









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 44 / 95% |
| Size | big |
| Lifes / Deaths | Killed by Abavobod the krog at level 9 on the 8th Mirth 122nd year of Ascendancy at 01:08 / 86Killed by war hound (wild summon) at level 9 on the 18th Dusk 122nd year of Ascendancy at 01:01 Killed by Abedom the thalore at level 9 on the 18th Dusk 122nd year of Ascendancy at 01:51 Killed by Abedom the thalore at level 9 on the 18th Dusk 122nd year of Ascendancy at 02:22 Killed by snow giant boulder thrower at level 17 on the 35th Haze 122nd year of Ascendancy at 09:21 Killed by snow giant thunderer at level 17 on the 35th Haze 122nd year of Ascendancy at 11:11 Killed by Aletta Soultorn at level 17 on the 41st Haze 122nd year of Ascendancy at 23:58 Killed by Aletta Soultorn at level 17 on the 42nd Haze 122nd year of Ascendancy at 02:48 Killed by Mayeda the large white snake at level 19 on the 45th Haze 122nd year of Ascendancy at 21:03 Killed by Lisuna the vampire at level 19 on the 45th Haze 122nd year of Ascendancy at 21:33 Killed by skeleton warrior at level 20 on the 46th Haze 122nd year of Ascendancy at 16:44 Killed by skeleton magus at level 20 on the 47th Haze 122nd year of Ascendancy at 04:07 Killed by ruin banshee at level 21 on the 49th Haze 122nd year of Ascendancy at 09:37 Killed by skeleton warrior at level 22 on the 49th Haze 122nd year of Ascendancy at 22:45 Killed by Lord of Skulls (warrior) at level 22 on the 50th Haze 122nd year of Ascendancy at 07:56 Killed by skeleton master archer at level 22 on the 50th Haze 122nd year of Ascendancy at 09:10 Killed by Ivygaba the xorn at level 24 on the 36th Regrowth 123rd year of Ascendancy at 06:58 Killed by Ivygaba the xorn at level 24 on the 36th Regrowth 123rd year of Ascendancy at 08:06 Killed by fire drake hatchling at level 24 on the 36th Regrowth 123rd year of Ascendancy at 17:23 Killed by Porossra the snow giant at level 24 on the 36th Regrowth 123rd year of Ascendancy at 20:09 Killed by Porossra the snow giant at level 24 on the 36th Regrowth 123rd year of Ascendancy at 22:09 Killed by Porossra the snow giant at level 24 on the 36th Regrowth 123rd year of Ascendancy at 23:10 Killed by Xeredheth the giant red ant at level 24 on the 37th Regrowth 123rd year of Ascendancy at 00:13 Killed by Xeredheth the giant red ant at level 24 on the 37th Regrowth 123rd year of Ascendancy at 00:53 Killed by Yvyrin the giant fire ant at level 24 on the 37th Regrowth 123rd year of Ascendancy at 02:37 Killed by Xeredheth the giant red ant at level 24 on the 37th Regrowth 123rd year of Ascendancy at 04:27 Killed by Xeredheth the giant red ant at level 24 on the 37th Regrowth 123rd year of Ascendancy at 06:30 Killed by Xeredheth the giant red ant at level 24 on the 37th Regrowth 123rd year of Ascendancy at 08:09 Killed by Veliwyn the thief at level 24 on the 37th Regrowth 123rd year of Ascendancy at 12:27 Killed by shadow at level 24 on the 37th Regrowth 123rd year of Ascendancy at 13:12 Killed by Silayawen the umbral horror at level 25 on the 37th Regrowth 123rd year of Ascendancy at 13:49 Killed by Silayawen the umbral horror at level 25 on the 37th Regrowth 123rd year of Ascendancy at 15:48 Killed by Veliwyn the thief at level 25 on the 37th Regrowth 123rd year of Ascendancy at 17:19 Killed by Veliwyn the thief at level 25 on the 37th Regrowth 123rd year of Ascendancy at 19:03 Killed by Veliwyn the thief at level 25 on the 37th Regrowth 123rd year of Ascendancy at 20:58 Killed by Veliwyn the thief at level 25 on the 37th Regrowth 123rd year of Ascendancy at 22:53 Killed by Veliwyn the thief at level 25 on the 38th Regrowth 123rd year of Ascendancy at 00:34 Killed by Veliwyn the thief at level 25 on the 38th Regrowth 123rd year of Ascendancy at 02:19 Killed by Veliwyn the thief at level 25 on the 38th Regrowth 123rd year of Ascendancy at 04:08 Killed by Veliwyn the thief at level 25 on the 38th Regrowth 123rd year of Ascendancy at 05:36 Killed by elven cultist at level 25 on the 47th Regrowth 123rd year of Ascendancy at 14:41 Killed by Ivurakira the chitinous spider at level 31 on the 49th Dusk 123rd year of Ascendancy at 22:03 Killed by sanguine horror at level 31 on the 65th Dusk 123rd year of Ascendancy at 16:40 Killed by Betyma the orc blood mage at level 31 on the 65th Dusk 123rd year of Ascendancy at 18:05 Killed by Rak'shor, Grand Necromancer of the Pride at level 32 on the 68th Dusk 123rd year of Ascendancy at 04:05 Killed by Rak'shor, Grand Necromancer of the Pride at level 32 on the 68th Dusk 123rd year of Ascendancy at 05:20 Killed by overpowered greater multi-hued wyrm at level 35 on the 46th Haze 123rd year of Ascendancy at 19:34 Killed by overpowered greater multi-hued wyrm at level 35 on the 46th Haze 123rd year of Ascendancy at 21:24 Killed by