












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nekarcos's Quality of Life 09: Automation 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Provides the player various settings that control which objects will automatically be excluded from transmogrification.
Adds two bindable keys to [Key Bindings] that lets you wait for either 100 or X many turns.
Adds a bindable key to [Key Bindings] that causes your currently-controlled character to perform a single, AI-controlled action during combat.
When replacing a usable object with another usable object, all of the old object's talent hotkeys will be replaced with the new object's hotkey as well. Stability: High Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Solipsist |
| Level / Exp | 40 / 12% |
| Size | medium |
| Lifes / Deaths | Killed by Aeruth the snow giant at level 21 on the 3rd Decay 122nd year of Ascendancy at 03:34 0 / 9Killed by The Fragmented Essence of Harkor'Zun at level 21 on the 3rd Decay 122nd year of Ascendancy at 09:19 Killed by Olobaaz the onilug at level 27 on the 77th Regrowth 123rd year of Ascendancy at 11:11 Killed by The Master at level 32 on the 60th Pyre 123rd year of Ascendancy at 15:01 Killed by skeleton master archer at level 32 on the 60th Pyre 123rd year of Ascendancy at 19:44 Killed by Cyryldatta the runed bone giant at level 39 on the 27th Dusk 123rd year of Ascendancy at 17:09 Killed by Doomed Shade of JR at level 40 on the 33rd Dusk 123rd year of Ascendancy at 23:54 Killed by Doomed Shade of JR at level 40 on the 34th Dusk 123rd year of Ascendancy at 02:08 Killed by Doomed Shade of JR at level 40 on the 34th Dusk 123rd year of Ascendancy at 02:37 |
Primary Stats
| Strength | 20 (base 10) |
| Dexterity | 29 (base 10) |
| Constitution | 54 (base 37) |
| Magic | 28 (base 15) |
| Willpower | 75 (base 60) |
| Cunning | 95 (base 60) |
Resources
| Life | -155/545 |
| Psi | 30/495 |
| Vim | 256/256 |
| Healing Factor | 1.5097803169825 |
| Regeneration | 19.400677073226 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 6 |
| See Stealth | 61.994233052187 |
| See Invisible | 61.994233052187 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 51 |
| Crit Chance | 42% |
| APR | 49 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 35 |
| Accuracy | 51 |
| Crit Chance | 42% |
| APR | 49 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 66 |
| Crit Chance | 58% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| Blight | +8% |
| Arcane | +26% |
| Cold | +38% |
| All | +2% |
| Darkness | +40% |
| Light | +11% |
| Physical | +38% |
| Fire | +10% |
| Lightning | +53% |
Offense: Damage Penetration
| Lightning | +42% |
| Acid | +36% |
| Darkness | +41% |
| Cold | +14% |
| Mind | +32% |
| Physical | +12% |
| Fire | +38% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 18 (30%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 0 |
| Physical Save | 47.56 |
| Spell Save | 48.67 |
| Mental Save | 52 |
Defense: Resistances
| Blight | + 57%( 70%) |
| Physical | + 26%( 70%) |
| Cold | + 51%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 55%( 70%) |
| Light | + 15%( 70%) |
| Lightning | + 46%( 70%) |
| Mind | + 18%( 70%) |
| Fire | + 33%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Stun Resistance | 0% |
| Poison Resistance | 18% |
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 604 damage for 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 545 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 505 damage for 4 turns. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Psionic / Discharge | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Psionic / Dream Smith | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 5/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Vile life | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 2/5 |
| Psionic / Dream Forge | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 2/5 |
| Psionic / Dreaming | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by shivgoroth. Escort: lost defiler (level 2 of Norgos Lair) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by faerlhing. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 438. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Boltdeath' (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Armour +3 Resists +9% lightning +6% fire Spell.save +12 (+1 eff.) Max.HP +60.00 Disease- +10% A pair of boots made of leather. |
| Quiver | quiver of elm arrows 'Blizzardkiller' (17/17, 126% power, 5 apr)3.0 T1 arrow ammo [Rare] Master Power 127% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 17 Ranged+ +8 fire On Hit.r1 +8 acid +20 cold On Crit.r2 +20 acid +16 cold Arrows are used with bows to pierce your foes to death. |
