Gran the level 2 Cornac Brawler by mungojerrie1

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassBrawler
Level / Exp2 / 73%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity16 (base 16)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning16 (base 16)

Resources

Life134/134
Stamina103/103
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Barehand

Damage23
Accuracy24
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower13
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)3 (35.65183292883%)
Defense21
Ranged Defense21
Fatigue0
Physical Save8
Spell Save7
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Pugilism1.30
3/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Finishing moves1.30
1/5
0/5
0/5
0/5
Cunning / Tactical1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
1/5
0/5
0/5

Effects

talent

Quests

failed
active

Equipment

Light source
On hands
Main armor

Inventory

Achievements

Log

Gran hits Skeleton warrior for 28 physical damage.
Gran killed Skeleton warrior!
Gran stops regenerating health quickly.

Talent Double Strike is ready to use.

You pickup 0.70 gold pieces.

Gran picks up (g.):
creative mossy mindstar (3-3 power, 12 apr, mind damage).

Resting starts...

Talent Infusion: Regeneration is ready to use.
Talent Infusion: Healing is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


Gran picks up (h.):
surging elm magestaff of might (10-12 power, 2 apr, arcane element).
Gran picks up (e.):
arcing iron greatmaul of massacre (28-41 power, 1 apr).
There is a way to the next level here (press '' or right click to use).
Ran for 61 turns (stop reason: at exit).


You gain 5.00 gold from the transmogrification of
iron torque of gale force [power 100] (15 cooldown).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 2.54 gold from the transmogrification of
surging elm magestaff of might (10-12 power, 2 apr, arcane element).
You gain 1.55 gold from the transmogrification of
creative mossy mindstar (3-3 power, 12 apr, mind damage).
You gain 4.02 gold from the transmogrification of
balanced steel mace of daylight (12-18 power, 3 apr).
You gain 2.04 gold from the transmogrification of
iron greatmaul of daylight (18-27 power, 1 apr).
You gain 0.95 gold from the transmogrification of
arcing iron greatmaul of massacre (28-41 power, 1 apr).
You gain 1.16 gold from the transmogrification of
shielding rune (absorb 54; dur 3; cd 15).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Quest 'Escort: lost sun paladin (level 2 of Trollmire)' is failed! (Press 'j' to see the quest log)