here (press '' or right click to use).