| Light source | Maluruihek the dwarven lantern1.0 T5 lite [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Con dps ---------- Dmg.mod +9% light +6% blight Res.pen +7% all Apr +10 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce strength, dexterity, and constitution by 22 ----- def ----- Resists +24% blight +7% darkness Affinity +5% light HP.reg +9.00 ---------- misc Light +9 Sun Flare: Puts all charms on 30 cooldown Level 4.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 148.14 light damage. At talent level 3 you gain 26% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | fearwoven elven-silk wizard hat of madness (3 def, 0 armour)2.0 T5 head armor [Ego++] Psionic While equipped: Stats +6 Cun +7 Wil dps ---------- Mind.crit +9% Mind.pwr +6 (+1 eff.) Dmg.mod +12% darkness +5% physical ----- def ----- Defense +3 (+2 eff.) Resists +7% darkness +9% physical Mind.save +18 (+6 eff.) ---------- misc Max.hate +10.00 Hateful Whisper: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 238 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.6 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 32% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| On hands | Xawyn the Floequeller (0 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +7 Cun +4 Dex dps ---------- Mind.crit +8% Acc +24 (+8 eff.) Melee Ret 6 mind ----- def ----- Armour +3 Resists +9% cold ---------- misc Hate/m.crit +4.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Aerydhemira the elven-wood wand of shielding [power 368] (14/20 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: Stats +3 Dex dps ---------- Spell.pwr +15 (+5 eff.) Dmg.mod +15% arcane Res.pen +25% acid ----- def ----- Resists +4% physical Die.at -80.00 life ---------- misc Stam/turn +3.00 Create a shield absorbing up to 368 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 82. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gold ring 'Sunfear'0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Spell.pwr +11 (+4 eff.) Dmg.mod +9% arcane Res.pen +25% mind +25% fire On Hit (Melee): * 20% chance to reduce all saves and defense by 37 ----- def ----- Resists +3% mind +3% fire Rings make your fingers look great! |
| On fingers | Isatta the Blastbreak0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% lightning Res.pen +25% lightning Melee Ret 8 fire ----- def ----- Resists +10% blight +12% fire +11% nature +9% darkness Poison- +18% Disease- +16% Rings make your fingers look great! |
| Around neck | The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 36 out of 8/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (141). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
| In main hand | caller's pulsing mindstar (107% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 107% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +9% acid +8% fire +12% cold +9% physical Res.pen +4% acid +6% fire +7% cold +5% physical ----- def ----- Heal/summ +23 ---------- misc Max.summ +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Haruharadur the Skybringer1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Cun +4 Dex dps ---------- Phys.crit +12.0% Mind.crit +7% Crit.mult +8.00% Phys.pwr +4 (+2 eff.) Spell.pwr +5 (+2 eff.) Dmg.mod +6% lightning Res.pen +5% darkness Melee Ret 6 lightning On Hit (Melee): * 20% chance to reduce damage dealt by 30% ----- def ----- Mind.save +7 (+3 eff.) A belt that goes around your waist. |
| In off hand | gifted pulsing mindstar of storms (107% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 107% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Str +3 Dex +3 Mag +2 Wil +3 Cun +3 Con dps ---------- Mind.crit +4% Mind.pwr +14 (+3 eff.) Melee+ 9 lightning Dmg.mod +4% lightning Res.pen +10% lightning ----- def ----- Resists +12% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | elven-silk cloak 'Deepskarma' (3 def, 12 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +26% darkness +6% lightning Res.pen +29% darkness Melee Ret 2 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 30% ----- def ----- Armour +12 Defense +3 (+2 eff.) Resists +3% lightning +24% cold +24% darkness Phys.save +12 (+1 eff.) Mind.save +14 (+5 eff.) Stealth +25 Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | stormwoven elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +6 Str +6 Mag +6 Wil dps ---------- Dmg.mod +17% lightning +22% physical +24% cold ----- def ----- Resists +15% blight +9% cold +13% lightning +15% all Max.HP +73.00 HP.reg +3.60 Heal.mod +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion of the sneak (speed 844%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 844% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 646; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 646 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Phial of the Ultimate Bearness0.4 potion [Unique] Unknown Quaff phial's content. Impawssible?! |
Prismatic Rune (6 turns; physical, light, blight, cold, arcane)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 5 light, 5 blight, 4 cold, 4 arcane Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 93; dur 4; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 93.24 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the sneak (damage 425; dur 4; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 425.04 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 12; resist 19%; move 32%; dur 5; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 19% all resistance, you move 32% faster, and you are invisible (power 12). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 478; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 478 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 55; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 55 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Eryromizor0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +1 Cun +2 Mag dps ---------- Mind.crit +3% Mind.pwr +10 (+2 eff.) ----- def ----- Crit.chn- 15.00% Blind- +22% ---------- misc Equi/ret +0.12 Hate/m.crit +5.00 Infravis +5 Sight +2 See.Invis +7 Amulets make your neck look great! |
