Dencdam the level 7 Higher Alchemist by Jayzee23

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHigher
ClassAlchemist
Level / Exp7 / 38%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity14 (base 10)
Constitution19 (base 17)
Magic30 (base 29)
Willpower21 (base 11)
Cunning14 (base 10)

Resources

Life199/199
Mana167/167
Healing Factor1.0791723257555
Regeneration0.26979308143888

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage25
Accuracy14
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance3%
Speed1

Offense: Mind

Mindpower23
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+17%
Light+10%
Lightning+10%
Nature+5%
Physical+10%
Cold+10%
All0%

Defense: Base

Armour (hardiness)5 (32%)
Defense6
Ranged Defense6
Fatigue2
Physical Save17
Spell Save17
Mental Save21

Defense: Resistances

Acid+ 5%( 70%)
Physical+ 10%( 70%)
Cold+ 21%( 70%)
All 0%( 70%)
Darkness+ 10%( 70%)
Light+ 31%( 70%)
Lightning+ 15%( 70%)
Fire+ 11%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
1/5
1/5
0/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
1/5
1/5
0/5
0/5
Spell / Golemancy1.30
1/5
2/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
3/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

Quiver
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log


Dencdam casts
Create Alchemist Gems.
You create:
48 alchemist agate

Dencdam casts
Create Alchemist Gems.
You create:
46 alchemist agate

Dencdam casts
Rune: Manasurge.
Dencdam starts to surge mana.


Dencdam wears:
212 alchemist agate.

Resting starts...

Dencdam stops surging mana.

Talent Rune: Manasurge is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 17 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 1.20 gold from the transmogrification of
prismatic iron mail armour (2 def, 4 armour).
You gain 0.80 gold from the transmogrification of
iron helm of strength (+3) (0 def, 3 armour).
You gain 1.10 gold from the transmogrification of
mindwoven linen robe of corrosion (+15%) (0 def, 0 armour).
You gain 1.75 gold from the transmogrification of
iron longsword of phasing (11-15 power, 9 apr).
You gain 2.35 gold from the transmogrification of
balanced iron dagger (9-12 power, 5 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (res 18%; magical; dur 4; cd 16).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.