Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! adventurers_unlocked 1.4.8Allows adventurers to play the game with any combination of other class skills. The adventurer class can now use Skirmisher talents, Stone Warden talents and Cursed Aura, as well as the Tinker system. It also starts with a steam generator, and because I also tend to play with Adventurer Tweaks, it starts with two extra talent and generic points, three extra stat points, and has a mastery of 1.3 in all categories. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Doctornull's Classes Reloaded 1.7.4Contains some new hybrid classes: Ascetic, Blood Mage, Creep, Flenser, Striker, Gravitic Infantry, Storm Warden, Transcendent Fist, Vector, and a few others. Details & discussion here:http://forums.te4.org/viewtopic.php?f=50&t=38670 Yakri: I'm making a couple changes suggested in the mod thread, and testing for errors/incompatibilities in current version of TOME. All credit goes to Null, and FailPail for creating the creepfix. Changes: Slightly More Adventurous 1.7.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Shalore |
Class | Sun Paladin |
Level / Exp | 19 / 72% |
Size | big |
Lifes / Deaths | Killed by Polelrada the giant fire ant at level 19 on the 45th Regrowth 123rd year of Ascendancy at 01:10 / 1 |
Primary Stats
Strength | 47 (base 42) |
Dexterity | 22 (base 20) |
Constitution | 36 (base 31) |
Magic | 53 (base 31) |
Willpower | 33 (base 25) |
Cunning | 25 (base 13) |
Resources
Life | -58/484 |
Positive | 21/104 |
Healing Factor | 1.1979202340232 |
Regeneration | 9.9661485686241 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 8 |
See Stealth | 44.876568527989 |
See Invisible | 44.876568527989 |
Offense: Mainhand
Damage | 78 |
Accuracy | 50 |
Crit Chance | 28% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 36 |
Crit Chance | 26% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +3% |
Acid | +9% |
Light | +72% |
Temporal | +6% |
Blight | +4% |
Physical | +15% |
Mind | +15% |
All | 0% |
Offense: Damage Penetration
Darkness | +20% |
Arcane | +5% |
Acid | +10% |
Defense: Base
Armour (hardiness) | 34.5 (80%) |
Defense | 15 |
Ranged Defense | 15 |
Fatigue | 22 |
Physical Save | 27 |
Spell Save | 53 |
Mental Save | 23 |
Defense: Resistances
Darkness | + 17%( 70%) |
Lightning | + 18%( 70%) |
Light | + 70%( 70%) |
Temporal | + 11%( 70%) |
Blight | + 11%( 70%) |
Acid | + 20%( 70%) |
Fire | + 11%( 70%) |
All | + 6%( 70%) |
Defense: Immunities
Stun Resistance | 21% |
Instadeath Resistance | 100% |
Blind Resistance | 73% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 230 damage for 3 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 67 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 136 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Celestial / Crusader | 1.70 |
| 4/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Celestial / Sun | 1.70 |
| 5/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Technique / Combat veteran | 1.40 |
| 5/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 3/5 |
Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Radiance | 1.70 |
| 5/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.70 |
| 5/5 |
| 2/5 |
| 5/5 |
| 3/5 |
Celestial / Chants | 1.70 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism, which can be used to permanently increase your magic and willpower by three. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed snow giant kidney. Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed orc heart. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | Healbrace (0 def, 9 armour) Healbrace (0 def, 9 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Phys.pwr +5 (+2 eff.) Acc +20 (+7 eff.) On Hit (Melee): * 10% chance to slow global speed by 47% ----- def ----- Armour +9 Fatigue +2% Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Die.at -20.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | Healwild (22/22, 29-41 power, 10 apr) Healwild (22/22, 29-41 power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Rare] Master Power 29.0 - 40.6 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Acc +21 Apr +10 Crit +2.0% Capacity 22 Ranged+ +4 light +20 nature On Hit.r1 +4 light On Crit.r2 +20 nature On Hit: * 20% chance to slow global speed by 47% Arrows are used with bows to pierce your foes to death. |
Light source | scorching brass lantern scorching brass lantern2.0 T1 lite [Ego] Arcane While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Resists +5% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Eremogadil the Unlightobeisance (0 def, 3 armour) Eremogadil the Unlightobeisance (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +1 Cun +2 Mag dps ---------- Dmg.mod +3% darkness ----- def ----- Armour +3 Fatigue +5% Resists +12% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Blazeblight the dwarven-steel pickaxe (dig speed 23 turns) Blazeblight the dwarven-steel pickaxe (dig speed 23 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +21% light Melee Ret 8 light 4 cold ----- def ----- Resists +15% acid ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | wizard's copper ring of light (+22%) wizard's copper ring of light (+22%)0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +11% light ----- def ----- Resists +22% light Spell.save +6 (+2 eff.) Rings make your fingers look great! |
On fingers | copper ring of light (+20%) copper ring of light (+20%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +20% light Rings make your fingers look great! |
Around waist | hardened leather belt 'Voidtrial' hardened leather belt 'Voidtrial'1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +4 (+2 eff.) Dmg.mod +12% light Res.pen +20% darkness +10% acid Melee Ret 8 darkness On Hit (Melee): * 20% chance to reduce armor by 30% ----- def ----- Spell.save +7 (+2 eff.) ---------- misc Light +3 Size +1 A belt that goes around your waist. |
