aa the level 2 Cornac Skirmisher by sleepingsnorunt

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceCornac
ClassSkirmisher
Level / Exp2 / 33%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity18 (base 18)
Constitution10 (base 10)
Magic10 (base 10)
Willpower11 (base 11)
Cunning16 (base 16)

Resources

Life111/111
Stamina95/95
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth21.855343200023
See Invisible21.855343200023

Offense: Mainhand

Damage24
Accuracy25
Crit Chance5%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%
Lightning+10%

Defense: Base

Armour (hardiness)15.764593763945 (59.794990797553%)
Defense23
Ranged Defense23
Fatigue1.9238052216851
Physical Save7
Spell Save7
Mental Save9

Defense: Resistances

Cold+ 9%( 70%)
Lightning+ 9%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Poisons1.30
1/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
1/5
0/5
0/5
0/5
Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5

Effects

talent

Quests

active
active

Equipment

Quiver
Around waist
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Aa wears:
Cloud Caller (0 def, 0 armour).

Aa wears:
rough leather belt.

You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 40 turns).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 2.86 gold from the transmogrification of
cruel elm magestaff of fate (100% power, 2 apr, cold element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (75% power, 12 apr, mind damage).
You gain 3.07 gold from the transmogrification of
balanced iron greatmaul (116% power, 1 apr).
You gain 2.74 gold from the transmogrification of
acidic iron greatmaul of vileness (118% power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (98% power, 5 apr).
You gain 1.65 gold from the transmogrification of
shielding rune of the psychic (absorb 83; dur 3; cd 17).
You gain 1.07 gold from the transmogrification of
shatter afflictions rune of the warrior (absorb 34; cd 14).
You gain 2.01 gold from the transmogrification of
blink rune of the psychic (range 4; phase 11; cd 11).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; magical; dur 2; cd 13).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; magical; dur 4; cd 14).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 400%; cd 13).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)