Sun Smasher the level 5 Drem Sun Paladin by sewersnake

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDrem
ClassSun Paladin
Level / Exp5 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 26)
Dexterity15 (base 10)
Constitution11 (base 10)
Magic20 (base 18)
Willpower11 (base 10)
Cunning12 (base 10)

Resources

Life217/217
Positive42/42
Stamina114/114
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage41
Accuracy30
Crit Chance1%
APR1
Speed1.00

Offense: Spell

Spellpower23
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Offense: Damage Penetration

All0%

Defense: Base

Armour (hardiness)16 (30%)
Defense9
Ranged Defense9
Fatigue8
Physical Save14
Spell Save10
Mental Save21

Defense: Resistances

Lightning+ 5%( 70%)
Temporal+ 5%( 70%)
Physical+ 15%( 70%)
Cold+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
1/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Sun1.30
3/5
1/5
0/5
0/5
Technique / Two-handed assault1.00
2/5
1/5
0/5
0/5

Generic Talents

Race / Drem1.00
1/5
0/5
0/5
0/5
Celestial / Light1.30
0/5
0/5
0/5
0/5
Celestial / Chants1.30
3/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
2/5
1/5
0/5

Effects

talent

Quests

active
done

Equipment

Tool
On fingers
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

There is nowhere left to explore.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 36 turns (stop reason: dialog is displayed).


You gain 5.25 gold from the transmogrification of
innervating elm wand of conjuration [power 105] (15 cooldown).
You gain 2.21 gold from the transmogrification of
storming quiver of elm arrows of accuracy (19/19, 14-20 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 10-12 power, 15.5 block).
You gain 5.95 gold from the transmogrification of
rejuvenating iron plate armour of resilience (0 def, 7 armour).
You gain 1.45 gold from the transmogrification of
shimmering linen robe of the mind (+10%) (0 def, 0 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 1.17 gold from the transmogrification of
iron waraxe of erosion (11-15 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, fire element).
You gain 1.92 gold from the transmogrification of
earthen elm vilestaff of might (10-12 power, 2 apr, blight element).
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, darkness element).
You gain 0.95 gold from the transmogrification of
mossy mindstar of life (2-2 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron battleaxe (12-19 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You feel very confident walking into this place.
Saving game...

Saving done.