In main hand | thought-forged steel greatsword of daylight (26-41 power, 2 apr) thought-forged steel greatsword of daylight (26-41 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane/Psionic Power 25.5 - 40.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +9 mind +9 light Against +14% Undead On Hit: * 19% chance to reduce all saves and defense by 21 While equipped: Stats +3 Cun +2 Wil Massive two-handed swords. |
On hands | dwarven-steel gauntlets 'Starglamour' (0 def, 2 armour) dwarven-steel gauntlets 'Starglamour' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- S.pwr/crit +2 Melee+ 8 blight Dmg.mod +4% blight +6% temporal +9% light Res.pen +5% arcane Melee Ret 4 temporal ----- def ----- Armour +2 Fatigue +3% Resists +5% blight +6% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Rose's Revenge (5 def, 10 armour) Rose's Revenge (5 def, 10 armour)14.0 T3 heavy armor Reqs Heavy armour training [Unique] Nature/Psionic While equipped: dps ---------- Mind.pwr +10 (+5 eff.) Dmg.mod +15% mind +15% physical Melee Ret 15 nature 15 physical ----- def ----- Armour +10 Defense +5 (+5 eff.) Fatigue +12% ---------- misc Max.hate +15.00 Hardens the skin for 6 turns increasing armour by 20 and armour hardiness by 20%. Uses 34 power out of 60/60 Painful to wear and painful to attackers, this armour is covered with sharp thorns. The pain helps you focus at least. |
Cloak | Adeleth the Oakoracle (2 def, 0 armour) Adeleth the Oakoracle (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Dex +4 Cun +5 Con dps ---------- Melee Ret 4 cold On Hit (Melee): * 20% chance to slow global speed by 47% ----- def ----- Defense +2 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Dairugar the Sunsquall Dairugar the Sunsquall0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light +9% acid ----- def ----- Resists +13% lightning +3% light Stun/Frz- +21% ---------- misc Light +2 Amulets make your neck look great! |
Inventory
Angolwen Academy Training Token Angolwen Academy Training Token0.1 tome scroll [Plot Item] Arcane Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
warrior's steel ring of power warrior's steel ring of power0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+3 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +5 (+3 eff.) ----- def ----- Armour +6 Rings make your fingers look great! |
steel longsword 'Spiderfoe' (18-24 power, 3 apr) steel longsword 'Spiderfoe' (18-24 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Nature Power 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +6.0% Atk.spd 100% Melee+ +27 nature +12 mind While equipped: Stats +2 Str dps ---------- Melee Ret 2 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 21 Sharp, long, and deadly. |
hardened leather belt 'Sunstrike' hardened leather belt 'Sunstrike'1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Cun +3 Dex dps ---------- Phys.crit +7.0% Mind.crit +7% Dmg.mod +3% light Res.pen +10% fire On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% nature +12% darkness +3% light A belt that goes around your waist. |
Blastvortex (0 def, 10 armour) Blastvortex (0 def, 10 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 5 physical Dmg.mod +9% acid +5% physical +6% fire Res.pen +20% acid +10% lightning ----- def ----- Armour +10 Resists +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun mail armour 'Frozenshine' (5 def, 10 armour) voratun mail armour 'Frozenshine' (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Random Unique] Arcane/Nature/Master While equipped: Stats +1 Str +8 Con dps ---------- Melee Ret 2 cold ----- def ----- Armour +10 Defense +5 (+5 eff.) Fatigue +22% Resists +34% fire -17% light +10% darkness Phys.save +7 (+4 eff.) Spell.save +9 (+3 eff.) Mind.save +9 (+4 eff.) Max.HP +36.00 ---------- misc Light +3 Infravis +2 See.Invis +9 A suit of armour made of mail. |
Turevon the Torchsin (0 def, 9 armour) Turevon the Torchsin (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +6 Str +3 Con dps ---------- Res.pen +15% cold ----- def ----- Armour +9 Fatigue +22% Resists +18% lightning +3% fire Crit.chn- 10.00% A suit of armour made of metal plates. |
7 agate 7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
41 alchemist agate 41 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gloomwilter the pouch of iron shots (17/17, 14-16 power, 1 apr) Gloomwilter the pouch of iron shots (17/17, 14-16 power, 1 apr)3.0 T1 shot ammo [Rare] Nature Power 13.5 - 16.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 17 Ranged+ +12 fire +20 darkness On Crit.r2 +6 fire On Hit: * 20% chance to reduce damage dealt by 17% Shots are used with slings to pummel your foes to death. |
Bleakbrace the iron torque of mindblast [power 110] (13 cooldown) Bleakbrace the iron torque of mindblast [power 110] (13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +25% darkness On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +12% blight +12% cold Blast the opponent's mind dealing 126 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
5 amethyst 5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Syren the Shalore Sun Paladin level 19
41st Regrowth 123rd year of Ascendancy at 11:53 see stats
By Syren the Shalore Sun Paladin level 11
78th Dusk 122nd year of Ascendancy at 00:26 see stats
By Syren the Shalore Sun Paladin level 10
1st Dusk 122nd year of Ascendancy at 06:19 see stats
By Syren the Shalore Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 00:44 see stats
By Syren the Shalore Sun Paladin level 17
27th Regrowth 123rd year of Ascendancy at 03:31 see stats
By Syren the Shalore Sun Paladin level 8
7th Flare 122nd year of Ascendancy at 16:10 see stats
By Syren the Shalore Sun Paladin level 14
10th Decay 122nd year of Ascendancy at 12:00 see stats
By Syren the Shalore Sun Paladin level 16
26th Regrowth 123rd year of Ascendancy at 01:59 see stats
Log
Polelrada the giant fire ant is not dazed anymore.
