Azilain the level 2 Ogre Writhing One by xTmaTx

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceOgre
ClassWrithing One
Level / Exp2 / 16%
Sizebig
Lifes / Deaths

Primary Stats

Strength16 (base 13)
Dexterity9 (base 10)
Constitution13 (base 13)
Magic21 (base 19)
Willpower8 (base 10)
Cunning12 (base 10)

Resources

Life140/140
Insanity0/100
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage23
Accuracy17
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower10
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)5.5 (43.579428603723%)
Defense1
Ranged Defense1
Fatigue12
Physical Save10
Spell Save10
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Demented / Horrific body1.30
2/5
0/5
0/5
0/5
Demented / Controlled horrors1.30
0/5
0/5
0/5
0/5
Demented / Tentacles1.30
1/5
0/5
0/5
0/5
Demented / Path of horror1.30
1/5
0/5
0/5
0/5
Demented / Disfigured face1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent
beneficial effect

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

There is a next level here (press '' or right click to use).
Ran for 28 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 8 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 8 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 8 turns (stop reason: at exit).


You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 3.28 gold from the transmogrification of
clarifying linen wizard hat of the Brotherhood (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
elm magestaff (100% power, 2 apr, arcane element).
You gain 3.61 gold from the transmogrification of
Runurek (100% power, 2 apr, temporal element).
You gain 1.14 gold from the transmogrification of
nature's mossy mindstar (72% power, 12 apr, mind damage).
You gain 5.19 gold from the transmogrification of
Saliba the iron mace (109% power, 2 apr).
You gain 1.19 gold from the transmogrification of
chilling iron dagger of massacre (111% power, 5 apr).
You gain 0.95 gold from the transmogrification of
acidic iron battleaxe of massacre (120% power, 1 apr).
You gain 0.99 gold from the transmogrification of
mule's copper ring.
There is a Ruins of Kor'Pul here (press '' or right click to use).
Saving game...

Saving done.