Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Halfling |
Class | Shadowblade |
Level / Exp | 10 / 8% |
Size | small |
Lifes / Deaths | Killed by deformed Sawtree at level 10 on the 4th Dusk 122nd year of Ascendancy at 09:02 / 1 |
Primary Stats
Strength | 13 (base 13) |
Dexterity | 29 (base 26) |
Constitution | 11 (base 10) |
Magic | 13 (base 13) |
Willpower | 10 (base 10) |
Cunning | 30 (base 27) |
Resources
Life | -24/312 |
Mana | 104/154 |
Stamina | 65/141 |
Healing Factor | 1.0097162075846 |
Regeneration | 0.25242905189615 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 31 |
Accuracy | 42 |
Crit Chance | 16% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | 26 |
Accuracy | 42 |
Crit Chance | 16% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 19 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 19 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Penetration
Cold | +15% |
Defense: Base
Armour (hardiness) | 4 (54.156851909917%) |
Defense | 34 |
Ranged Defense | 34 |
Fatigue | 0 |
Physical Save | 18 |
Spell Save | 11 |
Mental Save | 14 |
Defense: Resistances
Acid | + 12%( 70%) |
Lightning | + 10%( 70%) |
Arcane | + 5%( 70%) |
Cold | + 22%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 21% |
Instadeath Resistance | 100% |
Silence Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 168 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Technique / Duelist | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.43 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Ambush | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.13 |
| 0/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 3/5 |
Effects
Quests
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | pair of rough leather boots of tirelessness (0 def, 1 armour) pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 ---------- misc Stam/turn +0.40 Max.stam +14.00 A pair of boots made of leather. |
On hands | rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | Quenchzephyr (1 def, 0 armour) Quenchzephyr (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Res.pen +15% cold Melee Ret 4 blight On Hit (Melee): * 10% chance to reduce armor by 21% ----- def ----- Defense +1 (+0 eff.) Resists +3% acid +6% cold ---------- misc Equi/ret +0.80 Psi/ret +0.80 Hate/ret +0.80 A pointy cloth hat, very wizardly... |
Tool | Zaruimas (dig speed 36 turns) Zaruimas (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% Resists +5% arcane Phys.save +3 (+2 eff.) Spell.save +3 (+3 eff.) Silence- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Around neck | grounding copper amulet of perfection (0.13 Cunning / Stealth,0.13 Technique / Combat training) grounding copper amulet of perfection (0.13 Cunning / Stealth,0.13 Technique / Combat training)0.1 T1 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +10% lightning Stun/Frz- +21% ---------- misc Masteries +0.13 Cunning/Stealth +0.13 Technique/Combat training Amulets make your neck look great! |
In main hand | iron dagger of erosion (10-12 power, 5 apr) iron dagger of erosion (10-12 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Nature Power 9.5 - 12.3 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 nature Sharp, short and deadly. |
Light source | bright brass lantern of health bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
In off hand | flaming iron dagger (10-13 power, 5 apr) flaming iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane Power 10.0 - 13.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +7 fire Sharp, short and deadly. |
Cloak | linen cloak 'Emelutira' (1 def, 0 armour) linen cloak 'Emelutira' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Resists +9% acid Crit.chn- 10.00% Phys.save +6 (+4 eff.) Die.at -20.00 life Max.HP +31.00 Def/telep +10 Res/telep +10% Dur/telep +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | rough leather armour of cold resistance (3 def, 2 armour) rough leather armour of cold resistance (3 def, 2 armour)9.0 T1 light armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +16% cold A suit of armour made of leather. |
Inventory
regeneration infusion of the sneak (heal 162; 13 cd) regeneration infusion of the sneak (heal 162; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 162 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Strikewitch (1 def, 0 armour) Strikewitch (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Con dps ---------- Dmg.mod +3% acid Res.pen +10% lightning +10% acid Melee Ret 6 acid ----- def ----- Defense +1 (+0 eff.) Resists +3% acid +3% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen wizard hat 'Deepsrend' (1 def, 0 armour) linen wizard hat 'Deepsrend' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Cun dps ---------- Mind.pwr +15 (+8 eff.) Dmg.mod +6% darkness +11% physical Melee Ret 2 darkness ----- def ----- Defense +1 (+0 eff.) Resists +11% physical A pointy cloth hat, very wizardly... |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Meph the Halfling Shadowblade level 10
4th Dusk 122nd year of Ascendancy at 06:03 see stats
By Meph the Halfling Shadowblade level 7
78th Pyre 122nd year of Ascendancy at 06:27 see stats
Log
Black jelly absorbs some damage. Emeth the gloomy treant is closer to nature.
Meph hits War hound for 7 fire damage.
Meph hits Black jelly for 56 physical, 5 nature, 14 darkness, 47 physical, 14 darkness, 6 fire (143 total damage).
Meph hits Deformed Sawtree for 7 fire damage.
Porudatta the deformed great wolf shares damage with his oozes!
Deformed Sawtree's creeping dark hits Porudatta the deformed great wolf for 5 darkness damage.
Black jelly absorbs some damage. Emeth the gloomy treant is closer to nature.
Deformed Sawtree's creeping dark hits Meph for 9 darkness damage.
Deformed Sawtree's creeping dark hits Black jelly for 9 darkness damage.
Deformed Sawtree's creeping dark hits Emeth the gloomy treant for 10 darkness damage.
Emeth the gloomy treant misses Meph.
Emeth the gloomy treant misses Meph.
The dark tendrils dissipate.
Deformed Sawtree misses Meph.
Deformed Sawtree misses Meph.
Porudatta the deformed great wolf misses Meph.
Porudatta the deformed great wolf misses Meph.
Meph is no longer pinned.
Poison from Porudatta the deformed great wolf hits Meph for 10 nature damage.
Something hits Meph for 16 nature damage.
Meph performs a melee critical strike against Black jelly!
Black jelly absorbs some damage. Emeth the gloomy treant is closer to nature.
Meph hits Deformed Sawtree for 7 fire damage.
Meph hits Black jelly for 28 physical, 5 nature, 14 darkness, 42 physical, 14 darkness, 6 fire (110 total damage).
Porudatta the deformed great wolf shares damage with his oozes!
Deformed Sawtree's creeping dark hits Porudatta the deformed great wolf for 5 darkness damage.
Deformed Sawtree's creeping dark hits Meph for 9 darkness damage.
Deformed Sawtree's creeping dark hits Emeth the gloomy treant for 10 darkness damage.
Meph the level 10 halfling shadowblade was darkened to death by deformed Sawtree on level 3 of Heart of the Gloom.