overpowered greater multi-hued wyrm at level 36 on the 46th Haze 123rd year of Ascendancy at 22:20 Killed by overpowered greater multi-hued wyrm at level 36 on the 46th Haze 123rd year of Ascendancy at 23:19 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 50th Haze 123rd year of Ascendancy at 00:40 Killed by Emyldassra the orc cryomancer at level 39 on the 50th Haze 123rd year of Ascendancy at 01:38 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 50th Haze 123rd year of Ascendancy at 02:46 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 50th Haze 123rd year of Ascendancy at 03:57 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 50th Haze 123rd year of Ascendancy at 04:51 Killed by Betharemina the blinkwyrm's temporal clone at level 40 on the 71st Haze 123rd year of Ascendancy at 05:30 Killed by Betharemina the blinkwyrm's temporal clone at level 40 on the 71st Haze 123rd year of Ascendancy at 06:10 Killed by Polebrema the ice wyrm's temporal clone at level 40 on the 71st Haze 123rd year of Ascendancy at 07:18 Killed by Betytta the orc summoner at level 40 on the 71st Haze 123rd year of Ascendancy at 18:43 Killed by stone golem (wild summon) at level 41 on the 72nd Haze 123rd year of Ascendancy at 09:19 Killed by minotaur at level 41 on the 72nd Haze 123rd year of Ascendancy at 11:01 Killed by stone golem at level 41 on the 72nd Haze 123rd year of Ascendancy at 11:58 Killed by giant spider at level 41 on the 72nd Haze 123rd year of Ascendancy at 14:04 Killed by Betothra the Caustic Terror at level 41 on the 72nd Haze 123rd year of Ascendancy at 16:33 Killed by Betothra the Caustic Terror at level 41 on the 72nd Haze 123rd year of Ascendancy at 17:44 Killed by Ce'Nolle the Flame Terror at level 41 on the 73rd Haze 123rd year of Ascendancy at 00:27 Killed by Velyyamina the ice wyrm at level 42 on the 74th Haze 123rd year of Ascendancy at 21:24 Killed by Vorulravena the fire wyrm at level 42 on the 75th Haze 123rd year of Ascendancy at 09:37 Killed by Vorulravena the fire wyrm at level 42 on the 75th Haze 123rd year of Ascendancy at 10:55 Killed by radiant horror at level 43 on the 76th Haze 123rd year of Ascendancy at 05:56 Killed by Araldatira the ravaging entropic rip at level 43 on the 76th Haze 123rd year of Ascendancy at 06:20 Killed by Porytira the headless horror at level 43 on the 76th Haze 123rd year of Ascendancy at 17:30 Killed by bloated horror at level 43 on the 76th Haze 123rd year of Ascendancy at 18:39 Killed by eldritch eye at level 43 on the 76th Haze 123rd year of Ascendancy at 19:44 Killed by bloated horror at level 43 on the 76th Haze 123rd year of Ascendancy at 21:55 Killed by umbral horror at level 43 on the 77th Haze 123rd year of Ascendancy at 11:26 Killed by The One That Writes at level 43 on the 77th Haze 123rd year of Ascendancy at 12:38 Killed by The One That Writes at level 43 on the 77th Haze 123rd year of Ascendancy at 13:33 Killed by armoured skeleton warrior at level 43 on the 77th Haze 123rd year of Ascendancy at 14:19 Killed by bone horror at level 44 on the 77th Haze 123rd year of Ascendancy at 15:50 Killed by The One That Writes at level 44 on the 77th Haze 123rd year of Ascendancy at 19:00 Killed by The One That Writes at level 44 on the 77th Haze 123rd year of Ascendancy at 20:07 Killed by The One That Writes at level 44 on the 78th Haze 123rd year of Ascendancy at 08:51 Killed by The One That Writes at level 44 on the 78th Haze 123rd year of Ascendancy at 10:00 Killed by The One That Writes at level 44 on the 78th Haze 123rd year of Ascendancy at 11:09 Killed by Lisirada the void horror at level 44 on the 80th Haze 123rd year of Ascendancy at 10:17 |
Primary Stats
| Strength | 193 (base 56) |
| Dexterity | 76 (base 60) |
| Constitution | 75 (base 17) |
| Magic | 20 (base 10) |
| Willpower | 31 (base 10) |
| Cunning | 82 (base 60) |
Resources
| Life | 1234/1234 |
| Stamina | 322/322 |
| Healing Factor | 1.9595578233781 |
| Regeneration | 0.78382312935116 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 8 |
| Lite | 3 |
| Infravision | 7 |
| See Stealth | 62.771462554762 |
| See Invisible | 62.771462554762 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Barehand
| Damage | 185 |
| Accuracy | 55 |
| Crit Chance | 45% |
| APR | 25 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5.5 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +25% |
| Blight | +6% |
| Physical | +20% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Blight | +5% |
| Temporal | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 60.413408721348 (85.897138898113%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 0 |
| Physical Save | 64 |
| Spell Save | 36 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 48%( 70%) |
| Blight | + 41%( 70%) |
| Physical | + 25%( 70%) |