Layimira the Tempestbraid0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +9 Dex +2 Cun dps ---------- Dmg.mod +18% mind Res.pen +20% lightning ----- def ----- Resists +6% lightning Amulets make your neck look great! |
archmage's stralite amulet of the eclipse0.1 T4 amulet jewelry [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Melee+ 8 light 12 darkness Dmg.mod +7% acid +9% light +7% cold +7% fire +4% lightning +6% darkness On Melee Ret: * 9% chance to reduce damage dealt by 30% * 8% chance to blind Amulets make your neck look great! |
archmage's voratun amulet0.1 T5 amulet jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +7% acid +7% fire +6% cold +6% lightning Amulets make your neck look great! |
grounding stralite amulet of cunning (+8)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +8 Cun ----- def ----- Resists +12% lightning Stun/Frz- +30% Amulets make your neck look great! |
voratun amulet 'Glittertrial'0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +6 Dex +3 Mag dps ---------- Phys.crit +5.0% ----- def ----- Armour +8 Resists +6% light Phys.save +6 (+1 eff.) ---------- misc Max.stam +30.00 Amulets make your neck look great! |
voratun amulet of perfection (0.25 Psionic / Thought-Forms,0.25 Psionic / Nightmare)0.1 T5 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.25 Psionic/Thought-Forms +0.25 Psionic/Nightmare Amulets make your neck look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Polidathra the Blacktorrent0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +9 Cun dps ---------- Melee+ 24 physical Ranged+ 19 physical Dmg.mod +6% acid +21% darkness Res.pen +15% arcane Melee Ret 10 acid On Hit (Melee): * 16% chance to reduce all saves and defense by 37 * 20% chance to reduce damage dealt by 30% On Hit (Ranged): * 16% chance to reduce all saves and defense by 37 ----- def ----- Resists +5% arcane ---------- misc Hate/m.crit +2.00 Max.hate +13.00 Bleeding Edge: Puts all charms on 20 cooldown Level 5.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
Porariavena the stralite ring0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +8 Cun +7 Wil dps ---------- Mind.pwr +13 (+3 eff.) Dmg.mod +30% acid +6% temporal Res.pen +15% acid On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 22 ----- def ----- Resists +6% acid +6% temporal Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Starstun0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +8 (+4 eff.) Spell.pwr +9 (+3 eff.) Mind.pwr +7 (+1 eff.) Dmg.mod +12% arcane +18% blight Res.pen +20% light Melee Ret 4 arcane ----- def ----- Resists +18% blight Rings make your fingers look great! |
Velenn0.1 T3 ring jewelry [Rare] Master While equipped: Stats +10 Dex +2 Mag +4 Wil +3 Cun dps ---------- Mind.crit +4% Res.pen +25% mind Acc +10 (+3 eff.) ----- def ----- Resists +6% acid Rings make your fingers look great! |
psionicist's stralite ring of lightning (+20%)0.1 T4 ring jewelry [Ego] Nature/Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Mind.save +10 (+4 eff.) Rings make your fingers look great! |
stralite bloodstone ring0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +5 Cun +6 Mag dps ---------- Spell.pwr +9 (+3 eff.) ----- def ----- Stun/Frz- +60% Rings make your fingers look great! |
stralite ring of luminosity0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag dps ---------- Melee+ 18 light Ranged+ 13 light Dmg.mod +14% light Rings make your fingers look great! |
titan's stralite ring of life0.1 T4 ring jewelry [Ego+] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+1 eff.) Max.HP +51.00 HP.reg +6.00 Heal.mod +11% Rings make your fingers look great! |
Charged Focus (100% power, 24 apr, lightning damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 100% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Lightning Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +6% Mind.pwr +12 (+3 eff.) Dmg.mod +15% lightning Res.pen +9% lightning ----- def ----- Resists +15% lightning Mind.save +9 (+3 eff.) ---------- misc Max.psi +30.00 Talents +1 Psionic Maelstrom Masteries +0.15 Psionic/Charged mastery Electrical energies are focussed in the core of this mindstar. |
Galerath (93% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 93% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Mind.crit +3% Crit.mult +15.00% Mind.pwr +6 (+1 eff.) S.pwr/crit +4 Phasing +10% ----- def ----- Crit.chn- 15.00% Spell.save +6 (+1 eff.) Mind.save +18 (+6 eff.) ---------- misc Mana/turn +0.12 Hate/m.crit +5.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
