










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Cursed |
| Level / Exp | 19 / 82% |
| Size | medium |
| Lifes / Deaths | Killed by midge swarm at level 3 on the 76th Pyre 122nd year of Ascendancy at 01:28 0 / 7Killed by corrupted green worm mass at level 5 on the 78th Pyre 122nd year of Ascendancy at 00:35 Killed by Forest Troll Hedge-Wizard at level 9 on the 19th Dusk 122nd year of Ascendancy at 04:14 Killed by Weirdling Beast at level 16 on the 51st Haze 122nd year of Ascendancy at 04:06 Killed by gwelgoroth at level 16 on the 58th Haze 122nd year of Ascendancy at 17:12 Killed by bloated horror at level 17 on the 63rd Haze 122nd year of Ascendancy at 20:29 Killed by Xeruth the netherworm mass at level 19 on the 30th Regrowth 123rd year of Ascendancy at 07:08 |
Primary Stats
| Strength | 42 (base 38) |
| Dexterity | 14 (base 10) |
| Constitution | 39 (base 28) |
| Magic | 25 (base 10) |
| Willpower | 41 (base 30) |
| Cunning | 20 (base 10) |
Resources
| Life | -13/543 |
| Hate | 13/100 |
| Healing Factor | 1.0300099487645 |
| Regeneration | 1.0815104462027 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 48 |
| Accuracy | 42 |
| Crit Chance | 17% |
| APR | 14 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 7.3333333333333 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +8% |
| Cold | +13% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +10% |
| Darkness | +20% |
| Fire | +10% |
| Cold | +25% |
Defense: Base
| Armour (hardiness) | 39.522593642275 (62.32946707186%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 32 |
| Physical Save | 36 |
| Spell Save | 24 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Blight | + 33%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 68%( 70%) |
| All | + 10%( 70%) |
| Darkness | + 18%( 70%) |
| Light | + 26%( 70%) |
| Temporal | + 13%( 70%) |
| Lightning | + 15%( 70%) |
| Fire | + 43%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Stun Resistance | 28% |
| Bleed Resistance | 20% |
| Confusion Resistance | 28% |
| Fear Resistance | 28% |
| Disarm Resistance | 27% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 38% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 330 damage for 4 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 65 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Cursed / Rampage | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Slaughter | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by Norgos, the Guardian. Escort: lost defiler (level 3 of Norgos Lair) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Constitution by +5. | done |
You failed to protect the lost warrior from death by greater gwelgoroth. Escort: lost warrior (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed sandworm tooth. * You've found the needed ice ant stinger. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed electric eel tail. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Equipment
| On feet | Glorulaith the Scaldpierce (Nightmares) (0 def, 9 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Wil +7 Mag dps ---------- Res.pen +10% fire ----- def ----- Armour +9 Fatigue +3% Resists +7% acid +7% fire +6% lightning +8% cold ---------- misc Light +2 See.Invis +12 Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Pitchmight the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: dps ---------- Res.pen +20% darkness +25% cold On Hit (Melee): * 20% chance to reduce damage dealt by 18% ----- def ----- Resists +3% darkness +6% cold Max.HP +47.00 ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | iron helm 'Aeriran' (Shrouds) (10 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Disrupt While equipped: Stats +1 Cun +3 Str dps ---------- Acc +15 (+5 eff.) ----- def ----- Armour +3 Defense +10 (+5 eff.) Fatigue +5% Resists +6% nature +6% blight Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to Invisible. |
| On hands | Arthedil (Corpses) (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +2 Wil +3 Con dps ---------- Crit.mult +15.00% Res.pen +10% arcane Acc +10 (+3 eff.) Apr +2 ----- def ----- Armour +2 Phys.save +14 (+6 eff.) Spell.save +5 (+3 eff.) Mind.save +5 (+3 eff.) Disarm- +27% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Invisible. |
| Tool | powerful steel torque of psionic shield [power 55] (11/25 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 55 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper onyx ring0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con dps ---------- Acc +8 (+3 eff.) Apr +8 ----- def ----- Defense +8 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 87% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Chamogrim the Pitchbloom0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +13% cold Melee Ret 2 darkness ----- def ----- Resists +9% blight +26% cold +5% arcane +3% light Heal.mod +15% Cut- +20% Rings make your fingers look great! |
| Around neck | serendipitous copper amulet0.1 T1 amulet jewelry [Ego+] Nature While equipped: Stats +6 Lck dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +7 (+4 eff.) Unseen.red 11% Amulets make your neck look great! |
| In main hand | Skullcleaver (Misfortune) (20-28 power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight Curse of Misfortune A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. This object's appearance was changed to Skullcleaver (Misfortune). |