| Cold | + 68%( 70%) |
| All | + 12%( 70%) |
| Darkness | + 47%( 80%) |
| Light | + 52%( 70%) |
| Fire | + 25%( 70%) |
| Nature | + 43%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 47% |
| Bleed Resistance | 70% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 275 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 629 damage for 3 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 208 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Grappling | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Pugilism | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Striking Stance |
| beneficial effect | Countering melee attacks: Has a 54% chance to get an automatic counter attack when avoiding a melee attack. (2.1 counters remaining) Counter Attacking |
| detrimental effect | Zone-wide effect: +20 defense, +20 all saves, -20 spell power. Disciplined Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by draaad. Escort: lost defiler (level 7 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by draaad. Escort: repented thief (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 363. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. This object's appearance was changed to The Black Boots. |
| On hands | voratun gauntlets 'Chamygas' (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +8 Str / +4 Dex / +4 Wil / +4 Cun / +3 Con Changes resistances penetration: +5% blight / +20% temporal Changes damage: +6% blight Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Physical save: +8 (+2 eff.) Disarm immunity: +47% Mana each turn: +0.18 Spellpower: +11 (+5 eff.) Spell crit. chance: +5% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When used to modify unarmed attacks: Base power: 29.5 - 41.3 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +7 Armour Penetration: +15 Crit. chance: +19.0% Attack speed: 100% When this weapon hits: Disarm (10% chance level 5). When this weapon hits: Set Up (10% chance level 5). When this weapon hits: Elemental Bolt (10% chance level 5). Damage (Melee): +19 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Yaldan Baoth (0 def, 10 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +10 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +15% light / +25% darkness Changes resistances cap: +10% darkness Changes damage: +15% light Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Activation costs 40 power out of 40/40. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
| Tool | Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+2 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
| On fingers | Zidragas the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +3 Physical crit. chance: +4.0% Physical power: +10 (+2 eff.) Changes stats: +12 Dex Changes resistances: +6% blight Physical save: +6 (+1 eff.) Maximum stamina: +20.00 Rings make your fingers look great! |
| On fingers | Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 13.68 cold and 14.28 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| Around neck | stralite amulet 'Baladrahor'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +4 Changes stats: +5 Str Changes resistances: +6% acid / +12% darkness Reduces incoming crit damage: 15.00% Cut immunity: +70% Maximum life: +40.00 Healing mod.: +36% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 175 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| Main armor | Smearpulverizer the stralite mail armour (4 def, 8 armour)Requires: - Heavy armour training - Strength 38 Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Effects on melee hit: * 10 arcane resource burn Damage when hit (Melee): 4 nature Changes resistances: +20% acid / +3% darkness / +27% blight / +15% fire / +15% nature Reduced damage from: +10% Unnatural Spell save: +15 (+6 eff.) A suit of armour made of mail. This object's appearance was changed to Cuirass of the Thronesmen. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(85 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| Cloak | cashmere cloak 'Icelore' (2 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +9 Defense: +2 (+1 eff.) Changes stats: +4 Cun / +2 Wil Changes resistances: +38% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to regal kruk cloak of the voidstalker. |
| Around waist | noble's rough leather belt of mageryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Mag / +6 Wil / +3 Cun Damage against: +15% Summoned Reduced damage from: +15% Summoned Spell crit. chance: +3% A belt that goes around your waist. |
Inventory
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Prismatic Rune (6 turns; acid, physical, light, temporal)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 3 physical, 4 light, 3 temporal It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Talent granted: +1 Flexible Combat You have set the ring to grant you Flexible Combat! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
