





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 30 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 41 (base 34) |
Dexterity | 21 (base 12) |
Constitution | 19 (base 12) |
Magic | 70 (base 48) |
Willpower | 17 (base 10) |
Cunning | 20 (base 10) |
Resources
Life | 697/721 |
Mana | 163/221 |
Stamina | 204/204 |
Vim | 166/166 |
Healing Factor | 1.5791723257556 |
Regeneration | 3.1583446515112 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 74 |
Accuracy | 52 |
Crit Chance | 23% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 67 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 19 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Acid | +20% |
All | 0% |
Offense: Damage Penetration
Acid | +30% |
Physical | +25% |
All | +10% |
Defense: Base
Armour (hardiness) | 32.54934837382 (100%) |
Defense | 14 |
Ranged Defense | 14 |
Fatigue | 22 |
Physical Save | 24 |
Spell Save | 30 |
Mental Save | 25 |
Defense: Resistances
Acid | + 43%(100%) |
Lightning | + 36%(100%) |
Mind | + 23%(100%) |
All | + 15%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Arcane | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
talent | Reflective Skin |
talent | Bone Shield |
detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Equipment
Socketed Gems | ![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Socketed Gems | ![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
In main hand | ![]() Acera (33-46 power, 4 apr) Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% Damage (radius 2) on crit: +40 corrosive acid When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +15% acid Changes resistances penetration: +20% acid Changes damage: +20% acid Spell crit. chance: +10% It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 46 acid damage in a 4 radius ball. This damage will increase by 33% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
Main armor | ![]() Requires: - Massive armour training - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +16 Defense: +7 (+6 eff.) Fatigue: +22% Changes stats: +3 Str / +5 Dex / +3 Mag / +3 Wil / +6 Cun / +3 Con Changes resistances: +18% acid Changes resistances penetration: +15% physical Mental save: +13 (+7 eff.) Stamina each turn: +3.00 Maximum life: +32.00 A suit of armour made of metal plates. |
Inventory
Achievements
Log
golem (servant of Jay) hits Iceblock for 3 blight, 21 fire (23 total damage).
Sleeping Lisethra's devouring flames area effect drains life from golem (servant of Jay)!
golem (servant of Jay) reflects damage back to Sleeping Lisethra!
Sleeping Lisethra's devouring flames area effect hits golem (servant of Jay) for (18 to ice), 27 fire (27 total damage).
golem (servant of Jay) hits Iceblock for 1 blight, 5 fire (5 total damage).
Sleeping Lisethra receives 3 healing from golem (servant of Jay).
Sleeping Lisethra uses Transcendent Pyrokinesis.
golem (servant of Jay) reflects damage back to Sleeping Lisethra!
Burning from Sleeping Lisethra hits golem (servant of Jay) for (25 to ice), 37 fire (37 total damage).
Imploding (slow) from Sleeping Lisethra hits golem (servant of Jay) for (37 to ice), 56 physical (56 total damage).
golem (servant of Jay) hits Iceblock for 1 blight, 6 fire, 1 blight, 9 physical (16 total damage).
Sleeping Lisethra uses Ice Claw.
Sleeping Lisethra performs a melee critical strike against golem (servant of Jay)!
golem (servant of Jay) reflects damage back to Sleeping Lisethra!
Sleeping Lisethra hits golem (servant of Jay) for (56 to ice), 84 cold, (8 to ice), 12 physical, (40 to ice), 60 cold, (5 to ice), 7 lightning, (7 to ice), 10 cold, (8 to ice), 12 physical (187 total damage).
Greater Weapon Focus from Sleeping Lisethra hits golem (servant of Jay) for (57 to ice), 85 cold, (8 to ice), 12 physical, (23 to ice), 34 cold, (8 to ice), 12 physical (144 total damage).
golem (servant of Jay) hits Iceblock for 2 blight, 16 cold, 1 blight, 3 physical, 2 blight, 16 cold, 1 blight, 3 physical, 2 blight, 11 cold, 1 blight, 2 lightning, 1 blight, 2 cold, 1 blight, 3 physical, 1 blight, 7 cold, 1 blight, 3 physical (66 total damage).
Golem (servant of Jay) is free from the ice.
Sleeping Lisethra slows down.
Sleeping Lisethra regains their balance.
Sleeping Lisethra's devouring flames area effect drains life from golem (servant of Jay)!
golem (servant of Jay) reflects damage back to Sleeping Lisethra!
Sleeping Lisethra's devouring flames area effect hits golem (servant of Jay) for 54 fire damage.
golem (servant of Jay) hits Sleeping Lisethra for 1 blight, 2 fire, 6 healing (3 total damage) [6 healing].
Golem (servant of Jay) shakes free of the telekinetic binding
Golem (servant of Jay) shakes off the crushing forces.
Golem (servant of Jay) stops burning.
Talent Virulent Disease is ready to use.