drakeskin leather belt 'Quenchpain'1.0 T5 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +14 (+3 eff.) Dmg.mod +6% mind +18% cold ----- def ----- Resists +15% cold Phys.save +10 (+1 eff.) ---------- misc Hate/m.crit +2.00 A belt that goes around your waist. |
Branaruikor the Cureobsidian (0 def, 0 armour)2.0 T5 cloth armor [Rare] Nature While equipped: dps ---------- Res.pen +20% acid Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 66% ----- def ----- Resists +12% acid +16% blight +12% fire +3% nature +15% all Max.HP +72.00 HP.reg +5.60 Heal.mod +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+5 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 4.5 Pwr.cost 15 out of 20/20. Range 9 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 37%. You can also activate this talent to instantly destroy more worms, letting you jump in range 9 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
dispeller's silk robe of power (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: dps ---------- Spell.pwr +15 (+5 eff.) Dmg.mod +8% all ----- def ----- Resists +7% lightning +7% darkness +8% light +9% blight +6% fire +7% cold +13% all Phys.save +14 (+1 eff.) Spell.save +28 (+2 eff.) Mind.save +13 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of alchemy (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane/Nature While equipped: Stats +4 Str +6 Mag +5 Wil dps ---------- Dmg.mod +6% lightning +22% physical +24% cold +8% fire +13% acid ----- def ----- Resists +9% lightning +12% physical +14% acid +24% cold +14% fire +13% all ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Choyon the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +8 Str +2 Wil dps ---------- Phys.pwr +17 (+7 eff.) ----- def ----- Armour +3 Resists +6% blight Die.at -40.00 life ---------- misc Max.hate +6.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Lustrefury' (0 def, 8 armour)1.0 T4 hands armor [Rare] Master While equipped: ----- def ----- Armour +8 Resists +12% lightning +6% light +12% nature +5% arcane Mind.save +8 (+3 eff.) Max.HP +70.00 ---------- misc Light +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Bethota (0 def, 3 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Spell.crit +4% Crit.mult +15.00% Mind.pwr +4 (+1 eff.) Dmg.mod +9% arcane ----- def ----- Armour +3 Fatigue +3% Resists +12% temporal ---------- misc Mana/s.crit +2.00 Max.mana +100.00 A cap made of leather. |
drakeskin leather cap 'Gleamslicer' (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +8 Cun dps ---------- Crit.mult +10.00% Mind.pwr +10 (+2 eff.) Dmg.mod +9% light ----- def ----- Armour +5 Fatigue +5% Phys.save +14 (+1 eff.) ---------- misc Max.hate +4.00 A cap made of leather. |
237 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
13 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 9/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Isuwen1.0 T3 lite [Rare] Psionic While equipped: Stats +1 Str +5 Wil dps ---------- Phys.pwr +20 (+8 eff.) Dmg.mod +6% mind Acc +10 (+3 eff.) Apr +4 ----- def ----- Resists +5% arcane +6% blight ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Neryriba the Stormdare1.0 T5 lite [Rare] Master While equipped: dps ---------- Mind.crit +3% Dmg.mod +12% mind Melee Ret 10 lightning ----- def ----- Resists +9% mind ---------- misc Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 5.9 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 21 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 78% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 318.24 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Filthvenom the yew wand of shielding [power 302] (14/20 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% nature +24% fire Res.pen +15% nature +15% acid ----- def ----- Resists +20% nature Create a shield absorbing up to 302 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elven-wood wand of shielding 'Emeliwyn' [power 308] (14/20 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: Stats +2 Str +6 Wil ----- def ----- Defense +10 (+5 eff.) Phys.save +9 (+1 eff.) Stun/Frz- +20% Create a shield absorbing up to 308 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 74. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elven-wood wand of shielding 'Woenull' [power 404] (14/20 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: Stats +4 Cun +4 Str dps ---------- Res.pen +20% darkness On Hit (Melee): * 20% chance to reduce armor by 32% ----- def ----- Resists +18% darkness Crit.chn- 15.00% ---------- misc See.Invis +9 Create a shield absorbing up to 404 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By JR the Cornac Solipsist level 34
64th Pyre 123rd year of Ascendancy at 03:20 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By JR the Cornac Solipsist level 34
62nd Pyre 123rd year of Ascendancy at 06:50 see stats
Arachnophobia (Nightmare (Adventure) difficulty)
Destroyed the spydric menace.By JR the Cornac Solipsist level 39
6th Flare 123rd year of Ascendancy at 17:48 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By JR the Cornac Solipsist level 37
2nd Flare 123rd year of Ascendancy at 00:24 see stats
Can you bear it? So much bearness! (Nightmare (Adventure) difficulty)