sneakthief's voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +8 Cun / +7 Dex Rings make your fingers look great! |
voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.magewarrior's short dragonbone magestaff (30-36 power, 6 apr, lightning element) Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +8.0% Physical power: +13 (+2 eff.) Changes damage: +30% lightning Talent granted: +1 Command Staff Spellpower: +23 (+8 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
regal kruk cloak of the voidstalker (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloak ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +11% darkness / +11% temporal Mental save: +6 (+2 eff.) Defense after a teleport: +12 Resist all after a teleport: +10% New effects duration reduction after a teleport: +11% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A stylish kruk-style cloak, to look awesome. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+3 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical / +13% all Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+8 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +25% arcane Changes damage: +25% arcane Spellpower: +15 (+6 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Creates an arcane explosion dealing 88 arcane damage based on magic in a radius of 3 around the user after any teleport. It can be used to phase door up to range 6, within radius 2 of the target location Activation costs 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Bregezor the Glaremoon (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +14 (+2 eff.) Armour: +3 Changes stats: +5 Str Changes resistances: +9% acid Changes damage: +30% light / +30% mind Light radius: +3 When used to modify unarmed attacks: Base power: 37.0 - 40.7 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.0% Attack speed: 125% When this weapon hits: Call Lightning (25% chance level 5). Damage (Melee): +10 lightning / +10 cold It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 277.99 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
brawler's drakeskin leather gloves of archery (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +12 Armour: +3 Changes stats: +3 Str / +5 Dex / +10 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +10 (+2 eff.) When used to modify unarmed attacks: Base power: 26.5 - 29.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +16 Armour Penetration: +12 Crit. chance: +15.0% Attack speed: 125% When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Set Up (10% chance level 5). It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+5 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
stralite mail armour 'Zalar' (19 def, 11 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +11 Defense: +19 (+7 eff.) Fatigue: +12% Changes resistances: +6% acid / +26% cold / +3% blight / +7% physical Allows you to breathe in: water Physical save: +15 (+4 eff.) Disease immunity: +20% Disarm immunity: +20% Healing mod.: +10% A suit of armour made of mail. |
Striketerror (19 def, 13 armour)Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +13 Defense: +19 (+7 eff.) Fatigue: +8% Damage when hit (Melee): 6 lightning Changes stats: +9 Cun / +9 Dex Changes resistances: +12% mind Changes damage: +6% mind Physical save: +9 (+2 eff.) Confusion immunity: +20% Teleport immunity: +20% Life regen: +4.00 A suit of armour made of leather. |
Cuirass of the Thronesmen (20 def, 32 armour)Requires: - Massive armour training - Strength 44 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+7 eff.) Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+10 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
170 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "Home, Horrific Home"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+2 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Iserianor the ash wand of conjuration [power 160] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Physical power: +25 (+5 eff.) Damage when hit (Melee): 6 physical Maximum wards: +3 temporal / +3 cold / +3 arcane / +3 fire Changes damage: +15% arcane Talent granted: +1 Ward Stamina each turn: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Only die when reaching: -60.00 life It can be used to fire a magical bolt dealing 160 acid damage Activation puts all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By draaad the Cornac Brawler level 24
56th Haze 122nd year of Ascendancy at 21:49 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By draaad the Cornac Brawler level 31
50th Dusk 123rd year of Ascendancy at 04:02 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By draaad the Cornac Brawler level 35
