









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Ghoul |
Class | Berserker |
Level / Exp | 19 / 65% |
Size | medium |
Lifes / Deaths | Killed by ultimate shivgoroth at level 19 on the 70th Dusk 122nd year of Ascendancy at 09:28 / 1 |
Primary Stats
Strength | 73 (base 34) |
Dexterity | 20 (base 17) |
Constitution | 74 (base 42) |
Magic | 15 (base 10) |
Willpower | 8 (base 10) |
Cunning | 9 (base 10) |
Resources
Life | -19/780 |
Stamina | 16/159 |
Vim | 172/172 |
Healing Factor | 1.4951680505321 |
Regeneration | 22.646043249646 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 1 |
See Stealth | 5 |
See Invisible | 7 |
Offense: Mainhand
Damage | 93 |
Accuracy | 28 |
Crit Chance | 1% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 20 |
Crit Chance | 0% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 0% |
Speed | 1 |
Offense: Damage Bonus
Physical | +6% |
Acid | +33% |
Nature | +17% |
All | 0% |
Offense: Damage Penetration
Cold | +5% |
Arcane | +5% |
Defense: Base
Armour (hardiness) | 66.08934837382 (81.151787968034%) |
Defense | 7 |
Ranged Defense | 7 |
Fatigue | 32 |
Physical Save | 41 |
Spell Save | 22 |
Mental Save | 11 |
Defense: Resistances
Acid | + 24%( 70%) |
Blight | + 3%( 70%) |
Arcane | + 5%( 70%) |
All | 0%( 70%) |
Lightning | + 43%( 70%) |
Light | + 6%( 70%) |
Temporal | + 7%( 70%) |
Physical | + 21%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Stun Resistance | 70% |
Bleed Resistance | 100% |
Teleport Resistance | 10% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Silence Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Technique / Superiority | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | ![]() 2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Melee Ret 2 nature ----- def ----- Armour +5 Resists +7% lightning +8% temporal +2% physical HP.reg +2.00 Silence- +10% A pair of boots made of leather. |
Light source | ![]() 2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Res.pen +5% cold ----- def ----- Resists +9% lightning Mind.save +6 (+6 eff.) Heal.mod +10% Silence- +10% Teleport- +10% ---------- misc Light +3 See.Stealth +5 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Cun +2 Dex dps ---------- Mind.pwr +15 (+7 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +12% lightning +3% blight ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() 3.0 T1 digger tool [Rare] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% nature Acc +5 (+2 eff.) Apr +2 ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +12% acid ----- def ----- Resists +24% acid Phys.save +8 (+3 eff.) Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +21% acid +12% nature Res.pen +5% arcane Melee Ret 6 nature ----- def ----- Armour +6 Rings make your fingers look great! |
Around waist | ![]() 1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Armour +2 Resists +5% arcane +3% light Phys.save +6 (+2 eff.) HP.reg +4.00 Poison- +20% Stun/Frz- +20% A belt that goes around your waist. |
In main hand | ![]() 5.0 T2 greatmaul 2H weapon [Ego] Master Power 38.0 - 57.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Massive two-handed mauls. |
On hands | ![]() 1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% Melee+ 5 physical Dmg.mod +6% physical Apr +5 ----- def ----- Armour +11 Fatigue +3% Resists +3% light ---------- misc Stam/turn +3.00 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() 17.0 T2 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +16% lightning A suit of armour made of metal plates. |
Cloak | ![]() 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Around neck | ![]() 2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
![]() 1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Arcane Power 30.5 - 39.6 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 29 damage While equipped: Stats +1 Cun +3 Mag dps ---------- Spell.crit +4% Spell.pwr +25 (+12 eff.) Mind.pwr +10 (+5 eff.) Sharp, short and deadly. |
![]() 3.0 T1 head armor Reqs Heavy armour training [Ego] Nature/Disrupt While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +6% blight +6% cold +6% nature ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
By Jargen the Ghoul Berserker level 6
8th Mirth 122nd year of Ascendancy at 22:16 see stats
By Jargen the Ghoul Berserker level 17
59th Dusk 122nd year of Ascendancy at 07:36 see stats
By Jargen the Ghoul Berserker level 10
19th Dusk 122nd year of Ascendancy at 16:54 see stats
By Jargen the Ghoul Berserker level 9
17th Dusk 122nd year of Ascendancy at 00:23 see stats
By Jargen the Ghoul Berserker level 17
48th Dusk 122nd year of Ascendancy at 03:12 see stats
By Jargen the Ghoul Berserker level 16
45th Dusk 122nd year of Ascendancy at 22:29 see stats
Log
Ultimate shivgoroth's glacial vapour area effect hits Jargen for 26 cold damage.
Ultimate shivgoroth's glacial vapour area effect hits Ultimate shivgoroth for 0 cold, 15 healing (0 total damage) [15 healing].
Ultimate shivgoroth's glacial vapour area effect hits Aralrana the greater shivgoroth for 6 cold, 15 healing (6 total damage) [15 healing].
Aralrana the greater shivgoroth's glacial vapour area effect hits Jargen for 46 cold damage.
Aralrana the greater shivgoroth's glacial vapour area effect hits Ultimate shivgoroth for 0 cold, 26 healing (0 total damage) [27 healing].
Aralrana the greater shivgoroth's glacial vapour area effect hits Aralrana the greater shivgoroth for 10 cold, 26 healing (11 total damage) [27 healing].
Aralrana the greater shivgoroth's desolate waste area effect hits Jargen for 21 cold damage.
Aralrana the greater shivgoroth's desolate waste area effect hits Jargen for 21 cold damage.
Aralrana the greater shivgoroth's desolate waste area effect hits Jargen for 21 cold damage.
Jargen casts Rune: Blink.
Jargen is out of phase.
Aralrana the greater shivgoroth casts Black Ice.
Ultimate shivgoroth casts Ice Storm.
Aralrana the greater shivgoroth hits Jargen for 141 cold damage.
Jargen warms up.
Jargen speeds up in the retch.
Ultimate shivgoroth HEALS from cold damage!
Aralrana the greater shivgoroth HEALS from cold damage!
Jargen's purging blight area effect hits Ultimate shivgoroth for 28 blight damage.
Jargen receives 63 healing from Jargen's purging blight area effect.
Ultimate shivgoroth's glacial vapour area effect hits Aralrana the greater shivgoroth for 6 cold, 15 healing (6 total damage) [15 healing].
Ultimate shivgoroth's glacial vapour area effect hits Ultimate shivgoroth for 0 cold, 15 healing (0 total damage) [15 healing].
Ultimate shivgoroth's glacial vapour area effect hits Jargen for 29 cold damage.
Ultimate shivgoroth's ice storm area effect hits Aralrana the greater shivgoroth for 4 cold, 11 healing (5 total damage) [11 healing].
Aralrana the greater shivgoroth's glacial vapour area effect hits Aralrana the greater shivgoroth for 10 cold, 26 healing (11 total damage) [27 healing].
Aralrana the greater shivgoroth's glacial vapour area effect hits Ultimate shivgoroth for 0 cold, 26 healing (0 total damage) [27 healing].
Aralrana the greater shivgoroth's glacial vapour area effect hits Jargen for 51 cold damage.
Aralrana the greater shivgoroth's desolate waste area effect hits Jargen for 24 cold damage.
Jargen the level 19 ghoul berserker was frozen to death by an ultimate shivgoroth on level 1 of Santascape.