Azleci the level 8 Yeek Summoner by Unicarn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceYeek
ClassSummoner
Level / Exp8 / 95%
Sizesmall
Lifes / Deaths

Primary Stats

Strength14 (base 13)
Dexterity11 (base 11)
Constitution7 (base 10)
Magic10 (base 10)
Willpower22 (base 16)
Cunning37 (base 30)

Resources

Life210/210
Equilibrium0
Healing Factor0.96880457979619
Regeneration0.24220114494905

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth29.271521086458
See Invisible29.271521086458

Offense: Mainhand

Damage10
Accuracy20
Crit Chance11%
APR12
Speed1.00

Offense: Offhand

Damage10
Accuracy20
Crit Chance11%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance9%
Speed1

Offense: Mind

Mindpower28
Crit Chance11%
Speed1

Offense: Damage Bonus

Darkness+2%
Light+11%
Mind+3%

Defense: Base

Armour (hardiness)2 (30%)
Defense17
Ranged Defense17
Fatigue0
Physical Save21
Spell Save11
Mental Save23

Defense: Resistances

Light+ 22%( 70%)
Lightning+ 15%( 70%)

Defense: Immunities

Pinning Resistance50%
Confusion Resistance35%
Instadeath Resistance100%
Poison Resistance50%
Disarm Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (utility)1.30
1/5
1/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
4/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
1/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
active

Equipment

On hands
On head
Tool
On fingers
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Ran for 8 turns (stop reason: didn't move).

Ran for 22 turns (stop reason: suffocating).


The air bubbles are depleted!
Ran for 28 turns (stop reason: suffocating).


The air bubbles are depleted!

Space around you starts to dissolve...


Resting starts...

The air bubbles are depleted!
Rested for 5 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 35 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.40 gold from the transmogrification of
pouch of iron shots of accuracy (14/14, 109% power, 1 apr).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 1.63 gold from the transmogrification of
prismatic iron mail armour of acid resistance (2 def, 4 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron dagger (100% power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 4; cd 16).
There is a Way into the lair of Murgol here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.