| Around waist | insulating rough leather belt of life (Nightmares)1.0 T1 belt armor [Ego] Nature/Master While equipped: ----- def ----- Resists +5% fire +6% cold HP.reg +0.80 Heal.mod +10% Curse of Nightmares A belt that goes around your waist. |
| In off hand | Coral Spray (Misfortune) (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. Curse of Misfortune A chunk of jagged coral, dredged from the ocean. |
| Cloak | Silorewyn the cashmere cloak (Shrouds) (11 def, 6 armour)2.0 T3 cloak armor [Rare] Nature While equipped: ----- def ----- Armour +6 Defense +11 (+5 eff.) Resists +3% temporal +6% darkness +15% fire +15% light +3% cold Phys.save +9 (+4 eff.) Stealth +7 Knockbk- +10% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | cleansing steel mail armour (Madness) (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Disrupt While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +12% nature +11% blight Curse of Madness A suit of armour made of mail. |
Inventory
copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +1.00 Stun/Frz- +21% Rings make your fingers look great! |
ash starstaff 'Undeathshaper' (Misfortune) (15-18 power, 3 apr, temporal element)5.0 T2 staff 2H weapon [Random Unique] Nature/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +9% Crit.mult +10.00% Spell.pwr +10 (+2 eff.) Dmg.mod +15% temporal On Hit (Melee): * 10% chance to slow global speed by 48% ----- def ----- Defense +6 (+3 eff.) Resists +6% light Spell.save +9 (+5 eff.) HP.reg +0.70 Heal.mod +10% ---------- misc Light +3 Talents +1 Command Staff Curse of Misfortune Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 44.92 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
rough leather belt of unlife (Corpses)1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Corpses A belt that goes around your waist. |
mindwoven Rags of the Sanctuary of fire (+15%) (Shrouds) (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +10% fire ----- def ----- Resists +7% all +15% fire Mind.save +16 (+8 eff.) Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven Robe of the Worm (Corpses) (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) ----- def ----- Resists +7% all Mind.save +15 (+8 eff.) Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 75% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Faet the Shalore Cursed level 14
47th Haze 122nd year of Ascendancy at 05:15 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Faet the Shalore Cursed level 13
30th Haze 122nd year of Ascendancy at 02:51 see stats
Exterminator
Killed 1000 creatures.By Faet the Shalore Cursed level 18
63rd Haze 122nd year of Ascendancy at 23:39 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Faet the Shalore Cursed level 16
51st Haze 122nd year of Ascendancy at 10:36 see stats
Level 10
Got a character to level 10.By Faet the Shalore Cursed level 10
21st Dusk 122nd year of Ascendancy at 00:37 see stats
The secret city
Discovered the truth about mages.By Faet the Shalore Cursed level 18
65th Haze 122nd year of Ascendancy at 06:32 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Faet the Shalore Cursed level 17
62nd Haze 122nd year of Ascendancy at 16:18 see stats
Unstoppable
Returned from the dead.By Faet the Shalore Cursed level 17
63rd Haze 122nd year of Ascendancy at 20:29 see stats
Log
Your summoned terror disappears.
Faet harrows Xeruth the netherworm mass!
Xeruth the netherworm mass leeches life from Something!
Xeruth the netherworm mass leeches life from Something!
Xeruth the netherworm mass leeches life from Something!
Xeruth the netherworm mass leeches life from Faet!
Something hits Xeruth the netherworm mass for 21 healing, 23 healing (0 total damage) [44 healing].
Something hits Xeruth the netherworm mass for 21 healing, 26 healing (0 total damage) [47 healing].
Mindrot hits Xeruth the netherworm mass for 2 mind, 4 darkness (6 total damage).
Faet hits Xeruth the netherworm mass for 16 healing, 18 healing, 15 healing (0 total damage) [49 healing].
Curse of Nightmares hits Xeruth the netherworm mass for 33 mind, 30 darkness (63 total damage).
Something hits Xeruth the netherworm mass for 21 healing, 26 healing (0 total damage) [47 healing].
Only Ashes Left from Xeruth the netherworm mass hits Faet for 19 darkness damage.
Rain of Fire hits Faet for 21 physical, 17 fire (38 total damage).
Your summoned terror disappears.
Xeruth the netherworm mass casts Flame Leash.
Faet harrows Xeruth the netherworm mass!
Curse of Nightmares hits Xeruth the netherworm mass for 33 mind, 30 darkness (63 total damage).
Talent Frenzy is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Your summoned terror disappears.
Xeruth the netherworm mass leeches life from Faet!
Only Ashes Left from Xeruth the netherworm mass hits Faet for 19 darkness damage.
Rain of Fire hits Faet for 21 physical damage.
Mindrot hits Xeruth the netherworm mass for 2 mind, 4 darkness (6 total damage).
Faet hits Xeruth the netherworm mass for 16 healing, 6 healing (0 total damage) [23 healing].
Faet the level 19 shalore cursed was sliced to death by Xeruth the netherworm mass on level 1 of Yiilkgur, the Sher'Tul Fortress.
Xeruth the netherworm mass is no longer being stalked by Faet.






































