Syren is stunned!
Searing Sight hits Rattlesnake for 10 light damage.
Searing Sight hits Polelrada the giant fire ant for (10 flat reduction), 0 light (0 total damage).
Melee retaliation hits Polelrada the giant fire ant for (10 flat reduction), 7 physical, (10 flat reduction), 58 light, (8 flat reduction), 0 darkness, (4 flat reduction), 0 temporal, (10 flat reduction), 1 fire, (10 flat reduction), 4 nature, (7 flat reduction), 0 cold (71 total damage).
Decrepitude Disease from Polelrada the giant fire ant hits Syren for 12 blight damage.
Polelrada the giant fire ant hits Syren for 48 physical, 8 arcane, 2 fire (58 total damage).
Polelrada the giant fire ant lashes out with a flurry of fists.
Polelrada the giant fire ant performs a melee critical strike against Syren!
Polelrada the giant fire ant performs a melee critical strike against Syren!
Syren deactivates Second Life.
Syren has been healed by a blast of positive energy!
Talent Bathe in Light is ready to use.
Talent Judgement is ready to use.
Talent Dig is ready to use.
Syren receives 161 healing.
Searing Sight hits Rattlesnake for 12 light damage.
Searing Sight hits Polelrada the giant fire ant for (10 flat reduction), 1 light (1 total damage).
Melee retaliation hits Polelrada the giant fire ant for (7 flat reduction), 0 physical, (10 flat reduction), 19 light, (4 flat reduction), 0 darkness, (2 flat reduction), 0 temporal, (5 flat reduction), 0 fire, (6 flat reduction), 0 nature, (3 flat reduction), 0 cold, (7 flat reduction), 0 physical, (10 flat reduction), 19 light, (4 flat reduction), 0 darkness, (2 flat reduction), 0 temporal, (5 flat reduction), 0 fire, (6 flat reduction), 0 nature, (3 flat reduction), 0 cold, (7 flat reduction), 0 physical, (10 flat reduction), 19 light, (4 flat reduction), 0 darkness, (2 flat reduction), 0 temporal, (5 flat reduction), 0 fire, (6 flat reduction), 0 nature, (3 flat reduction), 0 cold (56 total damage).
Decrepitude Disease from Polelrada the giant fire ant hits Syren for 12 blight damage.
Polelrada the giant fire ant hits Syren for 100 physical, 15 arcane, 3 fire, 133 physical, 15 arcane, 3 fire, 0 physical, 15 arcane, 3 fire (287 total damage).
Rattlesnake bites poison into Syren.
Syren is poisoned!
Melee retaliation hits Rattlesnake for 9 physical, 34 light, 4 darkness, 2 temporal, 6 fire, 8 nature, 4 cold (67 total damage).
Rattlesnake hits Syren for 3 nature damage.
Polelrada the giant fire ant throws two quick punches.
Melee retaliation hits Polelrada the giant fire ant for (9 flat reduction), 0 physical, (10 flat reduction), 24 light, (4 flat reduction), 0 darkness, (2 flat reduction), 0 temporal, (6 flat reduction), 0 fire, (8 flat reduction), 0 nature, (4 flat reduction), 0 cold, (9 flat reduction), 0 physical, (10 flat reduction), 24 light, (4 flat reduction), 0 darkness, (2 flat reduction), 0 temporal, (6 flat reduction), 0 fire, (8 flat reduction), 0 nature, (4 flat reduction), 0 cold (48 total damage).
Polelrada the giant fire ant hits Syren for 90 physical, 15 arcane, 3 fire, 86 physical (195 total damage).
Syren the level 19 shalore sun paladin was bled to death by Polelrada the giant fire ant on level 1 of Old Forest.