Wayist the level 2 Yeek Mindslayer by itshen

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Exploration
SexFemale
RaceYeek
ClassMindslayer
Level / Exp2 / 92%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 14)
Dexterity8 (base 10)
Constitution7 (base 12)
Magic10 (base 10)
Willpower20 (base 14)
Cunning19 (base 15)

Resources

Life104/104
Psi80/80
Healing Factor0.96880457979619
Regeneration0.24220114494905

Speed

Mental0%
Attack0%
Movement+22.783646509902%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage25
Accuracy16
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower5
Crit Chance4%
Speed1

Offense: Mind

Mindpower20
Crit Chance4%
Speed1

Offense: Damage Bonus

Fire-10%
Cold+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save6
Spell Save10
Mental Save13

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Knockback Resistance0%
Stun Resistance0%
Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Absorption1.30
1/5
0/5
0/5
0/5
Psionic / Augmented striking1.30
0/5
0/5
0/5
0/5
Psionic / Voracity1.30
0/5
0/5
0/5
0/5
Psionic / Focus1.30
1/5
0/5
0/5
0/5
Psionic / Projection1.30
1/5
0/5
0/5
0/5
Psionic / Psi-fighting1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.30
0/5
0/5
0/5
0/5
Psionic / Augmented mobility1.30
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
1/5
0/5

Effects

talent
talent
talent
detrimental effect

Quests

active

Equipment

Main armor
Psionic focus
Light source
In main hand

Inventory

Achievements

Log

Wayist picks up (f.): elm starstaff (10-12 power, 2 apr, light element).

Ran for 3 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


Ran for 3 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


The air bubbles are depleted!

You don't see how to get there...

There is a next level here (press '' or right click to use).
Ran for 21 turns (stop reason: interesting terrain).


You gain 0.76 gold from the transmogrification of
reinforced iron shield of cold resistance (+15%) (0 def, 4 armour, 41 block).
You gain 0.85 gold from the transmogrification of
impenetrable iron plate armour (0 def, 12 armour).
You gain 0.80 gold from the transmogrification of
iron helm of dexterity (+3) (0 def, 3 armour).
You gain 1.85 gold from the transmogrification of
coral trident of daylight (14-22 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (13-21 power, 6 apr).
You gain 3.02 gold from the transmogrification of
balanced coral trident (14-22 power, 6 apr).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, light element).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, arcane element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
There is a previous level here (press '' or right click to use).