46th Haze 123rd year of Ascendancy at 19:18 see stats
Bookception! (Exploration mode)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By draaad the Cornac Brawler level 44
78th Haze 123rd year of Ascendancy at 12:31 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By draaad the Cornac Brawler level 30
47th Dusk 123rd year of Ascendancy at 01:17 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By draaad the Cornac Brawler level 32
67th Dusk 123rd year of Ascendancy at 02:59 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By draaad the Cornac Brawler level 28
19th Pyre 123rd year of Ascendancy at 01:00 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By draaad the Cornac Brawler level 39
50th Haze 123rd year of Ascendancy at 09:45 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By draaad the Cornac Brawler level 19
45th Haze 122nd year of Ascendancy at 04:01 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By draaad the Cornac Brawler level 42
75th Haze 123rd year of Ascendancy at 10:23 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By draaad the Cornac Brawler level 29
29th Pyre 123rd year of Ascendancy at 02:45 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By draaad the Cornac Brawler level 37
47th Haze 123rd year of Ascendancy at 00:22 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By draaad the Cornac Brawler level 33
71st Dusk 123rd year of Ascendancy at 21:37 see stats
Level 10 (Exploration mode)
Got a character to level 10.By draaad the Cornac Brawler level 10
34th Dusk 122nd year of Ascendancy at 08:47 see stats
Level 20 (Exploration mode)
Got a character to level 20.By draaad the Cornac Brawler level 20
46th Haze 122nd year of Ascendancy at 09:55 see stats
Level 30 (Exploration mode)
Got a character to level 30.By draaad the Cornac Brawler level 30
36th Pyre 123rd year of Ascendancy at 13:17 see stats
Level 40 (Exploration mode)
Got a character to level 40.By draaad the Cornac Brawler level 40
70th Haze 123rd year of Ascendancy at 11:07 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By draaad the Cornac Brawler level 24
10th Decay 122nd year of Ascendancy at 01:09 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By draaad the Cornac Brawler level 26
47th Regrowth 123rd year of Ascendancy at 22:40 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By draaad the Cornac Brawler level 31
65th Dusk 123rd year of Ascendancy at 22:59 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By draaad the Cornac Brawler level 15
19th Haze 122nd year of Ascendancy at 02:16 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By draaad the Cornac Brawler level 29
36th Pyre 123rd year of Ascendancy at 13:05 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By draaad the Cornac Brawler level 24
37th Regrowth 123rd year of Ascendancy at 02:27 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By draaad the Cornac Brawler level 24
7th Allure 123rd year of Ascendancy at 23:35 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By draaad the Cornac Brawler level 26
47th Regrowth 123rd year of Ascendancy at 22:40 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By draaad the Cornac Brawler level 15
32nd Haze 122nd year of Ascendancy at 05:45 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By draaad the Cornac Brawler level 22
50th Haze 122nd year of Ascendancy at 11:14 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By draaad the Cornac Brawler level 43
76th Haze 123rd year of Ascendancy at 05:25 see stats
Log
draaad hits Orc berserker for 337 physical, 19 arcane, 0 arcane, 19 light, 504 physical (879 total damage).
draaad killed Orc berserker!
draaad hits Orc fighter for 217 physical, 19 arcane, 0 arcane, 15 light (251 total damage).
Orc fighter uses Pride of the Orcs.
Orc fighter receives 204 healing from Pride of the Orcs.
Orc fighter misses draaad.
Orc fighter has been set up!
draaad throws Orc fighter to the ground!
Orc fighter shrugs off the effect 'Dazed'!
draaad hits Orc fighter for 413 physical, 19 arcane, 0 arcane, 15 light (447 total damage).
Talent Double Strike is ready to use.
Draaad throws two quick punches.
draaad performs a melee critical strike against Orc fighter!
Draaad uses Set Up.
You collect a new ingredient: orc heart (1).
draaad hits Orc fighter for 544 physical, 19 arcane, 0 arcane, 15 light, 370 physical (949 total damage).
draaad killed Orc fighter!
Talent Double Strike is ready to use.
Draaad picks up (i.): magewarrior's short dragonbone magestaff (30-36 power, 6 apr, lightning element).
Saving done.
Draaad isn't moving as defensively anymore.
Saving game...
Saving done.






















































































