Killed Borius in the Bearscape.By JR the Cornac Solipsist level 23
54th Regrowth 123rd year of Ascendancy at 03:18 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By JR the Cornac Solipsist level 36
74th Pyre 123rd year of Ascendancy at 21:58 see stats
Don't Poosh it! (Nightmare (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By JR the Cornac Solipsist level 22
44th Regrowth 123rd year of Ascendancy at 10:09 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By JR the Cornac Solipsist level 24
68th Regrowth 123rd year of Ascendancy at 21:38 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By JR the Cornac Solipsist level 19
66th Haze 122nd year of Ascendancy at 01:20 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By JR the Cornac Solipsist level 30
52nd Pyre 123rd year of Ascendancy at 22:33 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By JR the Cornac Solipsist level 28
10th Pyre 123rd year of Ascendancy at 04:01 see stats
Is that how it feels to be an escort quest?! (Nightmare (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By JR the Cornac Solipsist level 35
66th Pyre 123rd year of Ascendancy at 19:50 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By JR the Cornac Solipsist level 10
30th Haze 122nd year of Ascendancy at 17:03 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By JR the Cornac Solipsist level 20
77th Haze 122nd year of Ascendancy at 00:56 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By JR the Cornac Solipsist level 30
50th Pyre 123rd year of Ascendancy at 13:57 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By JR the Cornac Solipsist level 40
31st Dusk 123rd year of Ascendancy at 17:26 see stats
Merry wintertide! (Nightmare (Adventure) difficulty)
Finish the Santascape event and free the little helper elves.By JR the Cornac Solipsist level 20
78th Haze 122nd year of Ascendancy at 11:52 see stats
Savior of the damsels in distress (Nightmare (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By JR the Cornac Solipsist level 27
78th Regrowth 123rd year of Ascendancy at 14:22 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By JR the Cornac Solipsist level 25
69th Regrowth 123rd year of Ascendancy at 20:21 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By JR the Cornac Solipsist level 37
75th Pyre 123rd year of Ascendancy at 04:10 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By JR the Cornac Solipsist level 11
32nd Haze 122nd year of Ascendancy at 18:29 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By JR the Cornac Solipsist level 14
46th Haze 122nd year of Ascendancy at 05:36 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By JR the Cornac Solipsist level 29
22nd Pyre 123rd year of Ascendancy at 12:26 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By JR the Cornac Solipsist level 20
78th Haze 122nd year of Ascendancy at 12:03 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By JR the Cornac Solipsist level 40
34th Dusk 123rd year of Ascendancy at 02:08 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By JR the Cornac Solipsist level 32
60th Pyre 123rd year of Ascendancy at 22:48 see stats
Log
JR's mind surges with critical power!
JR's mind surges with critical power!
JR's mind surges with critical power!
Talent Ravage is ready to use.
Talent Mind Sear is ready to use.
Talent Sleep is ready to use.
Talent Distortion Bolt is ready to use.
Burning from Doomed Shade of JR strikes JR in the darkness (+17% damage).
JR mentally dismisses some damage!
JR converts some damage to Psi!
Doomed Shade of JR's Distortion Bolt strikes JR in the darkness (+17% damage).
Ravage from Doomed Shade of JR strikes JR in the darkness (+17% damage).
Doomed Shade of JR's Distortion Bolt hits JR for (29 blocked), 88 to psi, 139 physical (227 total damage).
Burning from Doomed Shade of JR hits JR for (2 dismissed), 0 to psi, 0 fire (1 total damage).
Ravage from Doomed Shade of JR hits JR for (29 blocked), 30 to psi, 47 physical (77 total damage).
JR hits Doomed Shade of JR for (22 absorbed), 0 mind (0 total damage).
JR receives 14 healing (15 psi heal).
JR receives 21 healing (23 psi heal) from Blood Splash.
Bloodcaller hits Doomed Shade of JR for 2 healing (3 psi heal), 1 healing (1 psi heal) (0 total damage) [7 healing].
Doomed Shade of JR strikes the dreamforge!
Doomed Shade of JR receives 7 healing (9 psi heal).
JR converts some damage to Psi!
Doomed Shade of JR's creeping dark hits JR for 20 to psi, 31 darkness (51 total damage).
JR's projectile hits Shadow for 38 mind damage.
JR's Mind Storm hits Doomed Shade of JR for (29 absorbed), 0 mind (0 total damage).
JR's Mind Storm hits Shadow for 66 mind damage.
JR's projectile hits Doomed Shade of JR for (37 absorbed), 0 mind (0 total damage).
Doomed Shade of JR receives 19 healing (24 psi heal) from Blood Splash.
Doomed Shade of JR receives 1 healing (1 psi heal) from Bloodcaller.
JR the level 40 cornac solipsist was shadowed to death by a Doomed Shade of JR but nobody knew why they suddenly became evil on level 3 of Shadow Crypt.




















































































































